using System; namespace Leap.Unity.Attributes { public class MinMax : CombinablePropertyAttribute, IFullPropertyDrawer { public MinMax(float min, float max) { this.min = min; this.max = max; this.isInt = false; } public MinMax(int min, int max) { this.min = (float)min; this.max = (float)max; this.isInt = true; } public const float PERCENT_NUM = 0.2f; public const float SPACING = 3f; public readonly float min; public readonly float max; public readonly bool isInt; } }