using System; using System.Collections.Generic; using UnityEngine; using wf; public class LightWindow : BaseMaidPhotoWindow { public override void Awake() { base.Awake(); this.tabPanel = this.contentGrid.GetComponent(); EventDelegate.Add(this.addBtn.onClick, new EventDelegate.Callback(this.OnClickAddButton)); EventDelegate.Add(this.removeBtn.onClick, new EventDelegate.Callback(this.OnClickRemoveButton)); this.checkBoxVisible.onClick.Add(new Action(this.OnClickCheckBoxVisible)); this.checkBoxPoint.onClick.Add(new Action(this.OnClickCheckBoxSwitching)); this.checkBoxSpot.onClick.Add(new Action(this.OnClickCheckBoxSwitching)); this.cameraMoveSupport = base.gameObject.AddComponent(); EventDelegate.Add(this.cameraFocusBtn.onClick, new EventDelegate.Callback(this.OnClickCameraFocus)); this.scrollView = NGUITools.FindInParents(this.contentGrid.transform); this.targetList.Add(new PhotoTransTargetObject(null, "メインライト", PhotoTransTargetObject.Type.Maid, Vector2.one)); this.CreateTabButton(this.contentGrid.gameObject, this.targetList[0]); this.tabPanel.UpdateChildren(); this.tabPanel.Select(this.contentGrid.GetChild(0).gameObject.GetComponentInChildren()); Utility.ResetNGUI(this.contentGrid); Utility.ResetNGUI(this.scrollView); this.UpdateChildren(); } public override void Start() { base.Start(); this.AddTransTargetObject(this.InstantiateLight(), "1 : ポイントライト", PhotoTransTargetObject.Type.Light); this.AddTransTargetObject(this.InstantiateLight(), "2 : ポイントライト", PhotoTransTargetObject.Type.Light); this.AddTransTargetObject(this.InstantiateLight(), "3 : ポイントライト", PhotoTransTargetObject.Type.Light); this.AddTransTargetObject(this.InstantiateLight(), "4 : ポイントライト", PhotoTransTargetObject.Type.Light); this.UpdateChildren(); this.DirectionalLightWindow.SetLightWindow(this); this.DirectionalLightWindow.Init(new Action(this.UpdateButtonInfo)); } public void OnDestroy() { if (GameMain.Instance == null || GameMain.Instance.BgMgr == null || GameMain.Instance.BgMgr.bg_parent_object == null) { return; } Transform transform = GameMain.Instance.BgMgr.bg_parent_object.transform.Find("LightObject"); if (transform != null) { UnityEngine.Object.DestroyImmediate(transform.gameObject); } } public void OnSelectItem(PhotoTransTargetObject select) { if (this.selectObject != null && this.selectObject.obj != null && this.selectObject.axis_obj != null && this.selectObject.rotate_obj != null) { this.selectObject.axis_obj.Visible = (this.selectObject.rotate_obj.Visible = false); } this.selectObject = select; if (select == null) { return; } if (select.obj == null) { this.directionalLightProp.SetActive(true); this.UserLightProp.SetActive(false); WFCheckBox wfcheckBox = this.checkBoxPoint; bool check = false; this.checkBoxSpot.check = check; wfcheckBox.check = check; this.DirectionalLightWindow.UpdateGui(); } else { Light componentInChildren = select.obj.GetComponentInChildren(false); if (componentInChildren == null) { Debug.LogError("Light設定がnullです"); return; } this.checkBoxVisible.check = componentInChildren.enabled; this.directionalLightProp.SetActive(false); this.UserLightProp.SetActive(true); if (componentInChildren.type == LightType.Point) { UTY.GetChildObject(this.UserLightProp, "Point", false).SetActive(true); UTY.GetChildObject(this.UserLightProp, "Spot", false).SetActive(false); this.checkBoxPoint.check = true; this.checkBoxSpot.check = false; this.pointLightWindow.Init(componentInChildren, select, new Action(this.UpdateButtonInfo)); } else { UTY.GetChildObject(this.UserLightProp, "Point", false).SetActive(false); UTY.GetChildObject(this.UserLightProp, "Spot", false).SetActive(true); this.checkBoxPoint.check = false; this.checkBoxSpot.check = true; this.spotLightWindow.Init(componentInChildren, select, new Action(this.UpdateButtonInfo)); } } this.UpdateButtonInfo(); } public void OnClickAddButton() { this.AddTransTargetObject(this.InstantiateLight(), "◆", PhotoTransTargetObject.Type.Light); } public void OnClickRemoveButton() { if (this.selectObject == null) { return; } this.RemoveTransTargetObject(this.selectObject.obj); } public void OnClickCheckBoxVisible(WFCheckBox checkbox) { if (this.selectObject == null || this.selectObject.obj == null) { return; } Light[] componentsInChildren = this.selectObject.obj.GetComponentsInChildren(true); foreach (Light light in componentsInChildren) { light.enabled = checkbox.check; } this.UpdateButtonInfo(); } public void OnClickCheckBoxSwitching(WFCheckBox checkbox) { if (this.selectObject == null || this.selectObject.obj == null) { return; } if (checkbox == this.checkBoxPoint) { this.checkBoxSpot.check = !checkbox.check; } else { this.checkBoxPoint.check = !checkbox.check; } if (this.checkBoxSpot.check) { UTY.GetChildObject(this.selectObject.obj, "LightPoint", false).SetActive(false); UTY.GetChildObject(this.selectObject.obj, "LightSpot", false).SetActive(true); } else { UTY.GetChildObject(this.selectObject.obj, "LightPoint", false).SetActive(true); UTY.GetChildObject(this.selectObject.obj, "LightSpot", false).SetActive(false); } this.OnSelectItem(this.selectObject); } public void OnClickCameraFocus() { if (this.selectObject == null || this.selectObject.obj == null) { return; } Vector3 position = this.selectObject.obj.transform.position; float distance = 4f; Vector2 aroundAngle = new Vector2(-180f, 4.7f); this.cameraMoveSupport.StartCameraPosition(position, distance, aroundAngle); } public override void OnSerializeEvent() { Dictionary> woldStoreData = base.GetWoldStoreData(); woldStoreData.Clear(); this.DirectionalLightWindow.OnSerializeEvent(); for (int i = 1; i < this.targetList.Count; i++) { Dictionary dictionary = new Dictionary(); PhotoTransTargetObject photoTransTargetObject = this.targetList[i]; Transform transform = photoTransTargetObject.obj.transform; Light componentInChildren = photoTransTargetObject.obj.GetComponentInChildren(false); LightType type = componentInChildren.type; dictionary["light_type"] = type.ToString(); dictionary["visible"] = componentInChildren.enabled.ToString(); dictionary["position"] = transform.position.ToString("G9"); dictionary["rotation"] = transform.rotation.ToString("G9"); dictionary["color"] = componentInChildren.color.ToString("G9"); dictionary["intensity"] = componentInChildren.intensity.ToString("G9"); dictionary["range"] = componentInChildren.range.ToString("G9"); if (type == LightType.Spot) { dictionary["spot_angle"] = componentInChildren.spotAngle.ToString("G9"); } woldStoreData.Add(i.ToString(), dictionary); } } public override void OnDeserializeEvent() { this.DirectionalLightWindow.OnDeserializeEvent(); Dictionary> woldStoreData = base.GetWoldStoreData(); if (woldStoreData.Count != this.targetList.Count) { Debug.LogError("ライトのセーブデータ数が一致していません"); } int num = 1; while (woldStoreData.ContainsKey(num.ToString())) { Dictionary dictionary = woldStoreData[num.ToString()]; Transform transform = this.targetList[num].obj.transform; if ((LightType)Enum.Parse(typeof(LightType), dictionary["light_type"]) == LightType.Spot) { UTY.GetChildObject(transform.gameObject, "LightPoint", false).SetActive(false); UTY.GetChildObject(transform.gameObject, "LightSpot", false).SetActive(true); } else { UTY.GetChildObject(transform.gameObject, "LightPoint", false).SetActive(true); UTY.GetChildObject(transform.gameObject, "LightSpot", false).SetActive(false); } Light componentInChildren = this.targetList[num].obj.GetComponentInChildren(false); componentInChildren.enabled = bool.Parse(dictionary["visible"]); transform.position = Parse.Vector3(dictionary["position"]); transform.rotation = Parse.Quaternion(dictionary["rotation"]); componentInChildren.color = Parse.Color(dictionary["color"]); componentInChildren.intensity = float.Parse(dictionary["intensity"]); componentInChildren.range = float.Parse(dictionary["range"]); if (componentInChildren.type == LightType.Spot) { componentInChildren.spotAngle = float.Parse(dictionary["spot_angle"]); } num++; } this.UpdateButtonInfo(); this.tabPanel.Select(this.contentGrid.GetChild(0).gameObject.GetComponentInChildren()); } public void UpdateButtonInfo() { foreach (Transform transform in this.contentGrid.GetChildList()) { PhotoTransTargetObject photoTransTargetObject = null; foreach (PhotoTransTargetObject photoTransTargetObject2 in this.targetList) { if (photoTransTargetObject2.guid == transform.gameObject.name) { photoTransTargetObject = photoTransTargetObject2; break; } } if (photoTransTargetObject != null) { Light light = GameMain.Instance.MainLight.GetComponent(); if (photoTransTargetObject.obj != null) { light = photoTransTargetObject.obj.GetComponentInChildren(); } if (!(light == null)) { UILabel componentInChildren = transform.GetComponentInChildren(); if (componentInChildren != null && light.type != LightType.Directional) { string text = componentInChildren.text; text = text.Replace("ポイントライト", "◆").Replace("スポットライト", "◆"); componentInChildren.text = text.Replace("◆", (light.type != LightType.Point) ? "スポットライト" : "ポイントライト"); } UISprite component = UTY.GetChildObject(transform.gameObject, "Plate/FrameThumbnail", false).GetComponent(); if (light.type == LightType.Directional) { component.spriteName = "photo_icon_light_d"; } else if (light.type == LightType.Spot) { component.spriteName = "photo_icon_light_spot"; } else if (light.type == LightType.Point) { component.spriteName = "photo_icon_light_point"; } Color color = light.color; color.a = ((!light.enabled) ? 0.2f : 1f); component.color = color; } } } } public void AddTransTargetObject(GameObject target_obj, string draw_name, PhotoTransTargetObject.Type type) { if (target_obj == null) { return; } PhotoTransTargetObject photoTransTargetObject = new PhotoTransTargetObject(target_obj, draw_name, type, Vector2.one); this.targetList.Add(photoTransTargetObject); UIWFTabButton uiwftabButton = this.CreateTabButton(this.contentGrid.gameObject, photoTransTargetObject); UIEventTrigger[] componentsInChildren = uiwftabButton.gameObject.GetComponentsInChildren(); List onPress = this.contentGrid.GetChild(0).GetComponentInChildren().onPress; for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].onPress = onPress; } Dictionary dictionary = new Dictionary(); List childList = this.contentGrid.GetChildList(); for (int j = 0; j < childList.Count; j++) { dictionary.Add(childList[j].name, childList[j].transform); } for (int k = 0; k < this.targetList.Count; k++) { if (dictionary.ContainsKey(this.targetList[k].guid)) { dictionary[this.targetList[k].guid].localPosition = new Vector3(0f, (float)(k * 10), 0f); } } this.tabPanel.UpdateChildren(); this.contentGrid.Reposition(); this.scrollView.UpdatePosition(); } public void RemoveTransTargetObject(GameObject target_obj) { if (target_obj == null) { return; } UIWFTabButton selectButtonObject = this.tabPanel.GetSelectButtonObject(); string text = string.Empty; for (int i = 0; i < this.targetList.Count; i++) { if (this.targetList[i].obj == target_obj) { text = this.targetList[i].guid; this.targetList[i].Delete(); this.targetList.RemoveAt(i); this.DeletedLight(target_obj); break; } } if (!string.IsNullOrEmpty(text)) { if (selectButtonObject != null && selectButtonObject.name == text) { this.tabPanel.Select(this.contentGrid.GetChild(0).gameObject.GetComponent()); } List childList = this.contentGrid.GetChildList(); for (int j = 0; j < childList.Count; j++) { if (childList[j].gameObject.name == text) { childList[j].gameObject.transform.SetParent(null, false); UnityEngine.Object.Destroy(childList[j].gameObject); } } int num = 5; Utility.ResetNGUI(this.contentGrid); if (this.contentGrid.GetChildList().Count <= num) { Utility.ResetNGUI(this.scrollView); } else { this.scrollView.UpdatePosition(); this.scrollView.UpdateScrollbars(); } this.tabPanel.UpdateChildren(); } } public Dictionary> GetStoreData() { return base.mgr.GetWoldStoreData(this); } private UIWFTabButton CreateTabButton(GameObject parent_obj, PhotoTransTargetObject target) { GameObject gameObject = Utility.CreatePrefab(parent_obj, "ScenePhotoMode/WindowsListItemLight", true); gameObject.name = target.guid.ToString(); gameObject.GetComponentInChildren().text = target.draw_name; UIWFTabButton componentInChildren = gameObject.GetComponentInChildren(); EventDelegate.Add(componentInChildren.onSelect, delegate { if (!UIWFSelectButton.current.isSelected) { return; } for (int i = 0; i < this.targetList.Count; i++) { if (this.targetList[i].guid == UIWFSelectButton.current.name) { this.OnSelectItem(this.targetList[i]); break; } } }); return componentInChildren; } private GameObject InstantiateLight() { Transform transform = GameMain.Instance.BgMgr.bg_parent_object.transform.Find("LightObject"); if (transform == null) { GameObject gameObject = new GameObject("LightObject"); gameObject.transform.SetParent(GameMain.Instance.BgMgr.bg_parent_object.transform, false); transform = gameObject.transform; } GameObject gameObject2 = new GameObject(); if (!string.IsNullOrEmpty(base.name)) { gameObject2.name = Guid.NewGuid().ToString(); } gameObject2.transform.SetParent(transform, false); gameObject2.transform.localPosition = new Vector3(0f, 1f, 0f); GameObject gameObject3 = new GameObject(); gameObject3.name = "LightPoint"; Light light = gameObject3.AddComponent(); light.type = LightType.Point; light.range = 5f; light.enabled = false; gameObject3.transform.SetParent(gameObject2.transform, false); GameObject gameObject4 = new GameObject(); gameObject4.name = "LightSpot"; gameObject4.transform.localEulerAngles = new Vector3(90f, 0f, 0f); light = gameObject4.AddComponent(); light.type = LightType.Spot; light.enabled = false; light.range = 3f; light.intensity = 5f; light.spotAngle = 30f; gameObject4.transform.SetParent(gameObject2.transform, false); gameObject3.SetActive(true); gameObject4.SetActive(false); return gameObject2; } private bool DeletedLight(GameObject obj) { Transform transform = GameMain.Instance.BgMgr.bg_parent_object.transform.Find("LightObject"); if (transform == null) { return false; } for (int i = 0; i < transform.childCount; i++) { if (obj == transform.GetChild(i).gameObject) { UnityEngine.Object.DestroyImmediate(obj); return true; } } return false; } [SerializeField] private UIGrid contentGrid; [SerializeField] private UIButton addBtn; [SerializeField] private UIButton removeBtn; [SerializeField] private UIButton cameraFocusBtn; [SerializeField] private GameObject directionalLightProp; [SerializeField] private GameObject UserLightProp; [SerializeField] private WFCheckBox checkBoxVisible; [SerializeField] private WFCheckBox checkBoxPoint; [SerializeField] private WFCheckBox checkBoxSpot; [SerializeField] private WindowPartsPointLight pointLightWindow; [SerializeField] private WindowPartsSpotLight spotLightWindow; public WindowPartsDirectionalLight DirectionalLightWindow; private UIWFTabPanel tabPanel; private WfCameraMoveSupport cameraMoveSupport; private UIScrollView scrollView; private PhotoTransTargetObject selectObject; private List targetList = new List(); }