using System; using System.Collections.Generic; using UnityEngine; public class SpinBoxButton : MonoBehaviour { public void Init(SpinBoxParam spinBoxParam, UILabel lBox, UILabel lPoint) { this.m_lBox = lBox; this.m_lPoint = lPoint; this.maxSpinBoxNumber = spinBoxParam.m_maxNumber; this.minSpinBoxNumber = spinBoxParam.m_minNumber; this.amountPerPoint = spinBoxParam.amountPerPoint; if (BaseMgr.Instance.m_maidStatus != null) { this.maxMaidPoint = SceneEdit.Instance.maidPoint; } if (BaseMgr.Instance.m_maidStatus != null && SceneEdit.storageFlg && this.maxMaidPoint != GameMain.Instance.CharacterMgr.status.maidPoint) { this.maxMaidPoint = GameMain.Instance.CharacterMgr.status.maidPoint; } this.m_myUiButton = base.gameObject.GetComponent(); this.activeColor = new Color(this.m_myUiButton.defaultColor.r, this.m_myUiButton.defaultColor.g, this.m_myUiButton.defaultColor.b, 1f); this.inActiveColor = this.m_myUiButton.defaultColor; this.InitDownButton(); } private void InitDownButton() { string name = base.gameObject.transform.name; if (name == "Down") { this.m_myUiButton.enabled = false; } } private void Update() { if (this.m_isPressed && this.m_updateTime < Time.realtimeSinceStartup) { this.OnUpDownButtonClick(base.transform.name); this.m_updateTime = Time.realtimeSinceStartup + this.m_updateInterval; } if (this.GetDividedPoint() > 0) { this.SetDownButtonActive(true); } else { this.SetDownButtonActive(false); } if (this.GetMaidPoint() > 0 && int.Parse(this.m_lBox.text) < this.maxSpinBoxNumber) { this.SetUpButtonActive(true); } else { this.SetUpButtonActive(false); } } private void OnPress(bool isDown) { if (isDown) { this.m_isPressed = true; this.m_updateTime = Time.realtimeSinceStartup + this.m_updateInterval; this.OnUpDownButtonClick(base.transform.name); } else { this.m_isPressed = false; } } public void OnUpDownButtonClick() { this.OnUpDownButtonClick(UIButton.current.name); } public void OnUpDownButtonClick(string clickBtnName) { SpinBoxButton.SpinBoxButtonType spinBoxButtonType = SpinBoxButton.SpinBoxButtonType.None; if (clickBtnName == SpinBoxButton.SpinBoxButtonType.Up.ToString()) { spinBoxButtonType = SpinBoxButton.SpinBoxButtonType.Up; } else if (clickBtnName == SpinBoxButton.SpinBoxButtonType.Down.ToString()) { spinBoxButtonType = SpinBoxButton.SpinBoxButtonType.Down; } else { Debug.LogError(string.Format("不適切なボタンが押されました。ボタン名:{0}", clickBtnName)); } if (this.CanUpDownSpineBox(spinBoxButtonType)) { this.UpdataPoint(spinBoxButtonType); } } private bool CanUpDownSpineBox(SpinBoxButton.SpinBoxButtonType spinBoxButtonType) { int num; if (!int.TryParse(this.m_lBox.text, out num)) { return false; } if (spinBoxButtonType != SpinBoxButton.SpinBoxButtonType.Up) { return spinBoxButtonType == SpinBoxButton.SpinBoxButtonType.Down && (SceneEdit.Instance.maidPoint < this.maxMaidPoint && num > 0) && this.GetDividedPoint() > 0; } return SceneEdit.Instance.maidPoint > 0 && num < this.maxSpinBoxNumber; } private void UpdataPoint(SpinBoxButton.SpinBoxButtonType spinBoxButtonType) { int spinBoxPointToUse = this.GetSpinBoxPointToUse(spinBoxButtonType); int num = Math.Min(this.diffMaidPoint * this.amountPerPoint, spinBoxPointToUse); int num2 = 0; if (spinBoxButtonType != SpinBoxButton.SpinBoxButtonType.Up) { if (spinBoxButtonType == SpinBoxButton.SpinBoxButtonType.Down) { this.SetStatusDispPoint(-num); num2 = this.diffMaidPoint; this.SetDividedPoint(-num2); } } else { this.SetStatusDispPoint(num); num2 = -this.diffMaidPoint; this.SetDividedPoint(this.diffMaidPoint); } this.SetMaidPoint(num2); BaseMgr.Instance.CloseSubWindowIfOpen(); BaseMgr.Instance.LoadMaidParamData(); } private void SetStatusDispPoint(int spinBoxDispPoint) { if (this.GetSpinBoxName() == "Lovely") { BaseMgr.Instance.m_maidStatus.baseLovely += spinBoxDispPoint; } else if (this.GetSpinBoxName() == "Elegance") { BaseMgr.Instance.m_maidStatus.baseElegance += spinBoxDispPoint; } else if (this.GetSpinBoxName() == "Charm") { BaseMgr.Instance.m_maidStatus.baseCharm += spinBoxDispPoint; } else if (this.GetSpinBoxName() == "Hentai") { BaseMgr.Instance.m_maidStatus.baseHentai += spinBoxDispPoint; } else if (this.GetSpinBoxName() == "MValue") { BaseMgr.Instance.m_maidStatus.baseMvalue += spinBoxDispPoint; } else if (this.GetSpinBoxName() == "Inran") { BaseMgr.Instance.m_maidStatus.baseInyoku += spinBoxDispPoint; } else if (this.GetSpinBoxName() == "Housi") { BaseMgr.Instance.m_maidStatus.baseHousi += spinBoxDispPoint; } else if (this.GetSpinBoxName() == "Cooking") { BaseMgr.Instance.m_maidStatus.baseCooking += spinBoxDispPoint; } else if (this.GetSpinBoxName() == "Dance") { BaseMgr.Instance.m_maidStatus.baseDance += spinBoxDispPoint; } else if (this.GetSpinBoxName() == "Vocal") { BaseMgr.Instance.m_maidStatus.baseVocal += spinBoxDispPoint; } } private int GetSpinBoxPointToUse(SpinBoxButton.SpinBoxButtonType spinBoxButtonType) { if (spinBoxButtonType == SpinBoxButton.SpinBoxButtonType.Up) { return this.maxSpinBoxNumber - int.Parse(this.m_lBox.text); } if (spinBoxButtonType != SpinBoxButton.SpinBoxButtonType.Down) { return 0; } return int.Parse(this.m_lBox.text); } private void SetMaidPoint(int number) { SceneEdit.Instance.maidPoint += number; } private int GetMaidPoint() { return SceneEdit.Instance.maidPoint; } private int GetDividedPoint() { GameObject gameObject = base.transform.parent.gameObject; int result = 0; if (BaseMgr.Instance.m_dicDividedPoint.TryGetValue(gameObject.name, out result)) { return result; } Debug.LogError("不適切なスピンボックスボタンが押下されました。"); return result; } private void SetDividedPoint(int point) { string spinBoxName = this.GetSpinBoxName(); if (BaseMgr.Instance.m_dicDividedPoint.ContainsKey(spinBoxName)) { Dictionary dicDividedPoint; string key; (dicDividedPoint = BaseMgr.Instance.m_dicDividedPoint)[key = spinBoxName] = dicDividedPoint[key] + point; } else { Debug.LogError("不適切なスピンボックスボタンが押下されました。"); } } private string GetSpinBoxName() { return base.transform.parent.gameObject.name; } private void SetUpButtonActive(bool active) { string name = base.gameObject.transform.name; if (name == "Up") { if (active) { if (active != this.m_currentUpActive) { this.m_myUiButton.defaultColor = this.activeColor; this.m_myUiButton.enabled = active; this.m_currentUpActive = active; } } else if (active != this.m_currentUpActive) { this.m_myUiButton.defaultColor = this.inActiveColor; this.m_myUiButton.enabled = active; this.m_currentUpActive = active; } } } private void SetDownButtonActive(bool active) { string name = base.gameObject.transform.name; if (name == "Down") { if (active) { if (active != this.m_currentDownActive) { this.m_myUiButton.defaultColor = this.activeColor; this.m_myUiButton.enabled = active; this.m_currentDownActive = active; } } else if (active != this.m_currentDownActive) { this.m_myUiButton.defaultColor = this.inActiveColor; this.m_myUiButton.enabled = active; this.m_currentDownActive = active; } } } private UILabel m_lBox; private UILabel m_lPoint; private UIButton m_myUiButton; private bool m_isPressed; private bool m_currentDownActive; private bool m_currentUpActive; private int maxSpinBoxNumber = 9999; private int minSpinBoxNumber; private int maxMaidPoint; private int amountPerPoint; private int diffMaidPoint = 1; [SerializeField] private float m_updateInterval; private float m_updateTime; private Color activeColor; private Color inActiveColor; private enum SpinBoxButtonType { None = -1, Up, Down } }