using System; using UnityEngine; namespace wf { public static class Math { public static int Round2(int num) { return Math.Min(Math.Max(num, 0), 99); } public static int Round3(int num) { return Math.Min(Math.Max(num, 0), 999); } public static int Round4(int num) { return Math.Min(Math.Max(num, 0), 9999); } public static int Round5(int num) { return Math.Min(Math.Max(num, 0), 99999); } public static long Round4(long num) { return Math.Min(Math.Max(num, 0L), 9999L); } public static long Round6(long num) { return Math.Min(Math.Max(num, 0L), 999999L); } public static int RoundMinMax(int num, int min, int max) { return Math.Min(Math.Max(num, min), max); } public static float RoundMinMax(float num, float min, float max) { return Math.Min(Math.Max(num, min), max); } public static long RoundMinMax(long num, long min, long max) { return Math.Min(Math.Max(num, min), max); } public static bool Approximately(Vector2 objA, Vector2 objB) { return Mathf.Approximately(objA.x, objB.x) && Mathf.Approximately(objA.y, objB.y); } public static bool Approximately(Vector3 objA, Vector3 objB) { return Mathf.Approximately(objA.x, objB.x) && Mathf.Approximately(objA.y, objB.y) && Mathf.Approximately(objA.z, objB.z); } } }