using System; using UnityEngine; namespace Leap.Unity.RuntimeGizmos { public class RuntimeColliderGizmos : MonoBehaviour, IRuntimeGizmoComponent { public void OnDrawRuntimeGizmos(RuntimeGizmoDrawer drawer) { drawer.color = this.color; drawer.DrawColliders(base.gameObject, this.useWireframe, this.traverseHierarchy); } public Color color = Color.white; public bool useWireframe = true; public bool traverseHierarchy = true; } }