using System; using System.Collections.Generic; using System.IO; using Ionic.Zlib; using UnityEngine; using ZXing; using ZXing.Common; using ZXing.QrCode; using ZXing.QrCode.Internal; namespace wf { public static class Utility { public static GameObject CreatePrefab(GameObject parent, string path, bool trans_reset = true) { GameObject gameObject = UnityEngine.Object.Instantiate(Resources.Load(path)) as GameObject; if (parent != null) { gameObject.transform.SetParent(parent.transform, false); } else { gameObject.transform.SetParent(null, false); } if (trans_reset) { gameObject.transform.localPosition = Vector3.zero; gameObject.transform.localScale = Vector3.one; } return gameObject; } public static Sprite CreateTextureSprite(string texturFileName) { if (!string.IsNullOrEmpty(texturFileName)) { texturFileName = Path.ChangeExtension(texturFileName, ".tex"); } if (!GameUty.FileSystem.IsExistentFile(texturFileName)) { return null; } Texture2D texture2D = ImportCM.CreateTexture(texturFileName); Sprite sprite = Sprite.Create(texture2D, new Rect(0f, 0f, (float)texture2D.width, (float)texture2D.height), default(Vector2)); sprite.name = texturFileName; return sprite; } public static Sprite CreateTextureSpriteFromImageFile(string pngFilePath) { if (string.IsNullOrEmpty(pngFilePath)) { return null; } if (!File.Exists(pngFilePath)) { return null; } Texture2D texture2D = null; try { byte[] array = File.ReadAllBytes(pngFilePath); if (array == null || array.Length == 0) { return null; } texture2D = new Texture2D(32, 32); texture2D.LoadImage(array); } catch (Exception ex) { Debug.LogError(ex.Message + "\n\n" + ex.StackTrace); return null; } if (texture2D == null || texture2D.width == 0 || texture2D.height == 0) { return null; } Sprite sprite = Sprite.Create(texture2D, new Rect(0f, 0f, (float)texture2D.width, (float)texture2D.height), default(Vector2)); sprite.name = Path.GetFileName(pngFilePath); return sprite; } public static void ResetNGUI(UIGrid grid) { grid.Reposition(); } public static void ResetNGUI(UITable table) { table.Reposition(); } public static void ResetNGUI(UIScrollBar scroll_bar) { scroll_bar.value = 0f; } public static void ResetNGUI(UIScrollView scroll_view) { scroll_view.currentMomentum = Vector3.zero; scroll_view.Press(true); scroll_view.Press(false); scroll_view.ResetPosition(); } public static void ResizeUILabelFontSize(UILabel label, int limitWidth) { int width = label.width; label.width = 0; label.MakePixelPerfect(); if (label.width <= limitWidth) { label.width = width; return; } while (limitWidth < label.width && 1 <= label.fontSize) { label.fontSize--; label.width = 0; label.MakePixelPerfect(); } } public static float VolumeToDecibel(float volume) { return 20f * Mathf.Log10(Mathf.Clamp(volume, 0.0001f, 1f)); } public static float DecibelToVolume(float db) { float num = Mathf.Pow(10f, Mathf.Clamp(db, -80f, 0f) / 20f); return (num > 0.0001f) ? num : 0f; } public static string ConvertMoneyText(int num) { return string.Format("{0:#,##0}", num); } public static string ConvertMoneyText(long num) { return string.Format("{0:#,##0}", num); } public static bool IsNumericOnlyText(string text) { bool result = true; foreach (char c in text) { if ((c < '0' || c > '9') && c != ' ' && c != '-') { result = false; break; } } return result; } public static byte[] ZlibCompresss(byte[] data) { return DeflateStream.CompressBuffer(data); } public static byte[] ZlibUncompress(byte[] data) { return DeflateStream.UncompressBuffer(data); } public static Texture2D CreateQRCodeTexture(string text, int width = 512, int height = 512) { QRCodeWriter qrcodeWriter = new QRCodeWriter(); BitMatrix bitMatrix = qrcodeWriter.encode(text, BarcodeFormat.QR_CODE, width, height, new Dictionary { { EncodeHintType.CHARACTER_SET, "ISO-8859-1" }, { EncodeHintType.ERROR_CORRECTION, ErrorCorrectionLevel.L } }); int width2 = bitMatrix.Width; int height2 = bitMatrix.Height; Texture2D texture2D = new Texture2D(width2, height2, TextureFormat.ARGB32, false); for (int i = 0; i < height2; i++) { for (int j = 0; j < width2; j++) { texture2D.SetPixel(j, i, (!bitMatrix[j, i]) ? Color.white : Color.black); } } texture2D.Apply(); return texture2D; } public static Texture2D CreateTexture2DFromRenderTexture(RenderTexture render_tex) { Texture2D texture2D = new Texture2D(render_tex.width, render_tex.height, TextureFormat.ARGB32, false); RenderTexture active = RenderTexture.active; RenderTexture.active = render_tex; texture2D.ReadPixels(new Rect(0f, 0f, (float)render_tex.width, (float)render_tex.height), 0, 0); texture2D.Apply(); RenderTexture.active = active; return texture2D; } } }