using System; using System.Collections.Generic; using MaidStatus; using UnityEngine; public class StatusMgr : BaseCreatePanel { public override void Init() { this.m_goPanel = base.GetPanel("StatusPanel"); this.m_ctrl = base.GetCtrl(); this.m_ctrl.Init(this, this.m_goPanel); this.m_goPanel.SetActive(false); } public void OpenStatusPanel() { Debug.Log("ステータスをオープンしました。"); base.SetDurationToFadeIn(0f); base.SetDurationToFadeOut(0f); base.BaseOpenPanel(); } public void UpdateMaidStatus(Maid maid) { this.m_maid = maid; StatusCtrl.Status status = this.LoadData(); this.m_ctrl.CreateViewer(status); } protected override void OpenPanel() { } public void CloseStatusPanel() { base.BaseClosePanel(); } protected override void AfterClose() { if (this.sceneMgr != null) { this.sceneMgr.CloseScene(); } } protected override void SetFadeTargetPanel() { this.fadeTargetPanel = this.m_goPanel; } private StatusCtrl.Status LoadData() { StatusCtrl.Status status = new StatusCtrl.Status(); status.maidIcon = this.m_maid.GetThumIcon(); status.firstName = this.m_maid.status.firstName; status.lastName = this.m_maid.status.lastName; status.contractType = EnumConvert.GetString(this.m_maid.status.contract); status.personal = this.m_maid.status.personal.drawName; status.sexualExperience = EnumConvert.GetString(this.m_maid.status.seikeiken); ClassData selectedJobClass = this.m_maid.status.selectedJobClass; if (selectedJobClass != null) { status.maidClassName = selectedJobClass.data.drawName; status.maidClassLevel = selectedJobClass.level; status.maidClassExp = selectedJobClass.cur_exp; status.maidClassRequiredExp = selectedJobClass.next_exp; } ClassData selectedYotogiClass = this.m_maid.status.selectedYotogiClass; if (selectedYotogiClass != null) { status.yotogiClassName = selectedYotogiClass.data.drawName; status.yotogiClassLevel = selectedYotogiClass.level; status.yotogiClassExp = selectedYotogiClass.cur_exp; status.yotogiClassRequiredExp = selectedYotogiClass.next_exp; } status.height = this.m_maid.status.body.height; status.weight = this.m_maid.status.body.weight; status.bust = this.m_maid.status.body.bust; status.cup = this.m_maid.status.body.cup; status.waist = this.m_maid.status.body.waist; status.hip = this.m_maid.status.body.hip; status.hp = this.m_maid.status.maxHp; status.mind = this.m_maid.status.maxMind; status.likability = this.m_maid.status.likability; status.care = this.m_maid.status.care; status.reception = this.m_maid.status.reception; status.cooking = this.m_maid.status.cooking; status.dance = this.m_maid.status.dance; status.vocal = this.m_maid.status.vocal; status.appeal = this.m_maid.status.maxAppealPoint; status.studyRate = this.m_maid.status.studyRate; status.teachRate = this.m_maid.status.teachRate; status.lovely = this.m_maid.status.lovely; status.elegance = this.m_maid.status.elegance; status.charm = this.m_maid.status.charm; status.inran = this.m_maid.status.inyoku; status.mValue = this.m_maid.status.mvalue; status.hentai = this.m_maid.status.hentai; status.housi = this.m_maid.status.housi; status.relation = EnumConvert.GetString(this.m_maid.status.relation); if (this.m_maid.status.OldStatus != null) { if (this.m_maid.status.OldStatus.isMarriage) { status.relation = "嫁"; } if (this.m_maid.status.OldStatus.isNewWife) { status.relation = "新妻"; } } status.conditionText = this.m_maid.status.conditionText; status.yotogiPlayCount = this.m_maid.status.playCountYotogi; status.othersPlayCount = this.m_maid.status.playCountNightWork; status.ranking = this.m_maid.status.popularRank; status.acquisitionOfClientEvaluation = this.m_maid.status.totalEvaluations; status.acquisitionOfWorkingFunds = this.m_maid.status.totalSales; status.daysOfEmployment = this.m_maid.status.employmentElapsedDay; if (this.m_maid.status.heroineType == HeroineType.Sub) { SubMaid.Data.CharacterStatus subCharaStatus = this.m_maid.status.subCharaStatus; status.contractType = subCharaStatus.contractText; status.personal = subCharaStatus.personalText; } if (this.m_maid.status.OldStatus != null) { status.mouth = this.m_maid.status.OldStatus.sexual.mouth; status.throat = this.m_maid.status.OldStatus.sexual.throat; status.nipple = this.m_maid.status.OldStatus.sexual.nipple; status.curi = this.m_maid.status.OldStatus.sexual.curi; } return status; } protected StatusCtrl m_ctrl; protected Maid m_maid; protected Dictionary m_dicCrownIcon; }