using System; using UnityEngine; namespace I2.Loc { public class LocalizeTarget_NGUI_Texture : LocalizeTarget { static LocalizeTarget_NGUI_Texture() { LocalizeTarget_NGUI_Texture.AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type { Name = "NGUI UITexture", Priority = 100 }); } public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Texture; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; } public override bool CanUseSecondaryTerm() { return false; } public override bool AllowMainTermToBeRTL() { return false; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { primaryTerm = ((!(this.mTarget != null) || !(this.mTarget.mainTexture != null)) ? null : this.mTarget.mainTexture.name); secondaryTerm = null; } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { Texture mainTexture = this.mTarget.mainTexture; if (mainTexture == null || mainTexture.name != mainTranslation) { this.mTarget.mainTexture = cmp.FindTranslatedObject(mainTranslation); this.mTarget.MakePixelPerfect(); } } } }