using System; using UnityEngine; namespace I2.Loc { public class Example_LocalizedString : MonoBehaviour { public void Start() { Debug.Log(this._MyLocalizedString); Debug.Log(LocalizationManager.GetTranslation(this._NormalString, true, 0, true, false, null, null)); Debug.Log(LocalizationManager.GetTranslation(this._StringWithTermPopup, true, 0, true, false, null, null)); LocalizedString s = "Term2"; string message = s; Debug.Log(message); LocalizedString myLocalizedString = this._MyLocalizedString; Debug.Log(myLocalizedString); LocalizedString localizedString = "Term3"; Debug.Log(localizedString); LocalizedString localizedString2 = "Term3"; localizedString2.mRTL_IgnoreArabicFix = true; Debug.Log(localizedString2); LocalizedString localizedString3 = "Term3"; localizedString3.mRTL_ConvertNumbers = true; localizedString3.mRTL_MaxLineLength = 20; Debug.Log(localizedString3); LocalizedString localizedString4 = localizedString3; Debug.Log(localizedString4); } public LocalizedString _MyLocalizedString; public string _NormalString; [TermsPopup("")] public string _StringWithTermPopup; } }