using System; using kt.Utility; using UnityEngine; namespace kt.Physics { [Serializable] public class NativeCapsuleColliderStatus : NativeColliderStatus { public NativeCapsuleColliderStatus() { this.colliderType = NativeColliderStatus.ColliderType.Capsule; } [Header("コライダーの方向")] public MathUtility.VectorType direction = MathUtility.VectorType.Y; [Header("コライダー方向を反転させるか")] public bool isDirectionInverse; [Header("始点側の半径")] public float startRadius = 0.5f; [Header("終点側の半径")] public float endRadius = 0.5f; [Header("長さ")] public float height; } }