using System; namespace Schedule { public class WorkResultSlot : SlotBase { public WorkResultSlot(WorkResultScene rs, int slotId) { this.wrs = rs; this._slotId = slotId; this.textureBank = rs.textureBank; this.Update(); } public override void Update() { base.Update(); } public void InitResultWork(WorkResultSceneMode mode) { if (mode == WorkResultSceneMode.Noon) { if (this.noonWorksData == null) { this.noonWorksData = this.InitResultWork(base.noonWorkId, ResultWorkMgr.ResultType.Daytime); } } else if (mode == WorkResultSceneMode.Night && this.nightWorksData == null) { this.nightWorksData = this.InitResultWork(base.nightWorkId, ResultWorkMgr.ResultType.Night); } } private ResultBaseTask InitResultWork(int workId, ResultWorkMgr.ResultType resultType) { ResultBaseTask result = null; if (ScheduleCSVData.AllData.ContainsKey(workId)) { ScheduleCSVData.ScheduleBase scheduleBase = ScheduleCSVData.AllData[workId]; ScheduleTaskCtrl.TaskType type = scheduleBase.type; if (type != ScheduleTaskCtrl.TaskType.Training) { if (type != ScheduleTaskCtrl.TaskType.Yotogi) { if (type == ScheduleTaskCtrl.TaskType.Work) { result = new ResultWorkTask(this, workId, resultType); } } else { result = new ResultYotogiTask(this, workId, resultType); } } else { result = new ResultTrainingTask(this, workId, resultType); } } return result; } protected WorkResultScene wrs; public ResultBaseTask noonWorksData; public ResultBaseTask nightWorksData; } }