using System; using System.Collections.Generic; using System.IO; using wf; namespace SceneEditWindow { public class PoseIconData { public static List itemList { get; private set; } public static PoseIconData.ItemData GetItemData(int id) { PoseIconData.ItemData result = default(PoseIconData.ItemData); foreach (PoseIconData.ItemData itemData in PoseIconData.itemList) { if (itemData.id == id) { result = itemData; break; } } return result; } public static void Create() { if (PoseIconData.itemList != null) { return; } HashSet hashSet = new HashSet(); CsvCommonIdManager.ReadEnabledIdList(CsvCommonIdManager.FileSystemType.Normal, true, "edit_pose_enabled_list", ref hashSet); HashSet idHash = new HashSet(); HashSet texNameHash = new HashSet(); PoseIconData.itemList = new List(); using (AFileBase afileBase = GameUty.FileSystem.FileOpen("edit_pose.nei")) { using (CsvParser csvParser = new CsvParser()) { bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, "edit_pose.nei\nopen failed."); for (int i = 1; i < csvParser.max_cell_y; i++) { if (csvParser.IsCellToExistData(0, i)) { int num = 0; PoseIconData.ItemData item = default(PoseIconData.ItemData); item.id = csvParser.GetCellAsInteger(num++, i); if (hashSet.Contains(item.id)) { if (!idHash.Contains(item.id)) { idHash.Add(item.id); item.iconTexName = Path.ChangeExtension(csvParser.GetCellAsString(num++, i).ToString(), "tex"); if (!texNameHash.Contains(item.iconTexName)) { texNameHash.Add(item.iconTexName); item.targetBoneName = csvParser.GetCellAsString(num++, i); item.callScriptFileName = Path.ChangeExtension(csvParser.GetCellAsString(num++, i).ToString(), "ks"); item.callLabelName = csvParser.GetCellAsString(num++, i); item.fileSystem = GameUty.FileSystem; PoseIconData.itemList.Add(item); } } } } } } } int poseCount = 0; Action action = delegate(string fileName) { if (!GameUty.FileSystemOld.IsExistentFile(fileName)) { return; } using (AFileBase afileBase2 = GameUty.FileSystemOld.FileOpen(fileName)) { using (CsvParser csvParser2 = new CsvParser()) { bool condition2 = csvParser2.Open(afileBase2); NDebug.Assert(condition2, fileName + "\nopen failed."); for (int j = 1; j < csvParser2.max_cell_y; j++) { if (csvParser2.IsCellToExistData(0, j)) { int cell_x = 0; PoseIconData.ItemData item2 = default(PoseIconData.ItemData); item2.iconTexName = Path.ChangeExtension(csvParser2.GetCellAsString(cell_x++, j).ToString(), "tex"); if (!texNameHash.Contains(item2.iconTexName)) { texNameHash.Add(item2.iconTexName); item2.targetBoneName = csvParser2.GetCellAsString(cell_x++, j); item2.callScriptFileName = Path.ChangeExtension(csvParser2.GetCellAsString(cell_x++, j).ToString(), "ks"); item2.callLabelName = csvParser2.GetCellAsString(cell_x++, j); if (csvParser2.IsCellToExistData(cell_x, j)) { item2.id = csvParser2.GetCellAsInteger(cell_x, j) + 910000; } else { item2.id = 900000 + poseCount++; } if (!idHash.Contains(item2.id)) { idHash.Add(item2.id); item2.fileSystem = GameUty.FileSystemOld; bool flag = false; foreach (PoseIconData.ItemData itemData in PoseIconData.itemList) { if (itemData.iconTexName.ToLower() == item2.iconTexName.ToLower()) { flag = true; break; } } if (!flag) { PoseIconData.itemList.Add(item2); } } } } } } } }; foreach (string str in GameUty.PathListOld) { action("edit_pose_" + str + ".nei"); } PoseIconData.itemList.Sort((PoseIconData.ItemData a, PoseIconData.ItemData b) => a.id - b.id); } public struct ItemData { public bool ExecScript() { if (GameMain.Instance == null || GameMain.Instance.ScriptMgr == null || string.IsNullOrEmpty(this.callScriptFileName)) { return false; } ScriptManager scriptMgr = GameMain.Instance.ScriptMgr; if (this.fileSystem != GameUty.FileSystem) { scriptMgr.compatibilityMode = true; } scriptMgr.is_motion_blend = false; scriptMgr.LoadMotionScript(0, false, this.callScriptFileName, this.callLabelName, string.Empty, string.Empty, false, true, false); scriptMgr.is_motion_blend = true; if (scriptMgr.compatibilityMode) { scriptMgr.compatibilityMode = false; } return true; } public int id; public string iconTexName; public string targetBoneName; public string callScriptFileName; public string callLabelName; public AFileSystemBase fileSystem; } } }