using System; using System.Collections.Generic; using System.IO; using UnityEngine; public class TBodyHit { public TBodyHit() { this.spherelist = new List(); } public void SetSphere(Transform t, string SaveName) { this.tRoot = t; this.MakeList(t, "ROOT", t); Debug.Log("BodyHit=" + this.spherelist.Count); string text = "G_Assets/_DAT/hitcheck"; if (!Directory.Exists(text)) { Directory.CreateDirectory(text); } BinaryWriter binaryWriter = new BinaryWriter(File.Create(text + "/" + SaveName + ".hitcheck")); int count = this.spherelist.Count; binaryWriter.Write("HitCheck"); binaryWriter.Write(count); for (int i = 0; i < count; i++) { binaryWriter.Write(this.spherelist[i].type); binaryWriter.Write(this.spherelist[i].len); this.spherelist[i].len_ = this.spherelist[i].len; binaryWriter.Write(this.spherelist[i].lenxlen); this.spherelist[i].lenxlen_ = this.spherelist[i].lenxlen; binaryWriter.Write(this.spherelist[i].t.name); binaryWriter.Write(this.spherelist[i].t.parent.name); binaryWriter.Write(this.spherelist[i].t.localPosition.x); binaryWriter.Write(this.spherelist[i].t.localPosition.y); binaryWriter.Write(this.spherelist[i].t.localPosition.z); binaryWriter.Write(this.spherelist[i].SKRT); binaryWriter.Write(this.spherelist[i].RL); } binaryWriter.Close(); } public void ScaleMune(string t, float fac) { if (t == "HARA") { this.HARA_FUTO = fac; } if (t == "MOMO") { this.MOMO_FUTO = fac; } if (t == "KOSHI_SCL") { this.KOSHI_SCL = fac; } if (t == "KOSHI_SVAL") { this.KOSHI_SVAL = fac; } if (t == "MUNE") { for (int i = 0; i < this.spherelist.Count; i++) { if (this.spherelist[i].SKRT == 99) { this.spherelist[i].len = this.spherelist[i].len_ * fac; this.spherelist[i].lenxlen = this.spherelist[i].len * this.spherelist[i].len; } } } } public void LoadSphereFromFile(Transform t, string FileName, string tag) { this.tRoot = t; this.BodySkinTAG = tag; MemoryStream input = null; using (AFileBase afileBase = GameUty.FileOpen(FileName, null)) { if (afileBase == null || !afileBase.IsValid()) { return; } input = new MemoryStream(afileBase.ReadAll()); } BinaryReader binaryReader = new BinaryReader(input); if (binaryReader.ReadString() != "HitCheck") { binaryReader.Close(); Debug.LogError("HitCheck header error!"); return; } int num = binaryReader.ReadInt32(); for (int i = 0; i < num; i++) { THitSphere thitSphere = new THitSphere(); thitSphere.type = binaryReader.ReadInt32(); thitSphere.len = binaryReader.ReadSingle(); thitSphere.lenxlen = binaryReader.ReadSingle(); thitSphere.lenxlen = thitSphere.len * thitSphere.len; thitSphere.lenxlen_ = thitSphere.lenxlen; thitSphere.len_ = thitSphere.len; thitSphere.name = binaryReader.ReadString(); thitSphere.pname = binaryReader.ReadString(); thitSphere.vs.x = binaryReader.ReadSingle(); thitSphere.vs.y = binaryReader.ReadSingle(); thitSphere.vs.z = binaryReader.ReadSingle(); thitSphere.SKRT = binaryReader.ReadInt32(); thitSphere.RL = binaryReader.ReadInt32(); if (thitSphere.RL != -1 && thitSphere.SKRT == 1) { this.skrt_L1 = i; } if (thitSphere.RL != -1 && thitSphere.SKRT == 2) { this.skrt_L2 = i; } if (thitSphere.RL != -1 && thitSphere.SKRT == 3) { this.skrt_L3 = i; } if (thitSphere.RL == -1 && thitSphere.SKRT == 1) { this.skrt_R1 = i; } if (thitSphere.RL == -1 && thitSphere.SKRT == 2) { this.skrt_R2 = i; } if (thitSphere.RL == -1 && thitSphere.SKRT == 3) { this.skrt_R3 = i; } if (tag == THp.check_BONE) { Debug.LogWarning(string.Concat(new string[] { thitSphere.pname, ":", thitSphere.name, " : cnt=", this.SearchCountObj(thitSphere.pname, this.tRoot, 0).ToString() })); } thitSphere.t = this.SearchObj(thitSphere.pname, this.tRoot); if (thitSphere.t == null) { Debug.LogError("Hit sphere t=null " + thitSphere.pname); } this.spherelist.Add(thitSphere); if (tag == THp.check_BONE) { GameObject gameObject = UnityEngine.Object.Instantiate(GameObject.Find("SphereHIT"), Vector3.one * 0.3f, Quaternion.identity); float num2 = 1f; gameObject.transform.localScale = new Vector3(thitSphere.len / num2, thitSphere.len / num2, thitSphere.len / num2); gameObject.transform.localPosition = thitSphere.vs; gameObject.transform.parent = thitSphere.t; gameObject.transform.localPosition = thitSphere.vs; if (thitSphere.pname == "Mune_L") { } if (thitSphere.RL != 0) { gameObject.name = "SphereHIT_L"; } else { gameObject.name = "SphereHIT_R"; } thitSphere.tPtr = gameObject.transform; } } if (GameMain.Instance.VRMode && Application.isPlaying && FileName.ToLower() != "ik.hitcheck") { this.OvrAddHitSphere(); } } private void OvrAddHitSphere() { string[] array = new string[] { "Sphere_HandHitL_", "Sphere_HandHitR_" }; for (int i = 0; i < array.Length; i++) { THitSphere thitSphere = new THitSphere(); thitSphere.type = 0; thitSphere.len = 0.1f; thitSphere.lenxlen = 0.01f; thitSphere.lenxlen = thitSphere.len * thitSphere.len; thitSphere.lenxlen_ = thitSphere.lenxlen; thitSphere.len_ = thitSphere.len; thitSphere.name = array[i]; thitSphere.pname = "Bip01"; thitSphere.vs.x = 0f; thitSphere.vs.y = -10000f; thitSphere.vs.z = 0f; thitSphere.SKRT = 0; thitSphere.RL = 1; thitSphere.t = this.SearchObj(thitSphere.pname, this.tRoot); if (thitSphere.t == null) { Debug.LogError("Hit sphere t=null " + thitSphere.pname); } this.spherelist.Add(thitSphere); if (i == 0) { this.m_listHandHitL.Add(thitSphere); } else { this.m_listHandHitR.Add(thitSphere); } } array = new string[] { "Sphere_HandHitLeapL_", "Sphere_HandHitLeapR_" }; for (int j = 0; j < array.Length; j++) { THitSphere thitSphere2 = new THitSphere(); thitSphere2.type = 0; thitSphere2.len = 0.1f; thitSphere2.lenxlen = 0.01f; thitSphere2.lenxlen = thitSphere2.len * thitSphere2.len; thitSphere2.lenxlen_ = thitSphere2.lenxlen; thitSphere2.len_ = thitSphere2.len; thitSphere2.name = array[j]; thitSphere2.pname = "Bip01"; thitSphere2.vs.x = 0f; thitSphere2.vs.y = -10000f; thitSphere2.vs.z = 0f; thitSphere2.SKRT = 0; thitSphere2.RL = 1; thitSphere2.t = this.SearchObj(thitSphere2.pname, this.tRoot); if (thitSphere2.t == null) { Debug.LogError("Hit sphere t=null " + thitSphere2.pname); } this.spherelist.Add(thitSphere2); if (j == 0) { this.m_HandHitLeapL = thitSphere2; } else { this.m_HandHitLeapR = thitSphere2; } } } private Transform SearchObj(string name, Transform t) { string name2 = t.name; if (name2.Contains("_IA_")) { return null; } if (name2 == name) { return t; } for (int i = 0; i < t.childCount; i++) { Transform transform = this.SearchObj(name, t.GetChild(i)); if (transform != null) { return transform; } } return null; } private int SearchCountObj(string name, Transform t, int cnt = 0) { string name2 = t.name; if (name2.Contains("_IA_")) { return 0; } if (name2 == name) { cnt++; } for (int i = 0; i < t.childCount; i++) { cnt += this.SearchCountObj(name, t.GetChild(i), cnt); } return cnt; } private void MakeList(Transform t, string oyax, Transform root) { if (t.name.Contains("Sphere") || t.name.Contains("_SKRT_")) { string name = t.parent.name; THitSphere thitSphere = new THitSphere(); thitSphere.t = t; thitSphere.len = t.localScale.x * 0.5f; thitSphere.lenxlen = thitSphere.len * thitSphere.len; thitSphere.SKRT = 0; if (t.name.Contains("_1_")) { thitSphere.SKRT = 1; } if (t.name.Contains("_2_")) { thitSphere.SKRT = 2; } if (t.name.Contains("_3_")) { thitSphere.SKRT = 3; } if (t.name.Contains("_MUNE_")) { thitSphere.SKRT = 99; } if (t.name.Contains("_UDE_")) { thitSphere.SKRT = 98; } if (t.name.Contains("_HARA_")) { thitSphere.SKRT = 97; } if (t.name.Contains("_MOMO_")) { thitSphere.SKRT = 96; } thitSphere.RL = 1; thitSphere.type = 0; if (t.parent.name == "Bip01 Head") { thitSphere.type = 1; } this.spherelist.Add(thitSphere); if (name.Contains("R") || t.name.Contains("_R_")) { Transform transform; if (t.name.Contains("_R_")) { transform = t.parent; } else { string text = string.Empty; int length = name.Length; for (int i = 0; i < length; i++) { char c = name[i]; if (c == 'R') { c = 'L'; } text += c.ToString(); } transform = this.SearchObj(text, this.tRoot); } if (transform != null) { Transform transform2 = UnityEngine.Object.Instantiate(t); if (transform2.name.Contains("_R_")) { transform2.name = "hit_copy"; } THitSphere thitSphere2 = new THitSphere(); thitSphere2.t = transform2; thitSphere2.SKRT = thitSphere.SKRT; thitSphere.RL = -1; transform2.position = new Vector3(root.position.x * 2f - t.position.x, t.position.y, t.position.z); transform2.parent = transform; thitSphere2.len = transform2.localScale.x * 0.5f; thitSphere2.lenxlen = thitSphere.len * thitSphere.len; thitSphere2.type = 0; this.spherelist.Add(thitSphere2); } } } List list = new List(); for (int j = 0; j < t.childCount; j++) { list.Add(t.GetChild(j)); } for (int k = 0; k < list.Count; k++) { this.MakeList(list[k], t.name, root); } } public void PreUpdate() { for (int i = 0; i < this.spherelist.Count; i++) { this.spherelist[i].wv_old = this.spherelist[i].wv; Vector3 wv = this.spherelist[i].t.TransformPoint(this.spherelist[i].vs); this.spherelist[i].wv = wv; if (this.spherelist[i].tPtr != null) { this.spherelist[i].len = this.spherelist[i].tPtr.localScale.x; this.spherelist[i].lenxlen = this.spherelist[i].len * this.spherelist[i].len; this.spherelist[i].tPtr.rotation = Quaternion.identity; this.spherelist[i].wv = this.spherelist[i].tPtr.position; } } } public bool SphereCheck(Vector3 v) { for (int i = 0; i < this.spherelist.Count; i++) { Vector3 wv = this.spherelist[i].wv; if ((v - wv).sqrMagnitude < this.spherelist[i].lenxlen) { return true; } } return false; } public bool SphereMove(ref Vector3 v, ref Vector3 g, Vector3 v_old) { bool result = false; for (int i = 0; i < this.spherelist.Count; i++) { Vector3 wv = this.spherelist[i].wv; if ((v - wv).sqrMagnitude < this.spherelist[i].lenxlen) { Vector3 normalized = (v_old - this.spherelist[i].wv_old).normalized; Vector3 a = wv + normalized * this.spherelist[i].len; v = a * 0.5f + v * 0.5f; if (this.spherelist[i].type == 0) { g *= 1f - Mathf.Abs(Vector3.Dot(normalized, g.normalized)); g.y = 0f; } else { g.x *= 0.1f; g.y *= 0.95f; g.z *= 0.1f; } result = true; } } return result; } public bool SphereMove_skrt(ref Vector3 v, ref Vector3 g) { bool result = false; Vector3 a = Vector3.zero; float num = 0f; float num2 = 0f; for (int i = 0; i < this.spherelist.Count; i++) { Vector3 wv = this.spherelist[i].wv; Vector3 a2 = v - wv; float num3 = this.spherelist[i].len * (1f + _TS.TestVal3 * 2f); if (this.spherelist[i].SKRT == 96) { num3 *= this.SkirtFT; } if (a2.sqrMagnitude < num3 * num3) { float magnitude = a2.magnitude; a2 /= magnitude; float num4 = 1f - magnitude / num3; num2 += num4; num += num4; a += a2 * this.spherelist[i].len * num4; result = true; } } this.MST = num; if (num2 > 0.8f) { num2 = 0.8f; } g *= 1f - num2; if (num > 0.5f) { num -= 0.5f; this.MST_v = a * num; v += this.MST_v; } else { this.MST_v = Vector3.zero; } return result; } public bool SphereMove_skrtVSHOT(ref Vector3 v, ref Vector3 g, Vector3 vshot) { bool result = false; Vector3 a = Vector3.zero; float num = 0f; float num2 = 0f; for (int i = 0; i < this.spherelist.Count; i++) { Vector3 wv = this.spherelist[i].wv; Vector3 vector = v - wv; float num3 = this.spherelist[i].len * (1f + _TS.TestVal3 * 2f); if (vector.sqrMagnitude < num3 * num3) { float magnitude = vector.magnitude; float num4 = 1f - magnitude / num3; num2 += num4; num += num4; a += vshot * this.spherelist[i].len * num4; result = true; } } if (num2 > 0.8f) { num2 = 0.8f; } g *= 1f - num2; if (num > 0.5f) { num -= 0.5f; v += a * num; } return result; } public bool SphereMove_hair(ref Vector3 v, ref Vector3 g, Vector3 v2) { bool result = false; Vector3 a = Vector3.zero; float num = 0f; float num2 = 0f; for (int i = 0; i < this.spherelist.Count; i++) { Vector3 wv = this.spherelist[i].wv; Vector3 vector = v - wv; if (vector.sqrMagnitude < this.spherelist[i].lenxlen) { float magnitude = vector.magnitude; vector /= magnitude; float num3 = 1f - magnitude / this.spherelist[i].len; num3 *= num3; num2 += num3; a += vector; num += num3 * this.spherelist[i].len; result = true; } } if (num2 > 0.8f) { num2 = 0.8f; } g *= 1f - num2; a.Normalize(); v += a * num; return result; } public bool SphereMove_hair2(ref Vector3 v, ref Vector3 g, Vector3 v_old) { bool result = false; Vector3 a = Vector3.zero; Vector3 a2 = Vector3.zero; float num = 0f; float num2 = 0f; for (int i = 0; i < this.spherelist.Count; i++) { Vector3 wv = this.spherelist[i].wv; Vector3 a3 = v - wv; float num3 = this.spherelist[i].len * (1f + _TS.TestVal2 * 2f); if (a3.sqrMagnitude < num3 * num3) { float magnitude = a3.magnitude; a3 /= magnitude; float num4 = 1f - magnitude / num3; num2 += num4; num += num4; a += a3 * this.spherelist[i].len * num4; Vector3 a4 = this.spherelist[i].wv - this.spherelist[i].wv_old; a2 += a4 * num4; result = true; } } num2 *= _TS.TestVal; if (num2 > 0.8f) { num2 = 0.8f; } g *= 1f - num2; if (num > 0.5f) { num -= 0.5f; v += a * num; } return result; } public float RotOffset; public List spherelist; public Transform tRoot; public int skrt_R1; public int skrt_R2; public int skrt_R3; public int skrt_L1; public int skrt_L2; public int skrt_L3; public float MOMO_FUTO = 1f; public float HARA_FUTO; public float KOSHI_SCL = 1f; public float KOSHI_SVAL = 0.5f; public string BodySkinTAG; public List m_listHandHitL = new List(); public List m_listHandHitR = new List(); public THitSphere m_HandHitLeapL; public THitSphere m_HandHitLeapR; public float SkirtFT = 1f; public float MST; public Vector3 MST_v; }