using System; using System.Collections.Generic; using System.IO; using UnityEngine; using wf; public class PhotoMotionData { private PhotoMotionData() { } public static void Create() { PhotoMotionData.motion_data_ = new List(); HashSet hashSet = new HashSet(); CsvCommonIdManager.ReadEnabledIdList(CsvCommonIdManager.FileSystemType.Normal, true, "phot_motion_enabled_list", ref hashSet); using (AFileBase afileBase = GameUty.FileSystem.FileOpen("phot_motion_list.nei")) { using (CsvParser csvParser = new CsvParser()) { bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, "phot_motion_list.nei\nopen failed."); for (int i = 1; i < csvParser.max_cell_y; i++) { if (csvParser.IsCellToExistData(0, i) && hashSet.Contains(csvParser.GetCellAsInteger(0, i))) { int num = 0; PhotoMotionData photoMotionData = new PhotoMotionData(); photoMotionData.id = (long)csvParser.GetCellAsInteger(num++, i); photoMotionData.category = csvParser.GetCellAsString(num++, i); photoMotionData.name = csvParser.GetCellAsString(num++, i); photoMotionData.direct_file = csvParser.GetCellAsString(num++, i); photoMotionData.is_loop = (csvParser.GetCellAsString(num++, i) == "○"); photoMotionData.call_script_fil = csvParser.GetCellAsString(num++, i); photoMotionData.call_script_label = csvParser.GetCellAsString(num++, i); photoMotionData.is_mod = false; string cellAsString = csvParser.GetCellAsString(num++, i); bool flag = csvParser.GetCellAsString(num++, i) == "○"; photoMotionData.use_animekey_mune_l = (photoMotionData.use_animekey_mune_r = flag); photoMotionData.is_man_pose = (csvParser.GetCellAsString(num++, i) == "○"); if (string.IsNullOrEmpty(cellAsString) || PluginData.IsEnabled(cellAsString)) { PhotoMotionData.motion_data_.Add(photoMotionData); if (photoMotionData.call_script_fil == "h_edit_pose_001.ks" && photoMotionData.call_script_label == "*ポーズ001") { PhotoMotionData.init_data_ = photoMotionData; } else if (photoMotionData.is_man_pose && PhotoMotionData.init_data_for_man_ == null) { PhotoMotionData.init_data_for_man_ = photoMotionData; } } } } } } Action> CheckModFile = null; CheckModFile = delegate(string path, List result_list) { string[] files = Directory.GetFiles(path); for (int n = 0; n < files.Length; n++) { if (Path.GetExtension(files[n]) == ".anm") { result_list.Add(files[n]); } } string[] directories = Directory.GetDirectories(path); for (int num4 = 0; num4 < directories.Length; num4++) { CheckModFile(directories[num4], result_list); } }; List list = new List(); CheckModFile(PhotoWindowManager.path_photo_mod_motion, list); CRC32 crc = new CRC32(); for (int j = 0; j < list.Count; j++) { long num2 = 0L; try { using (FileStream fileStream = new FileStream(list[j], FileMode.Open, FileAccess.Read)) { byte[] array = new byte[fileStream.Length]; fileStream.Read(array, 0, array.Length); uint num3 = crc.ComputeChecksum(array); num2 = (long)((ulong)-1 + (ulong)num3); } } catch { } if ((ulong)-1 <= (ulong)num2) { string fileName = Path.GetFileName(list[j]); PhotoMotionData photoMotionData2 = new PhotoMotionData(); photoMotionData2.id = num2; photoMotionData2.category = "Mod"; photoMotionData2.name = Path.GetFileNameWithoutExtension(fileName); photoMotionData2.direct_file = list[j]; photoMotionData2.is_loop = false; photoMotionData2.call_script_fil = string.Empty; photoMotionData2.call_script_label = string.Empty; photoMotionData2.is_mod = true; PhotoMotionData.motion_data_.Add(photoMotionData2); } } Action> action = delegate(string path, List result_list) { string[] files = Directory.GetFiles(path); for (int n = 0; n < files.Length; n++) { if (Path.GetExtension(files[n]) == ".anm") { result_list.Add(files[n]); } } }; list.Clear(); action(PhotoModePoseSave.folder_path, list); foreach (string fullpath in list) { PhotoMotionData.AddMyPose(fullpath); } List list2 = new List(); PhotoMotionData.category_list_ = new Dictionary>(); for (int k = 0; k < PhotoMotionData.data.Count; k++) { PhotoMotionData photoMotionData3 = PhotoMotionData.data[k]; if (!PhotoMotionData.category_list_.ContainsKey(photoMotionData3.category)) { PhotoMotionData.category_list_.Add(photoMotionData3.category, new List()); list2.Add(photoMotionData3.category); } PhotoMotionData.category_list_[photoMotionData3.category].Add(photoMotionData3); } HashSet hashSet2 = new HashSet(); PhotoMotionData.popup_menu_list_ = new List>(); PhotoMotionData.popup_category_term_list = new List(); for (int l = 0; l < list2.Count; l++) { string text = list2[l]; if (!hashSet2.Contains(text)) { bool flag2 = false; List list3 = PhotoMotionData.category_list_[text]; foreach (PhotoMotionData photoMotionData4 in list3) { if (!photoMotionData4.is_man_pose) { flag2 = true; break; } } if (flag2) { hashSet2.Add(text); PhotoMotionData.popup_menu_list_.Add(new KeyValuePair(text, null)); PhotoMotionData.popup_category_term_list.Add("ScenePhotoMode/ポーズ/カテゴリー/" + text); } } } if (!PhotoMotionData.category_list_.ContainsKey("マイポーズ")) { PhotoMotionData.popup_menu_list_.Add(new KeyValuePair("マイポーズ", null)); PhotoMotionData.popup_category_term_list.Add("ScenePhotoMode/ポーズ/カテゴリー/マイポーズ"); PhotoMotionData.category_list_.Add("マイポーズ", new List()); } hashSet2.Clear(); PhotoMotionData.popup_menu_list_for_man_ = new List>(); PhotoMotionData.popup_category_term_list_for_man = new List(); for (int m = 0; m < list2.Count; m++) { string text2 = list2[m]; if (!hashSet2.Contains(text2)) { bool flag3 = false; List list4 = PhotoMotionData.category_list_[text2]; foreach (PhotoMotionData photoMotionData5 in list4) { if (photoMotionData5.is_man_pose) { flag3 = true; break; } } if (flag3) { hashSet2.Add(text2); PhotoMotionData.popup_menu_list_for_man_.Add(new KeyValuePair(text2, null)); PhotoMotionData.popup_category_term_list_for_man.Add("ScenePhotoMode/ポーズ/カテゴリー/" + text2); } } } } public static PhotoMotionData AddMyPose(string fullpath) { string fileName = Path.GetFileName(fullpath); PhotoMotionData photoMotionData = new PhotoMotionData(); photoMotionData.id = (long)fileName.GetHashCode(); photoMotionData.category = "マイポーズ"; photoMotionData.name = Path.GetFileNameWithoutExtension(fileName); photoMotionData.direct_file = fullpath; photoMotionData.is_loop = false; photoMotionData.call_script_fil = string.Empty; photoMotionData.call_script_label = string.Empty; photoMotionData.is_mod = false; photoMotionData.is_mypose = true; byte[] array = new byte[2]; try { using (FileStream fileStream = new FileStream(photoMotionData.direct_file, FileMode.Open, FileAccess.Read)) { using (BinaryReader binaryReader = new BinaryReader(fileStream)) { string b = binaryReader.ReadString(); if ("CM3D2_ANIM" != b) { return null; } int num = binaryReader.ReadInt32(); if (1001 <= num) { fileStream.Seek(-2L, SeekOrigin.End); fileStream.Read(array, 0, array.Length); photoMotionData.use_animekey_mune_l = (array[0] != 0); photoMotionData.use_animekey_mune_r = (array[1] != 0); } else { photoMotionData.use_animekey_mune_l = (photoMotionData.use_animekey_mune_r = false); } } } } catch { } PhotoMotionData.motion_data_.Add(photoMotionData); return photoMotionData; } public string nameTerm { get { return (!(this.category == "マイルーム")) ? ("ScenePhotoMode/ポーズ/" + this.id.ToString() + "/名前") : string.Empty; } } public void Apply(Maid maid) { GameMain.Instance.ScriptMgr.StopMotionScript(); if (maid == null || maid.body0 == null || maid.body0.m_Bones == null || maid.IsBusy) { return; } if (!maid.boMAN) { maid.body0.SetMuneYureLWithEnable(!this.use_animekey_mune_l); maid.body0.SetMuneYureRWithEnable(!this.use_animekey_mune_r); } if (!string.IsNullOrEmpty(this.direct_file)) { maid.fullBodyIK.AllIKDetach(0f); if (!this.is_mod && !this.is_mypose) { maid.CrossFade(this.direct_file, false, this.is_loop, false, 0f, 1f); } else { byte[] array = new byte[0]; try { using (FileStream fileStream = new FileStream(this.direct_file, FileMode.Open, FileAccess.Read)) { array = new byte[fileStream.Length]; fileStream.Read(array, 0, array.Length); } } catch { } if (0 < array.Length) { maid.body0.CrossFade(this.id.ToString(), array, false, this.is_loop, false, 0f, 1f); Maid.AutoTwist[] array2 = new Maid.AutoTwist[] { Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL, Maid.AutoTwist.WristR, Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR }; for (int i = 0; i < array2.Length; i++) { maid.SetAutoTwist(array2[i], true); } } } } else if (!string.IsNullOrEmpty(this.call_script_fil) && !string.IsNullOrEmpty(this.call_script_label)) { CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; int sloat = 0; for (int j = 0; j < characterMgr.GetMaidCount(); j++) { if (maid == characterMgr.GetMaid(j)) { sloat = j; break; } } GameMain.Instance.ScriptMgr.LoadMotionScript(sloat, false, this.call_script_fil, this.call_script_label, maid.status.guid, string.Empty, true, true, false, false); } } public static List data { get { return PhotoMotionData.motion_data_; } } public static PhotoMotionData init_data { get { return PhotoMotionData.init_data_; } } public static PhotoMotionData init_data_for_man { get { return PhotoMotionData.init_data_for_man_; } } public static Dictionary> category_list { get { return PhotoMotionData.category_list_; } } public static List popup_category_term_list { get; private set; } public static List> popup_category_list { get { return PhotoMotionData.popup_menu_list_; } } public static List popup_category_term_list_for_man { get; private set; } public static List> popup_category_list_for_man { get { return PhotoMotionData.popup_menu_list_for_man_; } } public static PhotoMotionData Get(long id) { for (int i = 0; i < PhotoMotionData.motion_data_.Count; i++) { if (PhotoMotionData.motion_data_[i].id == id) { return PhotoMotionData.motion_data_[i]; } } return null; } public long id; public string category; public string name; public string direct_file; public bool is_loop; public string call_script_fil; public string call_script_label; public bool is_mod; public bool is_mypose; public bool use_animekey_mune_l; public bool use_animekey_mune_r; public bool is_man_pose; private static PhotoMotionData init_data_; private static PhotoMotionData init_data_for_man_; private static List motion_data_; private static Dictionary> category_list_; private static List> popup_menu_list_; private static List> popup_menu_list_for_man_; }