using System; namespace Dance { [Serializable] public class SettingData { public int Voltage = 3; public Product_Mgr.AudienceState Audience = Product_Mgr.AudienceState.Many; public Product_Mgr.ProductRank Product = Product_Mgr.ProductRank.Normal; public bool IsSEPlay = true; public Appeal_Mgr.CutInGrade CutInGrade; public bool IsDepthOfFieldOn = true; public bool IsblackBGon; public int NoteOccurTiming; public bool IsNoteEffectLight; public bool UndressFaceOn = true; public float NoteJudgeTiming; public bool FPSCamMode; public bool AllRelease; public bool IsSubtitleOn = true; } }