using System; using MaidStatus; using UnityEngine; public class FreeModeInit : WfScreenChildren { public override void Awake() { base.Awake(); base.SetFadeTime(0f); } protected override void OnCall() { this.mgr_ = (base.parent_mgr as SceneFreeModeSelectManager); NDebug.AssertNull(this.mgr_ != null); GameMain.Instance.ScriptMgr.ClearForcExecWaitEvent(); GameMain.Instance.MsgWnd.CloseMessageWindowPanel(); GameMain.Instance.MsgWnd.CancelSkipAndAuto(); GameMain.Instance.BgMgr.DelPrefabFromBgAll(); if (DailyMgr.IsLegacy) { GameMain.Instance.BgMgr.ChangeBg("Salon"); } else { GameMain.Instance.BgMgr.ChangeBg("Theater"); } GameMain.Instance.MainLight.Reset(); GameMain.Instance.CharacterMgr.ResetCharaPosAll(); GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true); GameMain.Instance.SoundMgr.StopSe(); GameMain.Instance.SoundMgr.VoiceStopAll(); CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; Maid man = characterMgr.GetMan(0); man.Visible = true; Maid maid = characterMgr.GetMaid(0); maid.Visible = true; string[] array = new string[] { "handitem", "kousoku_upper", "kousoku_lower", "skirt", "panz", "mizugi", "onepiece", "accanl", "accvag", "KubiScl", "UdeScl", "DouPer", "sintyou", "kata" }; for (int i = 0; i < characterMgr.GetStockMaidCount(); i++) { Maid stockMaid = characterMgr.GetStockMaid(i); if (!(stockMaid == null)) { stockMaid.ResetAll(); } } for (int j = 0; j < characterMgr.GetStockManCount(); j++) { Maid stockMan = characterMgr.GetStockMan(j); if (!(stockMan == null)) { stockMan.ResetAll(); } } for (int k = 1; k < characterMgr.GetMaidCount(); k++) { characterMgr.DeactivateMaid(k); } if (maid != null) { string bgmFileName = maid.status.personal.bgmFileName; if (!string.IsNullOrEmpty(bgmFileName)) { if (maid.status.heroineType == HeroineType.Transfer) { GameMain.Instance.SoundMgr.PlayBGMLegacy(bgmFileName, 0.5f, true); } else { GameMain.Instance.SoundMgr.PlayBGM(bgmFileName, 0.5f, true); } } maid.Visible = false; maid.Visible = true; maid.FaceAnime("通常", 0f, 0); maid.FaceAnime("通常", 0.01f, 0); maid.FaceBlend("無し"); maid.AllProcPropSeqStart(); } man.AllProcPropSeqStart(); GameMain.Instance.SysShortcut.strSceneHelpName = "SceneFreeModeSelect"; uGUITutorialPanel.OpenTutorial("SceneFreeModeSelect", null, false); } protected override bool IsCallFadeIn() { CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; bool flag = !characterMgr.IsBusy(); if (!flag) { return false; } if (DailyMgr.IsLegacy) { YotogiOld.CreateData(); if (!YotogiOldSkillSelectWaitMotion.ApplyMaidGesture(characterMgr.GetMaid(0), YotogiOld.Stage.サロン)) { return false; } } else if (!YotogiSkillSelectWaitMotion.ApplyMaidGesture(characterMgr.GetMaid(0), YotogiStage.GetAllDatas(true)[0])) { return false; } GameMain.Instance.MainCamera.SetTargetOffset(new Vector3((float)Screen.width / 256f * 208f - (float)Screen.width / 2f, 0f, 0f), false); for (int i = 0; i < characterMgr.GetManCount(); i++) { Maid man = characterMgr.GetMan(i); if (man != null && man.Visible) { man.Visible = false; } } return flag; } protected override void FadeIn() { base.FadeIn(); if (base.fade_status == WfScreenChildren.FadeStatus.Wait) { this.Finish(); } } public override void Update() { base.Update(); if (base.fade_status == WfScreenChildren.FadeStatus.Wait) { this.Finish(); } } protected override void OnFinish() { base.OnFinish(); this.mgr_.CallScreen(this.next_screen); } public string next_screen { get; set; } private SceneFreeModeSelectManager mgr_; }