using System; using UnityEngine; public class AdjustObjHeightToMaidBone : MonoBehaviour { private void Awake() { this.m_myTransform = base.transform; } public void Adjust(int maidNo, string boneNameY) { Maid maid = GameMain.Instance.CharacterMgr.GetMaid(maidNo); if (maid == null) { Debug.LogError("AdjustObjHeightToMaidBone メイド番号:" + maidNo + "は居ません。"); return; } Transform transform = CMT.SearchObjName(maid.body0.m_trBones, boneNameY, true); if (transform == null) { Debug.LogError("AdjustObjHeightToMaidBone ボーン名:" + boneNameY + "は見つかりません。"); return; } this.m_myTransform.position = new Vector3(this.m_myTransform.position.x, transform.position.y, this.m_myTransform.position.z); } private void Update() { } private Transform m_myTransform; }