using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Runtime.CompilerServices; using FacilityFlag; using MaidStatus; using PlayerStatus; using UnityEngine; namespace Kasizuki { public class KasizukiManager : MonoBehaviour { public int NowOriginSaveDataNumber { get { return this.m_NowOriginSaveDataNumber; } set { this.m_NowOriginSaveDataNumber = value; } } public int NowSaveDataIndex { get { return this.m_NowKasizukiSaveDataIndex; } } public int LatestSaveDataNumber { get { return this.m_LatestSaveDataNumber; } } public DataArray systemData { get { return this.m_SystemData; } } public Dictionary> maidDataArray { get { return this.m_MaidDataArray; } } private void Awake() { } public void Init() { this.ResetData(); if (this.m_SaveDataArray != null) { this.m_SaveDataArray.Clear(); this.m_SaveDataArray = null; } this.m_SaveDataArray = new Dictionary(); } public void UnInit() { if (this.m_NowHaveItemDic != null) { this.m_NowHaveItemDic.Clear(); this.m_NowHaveItemDic = null; } this.m_SystemData = null; if (this.m_MaidDataArray != null) { this.m_MaidDataArray.Clear(); this.m_MaidDataArray = null; } } private void ResetData() { if (this.m_NowHaveItemDic != null) { this.m_NowHaveItemDic.Clear(); } else { this.m_NowHaveItemDic = new DataArray(); } if (this.m_SystemData != null) { this.m_SystemData.Clear(); } else { this.m_SystemData = new DataArray(); } if (this.m_MaidDataArray != null) { this.m_MaidDataArray.Clear(); } else { this.m_MaidDataArray = new Dictionary>(); } this.SetNowManType(ManDataType.主人公); } public void CreateNewData() { this.ResetData(); } public bool IsMeetConditions(string comparisonFlagName, string comparisonOperator, string comparisonValue, bool isEnableWarning = true) { if (string.IsNullOrEmpty(comparisonOperator)) { NDebug.Assert("KasizukiManager.IsMeetConditions(string[])\n比較演算子が空文字でした", false); Debug.LogError("KasizukiManager.IsMeetConditions(string[])\n比較演算子が空文字でした"); } if (string.IsNullOrEmpty(comparisonFlagName)) { NDebug.Assert("KasizukiManager.IsMeetConditions(string[])\n比較するフラグ名が空文字でした", false); Debug.LogError("KasizukiManager.IsMeetConditions(string[])\n比較するフラグ名が空文字でした"); } if (string.IsNullOrEmpty(comparisonValue)) { NDebug.Assert("KasizukiManager.IsMeetConditions(string[])\n比較する値が空文字でした", false); Debug.LogError("KasizukiManager.IsMeetConditions(string[])\n比較する値が空文字でした"); } string text; if (!this.TryGetSystemData(comparisonFlagName, out text)) { if (isEnableWarning) { NDebug.Warning(string.Format("KasizukiManager.IsMeetConditions(string[])\nフラグ[{0}]は存在しませんでした。", comparisonFlagName)); Debug.LogWarning(string.Format("KasizukiManager.IsMeetConditions(string[])\nフラグ[{0}]は存在しませんでした。", comparisonFlagName)); } return false; } if (comparisonOperator != null) { if (comparisonOperator == "<") { int num; NDebug.Assert(int.TryParse(text, out num), string.Format("KasizukiManager.IsMeetConditions(string[])\nフラグ[{0}]の値は数値に変換できません", comparisonFlagName)); int num2; NDebug.Assert(int.TryParse(comparisonValue, out num2), string.Format("KasizukiManager.IsMeetConditions(string[])\n文字列[{0}]は数値に変換できません", comparisonValue)); return num < num2; } if (comparisonOperator == ">") { int num; NDebug.Assert(int.TryParse(text, out num), string.Format("KasizukiManager.IsMeetConditions(string[])\nフラグ[{0}]の値は数値に変換できません", comparisonFlagName)); int num2; NDebug.Assert(int.TryParse(comparisonValue, out num2), string.Format("KasizukiManager.IsMeetConditions(string[])\n文字列[{0}]は数値に変換できません", comparisonValue)); return num > num2; } if (comparisonOperator == "<=") { int num; NDebug.Assert(int.TryParse(text, out num), string.Format("KasizukiManager.IsMeetConditions(string[])\nフラグ[{0}]の値は数値に変換できません", comparisonFlagName)); int num2; NDebug.Assert(int.TryParse(comparisonValue, out num2), string.Format("KasizukiManager.IsMeetConditions(string[])\n文字列[{0}]は数値に変換できません", comparisonValue)); return num <= num2; } if (comparisonOperator == ">=") { int num; NDebug.Assert(int.TryParse(text, out num), string.Format("KasizukiManager.IsMeetConditions(string[])\nフラグ[{0}]の値は数値に変換できません", comparisonFlagName)); int num2; NDebug.Assert(int.TryParse(comparisonValue, out num2), string.Format("KasizukiManager.IsMeetConditions(string[])\n文字列[{0}]は数値に変換できません", comparisonValue)); return num >= num2; } if (comparisonOperator == "=") { return text.CompareTo(comparisonValue) == 0; } if (comparisonOperator == "!") { return text.CompareTo(comparisonValue) != 0; } } NDebug.Assert(string.Format("KasizukiManager.IsMeetConditions(string[])\n比較演算子に不正な文字列が指定されました\n受け取った比較演算子:{0}", comparisonOperator), false); return false; } public bool IsMeetConditions(string[] str) { if (str.Length != 3) { NDebug.Assert("KasizukiManager.IsMeetConditions(string[])\n引数の数が正しくありません。", false); Debug.LogErrorFormat("KasizukiManager.IsMeetConditions(string[])\n渡された引数の数:{0}", new object[] { str.Length }); return false; } return this.IsMeetConditions(str[0], str[1], str[2], true); } private void UpdateData(DataArray dataArray, string valueName, T value, bool enableWarningEmptyData = true) { if (dataArray == null) { NDebug.Assert("データ配列にnullが指定されました", false); return; } string value2 = value.ToString(); if (!dataArray.Contains(valueName)) { if (enableWarningEmptyData) { NDebug.Warning(string.Format("データ配列には「{0}」が登録されていません。", valueName)); return; } dataArray.Add(valueName, value2, false); } else { dataArray.Add(valueName, value2, true); } } private T GetData(DataArray dataArray, string valueName, bool enableWarningEmptyData = true) { if (dataArray == null) { NDebug.Assert("データ配列にnullが指定されました", false); return default(T); } string text = dataArray.Get(valueName, false); if (text == null) { if (enableWarningEmptyData) { Debug.LogWarning(string.Format("データ配列には「{0}」が登録されていません。", valueName)); } return default(T); } Type typeFromHandle = typeof(T); TypeConverter converter = TypeDescriptor.GetConverter(typeFromHandle); T result = default(T); try { if (converter != null) { result = (T)((object)converter.ConvertFromString(text)); } } catch (Exception ex) { string message = string.Concat(new string[] { "データの変換に失敗しました\n値: ", text, "\nを ", typeFromHandle.Name, " への変換に失敗しました。" }); NDebug.Warning(message); Debug.LogWarning(message); } return result; } private bool TryGetData(DataArray dataArray, string valueName, out T value) { value = default(T); if (dataArray == null) { NDebug.Assert("データ配列にnullが指定されました", false); Debug.LogError("データ配列にnullが指定されました"); return false; } string text = dataArray.Get(valueName, false); if (text == null) { return false; } Type typeFromHandle = typeof(T); TypeConverter converter = TypeDescriptor.GetConverter(typeFromHandle); try { if (converter != null) { value = (T)((object)converter.ConvertFromString(text)); } } catch (Exception ex) { string message = string.Concat(new string[] { "データの変換に失敗しました\n値: ", text, "\nを ", typeFromHandle.Name, " への変換に失敗しました。" }); NDebug.Warning(message); Debug.LogWarning(message); } return true; } private bool RemoveData(DataArray dataArray, string valueName, bool enableWarningEmptyData = true) { if (dataArray == null) { NDebug.Assert("データ配列にnullが指定されました", false); return false; } bool flag = dataArray.Remove(valueName, enableWarningEmptyData); if (!flag && enableWarningEmptyData) { NDebug.Warning(string.Format("データ配列には「{0}」が登録されていません。", valueName)); } return flag; } public void SetSystemData(string valueName, T value, bool isEnableDebugLog = false) { this.UpdateData(this.m_SystemData, valueName, value, false); if (isEnableDebugLog) { Debug.LogFormat("傅きモードのシステムの情報を更新しました。\nデータ名:{0}\u3000\u3000値:{1}", new object[] { valueName, value.ToString() }); } } public void SetSystemData(SystemDataType dataType, T value, bool isEnableDebugLog = false) { string name = Enum.GetName(typeof(SystemDataType), dataType); if (string.IsNullOrEmpty(name)) { NDebug.Assert("データ型に不正な値が入りました", false); Debug.LogError("データ型に不正な値が入りました"); } this.SetSystemData(name, value, isEnableDebugLog); } public T GetSystemData(string valueName) { return this.GetData(this.m_SystemData, valueName, false); } public T GetSystemData(SystemDataType dataType) { string name = Enum.GetName(typeof(SystemDataType), dataType); if (string.IsNullOrEmpty(name)) { NDebug.Assert("データ型に不正な値が入りました", false); Debug.LogError("データ型に不正な値が入りました"); } return this.GetSystemData(name); } public bool TryGetSystemData(string valueName, out T value) { return this.TryGetData(this.m_SystemData, valueName, out value); } public bool TryGetSystemData(SystemDataType dataType, out T value) { string name = Enum.GetName(typeof(SystemDataType), dataType); if (string.IsNullOrEmpty(name)) { NDebug.Assert("データ型に不正な値が入りました", false); Debug.LogError("データ型に不正な値が入りました"); } return this.TryGetSystemData(name, out value); } public Maid GetMan() { return GameMain.Instance.CharacterMgr.GetMan(0); } public int GetNowManType() { return this.GetSystemData(SystemDataType.男種類); } public void SetNowManType(int manTypeID) { ManData.Data data = ManData.GetData(manTypeID); if (ManData.IsEnabled(manTypeID)) { this.SetSystemData(SystemDataType.男種類, manTypeID, false); } else { NDebug.Assert("男の種類に正しくない値が入りました", false); } } public void SetNowManType(ManDataType manType) { this.SetNowManType((int)manType); } public void SetManModel(Maid target, ManDataType type) { if (type == ManDataType.主人公) { this.UpdateManModelToPlayerData(target); } else { ManData.Data data = ManData.GetData((int)type); CharacterMgr.NpcData npcData = CharacterMgr.npcDatas[data.modelResourceName]; npcData.Apply(target, false); GameMain.Instance.CharacterMgr.status.playerName = npcData.firstName; } } public void UpdateManModel(Maid target, Action callback) { target.Visible = true; target.AllProcProp(); target.body0.SetChinkoVisible(false); target.CrossFade("man_porse01.anm", false, true, false, 0f, 1f); base.StartCoroutine(this.CoroutineWaitPropSeq(target, callback)); } private void UpdateManModelToPlayerData(Maid target) { if (this.m_CachedOriginPlayerDataDic == null) { Debug.LogWarning("プレイヤーの情報は未だキャッシュされていない"); return; } Maid man = GameMain.Instance.CharacterMgr.GetMan(0); PlayerStatus.Status status = GameMain.Instance.CharacterMgr.status; target.status.lastName = this.m_CachedOriginPlayerName; status.playerName = this.m_CachedOriginPlayerName; for (int i = 0; i < 99; i++) { MPN mpn = (MPN)i; if (mpn != MPN.null_mpn) { target.SetProp(mpn, this.m_CachedOriginPlayerDataDic[mpn].strFileName, this.m_CachedOriginPlayerDataDic[mpn].nFileNameRID, false, false); target.SetProp(mpn, this.m_CachedOriginPlayerDataDic[mpn].value, false); } } target.ManColor = this.m_CachedOriginPlayerColor; target.ManColorUpdate(); } public void CacheOriginPlayerData() { this.m_CachedOriginPlayerDataDic = new Dictionary(); Maid man = GameMain.Instance.CharacterMgr.GetMan(0); for (int i = 0; i < 99; i++) { MPN mpn = (MPN)i; MaidProp maidProp = new MaidProp(); MaidProp prop = man.GetProp(mpn); maidProp.strFileName = prop.strFileName; maidProp.nFileNameRID = prop.nFileNameRID; maidProp.value = prop.value; this.m_CachedOriginPlayerDataDic.Add(mpn, maidProp); } this.m_CachedOriginPlayerName = GameMain.Instance.CharacterMgr.status.playerName; this.m_CachedOriginPlayerColor = man.ManColor; } public void ClearCacheOriginPlayerData() { if (this.m_CachedOriginPlayerDataDic != null) { this.m_CachedOriginPlayerDataDic.Clear(); this.m_CachedOriginPlayerDataDic = null; } this.m_CachedOriginPlayerName = string.Empty; } private IEnumerator CoroutineWaitPropSeq(Maid target, Action callback) { while (target.IsBusy) { yield return null; } if (callback != null) { callback(); } yield break; } private DataArray GetMaidDataArray(Maid maid) { if (maid == null) { NDebug.Assert("メイドにnullが指定されました", false); return null; } string guid = maid.status.guid; DataArray result = null; if (this.m_MaidDataArray.ContainsKey(guid)) { result = this.m_MaidDataArray[guid]; } return result; } private DataArray CreateMaidDataArray(Maid maid) { if (maid == null) { NDebug.Assert("メイドにnullが指定されました", false); return null; } string guid = maid.status.guid; if (this.m_MaidDataArray.ContainsKey(guid)) { Debug.LogFormat("メイド「{0}」のデータ配列は既に作成されています。", new object[] { maid.status.fullNameJpStyle }); return this.m_MaidDataArray[guid]; } DataArray dataArray = new DataArray(); this.m_MaidDataArray.Add(guid, dataArray); return dataArray; } public void SetMaidData(Maid maid, string valueName, T value, bool enableWarning = false) { DataArray dataArray = this.GetMaidDataArray(maid); if (dataArray == null) { dataArray = this.CreateMaidDataArray(maid); } if (valueName == Enum.GetName(typeof(MaidDataType), MaidDataType.好感度\uFF3F本編)) { if (enableWarning) { NDebug.Warning(string.Format("本編用メイドデータ「{0}」を書き換えようとしました", valueName)); Debug.LogWarning(string.Format("本編用メイドデータ「{0}」を書き換えようとしました", valueName)); } return; } this.UpdateData(dataArray, valueName, value, enableWarning); } public void SetMaidData(Maid maid, MaidDataType dataType, T value, bool enableWarning = false) { string name = Enum.GetName(typeof(MaidDataType), dataType); if (string.IsNullOrEmpty(name)) { NDebug.Assert("データ型に不正な値が入りました", false); Debug.LogError("データ型に不正な値が入りました"); } this.SetMaidData(maid, name, value, enableWarning); } public T GetMaidData(Maid maid, string valueName, bool enableWarning = true) { if (valueName == Enum.GetName(typeof(MaidDataType), MaidDataType.好感度\uFF3F本編)) { try { T result = default(T); string text = maid.status.likability.ToString(); TypeConverter converter = TypeDescriptor.GetConverter(typeof(T)); if (converter != null) { result = (T)((object)converter.ConvertFromString(text)); } return result; } catch (Exception ex) { NDebug.Assert(ex.ToString(), false); Debug.LogError(ex); } } DataArray maidDataArray = this.GetMaidDataArray(maid); if (maidDataArray == null) { Debug.LogFormat("メイド「{0}」の傅きモード用データ配列は未作成でした", new object[] { maid.status.fullNameJpStyle }); return default(T); } return this.GetData(maidDataArray, valueName, enableWarning); } public T GetMaidData(Maid maid, MaidDataType dataType, bool enableWarning = true) { string name = Enum.GetName(typeof(MaidDataType), dataType); if (string.IsNullOrEmpty(name)) { NDebug.Assert("データ型に不正な値が入りました", false); Debug.LogError("データ型に不正な値が入りました"); } return this.GetMaidData(maid, name, enableWarning); } public int GetMaidLikability(Maid maid, ManDataType dataType) { if (dataType == ManDataType.主人公) { return this.GetMaidData(maid, MaidDataType.好感度\uFF3F本編, false); } if (dataType == ManDataType.傅き男1) { return this.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男1, false); } if (dataType == ManDataType.傅き男2) { return this.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男2, false); } if (dataType == ManDataType.傅き男3) { return this.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男3, false); } if (dataType == ManDataType.傅き男4) { return this.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男4, false); } if (dataType != ManDataType.傅き男5) { NDebug.Assert("[KasizukiManager.GetMaidLikability] 男種類に不正な値が入りました", false); Debug.LogErrorFormat("[KasizukiManager.GetMaidLikability] 男種類に不正な値が入りました\n男種類.{0}", new object[] { dataType.ToString() }); return -1; } return this.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男5, false); } public bool TryGetMaidData(Maid maid, string valueName, out T value) { value = default(T); DataArray maidDataArray = this.GetMaidDataArray(maid); return maidDataArray != null && this.TryGetData(maidDataArray, valueName, out value); } public bool TryGetMaidData(Maid maid, MaidDataType dataType, out T value) { string name = Enum.GetName(typeof(MaidDataType), dataType); if (string.IsNullOrEmpty(name)) { NDebug.Assert("データ型に不正な値が入りました", false); Debug.LogError("データ型に不正な値が入りました"); } return this.TryGetMaidData(maid, name, out value); } public bool RemoveMaidData(Maid maid, string valueName, bool enableWarning = false) { DataArray maidDataArray = this.GetMaidDataArray(maid); if (maidDataArray == null) { Debug.LogFormat("メイド「{0}」に関する傅きモードのデータ配列は未作成でした\nデータ名:{1}", new object[] { maid.status.fullNameJpStyle, valueName }); return false; } return this.RemoveData(maidDataArray, valueName, enableWarning); } public bool RemoveMaidData(Maid maid, MaidDataType dataType, bool enableWarning = false) { string name = Enum.GetName(typeof(MaidDataType), dataType); if (string.IsNullOrEmpty(name)) { NDebug.Assert("データ型に不正な値が入りました", false); Debug.LogError("データ型に不正な値が入りました"); } return this.RemoveMaidData(maid, name, enableWarning); } public static List GetEnableMaidList() { CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; List list = new List(); for (int i = 0; i < characterMgr.GetStockMaidCount(); i++) { Maid stockMaid = characterMgr.GetStockMaid(i); if (stockMaid.status.heroineType != HeroineType.Transfer) { if (stockMaid.status.heroineType != HeroineType.Sub) { list.Add(stockMaid); } } } return list; } public void UpdateLatestSaveDataNumber() { int count = this.m_SaveDataArray.Count; List list = new List(this.m_SaveDataArray.Values); int latestSaveDataNumber = -1; long num = -1L; for (int i = 0; i < count; i++) { KasizukiManager.SaveData saveData = list[i]; if (saveData != null && saveData.header != null) { long num2 = 0L; if (long.TryParse(saveData.header.strRealTime, out num2)) { if (num < num2) { num = num2; latestSaveDataNumber = saveData.header.saveDataNumber; } } } } this.m_LatestSaveDataNumber = latestSaveDataNumber; } public void SerializeLocal(int saveDataIndex) { this.m_NowKasizukiSaveDataIndex = saveDataIndex; KasizukiManager.SaveData saveData; if (this.m_SaveDataArray.ContainsKey(saveDataIndex)) { saveData = this.m_SaveDataArray[saveDataIndex]; } else { saveData = new KasizukiManager.SaveData(); this.m_SaveDataArray.Add(saveDataIndex, saveData); } saveData.header.saveDataNumber = saveDataIndex; saveData.header.saveDataVersion = 5; saveData.header.UpdateNowTime(); saveData.header.lastManType = this.GetNowManType(); saveData.header.playCount = this.GetSystemData(SystemDataType.プレイ回数); this.SerializeSaveData(saveData); this.UpdateLatestSaveDataNumber(); } public void DeserializeLocal(int saveDataIndex) { this.m_NowKasizukiSaveDataIndex = saveDataIndex; if (!this.m_SaveDataArray.ContainsKey(saveDataIndex)) { Debug.LogWarning(string.Format("傅きモードのセーブデータ[{0}]番は存在しません", saveDataIndex)); return; } KasizukiManager.SaveData saveData = this.m_SaveDataArray[saveDataIndex]; this.ResetData(); this.DeserializeSaveData(saveData); } public void DeleteSaveDataLocal(int saveDataIndex) { if (!this.m_SaveDataArray.ContainsKey(saveDataIndex)) { return; } this.m_SaveDataArray.Remove(saveDataIndex); this.UpdateLatestSaveDataNumber(); } public KasizukiManager.SaveDataHeader GetSaveDataHeader(int saveDataIndex) { KasizukiManager.SaveDataHeader result; this.TryGetSaveDataHeader(saveDataIndex, out result); return result; } public bool TryGetSaveDataHeader(int saveDataIndex, out KasizukiManager.SaveDataHeader header) { header = null; if (this.m_SaveDataArray.ContainsKey(saveDataIndex)) { header = this.m_SaveDataArray[saveDataIndex].header; return true; } return false; } public bool IsExistSaveData(int saveDataIndex) { return this.m_SaveDataArray.ContainsKey(saveDataIndex); } public void Serialize(BinaryWriter bw) { bw.Write("COM3D2_KASIZUKI"); bw.Write(1200); this.SerializeOriginHeader(bw); foreach (KeyValuePair keyValuePair in this.m_SaveDataArray) { int key = keyValuePair.Key; KasizukiManager.SaveData value = keyValuePair.Value; value.Serialize(bw.BaseStream); } this.UpdateLatestSaveDataNumber(); KasizukiManager.FixMaidThumbnails(); } public void Deserialize(int originSaveDataNumber, BinaryReader br) { this.NowOriginSaveDataNumber = originSaveDataNumber; KasizukiManager.DeleteTmpMaidThumnails(); long position = br.BaseStream.Position; if (br.BaseStream.Length <= position + 1L) { Debug.LogWarning(string.Format("これ以上バッファが無いので、処理を終了します\n現在位置:{0}\n長さ:{1}", position, br.BaseStream.Length)); return; } string text = br.ReadString(); if (text != "COM3D2_KASIZUKI") { NDebug.Warning(string.Format("傅きモードのヘッダー取得に失敗しました\n取得した文字:{0}\n読み込み位置を戻します", text)); Debug.LogWarning(string.Format("傅きモードのヘッダー取得に失敗しました\n取得した文字:{0}\n読み込み位置を戻します", text)); br.BaseStream.Seek(position, SeekOrigin.Begin); return; } int num = br.ReadInt32(); int num2; this.DeserializeOriginHeader(br, out num2); this.m_SaveDataArray.Clear(); for (int i = 0; i < num2; i++) { KasizukiManager.SaveData saveData = new KasizukiManager.SaveData(); if (!saveData.Deserialize(br.BaseStream)) { break; } if (!this.m_SaveDataArray.ContainsKey(saveData.header.saveDataNumber)) { this.m_SaveDataArray.Add(saveData.header.saveDataNumber, saveData); } else { this.m_SaveDataArray[saveData.header.saveDataNumber] = saveData; } } this.UpdateLatestSaveDataNumber(); Debug.Log("プレイヤーの元情報をキャッシュします"); this.CacheOriginPlayerData(); } private void SerializeOriginHeader(BinaryWriter bw) { int count = this.m_SaveDataArray.Count; byte[] buffer = Util.CreatePrefix(count); bw.Write(buffer); } private void DeserializeOriginHeader(BinaryReader br, out int saveDataCount) { int prefix = Util.GetPrefix(br.BaseStream, br.BaseStream.Position, true); saveDataCount = prefix; } private void SerializeSaveData(KasizukiManager.SaveData saveData) { using (MemoryStream memoryStream = new MemoryStream()) { using (BinaryWriter binaryWriter = new BinaryWriter(memoryStream)) { DataArray systemData = this.m_SystemData; BinaryWriter brWrite = binaryWriter; if (KasizukiManager.<>f__mg$cache0 == null) { KasizukiManager.<>f__mg$cache0 = new Converter(Util.GetBytes); } Converter converter_key = KasizukiManager.<>f__mg$cache0; if (KasizukiManager.<>f__mg$cache1 == null) { KasizukiManager.<>f__mg$cache1 = new Converter(Util.GetBytes); } systemData.Serialize(brWrite, converter_key, KasizukiManager.<>f__mg$cache1); int count = this.m_MaidDataArray.Count; binaryWriter.Write(count); foreach (KeyValuePair> keyValuePair in this.m_MaidDataArray) { binaryWriter.Write(keyValuePair.Key); DataArray value = keyValuePair.Value; BinaryWriter brWrite2 = binaryWriter; if (KasizukiManager.<>f__mg$cache2 == null) { KasizukiManager.<>f__mg$cache2 = new Converter(Util.GetBytes); } Converter converter_key2 = KasizukiManager.<>f__mg$cache2; if (KasizukiManager.<>f__mg$cache3 == null) { KasizukiManager.<>f__mg$cache3 = new Converter(Util.GetBytes); } value.Serialize(brWrite2, converter_key2, KasizukiManager.<>f__mg$cache3); } } saveData.buffer = memoryStream.ToArray(); } } private void DeserializeSaveData(KasizukiManager.SaveData saveData) { using (MemoryStream memoryStream = new MemoryStream(saveData.buffer)) { using (BinaryReader binaryReader = new BinaryReader(memoryStream)) { this.SetNowManType(saveData.header.lastManType); DataArray systemData = this.m_SystemData; BinaryReader brRead = binaryReader; if (KasizukiManager.<>f__mg$cache4 == null) { KasizukiManager.<>f__mg$cache4 = new Func(Util.ToString); } Func func_read_key = KasizukiManager.<>f__mg$cache4; if (KasizukiManager.<>f__mg$cache5 == null) { KasizukiManager.<>f__mg$cache5 = new Func(Util.ToString); } systemData.Deserialize(brRead, func_read_key, KasizukiManager.<>f__mg$cache5); int num = binaryReader.ReadInt32(); for (int i = 0; i < num; i++) { string text = binaryReader.ReadString(); Maid stockMaid = GameMain.Instance.CharacterMgr.GetStockMaid(text); if (stockMaid == null) { Debug.LogFormat("GUID「{0}」のメイドは存在しなかったので、このメイドの情報は読み飛ばします", new object[] { text }); DataArray dataArray = new DataArray(); DataArray dataArray2 = dataArray; BinaryReader brRead2 = binaryReader; if (KasizukiManager.<>f__mg$cache6 == null) { KasizukiManager.<>f__mg$cache6 = new Func(Util.ToString); } Func func_read_key2 = KasizukiManager.<>f__mg$cache6; if (KasizukiManager.<>f__mg$cache7 == null) { KasizukiManager.<>f__mg$cache7 = new Func(Util.ToString); } dataArray2.Deserialize(brRead2, func_read_key2, KasizukiManager.<>f__mg$cache7); } else { DataArray dataArray3 = this.CreateMaidDataArray(stockMaid); DataArray dataArray4 = dataArray3; BinaryReader brRead3 = binaryReader; if (KasizukiManager.<>f__mg$cache8 == null) { KasizukiManager.<>f__mg$cache8 = new Func(Util.ToString); } Func func_read_key3 = KasizukiManager.<>f__mg$cache8; if (KasizukiManager.<>f__mg$cache9 == null) { KasizukiManager.<>f__mg$cache9 = new Func(Util.ToString); } dataArray4.Deserialize(brRead3, func_read_key3, KasizukiManager.<>f__mg$cache9); } } } } } public static Texture2D GetMaidThumbnail(Maid maid) { Texture2D result = null; string text = Path.GetFullPath(".\\") + "Thumb\\"; if (!Directory.Exists(text)) { Directory.CreateDirectory(text); } string guid = maid.status.guid; string text2 = text + "_tmp_kasizuki_" + guid + ".png"; if (File.Exists(text2)) { result = UTY.LoadTexture(text2); } else { text2 = text + "kasizuki_" + guid + ".png"; if (File.Exists(text2)) { result = UTY.LoadTexture(text2); } } return result; } public static bool IsExistMaidThumbnail(Maid maid) { string text = Path.GetFullPath(".\\") + "Thumb\\"; if (!Directory.Exists(text)) { return false; } string guid = maid.status.guid; string path = text + "_tmp_kasizuki_" + guid + ".png"; if (File.Exists(path)) { return true; } path = text + "kasizuki_" + guid + ".png"; return File.Exists(path); } private static void FixMaidThumbnails() { string text = Path.GetFullPath(".\\") + "Thumb\\"; if (!Directory.Exists(text)) { return; } string[] files = Directory.GetFiles(text, "*", SearchOption.TopDirectoryOnly); for (int i = 0; i < files.Length; i++) { string text2 = string.Empty; try { text2 = files[i].Substring(text.Length, files[i].Length - text.Length); } catch { } if (string.IsNullOrEmpty(text2)) { files[i] = string.Empty; } else if (0 > text2.IndexOf(".png") || 0 > text2.IndexOf("_tmp_kasizuki_")) { files[i] = string.Empty; } } for (int j = 0; j < files.Length; j++) { if (!string.IsNullOrEmpty(files[j])) { try { int length = "_tmp_kasizuki_".Length; string text3 = files[j].Substring(text.Length, files[j].Length - text.Length); string str = "kasizuki_" + text3.Substring(length, text3.Length - length - ".png".Length) + ".png"; if (File.Exists(text + str)) { File.Delete(text + str); } File.Move(files[j], text + str); } catch { } } } } private static void DeleteTmpMaidThumnails() { string text = Path.GetFullPath(".\\") + "Thumb\\"; if (!Directory.Exists(text)) { return; } string[] files = Directory.GetFiles(text, "*", SearchOption.TopDirectoryOnly); for (int i = 0; i < files.Length; i++) { string text2 = string.Empty; try { text2 = files[i].Substring(text.Length, files[i].Length - text.Length); } catch { } if (string.IsNullOrEmpty(text2)) { files[i] = string.Empty; } else if (0 > text2.IndexOf(".png") || 0 > text2.IndexOf("_tmp_kasizuki_")) { files[i] = string.Empty; } } for (int j = 0; j < files.Length; j++) { if (!string.IsNullOrEmpty(files[j])) { try { File.Delete(files[j]); } catch { } } } } public void TJSFuncGetKasizukiSystemFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(result != null, "error GetKasizukiSystemFlag"); NDebug.Assert(1 == tjs_param.Length, "GetKasizukiSystemFlag args count error."); KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; result.SetString(kasizukiMgr.GetSystemData(tjs_param[0].AsString())); } public void TJSFuncSetKasizukiSystemFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "SetKasizukiSystemFlag args count error."); KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; kasizukiMgr.SetSystemData(tjs_param[0].AsString(), tjs_param[1].AsString(), false); } public void TJSFuncAddKasizukiSystemFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "AddKasizukiSystemFlag args count error."); KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; string valueName = tjs_param[0].AsString(); int num = kasizukiMgr.GetSystemData(valueName); num += tjs_param[1].AsInteger(); kasizukiMgr.SetSystemData(valueName, num, false); } public void TJSFuncSetKasizukiPassFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "SetKasizukiPassFlag args count error."); KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; int id = tjs_param[0].AsInteger(); PlayData.Data data = PlayData.GetData(id); data.IsPassed = true; } public void TJSFuncSetKasizukiMaidFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(3 == tjs_param.Length, "SetKasizukiMaidFlag args count error."); int num = tjs_param[0].AsInteger(); string valueName = tjs_param[1].AsString(); int value = tjs_param[2].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(num); NDebug.Assert(maid != null, "[SetKasizukiMaidFlag]\nメイド" + num + "番が見つかりません"); KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; kasizukiMgr.SetMaidData(maid, valueName, value, false); } public void TJSFuncGetKasizukiMaidFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(result != null, "error GetKasizukiMaidFlag"); NDebug.Assert(2 == tjs_param.Length, "GetKasizukiMaidFlag args count error."); int num = tjs_param[0].AsInteger(); string valueName = tjs_param[1].AsString(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(num); NDebug.Assert(maid != null, "[GetKasizukiMaidFlag]\nメイド" + num + "番が見つかりません"); KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; int maidData = kasizukiMgr.GetMaidData(maid, valueName, false); result.SetInteger(maidData); } public void TJSFuncIsKasizukiCorrectSenarioFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(result != null, "error GetKasizukiMaidFlag"); NDebug.Assert(2 == tjs_param.Length, "GetKasizukiMaidFlag args count error."); int num = tjs_param[0].AsInteger(); int id = tjs_param[1].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(num); NDebug.Assert(maid != null, "[GetKasizukiMaidFlag]\nメイド" + num + "番が見つかりません"); ManDataType nowManType = (ManDataType)this.GetNowManType(); bool @bool = PlayData.GetData(id).IsCorrectMaid(maid, nowManType); result.SetBool(@bool); } public static string CreateMaidTmpThumbName(Maid maid) { NDebug.AssertNull(maid != null); return "_tmp_kasizuki_" + maid.status.guid + ".png"; } public const int MAN_ACTIVATE_SLOT = 0; private const string STR_SERIALIZE_HEADER = "COM3D2_KASIZUKI"; private const int SERIALIZE_VERSION = 5; private int m_NowOriginSaveDataNumber; private int m_NowKasizukiSaveDataIndex = 1; private DataArray m_NowHaveItemDic; private DataArray m_SystemData; private Dictionary> m_MaidDataArray; private Dictionary m_SaveDataArray; private int m_LatestSaveDataNumber = -1; private Dictionary m_CachedOriginPlayerDataDic; private string m_CachedOriginPlayerName; private Color m_CachedOriginPlayerColor; public const string STR_TMP_THUMB_NAME = "_tmp_kasizuki_"; public const string STR_THUMB_NAME = "kasizuki_"; [CompilerGenerated] private static Converter <>f__mg$cache0; [CompilerGenerated] private static Converter <>f__mg$cache1; [CompilerGenerated] private static Converter <>f__mg$cache2; [CompilerGenerated] private static Converter <>f__mg$cache3; [CompilerGenerated] private static Func <>f__mg$cache4; [CompilerGenerated] private static Func <>f__mg$cache5; [CompilerGenerated] private static Func <>f__mg$cache6; [CompilerGenerated] private static Func <>f__mg$cache7; [CompilerGenerated] private static Func <>f__mg$cache8; [CompilerGenerated] private static Func <>f__mg$cache9; public class SaveDataHeader { public SaveDataHeader() { this.strRealTime = DateTime.Now.ToString("yyyyMMddHHmmss"); this.saveDataNumber = -1; this.saveDataVersion = -1; this.lastManType = 10; this.playCount = 0; this.strComment = string.Empty; } public void Serialize(BinaryWriter bw) { bw.Write(this.saveDataNumber); bw.Write(this.saveDataVersion); bw.Write(this.strRealTime); bw.Write(this.lastManType); bw.Write(this.playCount); bw.Write(this.strComment); } public void Deserialize(BinaryReader br) { this.saveDataNumber = br.ReadInt32(); this.saveDataVersion = br.ReadInt32(); this.strRealTime = br.ReadString(); this.lastManType = br.ReadInt32(); if (this.saveDataVersion >= 5) { this.playCount = br.ReadInt32(); } this.strComment = br.ReadString(); } public void UpdateNowTime() { this.strRealTime = DateTime.Now.ToString("yyyyMMddHHmmss"); } public DateTime GetDateTime() { return DateTime.ParseExact(this.strRealTime, "yyyyMMddHHmmss", null); } public string strRealTime; public int saveDataNumber; public int saveDataVersion; public int lastManType; public int playCount; public string strComment; } public class SaveData { public SaveData() { this.header = new KasizukiManager.SaveDataHeader(); } public void Serialize(Stream stream) { BinaryWriter binaryWriter = new BinaryWriter(stream); this.header.Serialize(binaryWriter); byte[] array = Util.CreatePrefix(this.buffer.Length); binaryWriter.Write(array); binaryWriter.Write(this.buffer); binaryWriter.Flush(); } public bool Deserialize(Stream stream) { if (stream.Position + 1L >= stream.Length) { return false; } BinaryReader binaryReader = new BinaryReader(stream); this.header.Deserialize(binaryReader); int prefix = Util.GetPrefix(binaryReader.BaseStream, binaryReader.BaseStream.Position, true); this.buffer = new byte[prefix]; binaryReader.Read(this.buffer, 0, this.buffer.Length); return true; } public KasizukiManager.SaveDataHeader header; public byte[] buffer; } } }