using System; using System.Collections; using System.Collections.Generic; using MaidStatus; using Schedule; using UnityEngine; public class ScheduleTaskCtrl : BaseCreateViewerCtrl { public ScheduleScene ScheduleApi { get { return this.m_scheduleApi; } } public ScheduleMgr ScheduleMgr { get { return this.m_scheduleMgr; } } public ScheduleCtrl ScheduleCtrl { get { return this.m_scheduleCtrl; } } public ScheduleTaskViewer TaskViewer { get { return this.m_taskViewer; } } public List GetWorksData(ScheduleTaskCtrl.TaskType type) { return this.m_listWorksData[type]; } public int CurrentActiveSlotNo { get { return this.m_currentActiveSlotNo; } } public void Init(ScheduleMgr scheduleMgr, ScheduleCtrl scheduleCtrl, GameObject goPanel) { this.m_scheduleMgr = scheduleMgr; this.m_scheduleCtrl = scheduleCtrl; this.m_goScheduleTaskViewer = UTY.GetChildObject(goPanel, "ScheduleTaskViewer", false); this.m_taskViewer = UTY.GetChildObject(goPanel, "ScheduleTaskViewer", false).GetComponent(); this.m_taskViewer.taskCtrl = this; } private void InitViewer() { this.m_unitPrefabPath = "SceneDaily/Schedule/Prefab/NightTaskUnit"; GameObject childObject = UTY.GetChildObject(this.m_goScheduleTaskViewer, "TaskViewer", false); this.m_goUnitParent = UTY.GetChildObject(childObject, "Contents/TaskUnitParent", false); this.m_content = UTY.GetChildObject(childObject, "Contents", false); this.m_contentPosY = this.m_content.transform.localPosition.y; this.m_taskScrollView = UTY.GetChildObject(childObject, "Contents", false).GetComponent(); GameObject childObject2 = UTY.GetChildObject(this.m_goScheduleTaskViewer, "DescScheduleYotogi", false); this.m_lDescription = UTY.GetChildObject(childObject2, "Description/Message", false).GetComponent(); this.m_goConditionParent = UTY.GetChildObject(childObject2, "Condition/ConditionParent", false); this.m_goTitleOfConditiont = UTY.GetChildObject(childObject2, "Condition/Title", false); this.m_goConditionUnit = (Resources.Load("SceneDaily/Schedule/Prefab/ConditionUnit") as GameObject); this.m_taskScrollBar = UTY.GetChildObject(childObject, "Scroll Bar", false).GetComponent(); this.m_spBGOfDescriptionViewer = UTY.GetChildObject(childObject2, "BG", false).GetComponent(); this.m_heightOfconditionTitle = this.m_goTitleOfConditiont.GetComponent().height; childObject2.SetActive(false); childObject.SetActive(false); } public void CreateTaskViewer(string buttonName) { this.CreateTaskViewer(buttonName, ScheduleTaskViewer.ScheduleTime); } public void CreateTaskViewer(string buttonName, ScheduleMgr.ScheduleTime scheduleTime) { if (!this.m_bInit) { this.InitViewer(); this.m_bInit = true; } ScheduleTaskViewer.ScheduleTime = scheduleTime; this.m_scheduleCtrl.SetMaidIdByButtonName(buttonName); this.m_scheduleCtrl.SetViewerActive(ScheduleCtrl.ExclusiveViewer.Task); this.m_scheduleCtrl.SetSelectedRowActive(buttonName); this.m_currentActiveSlotNo = ScheduleCtrl.GetSlotNoByButtonName(buttonName); this.m_listTaskButton = new Dictionary>(); this.m_listWorksData = new Dictionary>(); if (!DailyMgr.IsLegacy) { GameMain.Instance.FacilityMgr.UpdateFacilityAssignedMaidData(); } this.m_scheduleMgr.GetScheduleApi().Update(this.CurrentActiveSlotNo); List list = this.LoadYotogiData(this.m_currentActiveSlotNo); this.m_listTaskButton.Add(ScheduleTaskCtrl.TaskType.Yotogi, list); List list2 = new List(); for (int i = 0; i < list.Count; i++) { ScheduleTaskViewer.ViewData item = default(ScheduleTaskViewer.ViewData); ScheduleTaskCtrl.YotogiTaskButton yotogiTaskButton = (ScheduleTaskCtrl.YotogiTaskButton)list[i]; item.taskButton = yotogiTaskButton; item.schedule = ScheduleCSVData.AllData[yotogiTaskButton.data.id]; item.is_enabled = list[i].enableTask; if (!GameMain.Instance.CharacterMgr.status.lockNTRPlay || !ScheduleCSVData.NetorareFlag.Contains(item.schedule.id)) { list2.Add(item); } } List list3 = this.LoadTrainingData(this.m_currentActiveSlotNo); this.m_listTaskButton.Add(ScheduleTaskCtrl.TaskType.Training, list3); List list4 = new List(); for (int j = 0; j < list3.Count; j++) { ScheduleTaskViewer.ViewData item2 = default(ScheduleTaskViewer.ViewData); ScheduleTaskCtrl.TrainingTaskButton trainingTaskButton = (ScheduleTaskCtrl.TrainingTaskButton)list3[j]; item2.taskButton = trainingTaskButton; item2.schedule = ScheduleCSVData.AllData[int.Parse(trainingTaskButton.id)]; item2.is_enabled = list3[j].enableTask; list4.Add(item2); } List list5 = this.LoadWorkData(this.m_currentActiveSlotNo); this.m_listTaskButton.Add(ScheduleTaskCtrl.TaskType.Work, list5); List list6 = new List(); for (int k = 0; k < list5.Count; k++) { ScheduleTaskViewer.ViewData item3 = default(ScheduleTaskViewer.ViewData); ScheduleTaskCtrl.WorkTaskButton workTaskButton = (ScheduleTaskCtrl.WorkTaskButton)list5[k]; item3.taskButton = workTaskButton; item3.schedule = ScheduleCSVData.AllData[int.Parse(workTaskButton.id)]; item3.is_enabled = list5[k].enableTask; list6.Add(item3); } Dictionary> dictionary = new Dictionary>(); dictionary.Add(ScheduleTaskCtrl.TaskType.Yotogi, list2); dictionary.Add(ScheduleTaskCtrl.TaskType.Training, list4); dictionary.Add(ScheduleTaskCtrl.TaskType.Work, list6); Dictionary dictionary2 = new Dictionary(); dictionary2.Add(ScheduleMgr.ScheduleTime.Night, ScheduleCSVData.AllData[int.Parse(this.GetTaskId(ScheduleMgr.ScheduleTime.Night))]); dictionary2.Add(ScheduleMgr.ScheduleTime.DayTime, ScheduleCSVData.AllData[int.Parse(this.GetTaskId(ScheduleMgr.ScheduleTime.DayTime))]); this.m_taskViewer.Call(this.m_scheduleCtrl.SelectedMaid, scheduleTime, dictionary, dictionary2); Action onClickWorkUnitEvent = delegate(ScheduleCSVData.ScheduleBase click_unit) { this.SetWorkId(ScheduleTaskViewer.ScheduleTime, click_unit.id); string currentActiveButton = this.m_scheduleMgr.CurrentActiveButton; this.m_scheduleMgr.UpdateMaidStatus(); this.m_scheduleCtrl.SetViewerActive(ScheduleCtrl.ExclusiveViewer.Task); this.m_scheduleCtrl.SetMaidIdByButtonName(currentActiveButton); this.m_scheduleCtrl.SetSelectedRowActive(currentActiveButton); this.m_scheduleMgr.CurrentActiveButton = currentActiveButton; }; this.m_taskViewer.onClickWorkUnitEvent = onClickWorkUnitEvent; } private void ResetPosition() { this.m_taskScrollView.ResetPosition(); this.m_content.transform.localPosition = new Vector2(this.m_content.transform.localPosition.x, this.m_contentPosY); } protected override void SetDataForViewer() { this.m_dicTask = new Dictionary>(); this.m_dicTask.Add(ScheduleTaskCtrl.TaskType.Yotogi, this.AddYotogiTaskButton(ScheduleTaskCtrl.TaskType.Yotogi)); this.m_dicTask.Add(ScheduleTaskCtrl.TaskType.Training, this.AddTrainingTaskButton(ScheduleTaskCtrl.TaskType.Training)); } private Dictionary AddTrainingTaskButton(ScheduleTaskCtrl.TaskType taskType) { Dictionary dictionary = new Dictionary(); int num = 0; foreach (ScheduleTaskCtrl.TaskButton taskButton in this.m_listTaskButton[taskType]) { ScheduleTaskCtrl.TrainingTaskButton trainingTaskButton = (ScheduleTaskCtrl.TrainingTaskButton)taskButton; GameObject gameObject = UnityEngine.Object.Instantiate(this.m_goUnitPrefab); gameObject.name = trainingTaskButton.id; GameObject childObject = UTY.GetChildObject(gameObject, "Main", false); childObject.name = trainingTaskButton.id; base.SetTransformInfo(gameObject); UILabel component = UTY.GetChildObject(gameObject, "Title", false).GetComponent(); component.text = trainingTaskButton.name; UITexture component2 = childObject.GetComponent(); component2.mainTexture = trainingTaskButton.txtTaskIcon; this.SetDaytimeTaskRank(gameObject, trainingTaskButton.rank); this.SetExpRatio(gameObject, trainingTaskButton.expRatio); if (trainingTaskButton.type == ScheduleCSVData.TrainingType.Travel) { UTY.GetChildObject(gameObject, "Stars", false).SetActive(false); UTY.GetChildObject(gameObject, "ExpRatio", false).SetActive(false); Transform transform = UTY.GetChildObject(gameObject, "Title", false).transform; Vector3 localPosition = transform.localPosition; localPosition.y = -55f; transform.localPosition = localPosition; } GameObject childObject2 = UTY.GetChildObject(childObject, "SelectCursor", false); childObject2.SetActive(false); trainingTaskButton.selectCursor = childObject2; trainingTaskButton.order = num; UIButton component3 = childObject.GetComponent(); trainingTaskButton.btnTask = component3; EventDelegate eventDelegate = new EventDelegate(this.m_scheduleMgr, "ClickTask"); eventDelegate.parameters[0].value = ScheduleMgr.ScheduleTime.DayTime; EventDelegate.Add(component3.onClick, eventDelegate); if (!trainingTaskButton.enableTask) { Debug.Log(string.Format("選択できないタスクです。タスクID={0}, タスク名={1}", trainingTaskButton.id, trainingTaskButton.name)); } dictionary.Add(trainingTaskButton.id, trainingTaskButton); num++; } return dictionary; } private void SetDaytimeTaskRank(GameObject go, int rank) { List list = new List(); GameObject childObject = UTY.GetChildObject(go, "Stars/Icon", false); IEnumerator enumerator = childObject.transform.GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; Transform transform = (Transform)obj; list.Add(transform.gameObject); } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } int count = list.Count; for (int i = 0; i < count; i++) { if (rank > i) { list[i].SetActive(true); } else { list[i].SetActive(false); } } } private void SetExpRatio(GameObject go, int expRatio) { List list = new List(); GameObject childObject = UTY.GetChildObject(go, "ExpRatio/ValueGroup", false); IEnumerator enumerator = childObject.transform.GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; Transform transform = (Transform)obj; list.Add(transform.gameObject); } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } int count = list.Count; for (int i = 0; i < count; i++) { if (expRatio > i) { list[i].SetActive(true); } else { list[i].SetActive(false); } } } private Dictionary AddYotogiTaskButton(ScheduleTaskCtrl.TaskType taskType) { Dictionary dictionary = new Dictionary(); int num = 0; foreach (ScheduleTaskCtrl.TaskButton taskButton in this.m_listTaskButton[taskType]) { GameObject gameObject = UnityEngine.Object.Instantiate(this.m_goUnitPrefab); gameObject.name = taskButton.id; GameObject childObject = UTY.GetChildObject(gameObject, "Main", false); childObject.name = taskButton.id; base.SetTransformInfo(gameObject); UILabel component = UTY.GetChildObject(gameObject, "Title", false).GetComponent(); component.text = taskButton.name; UITexture component2 = childObject.GetComponent(); component2.mainTexture = taskButton.txtTaskIcon; GameObject childObject2 = UTY.GetChildObject(childObject, "SelectCursor", false); childObject2.SetActive(false); taskButton.selectCursor = childObject2; taskButton.order = num; UIButton component3 = childObject.GetComponent(); taskButton.btnTask = component3; EventDelegate eventDelegate = new EventDelegate(this.m_scheduleMgr, "ClickTask"); eventDelegate.parameters[0].value = ScheduleMgr.ScheduleTime.Night; EventDelegate.Add(component3.onClick, eventDelegate); if (!taskButton.enableTask) { Debug.Log(string.Format("選択できないタスクです。タスクID={0}, タスク名={1}", taskButton.id, taskButton.name)); } dictionary.Add(taskButton.id, taskButton); num++; } return dictionary; } public void UpdateTaskViewer(string taskId) { this.LoadYotogiTaskData(taskId); this.SetTaskButtonActive(ScheduleTaskCtrl.TaskType.Yotogi, taskId); } private string GetTaskId(ScheduleMgr.ScheduleTime workTime) { ScheduleCtrl.MaidStatusAndTaskUnit maidStatusAndTaskUnit = null; Dictionary dicMaidStatusAndTask = this.m_scheduleCtrl.GetDicMaidStatusAndTask(); if (dicMaidStatusAndTask.TryGetValue(this.m_scheduleCtrl.GetActiveSlotNo(), out maidStatusAndTaskUnit)) { if (workTime == ScheduleMgr.ScheduleTime.Night) { return maidStatusAndTaskUnit.nightTaskId; } if (workTime == ScheduleMgr.ScheduleTime.DayTime) { return maidStatusAndTaskUnit.daytimeTaskId; } } return null; } private void LoadYotogiTaskData(string taskId) { int num = int.Parse(taskId); this.m_listCondition = new List(); foreach (ScheduleBase scheduleBase in this.m_listWorksData[ScheduleTaskCtrl.TaskType.Yotogi]) { if (scheduleBase.id == num) { ScheduleYotogi scheduleYotogi = (ScheduleYotogi)scheduleBase; this.m_lDescription.text = scheduleYotogi.info; base.DelChildGameObject(this.m_goConditionParent); int num2 = 1; if (scheduleYotogi.condInfo != null && scheduleYotogi.condInfo.Count > 0) { foreach (string text in scheduleYotogi.condInfo) { GameObject gameObject = UnityEngine.Object.Instantiate(this.m_goConditionUnit); gameObject.name = "condition_" + num2; base.SetTransformInfo(this.m_goConditionParent, gameObject); UILabel component = UTY.GetChildObject(gameObject, "No", false).GetComponent(); component.text = num2.ToString(); UILabel component2 = UTY.GetChildObject(gameObject, "Message", false).GetComponent(); component2.text = text; ScheduleCtrl.VariableItem item = new ScheduleCtrl.VariableItem(gameObject, component2); this.m_listCondition.Add(item); num2++; } } } } this.ExamineDisplayItem(); } private void ExamineDisplayItem() { int num = ScheduleCtrl.SetActiveExceptForNothing(this.m_listCondition, this.NOTHING); bool active = num > 0; this.m_goTitleOfConditiont.SetActive(active); BaseCreateViewerCtrl.Reposition(this.m_goConditionParent); this.AdjustConditon(num); } private void AdjustConditon(int displayConditionCount) { float num = 260f; float num2 = 10f; float num3 = 25f; float num4 = 4f; float num5 = 0f; if (displayConditionCount > 0) { num5 += (float)this.m_heightOfconditionTitle + num2; float y = this.m_goConditionParent.GetComponent().padding.y; IEnumerator enumerator = this.m_goConditionParent.transform.GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; Transform transform = (Transform)obj; if (transform.gameObject.activeSelf) { UILabel component = transform.Find("Message").GetComponent(); num5 += (float)component.height + y * 2f + num4; } } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } num5 += num3; } this.m_spBGOfDescriptionViewer.height = (int)(num + num5); } public void SetTaskButtonActive(ScheduleTaskCtrl.TaskType type, string taskId) { foreach (KeyValuePair keyValuePair in this.m_dicTask[type]) { string key = keyValuePair.Key; ScheduleTaskCtrl.TaskButton value = keyValuePair.Value; if (key == taskId) { if (value.enableTask) { value.btnTask.defaultColor = this.m_scheduleCtrl.GetActiveColor(); } else { value.btnTask.defaultColor = this.m_scheduleCtrl.GetDisableColor(); } value.selectCursor.SetActive(true); } else { value.selectCursor.SetActive(false); value.btnTask.defaultColor = this.m_scheduleCtrl.GetInActiveColor(); } } } public void UpdateSelectedMaidTask(string taskId) { this.SetWorkId(ScheduleTaskViewer.ScheduleTime, int.Parse(taskId)); string currentActiveButton = this.m_scheduleMgr.CurrentActiveButton; this.m_scheduleMgr.UpdateMaidStatus(); this.CreateTaskViewer(currentActiveButton); this.m_scheduleMgr.CurrentActiveButton = currentActiveButton; } public void SetCommu(ScheduleMgr.ScheduleTime workTime, string guid, bool value) { CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; for (int i = 0; i < characterMgr.GetStockMaidCount(); i++) { Maid stockMaid = characterMgr.GetStockMaid(i); bool flag = false; if (stockMaid.status.guid == guid) { flag = value; } if (stockMaid.status.guid == guid || flag) { if (workTime == ScheduleMgr.ScheduleTime.DayTime) { stockMaid.status.noonCommu = flag; } else if (workTime == ScheduleMgr.ScheduleTime.Night) { stockMaid.status.nightCommu = flag; } } } } private void SetWorkId(ScheduleMgr.ScheduleTime workTime, int taskId) { if (ScheduleCSVData.AllData.ContainsKey(taskId)) { ScheduleCSVData.ScheduleBase scheduleBase = ScheduleCSVData.AllData[taskId]; int slotId = 0; for (int i = 0; i < 40; i++) { Maid scheduleSlot = GameMain.Instance.CharacterMgr.status.GetScheduleSlot(i); if (scheduleSlot != null && scheduleSlot == this.m_scheduleCtrl.SelectedMaid) { slotId = i; } } ScheduleTaskCtrl.TaskType type = scheduleBase.type; if (type != ScheduleTaskCtrl.TaskType.Training && type != ScheduleTaskCtrl.TaskType.Work) { if (type == ScheduleTaskCtrl.TaskType.Yotogi) { this.m_scheduleApi.SetNightWorkSlot_Safe(workTime, slotId, taskId); } } else { this.m_scheduleApi.SetNoonWorkSlot_Safe(workTime, slotId, taskId); } } if (!DailyMgr.IsLegacy) { GameMain.Instance.FacilityMgr.UpdateFacilityAssignedMaidData(); } ScheduleAPI.MaidWorkIdErrorCheck(true); } private List LoadYotogiData(int slotNo) { this.m_scheduleApi = this.m_scheduleMgr.GetScheduleApi(); List scheduleData = this.m_scheduleApi.slot[slotNo].scheduleData; List list = new List(); Maid maid = this.m_scheduleApi.slot[slotNo].maid; this.m_listWorksData.Add(ScheduleTaskCtrl.TaskType.Yotogi, list); List list2 = new List(); foreach (ScheduleBase scheduleBase in scheduleData) { list.Add(scheduleBase); if (scheduleBase.workType == ScheduleType.Yotogi) { ScheduleYotogi scheduleYotogi = (ScheduleYotogi)scheduleBase; bool flag = scheduleYotogi.visible; if (flag && maid != null) { flag = PersonalEventBlocker.IsEnabledScheduleTask(maid.status.personal, scheduleBase.id); } if (flag) { list2.Add(new ScheduleTaskCtrl.YotogiTaskButton { id = scheduleYotogi.id.ToString(), name = scheduleYotogi.name, txtTaskIcon = scheduleYotogi.icon, enableTask = scheduleYotogi.enabled, data = scheduleYotogi }); } } } return list2; } private List LoadTrainingData(int slotNo) { this.m_scheduleApi = this.m_scheduleMgr.GetScheduleApi(); List scheduleData = this.m_scheduleApi.slot[slotNo].scheduleData; List list = new List(); Maid maid = this.m_scheduleApi.slot[slotNo].maid; this.m_listWorksData.Add(ScheduleTaskCtrl.TaskType.Training, list); this.m_currentSlotInfo = this.m_scheduleApi.slot[slotNo]; List list2 = new List(); foreach (ScheduleBase scheduleBase in scheduleData) { list.Add(scheduleBase); if (scheduleBase.workType == ScheduleType.Training) { ScheduleTraining scheduleTraining = (ScheduleTraining)scheduleBase; bool flag = scheduleTraining.visible; if (flag && maid != null) { flag = PersonalEventBlocker.IsEnabledScheduleTask(maid.status.personal, scheduleBase.id); } if (flag) { list2.Add(new ScheduleTaskCtrl.TrainingTaskButton { id = scheduleTraining.id.ToString(), name = scheduleTraining.name, rank = scheduleTraining.lv, expRatio = scheduleTraining.expRatioFrom0To10, txtTaskIcon = scheduleTraining.icon, enableTask = scheduleTraining.enabled, type = scheduleTraining.type }); } } } return list2; } private List LoadWorkData(int slotNo) { this.m_scheduleApi = this.m_scheduleMgr.GetScheduleApi(); List scheduleData = this.m_scheduleApi.slot[slotNo].scheduleData; List list = new List(); Maid maid = this.m_scheduleApi.slot[slotNo].maid; this.m_listWorksData.Add(ScheduleTaskCtrl.TaskType.Work, list); this.m_currentSlotInfo = this.m_scheduleApi.slot[slotNo]; List list2 = new List(); foreach (ScheduleBase scheduleBase in scheduleData) { list.Add(scheduleBase); if (scheduleBase.workType == ScheduleType.Work) { ScheduleWork scheduleWork = (ScheduleWork)scheduleBase; bool flag = scheduleWork.visible; if (flag && maid != null) { flag = PersonalEventBlocker.IsEnabledScheduleTask(maid.status.personal, scheduleBase.id); } if (flag) { list2.Add(new ScheduleTaskCtrl.WorkTaskButton { id = scheduleWork.id.ToString(), name = scheduleWork.name, rank = scheduleWork.lv, expRatio = scheduleWork.expRatioFrom0To10, txtTaskIcon = scheduleWork.icon, enableTask = scheduleWork.enabled, type = scheduleWork.type }); } } } return list2; } private string Sign(int input, string format = null) { if (input <= 0) { return input.ToString(); } if (format != null) { return "+" + input.ToString(format); } return "+" + input.ToString(); } public bool CanSetTask(ScheduleTaskCtrl.TaskType type, int taskId) { foreach (ScheduleBase scheduleBase in this.m_listWorksData[type]) { if (scheduleBase.id == taskId) { return scheduleBase.enabled; } } return false; } private ScheduleMgr m_scheduleMgr; private ScheduleCtrl m_scheduleCtrl; private ScheduleScene m_scheduleApi; private ScheduleTaskViewer m_taskViewer; private ScheduleRoomCtrl m_roomViewer; private Dictionary> m_dicTask; private Dictionary> m_listTaskButton; private Dictionary> m_listWorksData; private List m_listCondition; private GameObject m_goScheduleTaskViewer; private GameObject m_goTitleOfConditiont; private GameObject m_goConditionParent; private GameObject m_goConditionUnit; private GameObject m_content; private UISprite m_spBGOfParameterViewer; private UILabel m_lStudyRate; private UILabel m_lReception; private UILabel m_lCare; private UILabel m_lLovely; private UILabel m_lElegance; private UILabel m_lCharm; private UILabel m_lTeachRate; private UILabel m_lMaidClassExp; private UILabel m_lCleanliness; private UILabel m_lBrilliant; private UILabel m_lIncome; private UILabel m_lCurrentStudyRate; private UILabel m_lCurrentReception; private UILabel m_lCurrentCare; private UILabel m_lCurrentLovely; private UILabel m_lCurrentElegance; private UILabel m_lCurrentCharm; private UILabel m_lCurrentTeachRate; private UILabel m_lCurrentMaidClassExp; private UILabel m_lRoomName; private Slot m_currentSlotInfo; private UIScrollView m_taskScrollView; private UIScrollBar m_taskScrollBar; private UISprite m_spBGOfDescriptionViewer; private UILabel m_lDescription; private bool m_bInit; private float m_contentPosY; private string NOTHING = string.Empty; private int m_heightOfconditionTitle; [SerializeField] private int m_currentActiveSlotNo; private const string NIGHT_TASK_UNIT_PATH = "SceneDaily/Schedule/Prefab/NightTaskUnit"; private const string CONDITION_UNIT_PATH = "SceneDaily/Schedule/Prefab/ConditionUnit"; private const string PREFIX_BUTTON_NAME = "NightTask"; private const int MAX_CONDITION_COUNT = 9; public class TaskButton { public ScheduleBase data; public string id; public string name; public int order; public bool enableTask; public UIButton btnTask; public Texture2D txtTaskIcon; public GameObject selectCursor; } public class YotogiTaskButton : ScheduleTaskCtrl.TaskButton { } public class TrainingTaskButton : ScheduleTaskCtrl.TaskButton { public int rank; public int expRatio; public List listRank; public ScheduleCSVData.TrainingType type; } public class WorkTaskButton : ScheduleTaskCtrl.TrainingTaskButton { } public enum TaskType { Yotogi, Training, Work, Max } }