using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Threading; using Kasizuki; using MaidStatus; using SceneNPCEdit; using Schedule; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.VR; using Yotogis; public class GameMain : MonoSingleton { public bool IsDebugCharaLoad { get { return this.m_boDebugCharaLoad; } } public static GameMain Instance { get { return GameMain.m_objInstance; } } public static int tick_count { get { return GameMain.m_TickCount; } } public CameraMain MainCamera { get { return this.m_camMainCamera; } } public Camera ThumCamera { get { return this.m_camThumCamera; } } public LightMain MainLight { get { return this.m_camMainLight; } } public CMSystem CMSystem { get { return this.m_System; } } public ScriptManager ScriptMgr { get { return this.script_mgr_; } } public ScriptManagerFast ScriptMgrFast { get { return this.script_mgr_fast_; } } public AnmParse AnmParse { get { return this.anm_parse_; } } public EnumData EnumDataMPN { get; private set; } public EnumData EnumDataPartsColor { get; private set; } public MenuDataBase MenuDataBase { get; private set; } public SoundMgr SoundMgr { get { return this.m_SoundMgr; } } public CharacterMgr CharacterMgr { get { return this.m_CharacterMgr; } } public BgMgr BgMgr { get { return this.m_BgMgr; } } public FacilityManager FacilityMgr { get { return this.m_FacilityMgr; } } public KasizukiManager KasizukiMgr { get { return this.m_KasizukiMgr; } } public ScenarioSelectMgr ScenarioSelectMgr { get { return this.m_ScenarioSelectMgr; } } public EmpireLifeModeManager LifeModeMgr { get { return this.m_LifeModeMgr; } } public SystemDialog SysDlg { get { return this.m_SysDlg; } } public LoadIcon LoadIcon { get { return this.m_LoadIcon; } } public SystemShortcut SysShortcut { get { return this.m_SysShortcut; } } public FpsCounter FpsCounter { get { return this.m_FpsCounter; } } public MessageWindowMgr MsgWnd { get { return this.m_MsgWnd; } } public TutorialPanel TutorialPanel { get { return this.m_TutorialPanel; } } public bool isQuitting { get { return this.m_bQuitting; } } public bool IsForceSkip() { return Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl); } public bool VRMode { get { return this.m_bVRMode; } } public bool VRDummyMode { get { return this.m_bVRDummyMode; } set { if (value || this.m_bVRDummyMode) { this.m_bVRMode = value; this.m_bVRDummyMode = value; } else { this.m_bVRDummyMode = value; } } } public bool IsVRDeviceReady { get { return this.m_bIsVRDeviceReady; } } public GameMain.VRFamilyType VRFamily { get { return this.m_eVRFamily; } } public GameMain.VRDeviceType VRDeviceTypeID { get { if (this.m_eVRDeviceType == GameMain.VRDeviceType.FOVE && SceneVRCommunication.Instance != null) { return GameMain.VRDeviceType.RIFT; } return this.m_eVRDeviceType; } set { this.m_eVRDeviceType = value; } } public OvrMgr OvrMgr { get { return this.m_OvrMgr; } } public OVRLipSync LipSyncMgr { get { return this.m_LipSyncMgr; } } public OvrIK OvrIK { get { return OvrIK.Instance; } } public Webs Webs { get { return this.m_Webs; } } public override void OnInitialize() { string[] commandLineArgs = Environment.GetCommandLineArgs(); GameMain.m_objInstance = this; bool flag = false; if (!string.IsNullOrEmpty(Array.Find(commandLineArgs, (string s) => s.ToLower().Contains("/reboot")))) { flag = true; } if (!flag) { Process currentProcess = Process.GetCurrentProcess(); string processName = currentProcess.ProcessName; Process[] processesByName = Process.GetProcessesByName(processName); foreach (Process process in processesByName) { if (process.Id != currentProcess.Id) { NUty.WinMessageBox(NUty.GetWindowHandle(), "ゲームは既に起動しています。", "警告", 48); Application.Quit(); return; } } } UnityEngine.Debug.Log("TestSingleton#OnInitialize"); Thread.CurrentThread.CurrentCulture = new CultureInfo("ja-JP"); UnityEngine.Debug.Log(SystemInfo.operatingSystem); UnityEngine.Debug.Log(string.Concat(new object[] { SystemInfo.processorType, " : ", SystemInfo.processorCount, "Core" })); UnityEngine.Debug.Log(SystemInfo.systemMemorySize + " MB System Memory "); UnityEngine.Debug.Log(string.Concat(new object[] { SystemInfo.graphicsDeviceName, " : ", SystemInfo.graphicsMemorySize, "MB : ", SystemInfo.graphicsDeviceType })); string text = SystemInfo.graphicsDeviceName.ToLower(); if (text.Contains("radeon") && text.Contains("hd") && NUty.WinMessageBox(NUty.GetWindowHandle(), "ご利用中のグラフィックボード・ビデオカード(" + SystemInfo.graphicsDeviceName + ")は非対応の機種です。\nゲーム中にクラッシュする場合があります。\n公式ページより対応GPUをご確認下さい。\nこのままゲームを続行しますか?", "ご注意", 52) == 7) { Application.Quit(); } if (!string.IsNullOrEmpty(Array.Find(commandLineArgs, (string s) => s.ToLower().Contains("/vr")))) { this.m_bVRMode = true; } else { this.m_bVRMode = false; } VRSettings.enabled = this.m_bVRMode; if (!this.m_bVRMode) { VRSettings.LoadDeviceByName("None"); } string fullPath = Path.GetFullPath(".\\"); if (!UTY.IsLowercaseAlphanumeric(fullPath)) { } this.m_boDebugCharaLoad = false; NDebug.Assert(this.m_camMainCamera != null, "GameMainにメインカメラが設定されていません。"); NDebug.Assert(this.m_camThumCamera != null, "GameMainにサムネイル用カメラが設定されていません。"); NDebug.Assert(this.m_camMainLight != null, "GameMainにメインライトが設定されていません。"); UTY.InitDll(); base.transform.position = Vector3.zero; Transform transform = base.transform.Find("BG"); NDebug.Assert(transform != null, "__GameMain__の子にBGが居ません。"); transform.position = Vector3.zero; Transform transform2 = base.transform.Find("Camera"); NDebug.Assert(transform2 != null, "__GameMain__の子にCameraが居ません。"); transform2.position = Vector3.zero; GameUty.DeviceInitialize(); this.m_System = new CMSystem(); GameUty.Init(); this.m_SoundMgr = base.gameObject.AddComponent().GetComponent(); this.m_SoundMgr.Init(base.gameObject); GameObject childObject = UTY.GetChildObject(base.gameObject, "SystemUI Root/FpsCounter", false); this.m_FpsCounter = childObject.GetComponent(); this.m_System.LoadIni(); if ((!this.VRMode || this.VRDummyMode) && Application.targetFrameRate != 60) { NUty.WinMessageBox(NUty.GetWindowHandle(), "TargetFPS が 60 以外の設定になっています。\n60 以外では描画が乱れる場合があり、サポート対象外の設定となります。", "targetFrameRate Warning", 0); } Skill.CreateData(); this.m_BgMgr = base.gameObject.AddComponent().GetComponent(); GameObject childObject2 = UTY.GetChildObject(base.gameObject, "SystemUI Root/SystemDialog", false); this.m_SysDlg = childObject2.GetComponent(); this.m_SysDlg.Init(); this.m_LoadIcon = UTY.GetChildObject(base.gameObject, "LoadIcon", false).GetComponent(); GameObject childObject3 = UTY.GetChildObject(base.gameObject, "SystemUI Root/SystemShortcut", false); this.m_SysShortcut = childObject3.GetComponent(); this.m_CharacterMgr = base.gameObject.AddComponent().GetComponent(); this.m_CharacterMgr.Init(this); this.m_FacilityMgr = base.gameObject.AddComponent(); this.m_FacilityMgr.Init(this); this.m_KasizukiMgr = base.gameObject.AddComponent(); this.m_KasizukiMgr.Init(); this.m_LifeModeMgr = base.gameObject.AddComponent(); if (this.CMSystem.NetUse) { this.m_Webs = base.gameObject.AddComponent(); this.m_Webs.Init(); } this.m_ScenarioSelectMgr.InitScenarioData(); CasinoDataMgr.Instance.InitShopData(); VsDanceDataMgr.CreateInstance(); this.m_LipSyncMgr = base.gameObject.AddComponent(); this.m_LipSyncMgr.Init(); GameObject gameObject = GameObject.Find("SystemUI Root/Manager_SystemUI/MessageWindowMgr"); NDebug.Assert(gameObject != null, "MessageWindowMgrが見つかりません"); this.m_MsgWnd = gameObject.GetComponent(); NDebug.Assert(this.m_MsgWnd != null, "コンポーネント:MessageWindowMgrが見つかりません"); this.m_TutorialPanel = GameObject.Find("SystemUI Root/TutorialPanel").GetComponent(); this.anm_parse_ = new AnmParse(); this.EnumDataMPN = new EnumData(); IEnumerator enumerator = Enum.GetValues(typeof(MPN)).GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; string text2 = obj.ToString(); MPN id = MPN.null_mpn; try { id = (MPN)Enum.Parse(typeof(MPN), text2); } catch (Exception e) { NDebug.AssertParseError("MPN", e); } this.EnumDataMPN.AddMember((int)id, text2); } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } this.EnumDataPartsColor = new EnumData(); IEnumerator enumerator2 = Enum.GetValues(typeof(MaidParts.PARTS_COLOR)).GetEnumerator(); try { while (enumerator2.MoveNext()) { object obj2 = enumerator2.Current; string text3 = obj2.ToString(); MaidParts.PARTS_COLOR id2 = MaidParts.PARTS_COLOR.EYE_L; try { id2 = (MaidParts.PARTS_COLOR)Enum.Parse(typeof(MaidParts.PARTS_COLOR), text3); } catch (Exception e2) { NDebug.AssertParseError("MaidParts.PARTS_COLOR", e2); } this.EnumDataPartsColor.AddMember((int)id2, text3); } } finally { IDisposable disposable2; if ((disposable2 = (enumerator2 as IDisposable)) != null) { disposable2.Dispose(); } } this.MenuDataBase = new MenuDataBase(GameUty.FileSystem.NativePointerToInterfaceFileSystemWide, this.EnumDataMPN, this.EnumDataPartsColor); this.MenuDataBase.StartAnalysis(); this.script_mgr_ = new ScriptManager(); this.script_mgr_.Initialize(); this.script_mgr_fast_ = new ScriptManagerFast(this.script_mgr_); this.script_mgr_fast_.Initialize(); this.UpdateSaveDataDay(); GameMain.Instance.SysShortcut.gameObject.SetActive(true); DeskManager.CreateCsvData(); DeskManager.Deserialize(); if (this.m_bVRMode) { string loadedDeviceName = VRSettings.loadedDeviceName; string model = VRDevice.model; UnityEngine.Debug.Log("VR Device " + loadedDeviceName + " / " + model); if (loadedDeviceName.ToLower().Contains("oculus")) { this.m_eVRFamily = GameMain.VRFamilyType.Oculus; this.m_eVRDeviceType = GameMain.VRDeviceType.RIFT_TOUCH; UnityEngine.Debug.Log("VR Family is Oculus! " + this.m_eVRDeviceType.ToString()); this.OvrInit(); base.StartCoroutine(this.CoOvrStart()); } else if (loadedDeviceName.ToLower().Contains("openvr")) { this.m_eVRFamily = GameMain.VRFamilyType.HTC; this.m_eVRDeviceType = GameMain.VRDeviceType.VIVE; UnityEngine.Debug.Log("VR Family is HTC!"); this.OvrInit(); this.m_bIsVRDeviceReady = true; } else { VRSettings.enabled = false; this.m_bVRMode = false; } } } private IEnumerator CoOvrStart() { yield return null; VRSettings.enabled = true; this.m_bIsVRDeviceReady = true; yield break; } public void OvrInit() { this.m_OvrMgr = base.gameObject.AddComponent(); this.m_OvrMgr.Init(); this.m_camBackupMainCamera = this.m_camMainCamera; this.m_camMainCamera = this.m_OvrMgr.OvrCamera; if (this.VRFamily != GameMain.VRFamilyType.NON) { this.m_System.LoadIni(); } GameMain.Instance.MainCamera.SetPos(new Vector3(0f, -100f, 0f)); } public void OvrUninit() { if (this.VRFamily != GameMain.VRFamilyType.NON) { this.m_System.SaveIni(); } this.m_camMainCamera = this.m_camBackupMainCamera; this.m_bVRMode = false; this.m_bVRDummyMode = false; this.m_eVRFamily = GameMain.VRFamilyType.NON; this.m_eVRDeviceType = GameMain.VRDeviceType.NON; this.m_bIsVRDeviceReady = false; if (this.m_OvrMgr != null) { this.m_OvrMgr.Uninit(); UnityEngine.Object.DestroyImmediate(this.m_OvrMgr); this.m_OvrMgr = null; } Cursor.visible = true; Cursor.lockState = CursorLockMode.None; } public void OnStartDay() { this.FacilityMgr.UpdateNextDay(); this.LifeModeMgr.OnNextDay(); ScheduleAPI.DayStartManage(); bool flag = false; for (int i = 0; i < GameMain.Instance.CharacterMgr.GetStockMaidCount(); i++) { Maid stockMaid = GameMain.Instance.CharacterMgr.GetStockMaid(i); if (stockMaid != null && stockMaid.status.leader) { flag = true; break; } } if (!flag) { bool flag2 = false; for (int j = 0; j < GameMain.Instance.CharacterMgr.GetMaidCount(); j++) { Maid maid = GameMain.Instance.CharacterMgr.GetMaid(j); if (maid != null) { maid.status.leader = true; flag2 = true; break; } } if (!flag2) { for (int k = 0; k < GameMain.Instance.CharacterMgr.GetStockMaidCount(); k++) { Maid stockMaid2 = GameMain.Instance.CharacterMgr.GetStockMaid(k); if (stockMaid2 != null) { stockMaid2.status.leader = true; break; } } } } this.m_CharacterMgr.status.days++; if (GameMain.Instance.CharacterMgr.status.isAvailableRanking) { int flag3 = GameMain.Instance.CharacterMgr.status.GetFlag("__ランキング日数"); GameMain.Instance.CharacterMgr.status.SetFlag("__ランキング日数", flag3 + 1); } Dictionary> dictionary = new Dictionary>(); for (int l = 0; l < this.CharacterMgr.GetStockMaidCount(); l++) { Maid stockMaid3 = this.CharacterMgr.GetStockMaid(l); if (stockMaid3 != null && stockMaid3.status.heroineType == HeroineType.Sub) { int id = stockMaid3.status.subCharaData.id; if (stockMaid3.ActiveSlotNo != -1) { this.CharacterMgr.DeactivateMaid(stockMaid3); } if (!dictionary.ContainsKey(id)) { dictionary.Add(id, new List()); } else { dictionary[id].Add(stockMaid3); } } } foreach (KeyValuePair> keyValuePair in dictionary) { List value = keyValuePair.Value; foreach (Maid maid2 in value) { UnityEngine.Debug.Log("■増殖確認がとれたサブメイド[" + maid2.status.subCharaData.uniqueName + "]を削除します"); this.CharacterMgr.BanishmentMaid(maid2); } } ScheduleAPI.DayStartManage(); } public void OnEndDay() { for (int i = 0; i < this.m_CharacterMgr.GetStockMaidCount(); i++) { Maid stockMaid = this.m_CharacterMgr.GetStockMaid(i); stockMaid.status.RemoveFeature(Feature.GetData("疲労")); if (stockMaid.status.currentHp <= 0 && stockMaid.status.currentMind <= 0) { stockMaid.status.AddFeature(Feature.GetData("疲労")); } stockMaid.status.currentHp = stockMaid.status.maxHp; stockMaid.status.currentMind = stockMaid.status.maxMind; } } public bool Serialize(int f_nSaveNo, string f_strComment) { MemoryStream memoryStream = new MemoryStream(); BinaryWriter binaryWriter = new BinaryWriter(memoryStream); string strSaveTime = DateTime.Now.ToString("yyyyMMddHHmmss"); GameMain.SerializeHeader serializeHeader = new GameMain.SerializeHeader(); serializeHeader.strSaveTime = strSaveTime; serializeHeader.nGameDay = this.m_CharacterMgr.status.days; serializeHeader.strPlayerName = this.m_CharacterMgr.status.playerName; serializeHeader.nMaidNum = this.m_CharacterMgr.GetStockMaidCount(); serializeHeader.strComment = f_strComment; serializeHeader.productTypeID = (int)Product.type; binaryWriter.Write("COM3D2_SAVE"); binaryWriter.Write(1290); this.SerializeWriteHeader(binaryWriter, serializeHeader); binaryWriter.Write("bookmark_kk_01"); GameMain.BinaryBookmark binaryBookmark = new GameMain.BinaryBookmark(binaryWriter); binaryWriter.Write("bookmark_kk_02"); GameMain.BinaryBookmark binaryBookmark2 = new GameMain.BinaryBookmark(binaryWriter); bool value = false; foreach (Maid maid in this.m_CharacterMgr.GetStockMaidList()) { if (maid.status.isCompatiblePersonality) { value = true; break; } } binaryWriter.Write(value); binaryWriter.Write(GameUty.ExistCsvPathList.Count); foreach (string value2 in GameUty.ExistCsvPathList) { binaryWriter.Write(value2); } binaryWriter.Write(GameUty.ExistCsvPathListOld.Count); foreach (string value3 in GameUty.ExistCsvPathListOld) { binaryWriter.Write(value3); } this.m_CharacterMgr.Serialize(binaryWriter); this.script_mgr_.Serialize(binaryWriter); DeskManager.SerializeSingleSaveData(binaryWriter); this.m_ScenarioSelectMgr.Serialize(binaryWriter); this.m_FacilityMgr.Serialize(binaryWriter); this.m_LifeModeMgr.Serialize(binaryWriter); GameModeManager.Serialize(binaryWriter); binaryBookmark.WriteBinaryLength(binaryWriter); this.m_KasizukiMgr.Serialize(binaryWriter); binaryBookmark2.WriteBinaryLength(binaryWriter); CasinoDataMgr.Instance.Serialize(binaryWriter); VsDanceDataMgr.Instance.Serialize(binaryWriter); SaveData.Serialize(binaryWriter); string path = this.MakeSavePathFileName(f_nSaveNo); File.WriteAllBytes(path, memoryStream.ToArray()); memoryStream.Close(); memoryStream.Dispose(); memoryStream = null; this.UpdateSaveDataDay(); return true; } private bool SerializeWriteHeader(BinaryWriter bwWrite, GameMain.SerializeHeader f_head) { bwWrite.Write(f_head.strSaveTime); bwWrite.Write(f_head.nGameDay); bwWrite.Write(f_head.strPlayerName); bwWrite.Write(f_head.nMaidNum); bwWrite.Write(f_head.strComment); bwWrite.Write(f_head.productTypeID); return true; } public string MakeSavePathFileName(int f_nSaveNo) { string fullPath = Path.GetFullPath(".\\"); string text = fullPath + "SaveData"; if (!Directory.Exists(text)) { Directory.CreateDirectory(text); } return text + "/" + string.Format("SaveData{0:D3}", f_nSaveNo) + ".save"; } public int GetSaveFileNameToSaveNo(string f_strFileName) { string text = Path.GetFileName(f_strFileName); if (Path.GetExtension(text) != Path.GetExtension(".save")) { return -1; } text = Path.GetFileNameWithoutExtension(text); if (text.Length != 11) { return -1; } int num = text.IndexOf("SaveData"); if (num != 0) { return -1; } string s = text.Substring(8); int result = -1; if (!int.TryParse(s, out result)) { return -1; } return result; } public bool SaveDataCommentSave(int f_nSaveNo, string f_strComment) { GameMain.SerializeHeader saveDataHeader = this.GetSaveDataHeader(f_nSaveNo); if (saveDataHeader == null) { UnityEngine.Debug.LogWarning("このスロットにはセーブデータはありません。" + f_nSaveNo); return false; } saveDataHeader.strComment = f_strComment; string path = this.MakeSavePathFileName(f_nSaveNo); FileStream fileStream = new FileStream(path, FileMode.Open); if (fileStream == null) { return false; } byte[] array = new byte[fileStream.Length]; fileStream.Read(array, 0, (int)fileStream.Length); fileStream.Close(); fileStream.Dispose(); MemoryStream memoryStream = new MemoryStream(); BinaryWriter binaryWriter = new BinaryWriter(memoryStream); binaryWriter.Write("COM3D2_SAVE"); binaryWriter.Write(1290); this.SerializeWriteHeader(binaryWriter, saveDataHeader); binaryWriter.Write(array, (int)saveDataHeader.lHeaderSize, (int)((long)array.Length - saveDataHeader.lHeaderSize)); File.WriteAllBytes(path, memoryStream.ToArray()); memoryStream.Close(); memoryStream.Dispose(); return true; } public void DeleteSerializeData(int f_nSaveNo) { string text = this.MakeSavePathFileName(f_nSaveNo); try { if (File.Exists(text)) { File.Delete(text); } else { UnityEngine.Debug.LogWarning("SaveDataDelete削除失敗 ファイルが有りません。" + text); } } catch (Exception ex) { UnityEngine.Debug.LogWarning("SaveDataDelete削除失敗 " + ex.Message); } } public bool SerializeKasizukiOnly(int f_nSaveNo) { using (MemoryStream memoryStream = new MemoryStream()) { using (BinaryWriter binaryWriter = new BinaryWriter(memoryStream)) { if (this.GetSaveDataHeader(f_nSaveNo) == null) { UnityEngine.Debug.LogWarning("このスロットにはセーブデータはありません。" + f_nSaveNo); return false; } string path = this.MakeSavePathFileName(f_nSaveNo); FileStream fileStream = new FileStream(path, FileMode.Open); if (fileStream == null) { return false; } byte[] buffer = new byte[fileStream.Length]; BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer)); fileStream.Read(buffer, 0, (int)fileStream.Length); fileStream.Close(); fileStream.Dispose(); binaryWriter.Write(binaryReader.ReadString()); int num = binaryReader.ReadInt32(); binaryWriter.Write(num); this.SerializeWriteHeader(binaryWriter, this.DeserializeReadHeader(binaryReader, num)); if (!this.TryBinaryReadString(binaryReader.BaseStream, (string str) => str == "bookmark_kk_01")) { NDebug.MessageBox("傅きセーブ", "元セーブデータのしおり取得に失敗しました。古いセーブデータかもしれません。"); UnityEngine.Debug.LogWarning("[GameMain.SerializeKasizukiOnly]\u3000元セーブデータのしおり取得に失敗しました。古いセーブデータかもしれません。"); binaryReader.Close(); return false; } GameMain.BinaryBookmark binaryBookmark = new GameMain.BinaryBookmark(binaryReader); if (!this.TryBinaryReadString(binaryReader.BaseStream, (string str) => str == "bookmark_kk_02")) { NDebug.MessageBox("傅きセーブ", "元セーブデータのしおり取得に失敗しました。古いセーブデータかもしれません。"); UnityEngine.Debug.LogWarning("[GameMain.SerializeKasizukiOnly]\u3000元セーブデータのしおり取得に失敗しました。古いセーブデータかもしれません。"); binaryReader.Close(); return false; } GameMain.BinaryBookmark binaryBookmark2 = new GameMain.BinaryBookmark(binaryReader); binaryWriter.Write("bookmark_kk_01"); GameMain.BinaryBookmark binaryBookmark3 = new GameMain.BinaryBookmark(binaryWriter); binaryWriter.Write("bookmark_kk_02"); GameMain.BinaryBookmark binaryBookmark4 = new GameMain.BinaryBookmark(binaryWriter); binaryReader.BaseStream.Seek(binaryBookmark.bookmark_write_position, SeekOrigin.Begin); binaryWriter.BaseStream.Seek(binaryBookmark.bookmark_write_position, SeekOrigin.Begin); binaryWriter.Write(binaryReader.ReadBytes((int)binaryBookmark.bookmark_value + 8)); binaryBookmark3.WriteBinaryLength(binaryWriter); this.KasizukiMgr.Serialize(binaryWriter); binaryBookmark4.WriteBinaryLength(binaryWriter); long num2 = binaryBookmark2.bookmark_value + binaryBookmark2.bookmark_write_position + 8L; binaryReader.BaseStream.Seek(num2, SeekOrigin.Begin); binaryWriter.Write(binaryReader.ReadBytes((int)binaryReader.BaseStream.Length - (int)num2)); binaryReader.Close(); File.WriteAllBytes(path, memoryStream.ToArray()); } } return true; } private bool TryBinaryReadString(Stream stream, Func func) { BinaryReader binaryReader = new BinaryReader(stream); long position = binaryReader.BaseStream.Position; string arg = binaryReader.ReadString(); bool flag = func(arg); if (!flag) { binaryReader.BaseStream.Seek(position, SeekOrigin.Begin); } return flag; } public bool Deserialize(int f_nSaveNo, bool scriptExec = true) { this.CMSystem.m_GenericTmpFlag.Clear(); this.m_TutorialPanel.Reset(); GameObject gameObject = GameObject.Find("SystemUI Root/TrophyAchieveEffect"); if (gameObject != null) { TrophyAchieveEffect component = gameObject.GetComponent(); if (component != null) { component.EffectStackClear(); } } string text = this.MakeSavePathFileName(f_nSaveNo); NDebug.Assert(File.Exists(text), "ファイルを開けません。" + text); FileStream fileStream = new FileStream(text, FileMode.Open); if (fileStream == null) { return false; } byte[] buffer = new byte[fileStream.Length]; fileStream.Read(buffer, 0, (int)fileStream.Length); fileStream.Close(); fileStream.Dispose(); BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer)); string text2 = binaryReader.ReadString(); if (!(text2 == "COM3D2_SAVE")) { NDebug.MessageBox("エラー", "セーブデータファイルのヘッダーが不正です\n" + text2); binaryReader.Close(); return false; } int num = binaryReader.ReadInt32(); GameMain.SerializeHeader serializeHeader = this.DeserializeReadHeader(binaryReader, num); if (this.TryBinaryReadString(binaryReader.BaseStream, (string str) => str == "bookmark_kk_01")) { GameMain.BinaryBookmark binaryBookmark = new GameMain.BinaryBookmark(binaryReader); } else { UnityEngine.Debug.Log("[GameMain.Deserialize()]\u3000しおりの取得に失敗しました。\u3000古いセーブデータかもしれないです。"); } if (this.TryBinaryReadString(binaryReader.BaseStream, (string str) => str == "bookmark_kk_02")) { GameMain.BinaryBookmark binaryBookmark2 = new GameMain.BinaryBookmark(binaryReader); } else { UnityEngine.Debug.Log("[GameMain.Deserialize()]\u3000しおりの取得に失敗しました。\u3000古いセーブデータかもしれないです。"); } bool flag = false; if (215 < num) { flag = binaryReader.ReadBoolean(); if (flag) { bool flag2 = false; if (!GameUty.IsEnabledCompatibilityMode) { UnityEngine.Debug.LogError("カスタムメイド3D2のメイドがいますが、カスタムメイド3D2の互換設定が正しくありません"); NDebug.MessageBox("エラー", "カスタムメイド3D2のメイドがいますが、カスタムメイド3D2の互換設定が正しくありません"); flag2 = true; } if (!flag2 && !PluginData.IsEnabled("Legacy")) { UnityEngine.Debug.LogError("カスタムメイド3D2のメイドがいますが、互換アップデートパッチがインストールされていません"); NDebug.MessageBox("エラー", "カスタムメイド3D2のメイドがいますが、互換アップデートパッチがインストールされていません"); flag2 = true; } if (flag2) { binaryReader.Close(); return false; } } List list = new List(); int num2 = binaryReader.ReadInt32(); for (int i = 0; i < num2; i++) { list.Add(binaryReader.ReadString()); } List list2 = new List(); foreach (string item in list) { if (!GameUty.ExistCsvPathList.Contains(item)) { list2.Add(item); } } if (list2.Count > 0) { string text3 = Product.gameTitle + "に以下のプラグインが存在しません。\n不具合が出る可能性があります。\n"; num2 = 1; foreach (string str3 in list2) { text3 += str3; if (num2 % 5 == 0) { text3 += "\n"; } else { text3 += ","; } num2++; } UnityEngine.Debug.LogError(text3); NDebug.MessageBox("エラー", text3); } List list3 = new List(); num2 = binaryReader.ReadInt32(); for (int j = 0; j < num2; j++) { list3.Add(binaryReader.ReadString()); } if (flag) { list2 = new List(); foreach (string item2 in list3) { if (!GameUty.ExistCsvPathListOld.Contains(item2)) { list2.Add(item2); } } if (list2.Count > 0) { string text4 = "カスタムメイド3D2に以下のプラグインが存在しません。\n不具合が出る可能性があります。\n"; num2 = 1; foreach (string str2 in list2) { text4 += str2; if (num2 % 5 == 0) { text4 += "\n"; } else { text4 += ","; } num2++; } UnityEngine.Debug.LogError(text4); NDebug.MessageBox("エラー", text4); } } } try { this.m_CharacterMgr.Deserialize(binaryReader); this.script_mgr_.Deserialize(binaryReader); DeskManager.DeserializeSingleSaveData(binaryReader, num); if (num >= 206) { this.m_ScenarioSelectMgr.Deserialize(binaryReader); } this.m_FacilityMgr.Deserialize(binaryReader); this.m_LifeModeMgr.Deserialize(binaryReader); GameModeManager.Deserialize(binaryReader); this.m_KasizukiMgr.Deserialize(f_nSaveNo, binaryReader); CasinoDataMgr.Instance.Deserialize(binaryReader, num); VsDanceDataMgr.Instance.Deserialize(binaryReader, num); SaveData.Deserialize(binaryReader, num); binaryReader.Close(); binaryReader = null; } catch (Exception ex) { UnityEngine.Debug.LogError(ex.Message + "\n\n" + ex.StackTrace); NDebug.MessageBox("エラー", ex.Message + "\n\n" + ex.StackTrace); binaryReader.Close(); return false; } if (scriptExec) { this.ScriptMgr.adv_kag.Exec(); } return true; } private GameMain.SerializeHeader DeserializeReadHeader(BinaryReader brRead, int gameVersion) { GameMain.SerializeHeader serializeHeader = new GameMain.SerializeHeader(); serializeHeader.strSaveTime = brRead.ReadString(); serializeHeader.nGameDay = brRead.ReadInt32(); serializeHeader.strPlayerName = brRead.ReadString(); serializeHeader.nMaidNum = brRead.ReadInt32(); serializeHeader.strComment = brRead.ReadString(); if (1280 <= gameVersion) { serializeHeader.productTypeID = brRead.ReadInt32(); } else { serializeHeader.productTypeID = 0; } return serializeHeader; } public GameMain.SerializeHeader GetSaveDataHeader(int f_nSaveNo) { string path = this.MakeSavePathFileName(f_nSaveNo); if (File.Exists(path)) { GameMain.SerializeHeader serializeHeader; using (FileStream fileStream = new FileStream(path, FileMode.Open)) { if (fileStream == null) { return null; } BinaryReader binaryReader = new BinaryReader(fileStream); string a = binaryReader.ReadString(); if (a == "COM3D2_CBL_SAVE") { return null; } NDebug.Assert(a == "COM3D2_SAVE", "セーブデータファイルのヘッダーが不正です。_SAVE 2"); int num = binaryReader.ReadInt32(); serializeHeader = this.DeserializeReadHeader(binaryReader, num); serializeHeader.nVer = num; serializeHeader.lHeaderSize = binaryReader.BaseStream.Position; } return serializeHeader; } return null; } public bool IsSaveDataNew(int f_nSaveNo) { return (long)f_nSaveNo == this.m_lNewSaveDataNo; } public long NewSaveDataNo() { return this.m_lNewSaveDataNo; } public void UpdateSaveDataDay() { string fullPath = Path.GetFullPath(".\\"); string path = fullPath + "SaveData"; int num = -1; if (Directory.Exists(path)) { string[] files = Directory.GetFiles(path, "*.save"); long num2 = -1L; foreach (string f_strFileName in files) { int saveFileNameToSaveNo = this.GetSaveFileNameToSaveNo(f_strFileName); if (saveFileNameToSaveNo != -1) { GameMain.SerializeHeader saveDataHeader = this.GetSaveDataHeader(saveFileNameToSaveNo); if (saveDataHeader != null) { long num3 = 0L; if (long.TryParse(saveDataHeader.strSaveTime, out num3)) { if (num2 < num3) { num2 = num3; num = saveFileNameToSaveNo; } } } } } } this.m_lNewSaveDataNo = (long)num; } public override void OnFinalize() { UnityEngine.Debug.Log("GameMain::OnFinalize Start"); base.BroadcastMessage("OnPreFinalize", SendMessageOptions.DontRequireReceiver); UnityEngine.Object.DestroyImmediate(this.CharacterMgr); UnityEngine.Object.DestroyImmediate(this.SoundMgr); this.anm_parse_.Dispose(); this.script_mgr_fast_.SelfDispose(); this.script_mgr_.Dispose(); if (this.MenuDataBase != null) { this.MenuDataBase.Dispose(); this.MenuDataBase = null; } this.EnumDataMPN.Dispose(); this.EnumDataPartsColor.Dispose(); GameUty.Finish(); UTY.FreeDll(); UnityEngine.Debug.Log("GameMain::OnFinalize Finish"); } public string GetNowSceneName() { return this.m_strBeforeSceneName; } public List GetAddSceneName() { return this.m_listStackScene; } public void LoadScene(string f_strSceneName) { this.m_listStackScene.Clear(); SceneManager.LoadScene(f_strSceneName, LoadSceneMode.Single); this.m_strBeforeSceneName = f_strSceneName; UnityEngine.Debug.Log("GameMain::LoadScene " + f_strSceneName); } public void AddScene(string f_strSceneName) { if (this.m_listStackScene.Contains(f_strSceneName)) { NDebug.Assert("AddScene 既に同名のシーンがロードされています。" + f_strSceneName, false); return; } SceneManager.LoadScene(f_strSceneName, LoadSceneMode.Additive); this.m_listStackScene.Add(f_strSceneName); base.StartCoroutine(this.CoAddScene(SceneManager.GetSceneByName(f_strSceneName))); } private IEnumerator CoAddScene(Scene f_scene) { while (!f_scene.isLoaded) { yield return null; } base.BroadcastMessage("OnLevelWasLoaded", f_scene.buildIndex, SendMessageOptions.DontRequireReceiver); yield break; } public void SceneActivate(string f_strSceneName) { Scene sceneByName = SceneManager.GetSceneByName(f_strSceneName); NDebug.Assert(true, f_strSceneName + " シーンはありません。"); NDebug.Assert(sceneByName.isLoaded, "未だ " + f_strSceneName + " はロードされていません。Start()以降で利用可能です。"); bool flag = SceneManager.SetActiveScene(sceneByName); NDebug.Assert(flag, "シーンをアクティブ化できませんでした。"); } public void UnloadScene(string f_strSceneName) { if (!this.m_listStackScene.Contains(f_strSceneName)) { UnityEngine.Debug.LogWarning("追加シーンではないシーンを破棄しようとしました。" + f_strSceneName); } SceneManager.UnloadScene(f_strSceneName); this.m_listStackScene.Remove(f_strSceneName); string name; if (this.m_listStackScene.Count() == 0) { name = this.m_strBeforeSceneName; } else { name = this.m_listStackScene.Last(); } base.BroadcastMessage("OnLevelWasLoaded", SceneManager.GetSceneByName(name).buildIndex, SendMessageOptions.DontRequireReceiver); UnityEngine.Debug.Log("シーンを破棄しました。" + f_strSceneName); } public void UnloadPopScene() { if (this.m_listStackScene.Count() == 0) { return; } string f_strSceneName = this.m_listStackScene.Last(); this.UnloadScene(f_strSceneName); } public void OnLevelWasLoaded(int level) { UnityEngine.Debug.Log("シーン切り替え完了 Level=" + level); if (GameMain.Instance != null) { GameMain.Instance.SysShortcut.gameObject.SetActive(true); } } private void Update() { if (Product.supportMultiLanguage && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) && Input.GetKeyDown(KeyCode.F6)) { string[] names = Enum.GetNames(typeof(Product.Language)); for (int i = 0; i < names.Length; i++) { if (names[i] == Product.systemLanguage.ToString()) { string value = names[0]; if (i + 1 < names.Length) { value = names[i + 1]; } Product.systemLanguage = (Product.Language)Enum.Parse(typeof(Product.Language), value); break; } } } if (GameMain.Instance.VRMode) { NInput.SelfUpdateVR(); } if (GameMain.Instance.VRMode && !GameMain.Instance.VRDummyMode) { if (Input.GetKeyUp(KeyCode.Escape)) { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; } if (NInput.GetMouseButtonUp(0) && 0f <= Input.mousePosition.x && Input.mousePosition.x < (float)Screen.width && 0f <= Input.mousePosition.y && Input.mousePosition.y < (float)Screen.height) { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; } } GameMain.m_TickCount = (int)(Time.realtimeSinceStartup * 1000f); this.script_mgr_.Update(); } public void ToApplicationQuit(bool f_bForceQuit = false) { if (f_bForceQuit) { Application.Quit(); } else { GameMain.Instance.SysDlg.ShowFromLanguageTerm("Dialog/終了しますか?", null, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.OnToEnd), new SystemDialog.OnClick(this.OnCancel)); } } public void OnToEnd() { GameMain.Instance.SysDlg.Close(); Application.Quit(); } public void OnCancel() { GameMain.Instance.SysDlg.Close(); } protected override void OnApplicationQuit() { if (GameMain.Instance.VRMode) { this.BgMgr.OnSaveDD(); } this.CMSystem.SaveSystem(); this.CMSystem.SaveIni(); this.m_bQuitting = true; base.OnApplicationQuit(); UnityEngine.Debug.Log("GameMain::OnApplicationQuit"); Product.OnApplicationQuit(); } private static GameMain m_objInstance; [SerializeField] private bool m_boDebugCharaLoad = true; private CMSystem m_System; private ScriptManager script_mgr_; private ScriptManagerFast script_mgr_fast_; private static int m_TickCount; [SerializeField] private CameraMain m_camMainCamera; private CameraMain m_camBackupMainCamera; [SerializeField] private Camera m_camThumCamera; [SerializeField] private LightMain m_camMainLight; private AnmParse anm_parse_; private SoundMgr m_SoundMgr; private CharacterMgr m_CharacterMgr; private BgMgr m_BgMgr; private FacilityManager m_FacilityMgr; private KasizukiManager m_KasizukiMgr; private ScenarioSelectMgr m_ScenarioSelectMgr = new ScenarioSelectMgr(); private EmpireLifeModeManager m_LifeModeMgr; private SystemDialog m_SysDlg; private LoadIcon m_LoadIcon; private SystemShortcut m_SysShortcut; private FpsCounter m_FpsCounter; private List> m_listMozaMat = new List>(); private MessageWindowMgr m_MsgWnd; private TutorialPanel m_TutorialPanel; private bool m_bQuitting; private long m_lNewSaveDataNo = -1L; [SerializeField] [Header("VRモード")] private bool m_bVRMode; private bool m_bVRDummyMode; private bool m_bIsVRDeviceReady; private GameMain.VRFamilyType m_eVRFamily; private GameMain.VRDeviceType m_eVRDeviceType; private OvrMgr m_OvrMgr; private OVRLipSync m_LipSyncMgr; private Webs m_Webs; private AsyncOperation m_aoLoadScene; private string m_strBeforeSceneName; private List m_listStackScene = new List(); public enum VRFamilyType { NON, Oculus, HTC, FOVE } public enum VRDeviceType { NON, VIVE, RIFT, RIFT_TOUCH, FOVE } public class SerializeHeader { public string strSaveTime; public int nGameDay; public string strPlayerName; public int nMaidNum; public string strComment; public int productTypeID; public int nVer; public long lHeaderSize; } private struct BinaryBookmark { public BinaryBookmark(BinaryWriter bwWrite) { this.bookmark_write_position = bwWrite.BaseStream.Position; bwWrite.Write(-1L); this.bookmark_value = -1L; } public BinaryBookmark(BinaryReader brRead) { this.bookmark_write_position = brRead.BaseStream.Position; this.bookmark_value = brRead.ReadInt64(); } public void WriteBinaryLength(BinaryWriter bwWrite) { long position = bwWrite.BaseStream.Position; long value = position - this.bookmark_write_position - 8L; bwWrite.Seek((int)this.bookmark_write_position, SeekOrigin.Begin); bwWrite.Write(value); bwWrite.Seek((int)position, SeekOrigin.Begin); this.bookmark_value = value; } public readonly long bookmark_write_position; public long bookmark_value; } }