using System; using UnityEngine; public class CharaSelectStatusMgr : StatusMgr { public override void Init() { this.m_ctrl = (GameUty.supportMultiLanguage ? this.statusLocalizeCtrl : this.statusCtrl); this.m_goPanel = this.m_ctrl.gameObject; this.m_ctrl.Init(this, this.m_goPanel); this.m_goPanel.SetActive(false); } [SerializeField] public StatusCtrl statusCtrl; [SerializeField] public StatusCtrl statusLocalizeCtrl; }