using System; using System.Collections.Generic; public class UIWFSelectButton : UIButton { protected override void OnClick() { if (UIWFSelectButton.current == null && this.isEnabled) { UIWFSelectButton uiwfselectButton = UIWFSelectButton.current; UIWFSelectButton.current = this; base.OnClick(); UIWFSelectButton.current = uiwfselectButton; } } public bool isSelected { get { return this.selected_; } } protected override void OnInit() { base.OnInit(); this.widget_ = base.gameObject.GetComponent(); if (this.widget_ == null && this.tweenTarget != null) { this.widget_ = this.tweenTarget.GetComponent(); } if (this.SelectSprite != null) { if (!this.SelectSprite.enabled) { this.SelectSprite.enabled = true; } this.SelectSprite.alpha = 0f; } } public virtual void SetSelect(bool is_select) { if (!this.mInitDone) { this.OnInit(); } if (!this.isEnabled) { return; } this.selected_ = is_select; if (is_select) { if (this.SelectSprite != null) { this.SelectSprite.GetComponent().depth = this.widget_.depth + 1; this.SelectSprite.alpha = 1f; } } else if (this.SelectSprite != null) { this.SelectSprite.alpha = 0f; } UIButton uibutton = UIButton.current; UIWFSelectButton uiwfselectButton = UIWFSelectButton.current; UIWFSelectButton.current = this; UIButton.current = this; UIWFSelectButton.selected = is_select; EventDelegate.Execute(this.onSelect); UIWFSelectButton.selected = false; UIWFSelectButton.current = uiwfselectButton; UIButton.current = uibutton; } public List onSelect = new List(); public UISprite SelectSprite; public static bool selected; public new static UIWFSelectButton current; protected UIWidget widget_; protected bool selected_; }