using System; using System.Collections.Generic; using System.IO; using MaidStatus; using UnityEngine; using wf; namespace PlayerStatus { public class Status { public Status() { Shop.CreateData(); Trophy.CreateData(); this.playerName_ = MaidRandomName.GetPlayerName(); this.clubName_ = "エンパイアクラブ"; this.flags_ = new Dictionary(); this.flags = new ReadOnlyDictionary(this.flags_); this.havePartsItems_ = new Dictionary(); this.havePartsItems = new ReadOnlyDictionary(this.havePartsItems_); this.haveItems_ = new Dictionary(); this.haveItems = new ReadOnlyDictionary(this.haveItems_); this.shopLineups_ = new Dictionary(); this.shopLineups = new ReadOnlyDictionary(this.shopLineups_); this.scheduleSlot = new ScheduleData[40]; for (int i = 0; i < 40; i++) { this.scheduleSlot[i] = new ScheduleData(); } this.scheduleSlotBackup = new ScheduleSlotBackup[ScheduleSlotBackup.BackUpMax]; for (int j = 0; j < ScheduleSlotBackup.BackUpMax; j++) { this.scheduleSlotBackup[j] = new ScheduleSlotBackup(); } this.nightWorksStates_ = new Dictionary(); this.night_works_state_dic = new ReadOnlyDictionary(this.nightWorksStates_); this.haveTrophys = new HashSet(); this.jobClassOpenFlags = new HashSet(); this.yotogiClassOpenFlags = new HashSet(); Status.CreateHaveItemList(); foreach (string key in Status.flagLockPartsItems) { this.havePartsItems_.Add(key, false); } this.UpdateingExtraTrophysHaveData(); this.clubGrade = 1; } public bool isOldPlayer { get { return this.GetFlag("__isComPlayer") != 0; } set { this.SetFlag("__isComPlayer", (!value) ? 0 : 1); } } public string playerName { get { return this.playerName_; } set { this.playerName_ = ((value != null) ? Status.ConvertString(value, 8) : string.Empty); } } public int days { get { return this.days_; } set { this.days_ = System.Math.Max(0, value); } } public long totalPurchasePrice { get { return this.totalPurchasePrice_; } set { this.totalPurchasePrice_ = System.Math.Max(0L, value); } } public long money { get { return this.money_; } set { this.money_ = wf.Math.RoundMinMax(value, 0L, 9999999999L); } } public string moneyText { get { return Utility.ConvertMoneyText(GameMain.Instance.CharacterMgr.status.money); } } public long casinoCoin { get { return this.casinoCoin_; } set { this.casinoCoin_ = wf.Math.RoundMinMax(value, 0L, 999999L); } } public string clubName { get { return this.clubName_; } set { this.clubName_ = ((value != null) ? Status.ConvertString(value, 15) : string.Empty); } } public int clubGrade { get { return this.clubGrade_; } set { this.clubGrade_ = wf.Math.RoundMinMax(value, 1, 5); } } public int clubEvaluation { get { return this.baseClubEvaluation; } } public int baseClubEvaluation { get { return this.baseClubEvaluation_; } set { this.baseClubEvaluation_ = wf.Math.Round3(value); } } public int clubGauge { get { return this.clubGauge_; } set { this.clubGauge_ = wf.Math.RoundMinMax(value, 0, 100); } } public bool isDaytime { get { return this.GetFlag("時間帯") != 3; } } public bool lockUserDraftMaid { get { return this.GetFlag("__lockUserDraftMaid") != 0; } set { this.SetFlag("__lockUserDraftMaid", (!value) ? 0 : 1); } } public bool lockNTRPlay { get { return this.GetFlag("__lockNTRPlay") != 0; } set { this.SetFlag("__lockNTRPlay", (!value) ? 0 : 1); } } public int maidPoint { get { int num = 0; foreach (int id in this.haveTrophys) { if (Trophy.Contains(id) && Trophy.IsEnabled(id)) { num += Trophy.GetData(id).maidPoint; } } return num; } } public bool isAvailableShop { get { return true; } } public bool isAvailableRanking { get { return false; } } public bool isAvailableCompetitiveShow { get { return true; } } public bool isAvailableDance { get { return true; } } public bool isAvailableEmploymentAndBanishment { get { return true; } } public bool isAvailableTransfer { get { return !string.IsNullOrEmpty(GameMain.Instance.CMSystem.CM3D2Path) && PluginData.IsEnabled("Legacy") && this.GetFlag("オープニング終了") == 1; } } public bool isAvailableClassChange { get { return true; } } public ReadOnlyDictionary flags { get; private set; } public ReadOnlyDictionary havePartsItems { get; private set; } public ReadOnlyDictionary haveItems { get; private set; } public ReadOnlyDictionary shopLineups { get; private set; } public ReadOnlyDictionary night_works_state_dic { get; private set; } public void SetFlag(string flagName, int value) { if (!this.flags_.ContainsKey(flagName)) { this.flags_.Add(flagName, value); } else { this.flags_[flagName] = value; } } public void AddFlag(string flagName, int value) { if (!this.flags_.ContainsKey(flagName)) { this.flags_.Add(flagName, value); } else { Dictionary dictionary; (dictionary = this.flags_)[flagName] = dictionary[flagName] + value; } } public int GetFlag(string flagName) { return (!this.flags_.ContainsKey(flagName)) ? 0 : this.flags_[flagName]; } public bool RemoveFlag(string flagName) { return this.flags_.ContainsKey(flagName) && this.flags_.Remove(flagName); } public void AddShopLineup(int shopItemId) { if (!this.shopLineups_.ContainsKey(shopItemId)) { this.shopLineups_.Add(shopItemId, ShopItemStatus.New); } } public void RemoveShopLineup(int shopItemId) { if (this.shopLineups_.ContainsKey(shopItemId)) { this.shopLineups_.Remove(shopItemId); } } public void SetShopLineupStatus(int shopItemId, ShopItemStatus status) { if (this.shopLineups_.ContainsKey(shopItemId)) { this.shopLineups_[shopItemId] = status; } } public bool IsShopLineupItem(int itemId) { return this.shopLineups_.ContainsKey(itemId); } public bool AddNightWorksState(NightWorkState data) { if (this.nightWorksStates_.ContainsKey(data.workId)) { return false; } this.nightWorksStates_.Add(data.workId, data); return true; } public bool RemoveNightWorksState(int workId) { if (!this.nightWorksStates_.ContainsKey(workId)) { return false; } this.nightWorksStates_.Remove(workId); return true; } public NightWorkState GetNightWorksState(int workId) { if (!this.nightWorksStates_.ContainsKey(workId)) { return null; } return this.nightWorksStates_[workId]; } public bool IsNightWorksState(int workId) { return this.nightWorksStates_.ContainsKey(workId); } public void AddHavePartsItem(string itemName) { itemName = itemName.ToLower(); NDebug.Assert(this.havePartsItems_.ContainsKey(itemName), itemName + "の取得設定を変える事はできません"); this.havePartsItems_[itemName] = true; } public void RemoveHavePartsItem(string itemName) { itemName = itemName.ToLower(); NDebug.Assert(this.havePartsItems_.ContainsKey(itemName), itemName + "の取得設定を変える事はできません"); this.havePartsItems_[itemName] = false; } public bool IsHavePartsItem(string itemName) { itemName = itemName.ToLower(); return !this.havePartsItems_.ContainsKey(itemName) || this.havePartsItems_[itemName]; } public void AddHaveItem(string itemName) { itemName = itemName.ToLower(); if (!this.haveItems_.ContainsKey(itemName)) { this.haveItems_.Add(itemName, true); } else { this.haveItems_[itemName] = true; } } public void RemoveHaveItem(string itemName) { itemName = itemName.ToLower(); if (this.haveItems_.ContainsKey(itemName)) { this.haveItems_.Remove(itemName); } this.haveItems_[itemName] = false; } public bool IsHaveItem(string itemName) { itemName = itemName.ToLower(); return this.haveItems_.ContainsKey(itemName) && this.haveItems_[itemName]; } public void AddJobClassOpenFlag(int id) { if (!this.jobClassOpenFlags.Contains(id)) { this.jobClassOpenFlags.Add(id); } } public void RemoveJobClassOpenFlag(int id) { if (this.jobClassOpenFlags.Contains(id)) { this.jobClassOpenFlags.Remove(id); } } public bool IsJobClassOpenFlag(int id) { return this.jobClassOpenFlags.Contains(id); } public void AddYotogiClassOpenFlag(int id) { if (!this.yotogiClassOpenFlags.Contains(id)) { this.yotogiClassOpenFlags.Add(id); } } public void RemoveYotogiClassOpenFlag(int id) { if (this.yotogiClassOpenFlags.Contains(id)) { this.yotogiClassOpenFlags.Remove(id); } } public bool IsYotogiClassOpenFlag(int id) { return this.yotogiClassOpenFlags.Contains(id); } public bool AddHaveTrophy(int trophyId) { bool flag = false; if (!Trophy.Contains(trophyId) || !Trophy.IsEnabled(trophyId)) { return false; } Trophy.Data data = Trophy.GetData(trophyId); if (data != null) { if (!this.haveTrophys.Contains(trophyId)) { this.haveTrophys.Add(trophyId); flag = true; } if (data.lineupIdArray != null) { foreach (int shopItemId in data.lineupIdArray) { this.AddShopLineup(shopItemId); } } if (flag && data.type != Trophy.Data.Type.Extra) { GameObject gameObject = GameObject.Find("SystemUI Root/TrophyAchieveEffect"); if (gameObject != null) { TrophyAchieveEffect component = gameObject.GetComponent(); if (component != null) { component.EffectStart(data); } } } } return flag; } public bool IsHaveTrophy(int id) { return this.haveTrophys.Contains(id); } public bool IsHaveTrophy(int[] ids) { bool result = true; for (int i = 0; i < ids.Length; i++) { if (!this.IsHaveTrophy(ids[i])) { result = false; break; } } return result; } public int GetScheduleMaidSetting(Maid checkMaid) { for (int i = 0; i < this.scheduleSlot.Length; i++) { if (!string.IsNullOrEmpty(this.scheduleSlot[i].maid_guid)) { if (checkMaid.status.guid == this.scheduleSlot[i].maid_guid) { return i; } } } return -1; } public Maid GetScheduleSlot(int slotNo) { NDebug.Assert(0 <= slotNo && slotNo < 40, "error."); if (string.IsNullOrEmpty(this.scheduleSlot[slotNo].maid_guid)) { return null; } CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; for (int i = 0; i < characterMgr.GetStockMaidCount(); i++) { if (characterMgr.GetStockMaid(i).status.guid == this.scheduleSlot[slotNo].maid_guid) { return characterMgr.GetStockMaid(i); } } return null; } public void BackupScheduleSlot(ScheduleSlotBackup.Type type) { if (type == ScheduleSlotBackup.Type.Max) { return; } ScheduleSlotBackup scheduleSlotBackup = this.scheduleSlotBackup[(int)type]; for (int i = 0; i < this.scheduleSlot.Length; i++) { Maid maid = this.GetScheduleSlot(i); if (maid != null) { scheduleSlotBackup.slotDataArray[i].maid_guid = maid.status.guid; scheduleSlotBackup.slotDataArray[i].noonWorkId = maid.status.noonWorkId; scheduleSlotBackup.slotDataArray[i].nightWorkId = maid.status.nightWorkId; scheduleSlotBackup.slotDataArray[i].noonCommu = maid.status.noonCommu; scheduleSlotBackup.slotDataArray[i].nightCommu = maid.status.nightCommu; } else { scheduleSlotBackup.slotDataArray[i].maid_guid = string.Empty; } } } public void ApplyScheduleSlotBackup(ScheduleSlotBackup.Type type) { if (type == ScheduleSlotBackup.Type.Max) { return; } ScheduleSlotBackup scheduleSlotBackup = this.scheduleSlotBackup[(int)type]; int i = 0; while (i < this.scheduleSlot.Length) { if (!(scheduleSlotBackup.slotDataArray[i].maid_guid != string.Empty)) { goto IL_E1; } ScheduleSlotBackup.Data data = scheduleSlotBackup.slotDataArray[i]; Maid stockMaid = GameMain.Instance.CharacterMgr.GetStockMaid(data.maid_guid); if (!(stockMaid != null)) { goto IL_E1; } this.scheduleSlot[i].maid_guid = data.maid_guid; this.scheduleSlot[i].noon_communication = data.noonCommu; this.scheduleSlot[i].night_communication = data.nightCommu; stockMaid.status.noonWorkId = data.noonWorkId; stockMaid.status.nightWorkId = data.nightWorkId; stockMaid.status.noonCommu = data.noonCommu; stockMaid.status.nightCommu = data.nightCommu; IL_F3: i++; continue; IL_E1: this.scheduleSlot[i].maid_guid = string.Empty; goto IL_F3; } } public void CheckTrophyMainMenu() { FacilityManager facilityMgr = GameMain.Instance.FacilityMgr; int facilityAchievement = facilityMgr.GetFacilityAchievement("施設総数"); if (5 <= facilityAchievement) { this.AddHaveTrophy(1160); } if (10 <= facilityAchievement) { this.AddHaveTrophy(1170); } } public void CheckTrophyDayResultAndNightResult() { FacilityManager facilityMgr = GameMain.Instance.FacilityMgr; int facilityAchievement = facilityMgr.GetFacilityAchievement("施設強化回数"); if (5 <= facilityAchievement) { this.AddHaveTrophy(1180); } if (10 <= facilityAchievement) { this.AddHaveTrophy(1190); } } public void CheckTrophyJobClassAndYotogiClass(Maid checkMaid) { if (checkMaid == null || checkMaid.status.heroineType == HeroineType.Sub) { return; } if (Status.jobClassTrophyCheckSet == null) { Status.jobClassTrophyCheckSet = new Dictionary(); Status.jobClassTrophyCheckSet.Add("Novice2", 2000); Status.jobClassTrophyCheckSet.Add("Concierge", 2010); Status.jobClassTrophyCheckSet.Add("Waitress", 2020); Status.jobClassTrophyCheckSet.Add("Maitre", 2030); Status.jobClassTrophyCheckSet.Add("Bartender", 2040); Status.jobClassTrophyCheckSet.Add("Therapist", 2050); Status.jobClassTrophyCheckSet.Add("Empire", 2060); Status.jobClassTrophyCheckSet.Add("Dealer", 2070); Status.jobClassTrophyCheckSet.Add("Healing", 2080); Status.jobClassTrophyCheckSet.Add("Night", 2090); Status.yotogiClassCheckSet = new Dictionary(); } foreach (KeyValuePair keyValuePair in Status.jobClassTrophyCheckSet) { if (checkMaid.status.jobClass.Contains(JobClass.uniqueNameToId(keyValuePair.Key))) { this.AddHaveTrophy(keyValuePair.Value); } } foreach (KeyValuePair keyValuePair2 in Status.yotogiClassCheckSet) { if (checkMaid.status.jobClass.Contains(YotogiClass.uniqueNameToId(keyValuePair2.Key))) { this.AddHaveTrophy(keyValuePair2.Value); } } } public void CheckTrophyMaidStatus(Maid checkMaid) { if (checkMaid == null || checkMaid.status.heroineType == HeroineType.Sub) { return; } Status status = checkMaid.status; if (10 <= status.playCountYotogi) { this.AddHaveTrophy(140); } if (30 <= status.playCountYotogi) { this.AddHaveTrophy(150); } if (1000 <= status.inyoku) { this.AddHaveTrophy(1000); } if (5000 <= status.inyoku) { this.AddHaveTrophy(1010); } if (9999 <= status.inyoku) { this.AddHaveTrophy(1020); } if (1000 <= status.mvalue) { this.AddHaveTrophy(1030); } if (5000 <= status.mvalue) { this.AddHaveTrophy(1040); } if (9999 <= status.mvalue) { this.AddHaveTrophy(1050); } if (1000 <= status.hentai) { this.AddHaveTrophy(1060); } if (5000 <= status.hentai) { this.AddHaveTrophy(1070); } if (9999 <= status.hentai) { this.AddHaveTrophy(1080); } if (1000 <= status.housi) { this.AddHaveTrophy(1090); } if (5000 <= status.housi) { this.AddHaveTrophy(1100); } if (9999 <= status.housi) { this.AddHaveTrophy(1110); } } public void CheckTrophyContractTypeAndrelation() { int num = 0; int num2 = 0; int num3 = 0; foreach (Maid maid in GameMain.Instance.CharacterMgr.GetStockMaidList()) { if (maid.status.heroineType != HeroineType.Sub) { if (maid.status.contract == Contract.Free) { num++; } else if (maid.status.contract == Contract.Exclusive) { num2++; } if (maid.status.relation == Relation.Lover) { num3++; } } } if (1 <= num) { this.AddHaveTrophy(10); } if (3 <= num) { this.AddHaveTrophy(20); } if (5 <= num) { this.AddHaveTrophy(30); } if (1 <= num2) { this.AddHaveTrophy(40); } if (3 <= num2) { this.AddHaveTrophy(50); } if (5 <= num2) { this.AddHaveTrophy(60); } if (1 <= num3) { this.AddHaveTrophy(70); } if (3 <= num3) { this.AddHaveTrophy(80); } } public void Serialize(BinaryWriter binary) { binary.Write("CM3D2_PLAYER_STATUS"); binary.Write(1250); binary.Write(this.playerName_); binary.Write(this.days_); binary.Write(this.totalPurchasePrice_); binary.Write(this.money_); binary.Write(this.casinoCoin_); binary.Write(this.clubName_); binary.Write(this.clubGrade_); binary.Write(this.baseClubEvaluation_); binary.Write(this.clubGauge_); binary.Write((short)this.flags_.Count); foreach (KeyValuePair keyValuePair in this.flags_) { binary.Write(keyValuePair.Key); binary.Write(keyValuePair.Value); } binary.Write((short)this.havePartsItems_.Count); foreach (KeyValuePair keyValuePair2 in this.havePartsItems_) { binary.Write(keyValuePair2.Key); binary.Write(keyValuePair2.Value); } binary.Write((short)this.haveItems_.Count); foreach (KeyValuePair keyValuePair3 in this.haveItems_) { binary.Write(keyValuePair3.Key); binary.Write(keyValuePair3.Value); } binary.Write((short)this.shopLineups_.Count); foreach (KeyValuePair keyValuePair4 in this.shopLineups_) { binary.Write(keyValuePair4.Key); binary.Write((int)keyValuePair4.Value); } binary.Write((short)this.scheduleSlot.Length); foreach (ScheduleData scheduleData in this.scheduleSlot) { scheduleData.Serialize(binary); } binary.Write((short)this.scheduleSlotBackup.Length); foreach (ScheduleSlotBackup scheduleSlotBackup in this.scheduleSlotBackup) { scheduleSlotBackup.Serialize(binary); } binary.Write((short)this.nightWorksStates_.Count); foreach (KeyValuePair keyValuePair5 in this.nightWorksStates_) { binary.Write(keyValuePair5.Key); keyValuePair5.Value.Serialize(binary); } binary.Write((short)this.haveTrophys.Count); foreach (int value in this.haveTrophys) { binary.Write(value); } binary.Write((short)this.jobClassOpenFlags.Count); foreach (int value2 in this.jobClassOpenFlags) { binary.Write(value2); } binary.Write((short)this.yotogiClassOpenFlags.Count); foreach (int value3 in this.yotogiClassOpenFlags) { binary.Write(value3); } binary.Write(3830248615u); } public void Deserialize(BinaryReader binary) { string a = binary.ReadString(); NDebug.Assert(a == "CM3D2_PLAYER_STATUS", "プレイヤーパラメータのヘッダーが不正です。"); int num = binary.ReadInt32(); this.playerName_ = binary.ReadString(); this.days_ = binary.ReadInt32(); this.totalPurchasePrice_ = binary.ReadInt64(); this.money_ = binary.ReadInt64(); this.casinoCoin_ = binary.ReadInt64(); this.clubName_ = binary.ReadString(); this.clubGrade_ = binary.ReadInt32(); this.baseClubEvaluation_ = binary.ReadInt32(); this.clubGauge_ = binary.ReadInt32(); int num2 = (int)binary.ReadInt16(); this.flags_.Clear(); for (int i = 0; i < num2; i++) { string key = binary.ReadString(); int value = binary.ReadInt32(); this.flags_.Add(key, value); } num2 = (int)binary.ReadInt16(); this.havePartsItems_.Clear(); for (int j = 0; j < num2; j++) { string key2 = binary.ReadString(); bool value2 = binary.ReadBoolean(); this.havePartsItems_.Add(key2, value2); } if (204 < num) { num2 = (int)binary.ReadInt16(); this.haveItems_.Clear(); for (int k = 0; k < num2; k++) { string key3 = binary.ReadString(); bool value3 = binary.ReadBoolean(); this.haveItems_.Add(key3, value3); } } num2 = (int)binary.ReadInt16(); this.shopLineups_.Clear(); for (int l = 0; l < num2; l++) { int key4 = binary.ReadInt32(); ShopItemStatus value4 = (ShopItemStatus)binary.ReadInt32(); this.shopLineups_.Add(key4, value4); } num2 = (int)binary.ReadInt16(); int slotCnt = num2; this.scheduleSlot = new ScheduleData[40]; for (int m = 0; m < 40; m++) { this.scheduleSlot[m] = new ScheduleData(); } for (int n = 0; n < num2; n++) { this.scheduleSlot[n].Deserialize(binary, num); } if (num >= 211) { num2 = (int)binary.ReadInt16(); this.scheduleSlotBackup = new ScheduleSlotBackup[num2]; for (int num3 = 0; num3 < num2; num3++) { this.scheduleSlotBackup[num3] = new ScheduleSlotBackup(); this.scheduleSlotBackup[num3].Deserialize(binary, num, slotCnt); } } num2 = (int)binary.ReadInt16(); this.nightWorksStates_.Clear(); for (int num4 = 0; num4 < num2; num4++) { int key5 = binary.ReadInt32(); NightWorkState nightWorkState = new NightWorkState(); nightWorkState.Deserialize(binary, num); this.nightWorksStates_.Add(key5, nightWorkState); } num2 = (int)binary.ReadInt16(); this.haveTrophys.Clear(); for (int num5 = 0; num5 < num2; num5++) { int item = binary.ReadInt32(); this.haveTrophys.Add(item); } num2 = (int)binary.ReadInt16(); this.jobClassOpenFlags.Clear(); for (int num6 = 0; num6 < num2; num6++) { int item2 = binary.ReadInt32(); this.jobClassOpenFlags.Add(item2); } num2 = (int)binary.ReadInt16(); this.yotogiClassOpenFlags.Clear(); for (int num7 = 0; num7 < num2; num7++) { int item3 = binary.ReadInt32(); this.yotogiClassOpenFlags.Add(item3); } uint num8 = binary.ReadUInt32(); NDebug.Assert(3830248615u == num8, "プレイヤーパラメータのロードに失敗しました"); foreach (string key6 in Status.flagLockPartsItems) { if (!this.havePartsItems_.ContainsKey(key6)) { this.havePartsItems_.Add(key6, false); } } HashSet hashSet = new HashSet(); foreach (KeyValuePair keyValuePair in this.havePartsItems_) { if (!Status.flagLockPartsItems.Contains(keyValuePair.Key)) { hashSet.Add(keyValuePair.Key); } } foreach (string key7 in hashSet) { this.havePartsItems_.Remove(key7); } this.UpdateingExtraTrophysHaveData(); } private void UpdateingExtraTrophysHaveData() { List allDatas = Trophy.GetAllDatas(true); foreach (Trophy.Data data in allDatas) { if (data.type == Trophy.Data.Type.Extra) { this.AddHaveTrophy(data.id); } } } private static void CreateHaveItemList() { if (Status.flagLockPartsItems == null) { Status.flagLockPartsItems = new HashSet(); Dictionary item_data_dic = Shop.item_data_dic; Dictionary item_data_group_dic = Shop.item_data_group_dic; foreach (KeyValuePair keyValuePair in item_data_dic) { Shop.ItemDataBase value = keyValuePair.Value; if (!item_data_group_dic.ContainsKey(value.id)) { for (int i = 0; i < value.item_menu_array.Length; i++) { string item = value.item_menu_array[i]; if (!Status.flagLockPartsItems.Contains(item)) { Status.flagLockPartsItems.Add(item); } } } } foreach (KeyValuePair> keyValuePair2 in Shop.set_card_list) { foreach (string item2 in keyValuePair2.Key) { if (!Status.flagLockPartsItems.Contains(item2)) { Status.flagLockPartsItems.Add(item2); } } } using (AFileBase afileBase = GameUty.FileSystem.FileOpen("scenario_get_item_list.nei")) { using (CsvParser csvParser = new CsvParser()) { bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, "file open error[scenario_get_item_list.nei]"); for (int k = 0; k < csvParser.max_cell_y; k++) { if (csvParser.IsCellToExistData(0, k)) { string text = csvParser.GetCellAsString(0, k).ToLower(); text += ".menu"; if (!Status.flagLockPartsItems.Contains(text)) { Status.flagLockPartsItems.Add(text); } } } } } } } public const int InitMaidPoint = 0; public const long MoneyMax = 9999999999L; public const long CoinMax = 999999L; public const int MVPEventDay = 7; public const int ScheduleSlotMax = 40; public const int ClubGradeMax = 5; private const uint SaveDataCheckCode = 3830248615u; private static HashSet flagLockPartsItems; public ScheduleSlotBackup[] scheduleSlotBackup; public ScheduleData[] scheduleSlot; private string playerName_; private int days_; private long totalPurchasePrice_; private long money_; private long casinoCoin_; private string clubName_; private int clubGrade_; private int baseClubEvaluation_; private int clubGauge_; private Dictionary flags_; private Dictionary havePartsItems_; private Dictionary haveItems_; private Dictionary shopLineups_; private Dictionary nightWorksStates_; private HashSet haveTrophys; private HashSet jobClassOpenFlags; private HashSet yotogiClassOpenFlags; private static Dictionary jobClassTrophyCheckSet; private static Dictionary yotogiClassCheckSet; } }