using System; using System.Collections.Generic; public class PhotoSoundData { private PhotoSoundData() { } public static void Create() { if (PhotoSoundData.sound_data_ != null) { return; } PhotoSoundData.sound_data_ = new List(); using (AFileBase afileBase = GameUty.FileSystem.FileOpen("phot_sound_list.nei")) { using (CsvParser csvParser = new CsvParser()) { bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, "phot_sound_list.nei\nopen failed."); for (int i = 1; i < csvParser.max_cell_y; i++) { if (csvParser.IsCellToExistData(0, i)) { int num = 0; PhotoSoundData photoSoundData = new PhotoSoundData(); photoSoundData.id = (long)csvParser.GetCellAsInteger(num++, i); photoSoundData.name = csvParser.GetCellAsString(num++, i); photoSoundData.file_name = csvParser.GetCellAsString(num++, i); if (GameUty.FileSystem.IsExistentFile(photoSoundData.file_name)) { PhotoSoundData.sound_data_.Add(photoSoundData); } } } } } } public static List data { get { return PhotoSoundData.sound_data_; } } public static PhotoSoundData Get(long id) { for (int i = 0; i < PhotoSoundData.sound_data_.Count; i++) { if (PhotoSoundData.sound_data_[i].id == id) { return PhotoSoundData.sound_data_[i]; } } return null; } public static PhotoSoundData Get(string file_name) { for (int i = 0; i < PhotoSoundData.sound_data_.Count; i++) { if (PhotoSoundData.sound_data_[i].file_name == file_name) { return PhotoSoundData.sound_data_[i]; } } return null; } public void Play() { GameMain.Instance.SoundMgr.PlayBGM(this.file_name, 0f, true); } public long id; public string name; public string file_name; private static List sound_data_; }