using System; using System.Collections; using UnityEngine; public class ResultIncomeAPI { public void SceneStart(MonoBehaviour f_parent, ResultIncomeAPI.dgOnSceneStartCallBack f_dgLoadedFinish) { this.m_dgStart = f_dgLoadedFinish; GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color)); GameMain.Instance.ScriptMgr.adv_kag.MessageWindowMgr.CloseMessageWindowPanel(); GameMain.Instance.MainLight.Reset(); GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true); GameMain.Instance.MainCamera.Blur(true); GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false); if (DailyMgr.IsLegacy) { GameMain.Instance.SoundMgr.PlayBGMLegacy("BGM015.ogg", 1f, true); } else { GameMain.Instance.SoundMgr.PlayBGM("BGM015.ogg", 1f, true); } GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.08306749f, 1.299064f, 0.0249091f), true); GameMain.Instance.MainCamera.SetDistance(2.2f, true); GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(177.9044f, 2.546583f), true); GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_Night"); GameMain.Instance.CharacterMgr.DeactivateCharaAll(); f_parent.StartCoroutine(this.CoCharaLoad()); } private IEnumerator CoCharaLoad() { while (GameMain.Instance.CharacterMgr.IsBusy()) { yield return null; } GameMain.Instance.CharacterMgr.ResetCharaPosAll(); GameMain.Instance.MainCamera.FadeIn(1f, false, null, true, true, default(Color)); if (this.m_dgStart != null) { this.m_dgStart(); } yield break; } public void EndNextScene(ResultIncomeAPI.dgOnSceneFinalCallBack f_dgEnd) { this.m_dgFinal = f_dgEnd; GameMain.Instance.SoundMgr.StopBGM(1f); GameMain.Instance.MainCamera.FadeOut(1f, false, new CameraMain.dgOnCompleteFade(this.OnFinishFadeOut), true, default(Color)); } private void OnFinishFadeOut() { GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true); if (this.m_dgFinal != null) { this.m_dgFinal(); } } public void SceneFinish() { if (GameMain.Instance.MainCamera != null) { GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false); } if (GameMain.Instance.CharacterMgr != null) { GameMain.Instance.CharacterMgr.DeactivateCharaAll(); } } private ResultIncomeAPI.dgOnSceneStartCallBack m_dgStart; private ResultIncomeAPI.dgOnSceneFinalCallBack m_dgFinal; public delegate void dgOnSceneStartCallBack(); public delegate void dgOnSceneFinalCallBack(); }