using System; using System.Collections; using System.Collections.Generic; using I2.Loc; using MaidStatus; using UnityEngine; using UnityEngine.UI; using wf; public class SceneCasino : KasaSceneMgr { protected override void Awake() { base.MainRecet(); GameMain.Instance.BgMgr.ChangeBg(this.m_BgName); GameMain.Instance.SoundMgr.PlayBGM(this.m_BgmName, 0f, true); GameMain.Instance.MainCamera.SetControl(this.m_IsControll); base.SetCamera(); bool is_upward2 = CasinoDataMgr.Instance.GetCasinoFacility(true); bool flag = CasinoDataMgr.Instance.GetCasinoFacility(true) && CasinoDataMgr.Instance.GetCasinoFacility(false); if (!GameMain.Instance.ScriptMgr.adv_kag.tag_backup.ContainsKey("return_casinomenu") && flag) { this.m_CasinoMenu.alpha = 0f; this.m_ExchangeFrame.alpha = 0f; GameMain.Instance.MainCamera.FadeIn(0f, false, null, true, true, default(Color)); GameObject gameObject = Utility.CreatePrefab(GameObject.Find("UI Root"), "OVR/DanceOVRDialog", true); gameObject.GetComponent().depth = 250; FFNameDialog select_dialog = gameObject.GetComponent(); select_dialog.Init(); Action select_casino = delegate(bool is_upward) { CasinoDataMgr.Instance.CasinoSelect(is_upward); select_dialog.Close(); GameMain.Instance.MainCamera.FadeOut(0.5f, false, new CameraMain.dgOnCompleteFade(this.Init), false, default(Color)); }; select_dialog.Show(LocalizationManager.GetTranslation("SceneCasino/ダイアログ/どちらのカジノでプレイしますか?", true, 0, true, false, null, null), CasinoDataMgr.Instance.GetCasinoFacility(true).facilityName, delegate { select_casino(true); }, CasinoDataMgr.Instance.GetCasinoFacility(false).facilityName, delegate { select_casino(false); }); } else { if (!GameMain.Instance.ScriptMgr.adv_kag.tag_backup.ContainsKey("return_casinomenu")) { CasinoDataMgr.Instance.CasinoSelect(is_upward2); } this.Init(); } } private void Init() { this.m_CasinoMenu.alpha = 1f; this.m_ExchangeFrame.alpha = 1f; CasinoDataMgr.Instance.InitDealerMaid(); CasinoDataMgr.Instance.InitShopData(); GameMain.Instance.CharacterMgr.SetActiveMaid(CasinoDataMgr.Instance.DealerMaid, 0); if (CasinoDataMgr.Instance.IsChangeCostume) { CasinoDataMgr.Instance.IsChangeCostume = false; CasinoDataMgr.Instance.CurrentCasino.UpdateEditCostumeToMaidCostume(CasinoDataMgr.Instance.DealerMaid); } CasinoDataMgr.Instance.DealerMaid.Visible = true; CasinoDataMgr.Instance.DealerMaid.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0f); base.Awake(); string text = "casinomenu_data.nei"; if (!GameUty.FileSystem.IsExistentFile(text)) { NDebug.Assert("表がありません。" + text, false); } using (AFileBase afileBase = GameUty.FileSystem.FileOpen(text)) { using (CsvParser csvParser = new CsvParser()) { bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, text + "\nopen failed."); for (int i = 1; i < csvParser.max_cell_y; i++) { if (csvParser.IsCellToExistData(0, i)) { SceneCasino.CasinoMenu key = (SceneCasino.CasinoMenu)Enum.Parse(typeof(SceneCasino.CasinoMenu), csvParser.GetCellAsString(0, i)); string cellAsString = csvParser.GetCellAsString(1, i); this.m_MenuLabelPair.Add(key, cellAsString); } } } } NDebug.Assert(GameMain.Instance.ScriptMgr.adv_kag.tag_backup.ContainsKey("label"), "メニュー選択時のラベルが未指定です"); this.m_NextLabel = GameMain.Instance.ScriptMgr.adv_kag.tag_backup["label"]; NDebug.Assert(GameMain.Instance.ScriptMgr.adv_kag.tag_backup.ContainsKey("cancel_label"), "キャンセル時のラベルが未指定です"); this.m_CancelLabel = GameMain.Instance.ScriptMgr.adv_kag.tag_backup["cancel_label"]; using (List.Enumerator enumerator = this.m_MenuButtonPair.GetEnumerator()) { while (enumerator.MoveNext()) { SceneCasino.MenuButtonPair pair = enumerator.Current; SceneCasino $this = this; pair.Button.onClick.AddListener(delegate() { $this.SelectMenu(pair.Menu); }); } } this.m_CharaSelect.Create(CharacterSelectManager.Type.Select, 3, true); for (int j = 0; j < GameMain.Instance.CharacterMgr.GetStockMaidCount(); j++) { Maid stockMaid = GameMain.Instance.CharacterMgr.GetStockMaid(j); if (!stockMaid || stockMaid.status.heroineType == HeroineType.Sub) { this.m_CharaSelect.RemoveMaidPlate(stockMaid); } } CharacterSelectManager.CallBackOnSelect callBackCallBackOnSelect = delegate(Maid select_maid) { CasinoDataMgr.Instance.SetDealerMaid(select_maid); }; this.m_CharaSelect.SetCallBackCallBackOnSelect(callBackCallBackOnSelect); this.m_CharaSelect.SelectMaid(CasinoDataMgr.Instance.DealerMaid); uGUITutorialPanel.OpenTutorial("SceneCasino", null, false); GameMain.Instance.SysShortcut.strSceneHelpName = "SceneCasino"; } private void Start() { ExChangeUI instance = ExChangeUI.Instance; instance.FadeInStartAction = (Action)Delegate.Combine(instance.FadeInStartAction, new Action(delegate() { this.m_CasinoMenu.interactable = false; })); ExChangeUI instance2 = ExChangeUI.Instance; instance2.FadeInStartAction = (Action)Delegate.Combine(instance2.FadeInStartAction, new Action(delegate() { this.m_NguiEnable = false; })); ExChangeUI instance3 = ExChangeUI.Instance; instance3.FadeOutStartAction = (Action)Delegate.Combine(instance3.FadeOutStartAction, new Action(delegate() { this.m_CasinoMenu.interactable = true; })); ExChangeUI instance4 = ExChangeUI.Instance; instance4.FadeOutStartAction = (Action)Delegate.Combine(instance4.FadeOutStartAction, new Action(delegate() { this.m_NguiEnable = true; })); ExChangeUI instance5 = ExChangeUI.Instance; instance5.FadeOutStartAction = (Action)Delegate.Combine(instance5.FadeOutStartAction, new Action(delegate() { ExChangeUI.Instance.SetButtonState(true); })); } private void LateUpdate() { this.m_NguiCam.EnableProcess &= this.m_NguiEnable; } private void WearMaidInit() { CasinoDataMgr.Instance.DealerMaid.FaceBlend("無し"); CasinoDataMgr.Instance.DealerMaid.FaceAnime("通常", 1f, 0); CasinoDataMgr.Instance.DealerMaid.AudioMan.Stop(); GameMain.Instance.ScriptMgr.is_motion_blend = false; GameMain.Instance.ScriptMgr.LoadMotionScript(0, false, "h_kaiwa_tati_001.ks", "*会話立ち待機", string.Empty, string.Empty, false, true, false); GameMain.Instance.CharacterMgr.CharaAllOfsetPos(this.m_MaidPos); GameMain.Instance.CharacterMgr.CharaAllOfsetRot(this.m_MaidAngle); base.LoadEnd(); } protected override void LoadEnd() { Facility.CostumeType typeCostume = CasinoDataMgr.Instance.CurrentCasino.typeCostume; if (!this.m_IsWearSet && typeCostume != Facility.CostumeType.Heroine) { if (typeCostume != Facility.CostumeType.Default) { if (typeCostume == Facility.CostumeType.Edit) { CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToEditCostume(CasinoDataMgr.Instance.DealerMaid, false); } } else { CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToDefaultCostume(CasinoDataMgr.Instance.DealerMaid); } CasinoDataMgr.Instance.DealerMaid.AllProcPropSeqStart(); base.StartCoroutine(KasaiUtility.CharaLoadWait(new Action(this.WearMaidInit))); } else { this.WearMaidInit(); } this.m_IsWearSet = true; } private void ToOtherLabel(string label) { if (string.IsNullOrEmpty(label)) { return; } this.m_JumpLabel = label; this.m_GraphicRaycaster.enabled = false; this.FadeOut(); } protected override void FadeOutEnd() { base.MainRecet(); if (CasinoDataMgr.Instance.CurrentCasino.typeCostume != Facility.CostumeType.Heroine && this.m_JumpLabel == this.m_CancelLabel) { MPN[] facilityCostumeEnableMPN = FacilityDataTable.GetFacilityCostumeEnableMPN(); foreach (MPN idx in facilityCostumeEnableMPN) { CasinoDataMgr.Instance.DealerMaid.ResetProp(idx, false); } CasinoDataMgr.Instance.DealerMaid.AllProcPropSeqStart(); base.StartCoroutine(KasaiUtility.CharaLoadWait(new Action(base.FadeOutEnd))); } else { base.FadeOutEnd(); } } private IEnumerator ToEditCharaLoad() { GameMain.Instance.FacilityMgr.tempSelectFacility = CasinoDataMgr.Instance.CurrentCasino; CasinoDataMgr.Instance.CurrentCasino.typeCostume = Facility.CostumeType.Edit; CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToEditCostume(CasinoDataMgr.Instance.DealerMaid, true); CasinoDataMgr.Instance.DealerMaid.AllProcPropSeqStart(); while (GameMain.Instance.CharacterMgr.IsBusy()) { yield return null; } GameMain.Instance.ScriptMgr.adv_kag.JumpLabel(this.m_NextLabel); GameMain.Instance.ScriptMgr.adv_kag.Exec(); yield break; } private void SelectMenu(SceneCasino.CasinoMenu menu) { switch (menu) { case SceneCasino.CasinoMenu.Blackjack: if (GameMain.Instance.CharacterMgr.status.casinoCoin < 100L) { GameMain.Instance.SysDlg.ShowFromLanguageTerm("SceneCasino/ダイアログ/ブラックジャックをするには最低でもコインが{0}枚必用で", new string[] { string.Format("{0:#,##0}", 100) }, SystemDialog.TYPE.OK, null, null); } else { GameMain.Instance.ScriptMgr.EvalScript("tf['menu_label_name'] = '" + this.m_MenuLabelPair[menu] + "';"); this.ToOtherLabel(this.m_NextLabel); } break; case SceneCasino.CasinoMenu.Slot: if (GameMain.Instance.CharacterMgr.status.casinoCoin < 300L) { GameMain.Instance.SysDlg.ShowFromLanguageTerm("SceneCasino/ダイアログ/スロットをするには最低でもコインが{0}枚必用です", new string[] { string.Format("{0:#,##0}", 300) }, SystemDialog.TYPE.OK, null, null); } else { GameMain.Instance.ScriptMgr.EvalScript("tf['menu_label_name'] = '" + this.m_MenuLabelPair[menu] + "';"); this.ToOtherLabel(this.m_NextLabel); } break; case SceneCasino.CasinoMenu.SelectDealer: this.m_TempMaid = CasinoDataMgr.Instance.DealerMaid; base.StartCoroutine(KasaiUtility.FadeCoroutine(this.m_CasinoMenu, true, 0.5f, null, true, true)); base.StartCoroutine(KasaiUtility.FadeCoroutine(this.m_SelectPanel, false, 0.5f, null, true, true)); break; case SceneCasino.CasinoMenu.SetCostume: CasinoDataMgr.Instance.IsChangeCostume = true; GameMain.Instance.ScriptMgr.EvalScript("tf['menu_label_name'] = '" + this.m_MenuLabelPair[menu] + "';"); this.m_GraphicRaycaster.enabled = false; GameMain.Instance.MainCamera.FadeOut(0.5f, false, delegate { base.StartCoroutine(this.ToEditCharaLoad()); }, true, default(Color)); break; default: GameMain.Instance.ScriptMgr.EvalScript("tf['menu_label_name'] = '" + this.m_MenuLabelPair[menu] + "';"); this.ToOtherLabel(this.m_NextLabel); break; } } private IEnumerator DealerChange() { base.StartCoroutine(KasaiUtility.FadeCoroutine(this.m_CasinoMenu, false, 0.5f, null, true, true)); base.StartCoroutine(KasaiUtility.FadeCoroutine(this.m_SelectPanel, true, 0.5f, null, true, true)); Facility.CostumeType costume_type = CasinoDataMgr.Instance.CurrentCasino.typeCostume; bool costume_change = costume_type != Facility.CostumeType.Heroine; if (costume_change) { MPN[] mpn_array = FacilityDataTable.GetFacilityCostumeEnableMPN(); foreach (MPN idx in mpn_array) { this.m_TempMaid.ResetProp(idx, false); } this.m_TempMaid.AllProcPropSeqStart(); while (GameMain.Instance.CharacterMgr.IsBusy()) { yield return null; } } GameMain.Instance.CharacterMgr.DeactivateMaid(this.m_TempMaid.ActiveSlotNo); GameMain.Instance.CharacterMgr.SetActiveMaid(CasinoDataMgr.Instance.DealerMaid, 0); CasinoDataMgr.Instance.DealerMaid.Visible = true; while (GameMain.Instance.CharacterMgr.IsBusy()) { yield return null; } if (costume_type != Facility.CostumeType.Heroine) { if (costume_type != Facility.CostumeType.Default) { if (costume_type == Facility.CostumeType.Edit) { CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToEditCostume(CasinoDataMgr.Instance.DealerMaid, false); } } else { CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToDefaultCostume(CasinoDataMgr.Instance.DealerMaid); } CasinoDataMgr.Instance.DealerMaid.AllProcPropSeqStart(); base.StartCoroutine(KasaiUtility.CharaLoadWait(new Action(this.LoadEnd))); } else { this.LoadEnd(); } yield break; } public void Cancel() { this.ToOtherLabel(this.m_CancelLabel); } public void SelectOk() { if (this.m_SelectPanel.alpha <= 0.9f) { return; } if (this.m_TempMaid != CasinoDataMgr.Instance.DealerMaid) { GameMain.Instance.MainCamera.FadeOut(0.5f, false, delegate { base.StartCoroutine(this.DealerChange()); }, true, default(Color)); } else { base.StartCoroutine(KasaiUtility.FadeCoroutine(this.m_CasinoMenu, false, 0.5f, null, true, true)); base.StartCoroutine(KasaiUtility.FadeCoroutine(this.m_SelectPanel, true, 0.5f, null, true, true)); } } public const int MinBetBj = 100; public const int MinBetSlot = 300; [SerializeField] [Header("メニューとボタンのペア")] private List m_MenuButtonPair = new List(); private Dictionary m_MenuLabelPair = new Dictionary(); [SerializeField] [Header("各UIの設定")] private CanvasGroup m_CasinoMenu; [SerializeField] private CanvasGroup m_ExchangeFrame; [SerializeField] private UIPanel m_SelectPanel; [SerializeField] private CharacterSelectManager m_CharaSelect; [SerializeField] private GraphicRaycaster m_GraphicRaycaster; [SerializeField] [Header("メイドの位置・角度")] private Vector3 m_MaidPos = Vector3.zero; [SerializeField] private Vector3 m_MaidAngle = Vector3.zero; private Maid m_TempMaid; private bool m_IsWearSet; [SerializeField] private UICamera m_NguiCam; private bool m_NguiEnable = true; public enum CasinoMenu { Blackjack, Slot, SelectDealer, SetCostume, ItemExchange } [Serializable] private class MenuButtonPair { public SceneCasino.CasinoMenu Menu; public Button Button; } }