using System; using UnityEngine; public class SceneWarning : MonoBehaviour { private void Awake() { GameObject gameObject = GameObject.Find("UI Root/Warning"); GameObject gameObject2 = GameObject.Find("UI Root/Warning_tr"); GameObject gameObject3 = GameObject.Find("UI Root/Warning_cbl_tr"); gameObject.gameObject.SetActive(false); gameObject2.gameObject.SetActive(false); gameObject3.gameObject.SetActive(false); gameObject.gameObject.SetActive(true); } private void Start() { GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color)); GameMain.Instance.MainCamera.FadeOutNoUI(0f, true); GameMain.Instance.MainCamera.FadeIn(1f, false, new CameraMain.dgOnCompleteFade(this.OnCompleteFadeIn), true, true, default(Color)); this.m_eMode = SceneWarning.Mode.FadeIn; GameMain.Instance.SysShortcut.gameObject.SetActive(false); } private void Update() { if (this.m_eMode == SceneWarning.Mode.ClickWait) { if (this.GetAnyMouseAndKey()) { GameMain.Instance.SoundMgr.PlaySystem(SoundMgr.SeType.IClick); GameMain.Instance.LoadIcon.SetForceDraw(true); GameMain.Instance.CharacterMgr.LoadDefault(); this.m_eMode = SceneWarning.Mode.Loading; } } else if (this.m_eMode == SceneWarning.Mode.Loading && !GameMain.Instance.CharacterMgr.IsBusy()) { GameMain.Instance.LoadIcon.SetForceDraw(false); GameMain.Instance.CharacterMgr.VisibleAll(false); GameMain.Instance.MainCamera.FadeOut(1f, false, new CameraMain.dgOnCompleteFade(this.OnCompleteFadeOut), true, default(Color)); GameMain.Instance.MainCamera.FadeInNoUI(0f, true); this.m_eMode = SceneWarning.Mode.FadeOut; } } private void OnCompleteFadeIn() { this.m_eMode = SceneWarning.Mode.ClickWait; } private void OnCompleteFadeOut() { GameMain.Instance.ScriptMgr.LoadAdvScenarioScript("AllMain.ks", string.Empty); GameMain.Instance.ScriptMgr.adv_kag.Exec(); } private bool GetAnyMouseAndKey() { return NInput.GetMouseButtonUp(0) || NInput.GetMouseButtonUp(1) || NInput.GetMouseButtonUp(2) || Input.GetKeyUp(KeyCode.Return) || GameMain.Instance.IsForceSkip(); } private SceneWarning.Mode m_eMode; private enum Mode { FadeIn, ClickWait, Loading, FadeOut } }