using System; using UnityEngine; using UnityEngine.UI; namespace I2.Loc { public class LocalizeTarget_UnityUI_Text : LocalizeTarget { static LocalizeTarget_UnityUI_Text() { LocalizeTarget_UnityUI_Text.AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type { Name = "Text", Priority = 100 }); } public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Font; } public override bool CanUseSecondaryTerm() { return true; } public override bool AllowMainTermToBeRTL() { return true; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { primaryTerm = ((!this.mTarget) ? null : this.mTarget.text); secondaryTerm = ((!(this.mTarget.font != null)) ? string.Empty : this.mTarget.font.name); } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { Font secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj(ref mainTranslation, ref secondaryTranslation); if (secondaryTranslatedObj != null && secondaryTranslatedObj != this.mTarget.font) { this.mTarget.font = secondaryTranslatedObj; } if (this.mInitializeAlignment) { this.mInitializeAlignment = false; this.mAlignmentWasRTL = LocalizationManager.IsRight2Left; this.InitAlignment(this.mAlignmentWasRTL, this.mTarget.alignment, out this.mAlignment_LTR, out this.mAlignment_RTL); } else { TextAnchor textAnchor; TextAnchor textAnchor2; this.InitAlignment(this.mAlignmentWasRTL, this.mTarget.alignment, out textAnchor, out textAnchor2); if ((this.mAlignmentWasRTL && this.mAlignment_RTL != textAnchor2) || (!this.mAlignmentWasRTL && this.mAlignment_LTR != textAnchor)) { this.mAlignment_LTR = textAnchor; this.mAlignment_RTL = textAnchor2; } this.mAlignmentWasRTL = LocalizationManager.IsRight2Left; } if (mainTranslation != null && this.mTarget.text != mainTranslation) { if (cmp.CorrectAlignmentForRTL) { this.mTarget.alignment = ((!LocalizationManager.IsRight2Left) ? this.mAlignment_LTR : this.mAlignment_RTL); } this.mTarget.text = mainTranslation; this.mTarget.SetVerticesDirty(); } } private void InitAlignment(bool isRTL, TextAnchor alignment, out TextAnchor alignLTR, out TextAnchor alignRTL) { alignRTL = alignment; alignLTR = alignment; if (isRTL) { switch (alignment) { case TextAnchor.UpperLeft: alignLTR = TextAnchor.UpperRight; break; case TextAnchor.UpperRight: alignLTR = TextAnchor.UpperLeft; break; case TextAnchor.MiddleLeft: alignLTR = TextAnchor.MiddleRight; break; case TextAnchor.MiddleRight: alignLTR = TextAnchor.MiddleLeft; break; case TextAnchor.LowerLeft: alignLTR = TextAnchor.LowerRight; break; case TextAnchor.LowerRight: alignLTR = TextAnchor.LowerLeft; break; } } else { switch (alignment) { case TextAnchor.UpperLeft: alignRTL = TextAnchor.UpperRight; break; case TextAnchor.UpperRight: alignRTL = TextAnchor.UpperLeft; break; case TextAnchor.MiddleLeft: alignRTL = TextAnchor.MiddleRight; break; case TextAnchor.MiddleRight: alignRTL = TextAnchor.MiddleLeft; break; case TextAnchor.LowerLeft: alignRTL = TextAnchor.LowerRight; break; case TextAnchor.LowerRight: alignRTL = TextAnchor.LowerLeft; break; } } } private TextAnchor mAlignment_RTL = TextAnchor.UpperRight; private TextAnchor mAlignment_LTR; private bool mAlignmentWasRTL; private bool mInitializeAlignment = true; } }