using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class DanceEnemyParam { public string NameTerm { get { return "SceneDanceSelect/敵名/" + this.ID.ToString(); } } public int ID; public string Name = string.Empty; public int UseVoltage; public int PushRate; public Dictionary EvalueRate = new Dictionary(); public int InitialAppeal; public int ApeealRate; public int ApeealMax; public GameObject AppealCutInEffect; public GameObject ReversalCutInEffect; public string PersonalVoice1; public string PersonalVoice2; public string JobVoice; public string ReversalVoice; public Sprite ConfrontCutin; public Sprite PersonalCutin1; public Sprite PersonalCutin2; public Sprite JobCutin; public Sprite ReversalCutin; public Sprite Icon; }