using System; using UnityEngine; public class THp { public static string check_BONE = "無し"; public Vector3 v; public Vector3 vTGT; public Vector3 v_old; public Vector3 g; public float len; public float lenxlen; public Transform t; public Transform t_oya; public Quaternion defQ; public Quaternion invQ; public Vector3 vec_up; public Vector3 defLclPos_child; public bool Secchi; public bool boUmari; public float rotRev; public float SegLength; public Vector3 vone; public float mae; public float MST; public float PairLength; public THp PrevSeg; public float WideCircleLen; public float SoftTgtG; public float SoftPer; public Vector3 sk2to3Vec = Vector3.one; }