using System; using System.Collections; using I2.Loc; using UnityEngine; using UnityEngine.UI; using wf; public class UIStates : MonoBehaviour { public static UIStates Instance { get; private set; } private void Awake() { UIStates.Instance = this; this.m_ButtonsEnabled = true; this.AngleDisabled(); this.m_NextButton = this.m_ResultUI.GetComponentInChildren