using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using com.workman.cm3d2.scene.dailyEtc; using MaidStatus; using PlayerStatus; using Schedule; using UnityEngine; public class CharacterSelectMain : WfScreenChildren { public static bool compatibilityMode { get { return DailyMgr.IsLegacy; } } public override void Awake() { base.Awake(); this.explanatory_label_ = UTY.GetChildObject(base.root_obj, "ExplanatoryText/Value", false).GetComponent(); GameObject childObject = UTY.GetChildObject(base.root_obj, "ButtonParent/Tower/Grid", false); this.button_dic_.Add("全選択", UTY.GetChildObject(childObject, "全選択", false).GetComponent()); EventDelegate.Add(this.button_dic_["全選択"].onClick, new EventDelegate.Callback(this.OnSelectAllChara)); this.button_dic_.Add("全解除", UTY.GetChildObject(childObject, "全解除", false).GetComponent()); EventDelegate.Add(this.button_dic_["全解除"].onClick, new EventDelegate.Callback(this.OnSelectAllReleaseChara)); this.button_dic_.Add("OK", UTY.GetChildObject(base.root_obj, "ButtonParent/OK", false).GetComponent()); this.button_dic_.Add("Cancel", UTY.GetChildObject(base.root_obj, "ButtonParent/Cancel", false).GetComponent()); this.button_dic_["Cancel"].gameObject.SetActive(false); foreach (KeyValuePair keyValuePair in this.button_dic_) { EventDelegate.Add(keyValuePair.Value.onClick, new EventDelegate.Callback(this.OnClickButton)); } this.chara_select_mgr_ = UTY.GetChildObject(base.root_obj, "CharacterSelectPanel", false).GetComponent(); } protected override void OnCall() { this.auto_select_ = false; this.wait_count_ = 0; this.loaded_check_maid_.Clear(); this.select_maid_ = null; this.chara_mgr_ = GameMain.Instance.CharacterMgr; this.scene_chara_select_ = (base.parent_mgr as SceneCharacterSelect); NDebug.AssertNull(this.scene_chara_select_); this.button_dic_["全選択"].gameObject.SetActive(false); this.button_dic_["全解除"].gameObject.SetActive(false); if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Additional) { this.OnCallAdditionalType(); return; } for (int i = 0; i < this.chara_mgr_.GetMaidCount(); i++) { if (this.chara_mgr_.GetMaid(i) != null) { this.chara_mgr_.Deactivate(i, false); } } if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Communication) { NDebug.Assert("コミュキャラ選択は廃止されました", false); GameMain.Instance.BgMgr.ChangeBg("Syosai"); GameMain.Instance.MainCamera.SetFromScriptOnTarget(new Vector3(-2.526511f, 1.715126f, -2.023701f), 7.999995f, new Vector2(-128.2036f, -6.149067f)); this.chara_select_mgr_.SetCallBackMaidList(delegate(List draw_maid_list) { List list3 = ScheduleAPI.CanCommunicationMaids(true); for (int m = 0; m < list3.Count; m++) { draw_maid_list.Add(list3[m]); } }); this.chara_select_mgr_.SetCallBackCallBackOnSelect(new CharacterSelectManager.CallBackOnSelect(this.OnSelectChara)); this.chara_select_mgr_.Create(CharacterSelectManager.Type.Select, 3, true); if (this.chara_select_mgr_.maid_list_count == 1) { this.auto_select_ = true; } if (!this.auto_select_) { GameMain.Instance.SoundMgr.PlayBGM("BGM015.ogg", 0.5f, true); } this.explanatory_label_.text = "コミュニケーションを行うメイドを選択してください。"; } else if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Yotogi || this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Vip || this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Facility) { if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Yotogi || this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Vip) { if (!CharacterSelectMain.compatibilityMode) { GameMain.Instance.BgMgr.ChangeBg("Theater"); GameMain.Instance.MainCamera.SetFromScriptOnTarget(new Vector3(12.39468f, 5.495444f, 22.72065f), 0.1f, new Vector2(-6.047941f, 14.65832f)); } else { GameMain.Instance.BgMgr.ChangeBg("Salon"); GameMain.Instance.MainCamera.SetFromScriptOnTarget(new Vector3(1.485176f, 0.5354422f, 1.606312f), 13.60001f, new Vector2(-208.1436f, -0.869565f)); } } else { GameMain.Instance.BgMgr.ChangeBg("EmpireClub_Rotary"); GameMain.Instance.MainCamera.SetFromScriptOnTarget(new Vector3(6.673284f, 3.031431f, 20.00305f), 0.2f, new Vector2(562.5145f, -4.906824f)); } this.chara_select_mgr_.SetCallBackMaidList(delegate(List draw_maid_list) { List chara_guid_stock_list = SceneCharacterSelect.chara_guid_stock_list; for (int m = 0; m < chara_guid_stock_list.Count; m++) { Maid stockMaid2 = GameMain.Instance.CharacterMgr.GetStockMaid(chara_guid_stock_list[m]); if (stockMaid2 != null) { if (!CharacterSelectMain.compatibilityMode) { draw_maid_list.Add(stockMaid2); } else if (stockMaid2.status.heroineType == HeroineType.Transfer) { draw_maid_list.Add(stockMaid2); } } } }); this.chara_select_mgr_.SetCallBackCallBackOnSelect(new CharacterSelectManager.CallBackOnSelect(this.OnSelectChara)); this.chara_select_mgr_.Create(CharacterSelectManager.Type.Select, 3, true); if (this.chara_select_mgr_.maid_list_count == 1 && this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Vip) { this.auto_select_ = true; } if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Yotogi) { this.explanatory_label_.text = "夜伽を行うメイドを選択してください。"; } else if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Vip) { this.explanatory_label_.text = "Hイベントを行うメイドを選択してください。"; } else { this.explanatory_label_.text = "施設強化を行うメイドを選択してください。"; } if (!this.auto_select_) { if (!CharacterSelectMain.compatibilityMode) { GameMain.Instance.SoundMgr.PlayBGM("BGM015.ogg", 0.5f, true); } else { GameMain.Instance.SoundMgr.PlayBGMLegacy("BGM014.ogg", 0.5f, true); } } } else if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.CompetitiveShow) { if (!CharacterSelectMain.compatibilityMode) { GameMain.Instance.BgMgr.ChangeBg("Theater"); GameMain.Instance.MainCamera.SetFromScriptOnTarget(new Vector3(6.502444f, 1.154878f, 27.09383f), 0.1f, new Vector2(200.2396f, -12.36027f)); } else { GameMain.Instance.BgMgr.ChangeBg("Salon_Day"); GameMain.Instance.MainCamera.SetFromScriptOnTarget(new Vector3(1.485176f, 0.5354422f, 1.606312f), 13.60001f, new Vector2(-208.1436f, -0.869565f)); } this.chara_select_mgr_.SetCallBackMaidList(delegate(List draw_maid_list) { List list3 = new List(); CharacterSelectManager.DefaultMaidList(list3); for (int m = 0; m < list3.Count; m++) { if (!CharacterSelectMain.compatibilityMode && (list3[m].status.heroineType == HeroineType.Original || list3[m].status.heroineType == HeroineType.Transfer)) { draw_maid_list.Add(list3[m]); } else if (CharacterSelectMain.compatibilityMode && list3[m].status.heroineType == HeroineType.Transfer) { draw_maid_list.Add(list3[m]); } } }); this.chara_select_mgr_.SetCallBackOnMultiSelect(new CharacterSelectManager.CallBackOnMultiSelect(this.OnMultiSelectChara)); this.chara_select_mgr_.Create(CharacterSelectManager.Type.Multiple, this.chara_mgr_.GetStockMaidCount(), false); this.button_dic_["OK"].isEnabled = false; if (this.chara_select_mgr_.maid_list_count == 1) { Maid[] array = new Maid[1]; List list = new List(); List list2 = new List(); CharacterSelectManager.DefaultMaidList(list2); for (int j = 0; j < list2.Count; j++) { if (!CharacterSelectMain.compatibilityMode && list2[j].status.heroineType == HeroineType.Original) { list.Add(list2[j]); } else if (CharacterSelectMain.compatibilityMode && list2[j].status.heroineType == HeroineType.Transfer) { list.Add(list2[j]); } } if (0 < list.Count) { array[0] = list[0]; } if (array[0] != null) { this.OnMultiSelectChara(array); this.auto_select_ = true; } } if (!this.auto_select_) { if (!CharacterSelectMain.compatibilityMode) { GameMain.Instance.SoundMgr.PlayBGM("BGM006.ogg", 0.5f, true); } else { GameMain.Instance.SoundMgr.PlayBGMLegacy("BGM021.ogg", 0.5f, true); } } this.button_dic_["全選択"].gameObject.SetActive(true); this.button_dic_["全解除"].gameObject.SetActive(true); this.button_dic_["全選択"].isEnabled = true; this.button_dic_["全解除"].isEnabled = false; this.explanatory_label_.text = "品評会を行うメイドを選択してください。"; } else if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Free) { if (!CharacterSelectMain.compatibilityMode) { GameMain.Instance.BgMgr.ChangeBg("Theater"); GameMain.Instance.MainCamera.SetFromScriptOnTarget(new Vector3(12.39468f, 5.495444f, 22.72065f), 0.1f, new Vector2(-6.047941f, 14.65832f)); } else { GameMain.Instance.BgMgr.ChangeBg("Syosai"); } this.chara_select_mgr_.SetCallBackMaidList(delegate(List draw_maid_list) { List list3 = new List(); CharacterSelectManager.DefaultMaidList(list3); for (int m = 0; m < list3.Count; m++) { if (!CharacterSelectMain.compatibilityMode) { draw_maid_list.Add(list3[m]); } else if (list3[m].status.heroineType == HeroineType.Transfer) { draw_maid_list.Add(list3[m]); } } }); this.explanatory_label_.text = "メイドを選択してください。"; this.chara_select_mgr_.SetCallBackCallBackOnSelect(new CharacterSelectManager.CallBackOnSelect(this.OnSelectChara)); this.chara_select_mgr_.Create(CharacterSelectManager.Type.Select, 3, true); if (this.chara_select_mgr_.maid_list_count == 1) { this.auto_select_ = true; } } else if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.TouchCharaSelect) { if (GameMain.Instance.CharacterMgr.status.isDaytime) { GameMain.Instance.BgMgr.ChangeBg(DailyAPI.dayBg); } else { GameMain.Instance.BgMgr.ChangeBg(DailyAPI.nightBg); } GameMain.Instance.MainCamera.SetFromScriptOnTarget(new Vector3(1.32781f, 1.400725f, -0.06648348f), 0.1f, new Vector2(214.6109f, 8.136656f)); this.chara_select_mgr_.SetCallBackMaidList(delegate(List draw_maid_list) { List list3 = new List(); CharacterSelectManager.DefaultMaidList(list3); for (int m = 0; m < list3.Count; m++) { if (!CharacterSelectMain.compatibilityMode) { draw_maid_list.Add(list3[m]); } else if (list3[m].status.heroineType == HeroineType.Transfer) { draw_maid_list.Add(list3[m]); } } }); this.chara_select_mgr_.SetCallBackCallBackOnSelect(new CharacterSelectManager.CallBackOnSelect(this.OnSelectChara)); this.chara_select_mgr_.Create(CharacterSelectManager.Type.Select, 3, true); if (this.chara_select_mgr_.maid_list_count == 1) { this.auto_select_ = true; } if (!this.auto_select_) { GameMain.Instance.SoundMgr.PlayBGM("BGM015.ogg", 0.5f, true); } this.explanatory_label_.text = "おさわりを行うメイドを選択してください。"; } else if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.VRComSelect) { this.chara_select_mgr_.SetCallBackMaidList(delegate(List draw_maid_list) { List list3 = new List(); CharacterSelectManager.DefaultMaidList(list3); for (int m = 0; m < list3.Count; m++) { if (!CharacterSelectMain.compatibilityMode) { draw_maid_list.Add(list3[m]); } else if (list3[m].status.heroineType == HeroineType.Transfer) { draw_maid_list.Add(list3[m]); } } }); this.chara_select_mgr_.SetCallBackCallBackOnSelect(new CharacterSelectManager.CallBackOnSelect(this.OnSelectChara)); this.chara_select_mgr_.Create(CharacterSelectManager.Type.Select, 3, true); if (this.chara_select_mgr_.maid_list_count == 1) { this.auto_select_ = true; } this.explanatory_label_.text = "バカンスに連れていくメイドを選択してください。"; } else if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.VRKaraokeSelect) { CharacterSelectManager characterSelectManager = this.chara_select_mgr_; if (CharacterSelectMain.<>f__mg$cache0 == null) { CharacterSelectMain.<>f__mg$cache0 = new CharacterSelectManager.CallBackMaidList(KaraokeDataManager.GetMaidListKaraoke); } characterSelectManager.SetCallBackMaidList(CharacterSelectMain.<>f__mg$cache0); this.chara_select_mgr_.SetCallBackCallBackOnSelect(new CharacterSelectManager.CallBackOnSelect(this.OnSelectChara)); this.chara_select_mgr_.Create(CharacterSelectManager.Type.Select, 3, true); if (this.chara_select_mgr_.maid_list_count == 1) { this.auto_select_ = true; } this.explanatory_label_.text = "カラオケに連れていくメイドを選択してください。"; } else if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Recollection) { if (!CharacterSelectMain.compatibilityMode) { GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot"); GameMain.Instance.MainCamera.SetFromScriptOnTarget(new Vector3(-0.4103856f, 1.075485f, 0.775088f), 1.6f, new Vector2(321.3178f, 3.478252f)); } else { GameMain.Instance.BgMgr.ChangeBg("Syosai"); } string text = "recollection_subheroine.nei"; List subMaidList = new List(); using (AFileBase afileBase = GameUty.FileSystem.FileOpen(text)) { using (CsvParser csvParser = new CsvParser()) { bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, text + "\nopen failed."); for (int k = 1; k < csvParser.max_cell_y; k++) { if (csvParser.IsCellToExistData(0, k)) { int cellAsInteger = csvParser.GetCellAsInteger(0, k); int cellAsInteger2 = csvParser.GetCellAsInteger(2, k); subMaidList.Add(cellAsInteger2); } } } } this.chara_select_mgr_.SetCallBackMaidList(delegate(List draw_maid_list) { List list3 = new List(); CharacterSelectManager.DefaultMaidList(list3); for (int m = 0; m < list3.Count; m++) { Maid maid = list3[m]; if (maid.status.subCharaData == null || subMaidList.Contains(maid.status.subCharaData.id)) { if (!CharacterSelectMain.compatibilityMode || maid.status.heroineType == HeroineType.Transfer) { draw_maid_list.Add(list3[m]); } } } }); this.explanatory_label_.text = "メイドを選択してください。"; this.chara_select_mgr_.SetCallBackCallBackOnSelect(new CharacterSelectManager.CallBackOnSelect(this.OnSelectChara)); this.chara_select_mgr_.Create(CharacterSelectManager.Type.Select, 3, true); if (this.chara_select_mgr_.maid_list_count == 1) { this.auto_select_ = true; } } CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; for (int l = 0; l < characterMgr.GetStockMaidCount(); l++) { Maid stockMaid = characterMgr.GetStockMaid(l); if (stockMaid != null) { stockMaid.FaceAnime("通常", 0f, 0); stockMaid.FaceBlend("無し"); } } GameMain.Instance.CharacterMgr.DeactivateCharaAll(); } private void OnCallAdditionalType() { Debug.Log("メイドをアクティブ化させるスロット : " + this.scene_chara_select_.select_maid_slot); CharacterSelectManager characterSelectManager = this.chara_select_mgr_; if (CharacterSelectMain.<>f__mg$cache1 == null) { CharacterSelectMain.<>f__mg$cache1 = new CharacterSelectManager.CallBackMaidList(KaraokeDataManager.GetMaidListAdditional); } characterSelectManager.SetCallBackMaidList(CharacterSelectMain.<>f__mg$cache1); this.chara_select_mgr_.SetCallBackCallBackOnSelect(new CharacterSelectManager.CallBackOnSelect(this.OnSelectChara)); this.chara_select_mgr_.Create(CharacterSelectManager.Type.Select, 3, true); if (this.chara_select_mgr_.maid_list_count == 1) { this.auto_select_ = true; } this.explanatory_label_.text = "*メイドの追加呼び出し*"; CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; for (int i = 0; i < characterMgr.GetStockMaidCount(); i++) { Maid stockMaid = characterMgr.GetStockMaid(i); if (stockMaid != null) { stockMaid.FaceAnime("通常", 0f, 0); stockMaid.FaceBlend("無し"); } } } protected override bool IsCallFadeIn() { if (this.auto_select_) { base.SetFadeStatus(WfScreenChildren.FadeStatus.Wait); float fade_time = base.fade_time; base.SetFadeTime(0f); this.Finish(); base.SetFadeTime(fade_time); return false; } this.wait_count_++; return 2 < this.wait_count_; } public void SetCancelLabel(string cancel_call_label) { this.cancel_call_label_ = cancel_call_label; this.button_dic_["Cancel"].gameObject.SetActive(!string.IsNullOrEmpty(this.cancel_call_label_)); } private void OnSelectAllChara() { this.chara_select_mgr_.SelectAllMaid(); } private void OnSelectAllReleaseChara() { this.chara_select_mgr_.SelectAllReleaseMaid(); } private void OnSelectChara(Maid select_maid) { this.select_maid_ = select_maid; } private void OnSingleDanceSelectChara(Maid select_maid) { this.loaded_check_maid_.Clear(); this.loaded_check_maid_.Add(select_maid); } private void OnMultiDanceSelectChara(Maid[] maid_array) { this.loaded_check_maid_.Clear(); for (int i = 0; i < maid_array.Length; i++) { this.loaded_check_maid_.Add(maid_array[i]); } } private void OnMultiSelectChara(Maid[] maid_array) { this.loaded_check_maid_.Clear(); bool isEnabled = false; bool flag = true; bool flag2 = true; for (int i = 0; i < maid_array.Length; i++) { if (maid_array[i] == null) { flag = false; } else { flag2 = false; isEnabled = true; this.loaded_check_maid_.Add(maid_array[i]); } } this.button_dic_["OK"].isEnabled = isEnabled; this.button_dic_["全選択"].isEnabled = !flag; this.button_dic_["全解除"].isEnabled = !flag2; } private void OnClickButton() { string text = string.Empty; foreach (KeyValuePair keyValuePair in this.button_dic_) { if (keyValuePair.Value == UIButton.current) { text = keyValuePair.Key; break; } } if (string.IsNullOrEmpty(text)) { return; } if (text == "OK") { this.Finish(); } else if (text == "Cancel") { if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Yotogi) { string f_strMsg = "まだ夜伽を実行していないメイドがいます。\n夜伽を終了しますか?"; GameMain.Instance.SysDlg.Show(f_strMsg, SystemDialog.TYPE.OK_CANCEL, delegate { GameMain.Instance.SysDlg.Close(); this.select_maid_ = null; this.scene_chara_select_.move_screen.SetNextLabel(this.cancel_call_label_); this.Finish(); }, null); } else { this.select_maid_ = null; this.scene_chara_select_.move_screen.SetNextLabel(this.cancel_call_label_); this.Finish(); } } } private void OnOvrCamFree() { GameMain.Instance.CMSystem.SetTmpGenericFlag("ダンスOVRカメラタイプ", 0); this.Finish(); } private void OnOvrCamMove() { GameMain.Instance.CMSystem.SetTmpGenericFlag("ダンスOVRカメラタイプ", 1); this.Finish(); } public override bool Finish() { bool flag = base.Finish(); if (flag && 0 < this.loaded_check_maid_.Count) { GameMain.Instance.SoundMgr.StopBGM(1.5f); } return flag; } protected override void OnFinish() { this.button_dic_["Cancel"].gameObject.SetActive(false); if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Communication && this.select_maid_ != null) { int noonWorkId = this.select_maid_.status.noonWorkId; this.loaded_check_maid_.Add(this.select_maid_); ScheduleData[] scheduleSlot = GameMain.Instance.CharacterMgr.status.scheduleSlot; for (int i = 0; i < scheduleSlot.Length; i++) { if (scheduleSlot[i].maid_guid == this.select_maid_.status.guid) { scheduleSlot[i].noon_communication = true; break; } } if (noonWorkId == ScheduleAPI.GetNoonTrainerWorkId()) { Maid noonTraineeMaid = ScheduleAPI.GetNoonTraineeMaid(); NDebug.Assert(noonTraineeMaid != null, "研修生を特定できませんでした"); this.loaded_check_maid_.Add(noonTraineeMaid); } else if (noonWorkId == ScheduleAPI.GetTraineeWorkId()) { Maid noonTrainerMaid = ScheduleAPI.GetNoonTrainerMaid(); NDebug.Assert(noonTrainerMaid != null, "研修官を特定できませんでした"); this.loaded_check_maid_.Add(noonTrainerMaid); } } if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Yotogi || this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Vip || this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Facility || this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Free || this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Recollection) { if (this.select_maid_ != null) { this.loaded_check_maid_.Add(this.select_maid_); SceneCharacterSelect.chara_guid_stock_list.Remove(this.select_maid_.status.guid); } else { SceneCharacterSelect.chara_guid_stock_list.Clear(); } } if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.CompetitiveShow) { CompetitiveShowMgr.check_maid_list.Clear(); SceneCharacterSelect.select_maid_list.Clear(); for (int j = 0; j < this.loaded_check_maid_.Count; j++) { SceneCharacterSelect.select_maid_list.Add(this.loaded_check_maid_[j]); } this.loaded_check_maid_.Clear(); } if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.TouchCharaSelect && this.select_maid_ != null) { this.loaded_check_maid_.Add(this.select_maid_); } if ((this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.VRComSelect || this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.VRKaraokeSelect) && this.select_maid_ != null) { this.loaded_check_maid_.Add(this.select_maid_); } if (this.scene_chara_select_.select_type == SceneCharacterSelect.SelectType.Additional) { this.chara_mgr_.SetActiveMaid(this.select_maid_, this.scene_chara_select_.select_maid_slot); } for (int k = 0; k < this.loaded_check_maid_.Count; k++) { this.chara_mgr_.SetActiveMaid(this.loaded_check_maid_[k], k); this.loaded_check_maid_[k].Visible = true; this.loaded_check_maid_[k].AllProcPropSeqStart(); } GameMain.Instance.LoadIcon.NextLoadIcontImmediatelyDisplay(); if (this.loaded_check_maid_.Count == 0) { base.parent_mgr.CallScreen("Move"); } } protected override void OnFadeEnd() { if (this.loaded_check_maid_.Count == 0) { return; } bool flag = true; for (int i = 0; i < this.loaded_check_maid_.Count; i++) { if (this.loaded_check_maid_[i].IsBusy) { flag = false; break; } } if (flag) { base.parent_mgr.CallScreen("Move"); this.loaded_check_maid_.Clear(); } } private SceneCharacterSelect scene_chara_select_; private Maid select_maid_; private CharacterMgr chara_mgr_; private CharacterSelectManager chara_select_mgr_; private Dictionary button_dic_ = new Dictionary(); private List loaded_check_maid_ = new List(); private UILabel explanatory_label_; private string cancel_call_label_ = string.Empty; private int wait_count_; private bool auto_select_; private FFNameDialog ovr_dance_cam_dlg_; [CompilerGenerated] private static CharacterSelectManager.CallBackMaidList <>f__mg$cache0; [CompilerGenerated] private static CharacterSelectManager.CallBackMaidList <>f__mg$cache1; }