using System; using System.Collections.Generic; using UnityEngine; namespace SceneEditWindow { [AddComponentMenu("SceneEditWindow/CustomViewItem")] [RequireComponent(typeof(UITexture))] public class CustomViewItem : MonoBehaviour { private void Awake() { this.iconTex = base.GetComponent(); this.button = base.GetComponentInChildren(); NDebug.AssertNull(this.button); EventDelegate.Add(this.button.onClick, new EventDelegate.Callback(this.OnClickButton)); this.buttonTweenTarget = this.button.tweenTarget; } public bool UpdateIcon(Maid maid = null) { if (maid == null) { maid = GameMain.Instance.CharacterMgr.GetMaid(0); if (maid == null) { return false; } } if (this.mpn == MPN.chikubi) { this.mpn = MPN.chikubicolor; } bool flag = false; int num = maid.GetProp(this.mpn).nFileNameRID; if (this.sceneEdit.modeType == SceneEdit.ModeType.CostumeEdit && maid.GetProp(this.mpn).nTempFileNameRID != 0) { num = maid.GetProp(this.mpn).nTempFileNameRID; } foreach (SceneEdit.SubPropMpnData subPropMpnData in this.sceneEdit.subPropDatas) { if (this.mpn == subPropMpnData.mpn) { SubProp subProp = maid.GetSubProp(this.mpn, 0); if (subProp != null) { num = subProp.nFileNameRID; } } } bool flag2 = true; if ((this.requestNewFace && !this.sceneEdit.isNewFace) || (this.requestFBFace && !this.sceneEdit.isFBFace)) { this.settingRid = 0; num = -1; flag2 = false; } if (num != this.settingRid) { flag = true; this.settingRid = num; SceneEdit.SMenuItem smenuItem = (!flag2) ? null : this.GetMenuItem(maid, this.mpn); if (smenuItem == null || (smenuItem.m_boDelOnly && this.defaultIconTexture != null) || (smenuItem.m_texIconRef == null && this.defaultIconTexture != null)) { this.iconTex.mainTexture = this.defaultIconTexture; this.button.tweenTarget = null; this.iconTex.color = new Color(1f, 1f, 1f, 0.58f); TweenColor component = base.GetComponent(); if (component != null) { component.from = (component.to = this.iconTex.color); } } else if (smenuItem.m_texIconRef) { this.iconTex.mainTexture = smenuItem.m_texIconRef; this.button.tweenTarget = this.buttonTweenTarget; this.iconTex.color = Color.white; TweenColor component2 = base.GetComponent(); if (component2 != null) { component2.from = (component2.to = this.iconTex.color); } } } if (this.mpn == MPN.chikubicolor) { this.mpn = MPN.chikubi; } this.button.isEnabled = this.sceneEdit.isEnabledButton(this.mpn); if (!this.button.isEnabled) { this.iconTex.color = this.button.disabledColor; } else if (!flag) { SceneEdit.SMenuItem smenuItem2 = (!flag2) ? null : this.GetMenuItem(maid, this.mpn); if (smenuItem2 == null || (smenuItem2.m_boDelOnly && this.defaultIconTexture != null) || (smenuItem2.m_texIconRef == null && this.defaultIconTexture != null)) { this.iconTex.color = new Color(1f, 1f, 1f, 0.58f); } else { this.iconTex.color = Color.white; } } if ((this.sceneEdit.modeType == SceneEdit.ModeType.CostumeEdit && this.requestNewFace) || (this.sceneEdit.modeType == SceneEdit.ModeType.CostumeEdit && this.requestFBFace)) { this.button.isEnabled = false; this.button.tweenTarget = this.buttonTweenTarget; } return flag; } public SceneEdit.SMenuItem GetMenuItem(Maid maid, MPN mpn) { int num = maid.GetProp(mpn).nFileNameRID; if (this.sceneEdit.modeType == SceneEdit.ModeType.CostumeEdit) { num = maid.GetProp(mpn).nTempFileNameRID; } foreach (SceneEdit.SubPropMpnData subPropMpnData in this.sceneEdit.subPropDatas) { if (mpn == subPropMpnData.mpn) { SubProp subProp = maid.GetSubProp(mpn, 0); if (subProp != null) { num = subProp.nFileNameRID; } } } List categoryList = this.sceneEdit.CategoryList; SceneEditInfo.EMenuCategory category = this.GetCategory(mpn); bool flag = false; switch (mpn) { case MPN.mayu: mpn = MPN.folder_mayu; flag = true; break; default: switch (mpn) { case MPN.matsuge_up: mpn = MPN.folder_matsuge_up; flag = true; break; case MPN.matsuge_low: mpn = MPN.folder_matsuge_low; flag = true; break; case MPN.futae: mpn = MPN.folder_futae; flag = true; break; default: switch (mpn) { case MPN.skin: mpn = MPN.folder_skin; flag = true; break; case MPN.underhair: mpn = MPN.folder_underhair; flag = true; break; } break; } break; case MPN.chikubicolor: mpn = MPN.chikubi; flag = true; break; case MPN.eye: mpn = MPN.folder_eye; flag = true; break; case MPN.eyewhite: mpn = MPN.folder_eyewhite; flag = true; break; } for (int j = 0; j < categoryList.Count; j++) { if (categoryList[j].m_eCategory == category) { for (int k = 0; k < categoryList[j].m_listPartsType.Count; k++) { if (categoryList[j].m_listPartsType[k].m_mpn == mpn) { for (int l = 0; l < categoryList[j].m_listPartsType[k].m_listMenu.Count; l++) { SceneEdit.SMenuItem smenuItem = categoryList[j].m_listPartsType[k].m_listMenu[l]; if (smenuItem.m_nMenuFileRID == num) { return smenuItem; } if (flag) { foreach (SceneEdit.SMenuItem smenuItem2 in smenuItem.m_listColorSet) { if (smenuItem2.m_nMenuFileRID == num) { return smenuItem; } } } } } } } } return null; } public void OnClickButton() { this.sceneEdit.ClickEmulate(this.mpn, false); } private SceneEditInfo.EMenuCategory GetCategory(MPN mpn) { Dictionary dicPartsTypePair = SceneEditInfo.m_dicPartsTypePair; if (!dicPartsTypePair.ContainsKey(mpn)) { return SceneEditInfo.EMenuCategory.プロフィ\u30FCル; } return dicPartsTypePair[mpn].m_eMenuCate; } [SerializeField] public MPN mpn; [SerializeField] public SceneEdit sceneEdit; [NonSerialized] public Texture2D defaultIconTexture; [NonSerialized] public bool requestNewFace; [NonSerialized] public bool requestFBFace; private UIButton button; private GameObject buttonTweenTarget; private UITexture iconTex; private int settingRid; } }