using System; using UnityEngine; using Valve.VR; public class SteamVR_Controller { public static SteamVR_Controller.Device Input(int deviceIndex) { if (SteamVR_Controller.devices == null) { SteamVR_Controller.devices = new SteamVR_Controller.Device[16]; uint num = 0U; while ((ulong)num < (ulong)((long)SteamVR_Controller.devices.Length)) { SteamVR_Controller.devices[(int)((UIntPtr)num)] = new SteamVR_Controller.Device(num); num += 1U; } } return SteamVR_Controller.devices[deviceIndex]; } public static void Update() { int num = 0; while ((long)num < 16L) { SteamVR_Controller.Input(num).Update(); num++; } } public static int GetDeviceIndex(SteamVR_Controller.DeviceRelation relation, ETrackedDeviceClass deviceClass = ETrackedDeviceClass.Controller, int relativeTo = 0) { int result = -1; SteamVR_Utils.RigidTransform t = (relativeTo >= 16) ? SteamVR_Utils.RigidTransform.identity : SteamVR_Controller.Input(relativeTo).transform.GetInverse(); CVRSystem system = OpenVR.System; if (system == null) { return result; } float num = float.MinValue; int num2 = 0; while ((long)num2 < 16L) { if (num2 != relativeTo && system.GetTrackedDeviceClass((uint)num2) == deviceClass) { SteamVR_Controller.Device device = SteamVR_Controller.Input(num2); if (device.connected) { if (relation == SteamVR_Controller.DeviceRelation.First) { return num2; } Vector3 vector = t * device.transform.pos; float num3; if (relation == SteamVR_Controller.DeviceRelation.FarthestRight) { num3 = vector.x; } else if (relation == SteamVR_Controller.DeviceRelation.FarthestLeft) { num3 = -vector.x; } else { Vector3 vector2 = new Vector3(vector.x, 0f, vector.z); Vector3 normalized = vector2.normalized; float num4 = Vector3.Dot(normalized, Vector3.forward); Vector3 vector3 = Vector3.Cross(normalized, Vector3.forward); if (relation == SteamVR_Controller.DeviceRelation.Leftmost) { num3 = ((vector3.y <= 0f) ? num4 : (2f - num4)); } else { num3 = ((vector3.y >= 0f) ? num4 : (2f - num4)); } } if (num3 > num) { result = num2; num = num3; } } } num2++; } return result; } private static SteamVR_Controller.Device[] devices; public class ButtonMask { public const ulong System = 1UL; public const ulong ApplicationMenu = 2UL; public const ulong Grip = 4UL; public const ulong Axis0 = 4294967296UL; public const ulong Axis1 = 8589934592UL; public const ulong Axis2 = 17179869184UL; public const ulong Axis3 = 34359738368UL; public const ulong Axis4 = 68719476736UL; public const ulong Touchpad = 4294967296UL; public const ulong Trigger = 8589934592UL; } public class Device { public Device(uint i) { this.index = i; } public uint index { get; private set; } public bool valid { get; private set; } public bool connected { get { this.Update(); return this.pose.bDeviceIsConnected; } } public bool hasTracking { get { this.Update(); return this.pose.bPoseIsValid; } } public bool outOfRange { get { this.Update(); return this.pose.eTrackingResult == ETrackingResult.Running_OutOfRange || this.pose.eTrackingResult == ETrackingResult.Calibrating_OutOfRange; } } public bool calibrating { get { this.Update(); return this.pose.eTrackingResult == ETrackingResult.Calibrating_InProgress || this.pose.eTrackingResult == ETrackingResult.Calibrating_OutOfRange; } } public bool uninitialized { get { this.Update(); return this.pose.eTrackingResult == ETrackingResult.Uninitialized; } } public SteamVR_Utils.RigidTransform transform { get { this.Update(); return new SteamVR_Utils.RigidTransform(this.pose.mDeviceToAbsoluteTracking); } } public Vector3 velocity { get { this.Update(); return new Vector3(this.pose.vVelocity.v0, this.pose.vVelocity.v1, -this.pose.vVelocity.v2); } } public Vector3 angularVelocity { get { this.Update(); return new Vector3(-this.pose.vAngularVelocity.v0, -this.pose.vAngularVelocity.v1, this.pose.vAngularVelocity.v2); } } public VRControllerState_t GetState() { this.Update(); return this.state; } public VRControllerState_t GetPrevState() { this.Update(); return this.prevState; } public TrackedDevicePose_t GetPose() { this.Update(); return this.pose; } public void Update() { if (Time.frameCount != this.prevFrameCount) { this.prevFrameCount = Time.frameCount; this.prevState = this.state; CVRSystem system = OpenVR.System; if (system != null) { this.valid = system.GetControllerStateWithPose(SteamVR_Render.instance.trackingSpace, this.index, ref this.state, ref this.pose); this.UpdateHairTrigger(); } } } public bool GetPress(ulong buttonMask) { this.Update(); return (this.state.ulButtonPressed & buttonMask) != 0UL; } public bool GetPressDown(ulong buttonMask) { this.Update(); return (this.state.ulButtonPressed & buttonMask) != 0UL && (this.prevState.ulButtonPressed & buttonMask) == 0UL; } public bool GetPressUp(ulong buttonMask) { this.Update(); return (this.state.ulButtonPressed & buttonMask) == 0UL && (this.prevState.ulButtonPressed & buttonMask) != 0UL; } public bool GetPress(EVRButtonId buttonId) { return this.GetPress(1UL << (int)buttonId); } public bool GetPressDown(EVRButtonId buttonId) { return this.GetPressDown(1UL << (int)buttonId); } public bool GetPressUp(EVRButtonId buttonId) { return this.GetPressUp(1UL << (int)buttonId); } public bool GetTouch(ulong buttonMask) { this.Update(); return (this.state.ulButtonTouched & buttonMask) != 0UL; } public bool GetTouchDown(ulong buttonMask) { this.Update(); return (this.state.ulButtonTouched & buttonMask) != 0UL && (this.prevState.ulButtonTouched & buttonMask) == 0UL; } public bool GetTouchUp(ulong buttonMask) { this.Update(); return (this.state.ulButtonTouched & buttonMask) == 0UL && (this.prevState.ulButtonTouched & buttonMask) != 0UL; } public bool GetTouch(EVRButtonId buttonId) { return this.GetTouch(1UL << (int)buttonId); } public bool GetTouchDown(EVRButtonId buttonId) { return this.GetTouchDown(1UL << (int)buttonId); } public bool GetTouchUp(EVRButtonId buttonId) { return this.GetTouchUp(1UL << (int)buttonId); } public Vector2 GetAxis(EVRButtonId buttonId = EVRButtonId.k_EButton_Axis0) { this.Update(); switch (buttonId) { case EVRButtonId.k_EButton_Axis0: return new Vector2(this.state.rAxis0.x, this.state.rAxis0.y); case EVRButtonId.k_EButton_Axis1: return new Vector2(this.state.rAxis1.x, this.state.rAxis1.y); case EVRButtonId.k_EButton_Axis2: return new Vector2(this.state.rAxis2.x, this.state.rAxis2.y); case EVRButtonId.k_EButton_Axis3: return new Vector2(this.state.rAxis3.x, this.state.rAxis3.y); case EVRButtonId.k_EButton_Axis4: return new Vector2(this.state.rAxis4.x, this.state.rAxis4.y); default: return Vector2.zero; } } public void TriggerHapticPulse(ushort durationMicroSec = 500, EVRButtonId buttonId = EVRButtonId.k_EButton_Axis0) { CVRSystem system = OpenVR.System; if (system != null) { uint unAxisId = (uint)(buttonId - EVRButtonId.k_EButton_Axis0); system.TriggerHapticPulse(this.index, unAxisId, (char)durationMicroSec); } } private void UpdateHairTrigger() { this.hairTriggerPrevState = this.hairTriggerState; float x = this.state.rAxis1.x; if (this.hairTriggerState) { if (x < this.hairTriggerLimit - this.hairTriggerDelta || x <= 0f) { this.hairTriggerState = false; } } else if (x > this.hairTriggerLimit + this.hairTriggerDelta || x >= 1f) { this.hairTriggerState = true; } this.hairTriggerLimit = ((!this.hairTriggerState) ? Mathf.Min(this.hairTriggerLimit, x) : Mathf.Max(this.hairTriggerLimit, x)); } public bool GetHairTrigger() { this.Update(); return this.hairTriggerState; } public bool GetHairTriggerDown() { this.Update(); return this.hairTriggerState && !this.hairTriggerPrevState; } public bool GetHairTriggerUp() { this.Update(); return !this.hairTriggerState && this.hairTriggerPrevState; } private VRControllerState_t state; private VRControllerState_t prevState; private TrackedDevicePose_t pose; private int prevFrameCount = -1; public float hairTriggerDelta = 0.1f; private float hairTriggerLimit; private bool hairTriggerState; private bool hairTriggerPrevState; } public enum DeviceRelation { First, Leftmost, Rightmost, FarthestLeft, FarthestRight } }