using System; using UnityEngine; namespace I2.Loc { [Serializable] public class EventCallback { public void Execute(UnityEngine.Object Sender = null) { if (this.HasCallback() && Application.isPlaying) { this.Target.gameObject.SendMessage(this.MethodName, Sender, SendMessageOptions.DontRequireReceiver); } } public bool HasCallback() { return this.Target != null && !string.IsNullOrEmpty(this.MethodName); } public MonoBehaviour Target; public string MethodName = string.Empty; } }