using System; using System.Collections.Generic; using UnityEngine; using wf; public class BGObjectWindow : BaseMaidPhotoWindow { public override void Awake() { base.Awake(); PhotoBGObjectData.Create(); this.scroll_view_ = NGUITools.FindInParents(this.Grid.transform); this.add_scroll_view_ = NGUITools.FindInParents(this.AddGrid.transform); for (int i = 0; i < PhotoBGObjectData.data.Count; i++) { PhotoBGObjectData photoBGObjectData = PhotoBGObjectData.data[i]; GameObject gameObject = Utility.CreatePrefab(this.Grid.gameObject, "ScenePhotoMode/WindowListItemNormalButton", true); gameObject.name = photoBGObjectData.id.ToString(); gameObject.GetComponentInChildren().text = photoBGObjectData.name; EventDelegate.Add(gameObject.GetComponent().onClick, new EventDelegate.Callback(this.OnClickAdd)); } NGUITools.FindInParents(this.Grid.transform).ResetPosition(); this.Grid.Reposition(); this.UpdateChildren(); } public override void Start() { base.Start(); } public void OnDestroy() { if (GameMain.Instance == null || GameMain.Instance.BgMgr == null || GameMain.Instance.BgMgr.bg_parent_object == null) { return; } foreach (BGObjectWindow.BgObject bgObject in this.create_obj_list_) { if (this.mgr != null && this.mgr.GetWindow(PhotoWindowManager.WindowType.ObjectManager) != null) { ObjectManagerWindow objectManagerWindow = this.mgr.GetWindow(PhotoWindowManager.WindowType.ObjectManager) as ObjectManagerWindow; objectManagerWindow.RemoveTransTargetObject(bgObject.game_object); } UnityEngine.Object.DestroyImmediate(bgObject.game_object); } this.create_obj_list_.Clear(); } public void OnClickAdd() { this.AddObject(PhotoBGObjectData.Get(long.Parse(UIButton.current.name)), string.Empty); } public void OnClickRemove() { string name = UIButton.current.name; for (int i = 0; i < this.create_obj_list_.Count; i++) { if (this.create_obj_list_[i].create_time == name) { ObjectManagerWindow objectManagerWindow = this.mgr.GetWindow(PhotoWindowManager.WindowType.ObjectManager) as ObjectManagerWindow; objectManagerWindow.RemoveTransTargetObject(this.create_obj_list_[i].game_object); UnityEngine.Object.DestroyImmediate(this.create_obj_list_[i].game_object); this.create_obj_list_.RemoveAt(i); UnityEngine.Object.DestroyImmediate(UIButton.current.gameObject); this.AddGrid.Reposition(); this.add_scroll_view_.UpdateScrollbars(); break; } } } public override void OnSerializeEvent() { base.OnSerializeEvent(); Dictionary> woldStoreData = base.GetWoldStoreData(); woldStoreData.Clear(); for (int i = 0; i < this.create_obj_list_.Count; i++) { Dictionary dictionary = new Dictionary(); BGObjectWindow.BgObject bgObject = this.create_obj_list_[i]; Transform transform = bgObject.game_object.transform; dictionary["id"] = bgObject.data.id.ToString(); dictionary["position"] = transform.position.ToString("G9"); dictionary["rotation"] = transform.rotation.ToString("G9"); dictionary["scale"] = transform.localScale.ToString("G9"); dictionary["visible"] = transform.gameObject.activeSelf.ToString(); woldStoreData.Add(bgObject.create_time, dictionary); } } public override void OnDeserializeEvent() { UIButton current = UIButton.current; List childList = this.AddGrid.GetChildList(); for (int i = 0; i < childList.Count; i++) { UIButton.current = childList[i].GetComponentInChildren(); this.OnClickRemove(); } UIButton.current = current; this.OnDestroy(); this.create_obj_list_.Clear(); List list = new List(); Dictionary> woldStoreData = base.GetWoldStoreData(); foreach (KeyValuePair> keyValuePair in woldStoreData) { Dictionary value = keyValuePair.Value; long id = long.Parse(value["id"]); string key = keyValuePair.Key; BGObjectWindow.BgObject bgObject = this.AddObject(PhotoBGObjectData.Get(id), key); if (bgObject != null && bgObject.game_object != null) { Transform transform = bgObject.game_object.transform; transform.position = Parse.Vector3(value["position"]); transform.rotation = Parse.Quaternion(value["rotation"]); transform.localScale = Parse.Vector3(value["scale"]); bgObject.game_object.SetActive(bool.Parse(value["visible"])); } else { list.Add(keyValuePair.Key); } } for (int j = 0; j < list.Count; j++) { woldStoreData.Remove(list[j]); } this.Grid.Reposition(); this.AddGrid.Reposition(); this.scroll_view_.ResetPosition(); this.add_scroll_view_.ResetPosition(); } private BGObjectWindow.BgObject AddObject(PhotoBGObjectData add_bg_data, string create_time = "") { if (add_bg_data == null) { return null; } BGObjectWindow.BgObject bgObject = new BGObjectWindow.BgObject(); bgObject.data = add_bg_data; if (!string.IsNullOrEmpty(create_time)) { bgObject.create_time = create_time; } for (int i = 0; i < this.create_obj_list_.Count; i++) { if (this.create_obj_list_[i].create_time == bgObject.create_time) { return null; } } bgObject.game_object = bgObject.data.Instantiate(bgObject.create_time); if (bgObject.game_object == null) { return null; } this.create_obj_list_.Add(bgObject); this.create_obj_list_.Sort(); ObjectManagerWindow objectManagerWindow = this.mgr.GetWindow(PhotoWindowManager.WindowType.ObjectManager) as ObjectManagerWindow; objectManagerWindow.AddTransTargetObject(bgObject.game_object, bgObject.data.name, PhotoTransTargetObject.Type.Prefab); GameObject gameObject = Utility.CreatePrefab(this.AddGrid.gameObject, "ScenePhotoMode/WindowListItemNormalButton", true); gameObject.name = bgObject.create_time.ToString(); gameObject.GetComponentInChildren().text = bgObject.data.name; EventDelegate.Add(gameObject.GetComponent().onClick, new EventDelegate.Callback(this.OnClickRemove)); this.AddGrid.Reposition(); this.add_scroll_view_.UpdateScrollbars(); return bgObject; } public new PhotoWindowManager mgr { get { return base.mgr; } } public UIGrid Grid; public UIGrid AddGrid; private UIScrollView scroll_view_; private UIScrollView add_scroll_view_; private List create_obj_list_ = new List(); private class BgObject : IComparable { public BgObject() { this.create_time = DateTime.Now.ToString("yyyyMMddHHmmssfff"); } public int CompareTo(BGObjectWindow.BgObject obj) { if (obj == null) { return 1; } return long.Parse(this.create_time).CompareTo(long.Parse(obj.create_time)); } public string create_time; public GameObject game_object; public PhotoBGObjectData data; } }