using System; using System.Collections; using UnityEngine; public class CompetitiveShowAPI { public void SceneStart(MonoBehaviour f_parent, Maid visible_maid, CompetitiveShowAPI.dgOnSceneStartCallBack f_dgLoadedFinish) { this.m_dgStart = f_dgLoadedFinish; GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color)); GameMain.Instance.ScriptMgr.adv_kag.MessageWindowMgr.CloseMessageWindowPanel(); GameMain.Instance.MainLight.Reset(); GameMain.Instance.MainLight.SetRotation(new Vector3(28.99218f, 178.2424f, 16.81662f)); GameMain.Instance.MainLight.SetIntensity(0.95f); GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true); GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.08306749f, 1.299064f, 0.0249091f), true); GameMain.Instance.MainCamera.SetDistance(2.2f, true); GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(177.9044f, 2.546583f), true); GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false); GameMain.Instance.SoundMgr.VoiceStopAll(); if (CompetitiveShowMgr.compatibilityMode) { GameMain.Instance.BgMgr.ChangeBg("Salon"); } else { GameMain.Instance.BgMgr.ChangeBg("Theater"); } GameMain.Instance.CharacterMgr.DeactivateCharaAll(); if (visible_maid == null) { visible_maid = GameMain.Instance.CharacterMgr.GetStockMaid(0); } GameMain.Instance.CharacterMgr.SetActiveMaid(visible_maid, 0); visible_maid.Visible = true; f_parent.StartCoroutine(this.CoCharaLoad()); } private IEnumerator CoCharaLoad() { while (GameMain.Instance.CharacterMgr.IsBusy()) { yield return null; } GameMain.Instance.CharacterMgr.ResetCharaPosAll(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(0); ScriptManager script_mgr = GameMain.Instance.ScriptMgr; script_mgr.is_motion_blend = false; script_mgr.LoadMotionScript(0, false, "h_kaiwa_tati_001.ks", "*会話立ち待機", string.Empty, string.Empty, false, true); script_mgr.is_motion_blend = true; maid.FaceAnime("通常", 1f, 0); maid.FaceBlend("無し"); maid.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0f); GameMain.Instance.MainCamera.FadeIn(1f, false, null, true, true, default(Color)); if (this.m_dgStart != null) { this.m_dgStart(); } yield break; } public void EndNextScene(CompetitiveShowAPI.dgOnSceneFinalCallBack f_dgEnd) { this.m_dgFinal = f_dgEnd; GameMain.Instance.MainCamera.FadeOut(1f, false, new CameraMain.dgOnCompleteFade(this.OnFinishFadeOut), true, default(Color)); } private void OnFinishFadeOut() { if (this.m_dgFinal != null) { this.m_dgFinal(); } } public void SceneFinish() { if (GameMain.Instance.MainCamera != null) { GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false); } if (GameMain.Instance.CharacterMgr != null) { GameMain.Instance.CharacterMgr.DeactivateCharaAll(); } } private CompetitiveShowAPI.dgOnSceneStartCallBack m_dgStart; private CompetitiveShowAPI.dgOnSceneFinalCallBack m_dgFinal; public delegate void dgOnSceneStartCallBack(); public delegate void dgOnSceneFinalCallBack(); }