using System; using UnityEngine; public class Vive_Mirror : MonoBehaviour { private const string m_Shader_Path = "Shaders/Vive_Mirror"; private const string m_MainCam_Name = "Main Camera (eye)"; [SerializeField] private int m_TextureSize = 2048; [SerializeField] private float m_ClipPlaneOffset = 0.07f; [SerializeField] private LayerMask m_ReflectLayers = -1; private Renderer m_My_Render; private bool m_SelfRendering; private RenderTexture m_Left_Texture; private RenderTexture m_Right_Texture; private Camera m_Reflect_Camera; }