using System; using System.Collections.Generic; using UnityEngine; public class ButtonMgr : MonoBehaviour { private void Start() { } private void Update() { if ((UICamera.selectedObject == null || (UICamera.selectedObject.tag != "ButtonCate" && UICamera.selectedObject.tag != "ButtonPartsType" && UICamera.selectedObject.tag != "ButtonMenuItem")) && UIKeyNavigation2.listCate != null && UIKeyNavigation2.listCate.size > 0) { UICamera.selectedObject = UIKeyNavigation2.listCate[0].gameObject; } } public List<GameObject> m_goCategory = new List<GameObject>(); public List<GameObject> m_goPartsType = new List<GameObject>(); public List<GameObject> m_goMenuItem = new List<GameObject>(); }