using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using UnityEngine; namespace TriLib { public class AssetLoader : IDisposable { static AssetLoader() { AssetLoader.LoadAllStandardMaterials(); } public static Texture2D NormalBaseTexture { get { return AssetLoader._normalBaseTexture; } } [DebuggerBrowsable(DebuggerBrowsableState.Never)] public event MeshCreatedHandle OnMeshCreated; [DebuggerBrowsable(DebuggerBrowsableState.Never)] public event MaterialCreatedHandle OnMaterialCreated; [DebuggerBrowsable(DebuggerBrowsableState.Never)] public event TextureLoadHandle OnTextureLoaded; [DebuggerBrowsable(DebuggerBrowsableState.Never)] public event TexturePreLoadHandle OnTexturePreLoad; [DebuggerBrowsable(DebuggerBrowsableState.Never)] public event AnimationClipCreatedHandle OnAnimationClipCreated; [DebuggerBrowsable(DebuggerBrowsableState.Never)] public event ObjectLoadedHandle OnObjectLoaded; [DebuggerBrowsable(DebuggerBrowsableState.Never)] public event MetadataProcessedHandle OnMetadataProcessed; public static bool IsExtensionSupported(string extension) { return AssimpInterop.ai_IsExtensionSupported(extension); } public static string GetSupportedFileExtensions() { string result; AssimpInterop.ai_GetExtensionList(out result); return result; } public void Dispose() { this.OnMeshCreated = null; this.OnMaterialCreated = null; this.OnAnimationClipCreated = null; this.OnTextureLoaded = null; this.OnObjectLoaded = null; if (this._nodeDataDictionary != null) { foreach (NodeData nodeData in this._nodeDataDictionary.Values) { nodeData.Dispose(); } this._nodeDataDictionary = null; } if (this._meshData != null) { foreach (MeshData meshData2 in this._meshData) { meshData2.Dispose(); } this._meshData = null; } if (this._materialData != null) { foreach (MaterialData materialData2 in this._materialData) { materialData2.Dispose(); } this._materialData = null; } } private static void LoadAllStandardMaterials() { if (!AssetLoader.LoadNotFoundTexture()) { throw new Exception("Please import 'NotFound' asset from TriLib package 'TriLib\\Resources' to the project."); } if (!AssetLoader.LoadNormalBaseTexture()) { throw new Exception("Please import 'NormalBase.png' asset from TriLib package 'TriLib\\Resources' to the project."); } if (!AssetLoader.LoadStandardMaterials()) { throw new Exception("Please import all material assets from TriLib package 'TriLib\\Resources' to the project."); } } private static bool LoadStandardMaterials() { if (AssetLoader._standardBaseMaterial == null) { AssetLoader._standardBaseMaterial = (Resources.Load("StandardMaterial") as Material); } if (AssetLoader._standardSpecularMaterial == null) { AssetLoader._standardSpecularMaterial = (Resources.Load("StandardSpecularMaterial") as Material); } if (AssetLoader._standardBaseAlphaMaterial == null) { AssetLoader._standardBaseAlphaMaterial = (Resources.Load("StandardBaseAlphaMaterial") as Material); } if (AssetLoader._standardSpecularAlphaMaterial == null) { AssetLoader._standardSpecularAlphaMaterial = (Resources.Load("StandardSpecularAlphaMaterial") as Material); } if (AssetLoader._standardBaseCutoutMaterial == null) { AssetLoader._standardBaseCutoutMaterial = (Resources.Load("StandardBaseCutoutMaterial") as Material); } if (AssetLoader._standardSpecularCutoutMaterial == null) { AssetLoader._standardSpecularCutoutMaterial = (Resources.Load("StandardSpecularCutoutMaterial") as Material); } return AssetLoader._standardBaseMaterial != null && AssetLoader._standardSpecularMaterial != null && AssetLoader._standardBaseAlphaMaterial != null && AssetLoader._standardSpecularAlphaMaterial != null && AssetLoader._standardBaseCutoutMaterial != null && AssetLoader._standardSpecularCutoutMaterial != null; } private static bool LoadNotFoundTexture() { if (AssetLoader._notFoundTexture == null) { AssetLoader._notFoundTexture = (Resources.Load("NotFound") as Texture2D); } return AssetLoader._notFoundTexture != null; } private static bool LoadNormalBaseTexture() { if (AssetLoader._normalBaseTexture == null) { AssetLoader._normalBaseTexture = (Resources.Load("NormalBase") as Texture2D); } return AssetLoader._normalBaseTexture != null; } private void LoadContextOptions(GameObject rootGameObject, AssetLoaderOptions options) { rootGameObject.transform.rotation = Quaternion.Euler(options.RotationAngles); rootGameObject.transform.localScale = Vector3.one * options.Scale; } public GameObject LoadFromMemory(byte[] fileBytes, string filename, AssetLoaderOptions options = null, GameObject wrapperGameObject = null) { if (options == null) { options = AssetLoaderOptions.CreateInstance(); } IntPtr intPtr; try { string fileHint = (!File.Exists(filename)) ? filename : Path.GetExtension(filename); intPtr = AssetLoader.ImportFileFromMemory(fileBytes, fileHint, options); } catch (Exception innerException) { throw new Exception("Error parsing file.", innerException); } if (intPtr == IntPtr.Zero) { string arg = AssimpInterop.ai_GetErrorString(); throw new Exception(string.Format("Error loading asset. Assimp returns: [{0}]", arg)); } GameObject gameObject = null; try { gameObject = this.LoadInternal(filename, intPtr, options, wrapperGameObject); } catch { if (gameObject != null) { UnityEngine.Object.Destroy(gameObject); } throw; } if (this.OnObjectLoaded != null) { this.OnObjectLoaded(gameObject); } AssimpInterop.ai_ReleaseImport(intPtr); return gameObject; } public GameObject LoadFromFile(string filename, AssetLoaderOptions options = null, GameObject wrapperGameObject = null) { if (options == null) { options = AssetLoaderOptions.CreateInstance(); } IntPtr intPtr; try { intPtr = AssetLoader.ImportFile(filename, options); } catch (Exception innerException) { throw new Exception(string.Format("Error parsing file: {0}", filename), innerException); } if (intPtr == IntPtr.Zero) { string arg = AssimpInterop.ai_GetErrorString(); throw new Exception(string.Format("Error loading asset. Assimp returns: [{0}]", arg)); } GameObject gameObject = null; try { gameObject = this.LoadInternal(filename, intPtr, options, wrapperGameObject); } catch { if (gameObject != null) { UnityEngine.Object.Destroy(gameObject); } throw; } AssimpInterop.ai_ReleaseImport(intPtr); if (this.OnObjectLoaded != null) { this.OnObjectLoaded(gameObject); } return gameObject; } public bool LoadFromMemoryWithTextures(byte[] data, string assetExtension, ObjectLoadedHandle onAssetLoaded, out string error, TexturePreLoadHandle onTexturePreLoad = null, AssetLoaderOptions options = null, GameObject wrapperGameObject = null) { if (assetExtension.ToLowerInvariant() == ".zip") { error = "Please enable TRILIB_USE_ZIP to load zip files"; onAssetLoaded(null); return false; } if (onAssetLoaded != null) { this.OnObjectLoaded += onAssetLoaded; } if (onTexturePreLoad != null) { this.OnTexturePreLoad += onTexturePreLoad; } else { this.OnTexturePreLoad += delegate(IntPtr scene, string path, string name, Material material, string propertyName, ref bool checkAlphaChannel, TextureWrapMode textureWrapMode, string basePath, TextureLoadHandle onTextureLoaded, TextureCompression textureCompression, bool isNormalMap) { if (scene == IntPtr.Zero || string.IsNullOrEmpty(path)) { return; } string text; byte[] data2; bool isRawData; int num; int num2; if (Texture2DUtils.LoadEmbeddedTextureData(scene, path, out text, out data2, out isRawData, out num, out num2)) { Texture2DUtils.LoadTextureFromMemory(data2, path, material, propertyName, ref checkAlphaChannel, textureWrapMode, onTextureLoaded, textureCompression, isNormalMap, isRawData, 0, 0); return; } }; try { this.LoadFromMemory(data, assetExtension, options, wrapperGameObject); } catch (Exception ex) { error = ex.ToString(); onAssetLoaded(null); return false; } } error = null; return false; } private static IntPtr BuildPropertyStore(AssetLoaderOptions options) { IntPtr intPtr = AssimpInterop.ai_CreatePropertyStore(); foreach (AssetAdvancedConfig assetAdvancedConfig in options.AdvancedConfigs) { AssetAdvancedConfigType assetAdvancedConfigType; string text; string text2; string text3; object obj; object obj2; object obj3; bool flag; bool flag2; bool flag3; AssetAdvancedPropertyMetadata.GetOptionMetadata(assetAdvancedConfig.Key, out assetAdvancedConfigType, out text, out text2, out text3, out obj, out obj2, out obj3, out flag, out flag2, out flag3); switch (assetAdvancedConfigType) { case AssetAdvancedConfigType.Bool: AssimpInterop.ai_SetImportPropertyInteger(intPtr, assetAdvancedConfig.Key, (!assetAdvancedConfig.BoolValue) ? 0 : 1); break; case AssetAdvancedConfigType.Integer: AssimpInterop.ai_SetImportPropertyInteger(intPtr, assetAdvancedConfig.Key, assetAdvancedConfig.IntValue); break; case AssetAdvancedConfigType.Float: AssimpInterop.ai_SetImportPropertyFloat(intPtr, assetAdvancedConfig.Key, assetAdvancedConfig.FloatValue); break; case AssetAdvancedConfigType.String: AssimpInterop.ai_SetImportPropertyString(intPtr, assetAdvancedConfig.Key, assetAdvancedConfig.StringValue); break; case AssetAdvancedConfigType.AiComponent: AssimpInterop.ai_SetImportPropertyInteger(intPtr, assetAdvancedConfig.Key, assetAdvancedConfig.IntValue << 1); break; case AssetAdvancedConfigType.AiPrimitiveType: AssimpInterop.ai_SetImportPropertyInteger(intPtr, assetAdvancedConfig.Key, assetAdvancedConfig.IntValue << 1); break; case AssetAdvancedConfigType.AiUVTransform: AssimpInterop.ai_SetImportPropertyInteger(intPtr, assetAdvancedConfig.Key, assetAdvancedConfig.IntValue << 1); break; case AssetAdvancedConfigType.AiMatrix: AssimpInterop.ai_SetImportPropertyMatrix(intPtr, assetAdvancedConfig.Key, assetAdvancedConfig.TranslationValue, assetAdvancedConfig.RotationValue, assetAdvancedConfig.ScaleValue); break; } } return intPtr; } private static IntPtr ImportFileFromMemory(byte[] fileBytes, string fileHint, AssetLoaderOptions options) { IntPtr result; if (options != null && options.AdvancedConfigs != null) { IntPtr intPtr = AssetLoader.BuildPropertyStore(options); result = AssimpInterop.ai_ImportFileFromMemoryWithProperties(fileBytes, (uint)options.PostProcessSteps, fileHint, intPtr); AssimpInterop.ai_CreateReleasePropertyStore(intPtr); } else { result = AssimpInterop.ai_ImportFileFromMemory(fileBytes, (uint)((!(options == null)) ? options.PostProcessSteps : ((AssimpPostProcessSteps)0)), fileHint); } return result; } private static IntPtr ImportFile(string filename, AssetLoaderOptions options) { IntPtr result; if (options != null && options.AdvancedConfigs != null) { IntPtr intPtr = AssetLoader.BuildPropertyStore(options); result = AssimpInterop.ai_ImportFileEx(filename, (uint)options.PostProcessSteps, IntPtr.Zero, intPtr); AssimpInterop.ai_CreateReleasePropertyStore(intPtr); } else { result = AssimpInterop.ai_ImportFile(filename, (uint)((!(options == null)) ? options.PostProcessSteps : ((AssimpPostProcessSteps)0))); } return result; } private GameObject LoadInternal(string filename, IntPtr scene, AssetLoaderOptions options, GameObject wrapperGameObject = null) { this._nodeDataDictionary = new Dictionary(); this._nodeId = 0; this.LoadMetadata(scene); AssetLoader.LoadAllStandardMaterials(); if (AssimpInterop.aiScene_HasMaterials(scene) && !options.DontLoadMaterials) { this._materialData = new MaterialData[AssimpInterop.aiScene_GetNumMaterials(scene)]; this.BuildMaterials(filename, scene, options); } if (AssimpInterop.aiScene_HasMeshes(scene)) { this._meshData = new MeshData[AssimpInterop.aiScene_GetNumMeshes(scene)]; this.BuildMeshes(scene, options); } wrapperGameObject = this.BuildWrapperObject(scene, options, wrapperGameObject); if (AssimpInterop.aiScene_HasMeshes(scene)) { this.BuildBones(scene); } if (AssimpInterop.aiScene_HasAnimation(scene) && !options.DontLoadAnimations) { this.BuildAnimations(wrapperGameObject, scene, options); } if (AssimpInterop.aiScene_HasCameras(scene) && !options.DontLoadCameras) { AssetLoader.BuildCameras(wrapperGameObject, scene, options); } if (AssimpInterop.aiScene_HasLights(scene) && !options.DontLoadLights) { AssetLoader.BuildLights(wrapperGameObject, scene, options); } this._nodeDataDictionary = null; this._meshData = null; this._materialData = null; if (options.AddAssetUnloader) { wrapperGameObject.AddComponent(); } return wrapperGameObject; } private void LoadMetadata(IntPtr scene) { if (this.OnMetadataProcessed == null) { return; } uint num = AssimpInterop.aiScene_GetMetadataCount(scene); uint num2 = 0U; while (num2 < num) { string metadataKey = AssimpInterop.aiScene_GetMetadataKey(scene, num2); AssimpMetadataType metadataType = AssimpInterop.aiScene_GetMetadataType(scene, num2); object metadataValue; switch (metadataType) { case AssimpMetadataType.AI_BOOL: metadataValue = AssimpInterop.aiScene_GetMetadataBoolValue(scene, num2); break; case AssimpMetadataType.AI_INT32: metadataValue = AssimpInterop.aiScene_GetMetadataInt32Value(scene, num2); break; case AssimpMetadataType.AI_UINT64: metadataValue = AssimpInterop.aiScene_GetMetadataInt64Value(scene, num2); break; case AssimpMetadataType.AI_FLOAT: metadataValue = AssimpInterop.aiScene_GetMetadataFloatValue(scene, num2); break; case AssimpMetadataType.AI_DOUBLE: metadataValue = AssimpInterop.aiScene_GetMetadataDoubleValue(scene, num2); break; case AssimpMetadataType.AI_AISTRING: goto IL_C3; case AssimpMetadataType.AI_AIVECTOR3D: metadataValue = AssimpInterop.aiScene_GetMetadataVectorValue(scene, num2); break; default: goto IL_C3; } IL_D1: this.OnMetadataProcessed(metadataType, num2, metadataKey, metadataValue); num2 += 1U; continue; IL_C3: metadataValue = AssimpInterop.aiScene_GetMetadataStringValue(scene, num2); goto IL_D1; } } private void BuildMeshes(IntPtr scene, AssetLoaderOptions options) { uint num = AssimpInterop.aiScene_GetNumMeshes(scene); for (uint num2 = 0U; num2 < num; num2 += 1U) { IntPtr ptrMesh = AssimpInterop.aiScene_GetMesh(scene, num2); uint num3 = AssimpInterop.aiMesh_VertexCount(ptrMesh); Vector3[] array = new Vector3[num3]; Vector3[] array2 = null; bool flag = AssimpInterop.aiMesh_HasNormals(ptrMesh); if (flag) { array2 = new Vector3[num3]; } Vector4[] array3 = null; Vector4[] array4 = null; bool flag2 = AssimpInterop.aiMesh_HasTangentsAndBitangents(ptrMesh); if (flag2) { array3 = new Vector4[num3]; array4 = new Vector4[num3]; } Vector2[] array5 = null; bool flag3 = AssimpInterop.aiMesh_HasTextureCoords(ptrMesh, 0U); if (flag3) { array5 = new Vector2[num3]; } Vector2[] array6 = null; bool flag4 = AssimpInterop.aiMesh_HasTextureCoords(ptrMesh, 1U); if (flag4) { array6 = new Vector2[num3]; } Vector2[] array7 = null; bool flag5 = AssimpInterop.aiMesh_HasTextureCoords(ptrMesh, 2U); if (flag5) { array7 = new Vector2[num3]; } Vector2[] array8 = null; bool flag6 = AssimpInterop.aiMesh_HasTextureCoords(ptrMesh, 3U); if (flag6) { array8 = new Vector2[num3]; } Color[] array9 = null; bool flag7 = AssimpInterop.aiMesh_HasVertexColors(ptrMesh, 0U); if (flag7) { array9 = new Color[num3]; } for (uint num4 = 0U; num4 < num3; num4 += 1U) { array[(int)((UIntPtr)num4)] = AssimpInterop.aiMesh_GetVertex(ptrMesh, num4); if (flag) { array2[(int)((UIntPtr)num4)] = AssimpInterop.aiMesh_GetNormal(ptrMesh, num4); } if (flag2) { array3[(int)((UIntPtr)num4)] = AssimpInterop.aiMesh_GetTangent(ptrMesh, num4); array4[(int)((UIntPtr)num4)] = AssimpInterop.aiMesh_GetBitangent(ptrMesh, num4); } if (flag3) { array5[(int)((UIntPtr)num4)] = AssimpInterop.aiMesh_GetTextureCoord(ptrMesh, 0U, num4); } if (flag4) { array6[(int)((UIntPtr)num4)] = AssimpInterop.aiMesh_GetTextureCoord(ptrMesh, 1U, num4); } if (flag5) { array7[(int)((UIntPtr)num4)] = AssimpInterop.aiMesh_GetTextureCoord(ptrMesh, 2U, num4); } if (flag6) { array8[(int)((UIntPtr)num4)] = AssimpInterop.aiMesh_GetTextureCoord(ptrMesh, 3U, num4); } if (flag7) { array9[(int)((UIntPtr)num4)] = AssimpInterop.aiMesh_GetVertexColor(ptrMesh, 0U, num4); } } string text = AssimpInterop.aiMesh_GetName(ptrMesh); Mesh mesh = new Mesh { name = ((!string.IsNullOrEmpty(text)) ? text : ("Mesh_" + StringUtils.GenerateUniqueName(num2))), vertices = array }; if (flag) { mesh.normals = array2; } if (flag2) { mesh.tangents = array3; } if (flag3) { mesh.uv = array5; } if (flag4) { mesh.uv2 = array6; } if (flag5) { mesh.uv3 = array7; } if (flag6) { mesh.uv4 = array8; } if (flag7) { mesh.colors = array9; } if (AssimpInterop.aiMesh_HasFaces(ptrMesh)) { uint num5 = AssimpInterop.aiMesh_GetNumFaces(ptrMesh); int[] array10 = new int[num5 * 3U]; for (uint num6 = 0U; num6 < num5; num6 += 1U) { IntPtr ptrFace = AssimpInterop.aiMesh_GetFace(ptrMesh, num6); uint num7 = AssimpInterop.aiFace_GetNumIndices(ptrFace); if (num7 > 3U) { throw new UnityException("More than three face indices is not supported. Please enable \"Triangulate\" in your \"AssetLoaderOptions\" \"PostProcessSteps\" field"); } for (uint num8 = 0U; num8 < num7; num8 += 1U) { array10[(int)((UIntPtr)(num6 * 3U + num8))] = (int)AssimpInterop.aiFace_GetIndex(ptrFace, num8); } } mesh.SetIndices(array10, MeshTopology.Triangles, 0); } MeshData meshData = new MeshData { UnityMesh = mesh }; this._meshData[(int)((UIntPtr)num2)] = meshData; } } private static void BuildLights(GameObject wrapperGameObject, IntPtr scene, AssetLoaderOptions options) { } private static void BuildCameras(GameObject wrapperGameObject, IntPtr scene, AssetLoaderOptions options) { for (uint num = 0U; num < AssimpInterop.aiScene_GetNumCameras(scene); num += 1U) { IntPtr ptrCamera = AssimpInterop.aiScene_GetCamera(scene, num); string name = AssimpInterop.aiCamera_GetName(ptrCamera); Transform transform = wrapperGameObject.transform.FindDeepChild(name, false); if (!(transform == null)) { Camera camera = transform.gameObject.AddComponent(); camera.aspect = AssimpInterop.aiCamera_GetAspect(ptrCamera); camera.nearClipPlane = AssimpInterop.aiCamera_GetClipPlaneNear(ptrCamera); camera.farClipPlane = AssimpInterop.aiCamera_GetClipPlaneFar(ptrCamera); camera.fieldOfView = AssimpInterop.aiCamera_GetHorizontalFOV(ptrCamera); camera.transform.localPosition = AssimpInterop.aiCamera_GetPosition(ptrCamera); camera.transform.LookAt(AssimpInterop.aiCamera_GetLookAt(ptrCamera), AssimpInterop.aiCamera_GetUp(ptrCamera)); } } } private void BuildMaterials(string filename, IntPtr scene, AssetLoaderOptions options) { string text = null; string textureFileNameWithoutExtension = null; if (filename != null) { FileInfo fileInfo = new FileInfo(filename); text = fileInfo.Directory.FullName; textureFileNameWithoutExtension = Path.GetFileNameWithoutExtension(filename); } string basePath = string.IsNullOrEmpty(options.TexturesPathOverride) ? text : options.TexturesPathOverride; List list = options.MaterialsOverride ?? new List(); for (uint num = 0U; num < AssimpInterop.aiScene_GetNumMaterials(scene); num += 1U) { IntPtr ptrMat = AssimpInterop.aiScene_GetMaterial(scene, num); bool isOverriden; Material material; if ((long)list.Count > (long)((ulong)num)) { isOverriden = true; material = list[(int)num]; } else { isOverriden = false; string name; if (AssimpInterop.aiMaterial_HasName(ptrMat)) { if (!AssimpInterop.aiMaterial_GetName(ptrMat, out name)) { name = "Material_" + StringUtils.GenerateUniqueName(num); } } else { name = "Material_" + StringUtils.GenerateUniqueName(num); } bool flag = false; float num2 = 1f; float num3; if (AssimpInterop.aiMaterial_HasOpacity(ptrMat) && AssimpInterop.aiMaterial_GetOpacity(ptrMat, out num3)) { num2 = num3; } Texture2D texture2D = null; bool flag2 = false; string text2 = string.Empty; string name2 = string.Empty; TextureWrapMode textureWrapMode = TextureWrapMode.Clamp; uint num4 = AssimpInterop.aiMaterial_GetNumTextureDiffuse(ptrMat); string text3; uint num5; uint num6; float num7; uint num8; uint num9; if (num4 > 0U && AssimpInterop.aiMaterial_GetTextureDiffuse(ptrMat, 0U, out text3, out num5, out num6, out num7, out num8, out num9)) { TextureWrapMode textureWrapMode2 = (num9 != 1U) ? TextureWrapMode.Repeat : TextureWrapMode.Clamp; string text4 = StringUtils.GenerateUniqueName(text3); bool applyAlphaMaterials = options.ApplyAlphaMaterials; if (this.OnTexturePreLoad == null) { texture2D = Texture2DUtils.LoadTextureFromFile(scene, text3, text4, null, null, ref applyAlphaMaterials, textureWrapMode2, basePath, null, options.TextureCompression, textureFileNameWithoutExtension, false); flag2 = (texture2D != null); } else { flag2 = true; } flag = (options.ApplyAlphaMaterials && applyAlphaMaterials); text2 = text3; textureWrapMode = textureWrapMode2; name2 = text4; } bool flag3 = AssimpInterop.aiMaterial_HasSpecular(ptrMat); uint num10 = AssimpInterop.aiMaterial_GetNumTextureSpecular(ptrMat); if (!options.DisableAlphaMaterials && (flag || num2 < 1f)) { if (options.UseCutoutMaterials) { material = new Material((!options.UseStandardSpecularMaterial || (!flag3 && num10 <= 0U)) ? AssetLoader._standardBaseCutoutMaterial : AssetLoader._standardSpecularCutoutMaterial); } else { material = new Material((!options.UseStandardSpecularMaterial || (!flag3 && num10 <= 0U)) ? AssetLoader._standardBaseAlphaMaterial : AssetLoader._standardSpecularAlphaMaterial); } } else { material = new Material((!options.UseStandardSpecularMaterial || (!flag3 && num10 <= 0U)) ? AssetLoader._standardBaseMaterial : AssetLoader._standardSpecularMaterial); } material.name = name; if (!flag2) { material.SetTexture("_MainTex", null); } else if (this.OnTexturePreLoad != null) { bool flag4 = false; this.OnTexturePreLoad(scene, text2, name2, material, "_MainTex", ref flag4, textureWrapMode, basePath, this.OnTextureLoaded, options.TextureCompression, false); } else { material.SetTexture("_MainTex", texture2D); if (this.OnTextureLoaded != null) { this.OnTextureLoaded(text2, material, "_MainTex", texture2D); } } bool flag5 = false; Color value; if (AssimpInterop.aiMaterial_HasDiffuse(ptrMat) && AssimpInterop.aiMaterial_GetDiffuse(ptrMat, out value)) { value.a = num2; material.SetColor("_Color", value); flag5 = true; } if (!flag5) { material.SetColor("_Color", Color.white); } bool flag6 = false; bool flag7 = AssimpInterop.aiMaterial_HasEmissive(ptrMat); Color value2; if (flag7 && AssimpInterop.aiMaterial_GetEmissive(ptrMat, out value2)) { material.SetColor("_EmissionColor", value2); flag6 = true; } if (!flag6) { material.SetColor("_EmissionColor", Color.black); } bool flag8 = false; uint num11 = AssimpInterop.aiMaterial_GetNumTextureEmissive(ptrMat); string text5; uint num12; uint num13; float num14; uint num15; uint num16; if (num11 > 0U && AssimpInterop.aiMaterial_GetTextureEmissive(ptrMat, 0U, out text5, out num12, out num13, out num14, out num15, out num16)) { TextureWrapMode textureWrapMode3 = (num16 != 1U) ? TextureWrapMode.Repeat : TextureWrapMode.Clamp; string name3 = StringUtils.GenerateUniqueName(text5); bool flag9 = false; if (this.OnTexturePreLoad != null) { this.OnTexturePreLoad(scene, text5, name3, material, "_EmissionMap", ref flag9, textureWrapMode3, basePath, this.OnTextureLoaded, options.TextureCompression, false); } else { Texture2DUtils.LoadTextureFromFile(scene, text5, name3, material, "_EmissionMap", ref flag9, textureWrapMode3, basePath, this.OnTextureLoaded, options.TextureCompression, textureFileNameWithoutExtension, false); } flag8 = true; } if (!flag8) { material.SetTexture("_EmissionMap", null); if (!flag6) { material.DisableKeyword("_EMISSION"); } } bool flag10 = false; Color value3; if (flag3 && AssimpInterop.aiMaterial_GetSpecular(ptrMat, out value3)) { value3.a = num2; material.SetColor("_SpecColor", value3); flag10 = true; } if (!flag10) { material.SetColor("_SpecColor", Color.black); } bool flag11 = false; string text6; uint num17; uint num18; float num19; uint num20; uint num21; if (num10 > 0U && AssimpInterop.aiMaterial_GetTextureSpecular(ptrMat, 0U, out text6, out num17, out num18, out num19, out num20, out num21)) { TextureWrapMode textureWrapMode4 = (num21 != 1U) ? TextureWrapMode.Repeat : TextureWrapMode.Clamp; string name4 = StringUtils.GenerateUniqueName(text6); bool flag12 = false; if (this.OnTexturePreLoad != null) { this.OnTexturePreLoad(scene, text6, name4, material, "_SpecGlossMap", ref flag12, textureWrapMode4, basePath, this.OnTextureLoaded, options.TextureCompression, false); } else { Texture2DUtils.LoadTextureFromFile(scene, text6, name4, material, "_SpecGlossMap", ref flag12, textureWrapMode4, basePath, this.OnTextureLoaded, options.TextureCompression, textureFileNameWithoutExtension, false); } flag11 = true; } if (!flag11) { material.SetTexture("_SpecGlossMap", null); material.DisableKeyword("_SPECGLOSSMAP"); } bool flag13 = false; uint num22 = AssimpInterop.aiMaterial_GetNumTextureNormals(ptrMat); string text7; uint num23; uint num24; float num25; uint num26; uint num27; if (num22 > 0U && AssimpInterop.aiMaterial_GetTextureNormals(ptrMat, 0U, out text7, out num23, out num24, out num25, out num26, out num27)) { TextureWrapMode textureWrapMode5 = (num27 != 1U) ? TextureWrapMode.Repeat : TextureWrapMode.Clamp; string name5 = StringUtils.GenerateUniqueName(text7); bool flag14 = false; if (this.OnTexturePreLoad != null) { this.OnTexturePreLoad(scene, text7, name5, material, "_BumpMap", ref flag14, textureWrapMode5, basePath, this.OnTextureLoaded, options.TextureCompression, true); } else { Texture2DUtils.LoadTextureFromFile(scene, text7, name5, material, "_BumpMap", ref flag14, textureWrapMode5, basePath, this.OnTextureLoaded, options.TextureCompression, textureFileNameWithoutExtension, true); } flag13 = true; } bool flag15 = false; uint num28 = AssimpInterop.aiMaterial_GetNumTextureHeight(ptrMat); string text8; uint num29; uint num30; float num31; uint num32; uint num33; if (num28 > 0U && AssimpInterop.aiMaterial_GetTextureHeight(ptrMat, 0U, out text8, out num29, out num30, out num31, out num32, out num33)) { TextureWrapMode textureWrapMode6 = (num33 != 1U) ? TextureWrapMode.Repeat : TextureWrapMode.Clamp; string name6 = StringUtils.GenerateUniqueName(text8); bool flag16 = false; if (this.OnTexturePreLoad != null) { this.OnTexturePreLoad(scene, text8, name6, material, "_BumpMap", ref flag16, textureWrapMode6, basePath, this.OnTextureLoaded, options.TextureCompression, false); } else { Texture2DUtils.LoadTextureFromFile(scene, text8, name6, material, "_BumpMap", ref flag16, textureWrapMode6, basePath, this.OnTextureLoaded, options.TextureCompression, textureFileNameWithoutExtension, false); } flag15 = true; } if (!flag15 && !flag13) { material.SetTexture("_BumpMap", null); material.DisableKeyword("_NORMALMAP"); } bool flag17 = false; float num34; if (AssimpInterop.aiMaterial_HasBumpScaling(ptrMat) && AssimpInterop.aiMaterial_GetBumpScaling(ptrMat, out num34)) { if (Mathf.Approximately(num34, 0f)) { num34 = 1f; } material.SetFloat("_BumpScale", num34); flag17 = true; } if (!flag17) { material.SetFloat("_BumpScale", 1f); } bool flag18 = false; float value4; if (AssimpInterop.aiMaterial_HasShininess(ptrMat) && AssimpInterop.aiMaterial_GetShininess(ptrMat, out value4)) { material.SetFloat("_Glossiness", value4); flag18 = true; } if (!flag18) { material.SetFloat("_Glossiness", 0.5f); } bool flag19 = false; if (AssimpInterop.aiMaterial_HasShininessStrength(ptrMat)) { float value5; if (AssimpInterop.aiMaterial_GetShininessStrength(ptrMat, out value5)) { material.SetFloat("_GlossMapScale", value5); flag19 = true; } else { material.SetFloat("_GlossMapScale", 1f); } } if (!flag19) { material.SetFloat("_GlossMapScale", 1f); } } if (!(material == null)) { MaterialData materialData = new MaterialData { UnityMaterial = material }; this._materialData[(int)((UIntPtr)num)] = materialData; if (this.OnMaterialCreated != null) { this.OnMaterialCreated(num, isOverriden, material); } } } } private void BuildBones(IntPtr scene) { uint num = AssimpInterop.aiScene_GetNumMeshes(scene); for (uint num2 = 0U; num2 < num; num2 += 1U) { MeshData meshData = this._meshData[(int)((UIntPtr)num2)]; IntPtr ptrMesh = AssimpInterop.aiScene_GetMesh(scene, num2); Mesh unityMesh = meshData.UnityMesh; if (AssimpInterop.aiMesh_HasBones(ptrMesh)) { uint num3 = AssimpInterop.aiMesh_VertexCount(ptrMesh); uint num4 = AssimpInterop.aiMesh_GetNumBones(ptrMesh); Matrix4x4[] array = new Matrix4x4[num4]; Transform[] array2 = new Transform[num4]; BoneWeight[] array3 = new BoneWeight[num3]; int[] array4 = new int[num3]; for (uint num5 = 0U; num5 < num4; num5 += 1U) { IntPtr ptrBone = AssimpInterop.aiMesh_GetBone(ptrMesh, num5); string key = AssimpInterop.aiBone_GetName(ptrBone); if (this._nodeDataDictionary.ContainsKey(key)) { NodeData nodeData = this._nodeDataDictionary[key]; GameObject gameObject = nodeData.GameObject; Transform transform = gameObject.transform; array2[(int)((UIntPtr)num5)] = transform; Matrix4x4 matrix4x = AssimpInterop.aiBone_GetOffsetMatrix(ptrBone); array[(int)((UIntPtr)num5)] = matrix4x; uint num6 = AssimpInterop.aiBone_GetNumWeights(ptrBone); for (uint num7 = 0U; num7 < num6; num7 += 1U) { IntPtr ptrVweight = AssimpInterop.aiBone_GetWeights(ptrBone, num7); float num8 = AssimpInterop.aiVertexWeight_GetWeight(ptrVweight); uint num9 = AssimpInterop.aiVertexWeight_GetVertexId(ptrVweight); int num10 = array4[(int)((UIntPtr)num9)]; int num11 = (int)num5; if (num10 == 0) { BoneWeight boneWeight = new BoneWeight { boneIndex0 = num11, weight0 = num8 }; array3[(int)((UIntPtr)num9)] = boneWeight; } else if (num10 == 1) { BoneWeight boneWeight = array3[(int)((UIntPtr)num9)]; boneWeight.boneIndex1 = num11; boneWeight.weight1 = num8; array3[(int)((UIntPtr)num9)] = boneWeight; } else if (num10 == 2) { BoneWeight boneWeight = array3[(int)((UIntPtr)num9)]; boneWeight.boneIndex2 = num11; boneWeight.weight2 = num8; array3[(int)((UIntPtr)num9)] = boneWeight; } else if (num10 == 3) { BoneWeight boneWeight = array3[(int)((UIntPtr)num9)]; boneWeight.boneIndex3 = num11; boneWeight.weight3 = num8; array3[(int)((UIntPtr)num9)] = boneWeight; } else { BoneWeight boneWeight = array3[(int)((UIntPtr)num9)]; boneWeight.boneIndex3 = num11; boneWeight.weight3 = num8; array3[(int)((UIntPtr)num9)] = boneWeight; } array4[(int)((UIntPtr)num9)]++; } } } SkinnedMeshRenderer skinnedMeshRenderer = meshData.SkinnedMeshRenderer; skinnedMeshRenderer.bones = array2; unityMesh.bindposes = array; unityMesh.boneWeights = array3; } if (this.OnMeshCreated != null) { this.OnMeshCreated(num2, unityMesh); } } } private void BuildAnimations(GameObject wrapperGameObject, IntPtr scene, AssetLoaderOptions options) { uint num = AssimpInterop.aiScene_GetNumAnimations(scene); AnimationClip[] array = new AnimationClip[num]; for (uint num2 = 0U; num2 < num; num2 += 1U) { IntPtr ptrAnimation = AssimpInterop.aiScene_GetAnimation(scene, num2); float num3 = AssimpInterop.aiAnimation_GetTicksPerSecond(ptrAnimation); if (num3 <= 0f) { num3 = 60f; } string text = AssimpInterop.aiAnimation_GetName(ptrAnimation); AnimationClip animationClip = new AnimationClip { name = ((!string.IsNullOrEmpty(text)) ? text : ("Animation_" + StringUtils.GenerateUniqueName(num2))), legacy = true, frameRate = num3 }; float num4 = AssimpInterop.aiAnimation_GetDuraction(ptrAnimation); float animationLength = num4 / num3; uint num5 = AssimpInterop.aiAnimation_GetNumChannels(ptrAnimation); for (uint num6 = 0U; num6 < num5; num6 += 1U) { IntPtr ptrNodeAnim = AssimpInterop.aiAnimation_GetAnimationChannel(ptrAnimation, num6); string text2 = AssimpInterop.aiNodeAnim_GetNodeName(ptrNodeAnim); if (!string.IsNullOrEmpty(text2)) { if (this._nodeDataDictionary.ContainsKey(text2)) { NodeData nodeData = this._nodeDataDictionary[text2]; uint num7 = AssimpInterop.aiNodeAnim_GetNumRotationKeys(ptrNodeAnim); if (num7 > 0U) { AnimationCurve animationCurve = new AnimationCurve(); AnimationCurve animationCurve2 = new AnimationCurve(); AnimationCurve animationCurve3 = new AnimationCurve(); AnimationCurve animationCurve4 = new AnimationCurve(); for (uint num8 = 0U; num8 < num7; num8 += 1U) { IntPtr ptrQuatKey = AssimpInterop.aiNodeAnim_GetRotationKey(ptrNodeAnim, num8); float time = AssimpInterop.aiQuatKey_GetTime(ptrQuatKey) / num3; Quaternion quaternion = AssimpInterop.aiQuatKey_GetValue(ptrQuatKey); animationCurve.AddKey(time, quaternion.x); animationCurve2.AddKey(time, quaternion.y); animationCurve3.AddKey(time, quaternion.z); animationCurve4.AddKey(time, quaternion.w); } animationClip.SetCurve(nodeData.Path, typeof(Transform), "localRotation.x", AssetLoader.FixCurve(animationLength, animationCurve)); animationClip.SetCurve(nodeData.Path, typeof(Transform), "localRotation.y", AssetLoader.FixCurve(animationLength, animationCurve2)); animationClip.SetCurve(nodeData.Path, typeof(Transform), "localRotation.z", AssetLoader.FixCurve(animationLength, animationCurve3)); animationClip.SetCurve(nodeData.Path, typeof(Transform), "localRotation.w", AssetLoader.FixCurve(animationLength, animationCurve4)); } uint num9 = AssimpInterop.aiNodeAnim_GetNumPositionKeys(ptrNodeAnim); if (num9 > 0U) { AnimationCurve animationCurve5 = new AnimationCurve(); AnimationCurve animationCurve6 = new AnimationCurve(); AnimationCurve animationCurve7 = new AnimationCurve(); for (uint num10 = 0U; num10 < num9; num10 += 1U) { IntPtr ptrVectorKey = AssimpInterop.aiNodeAnim_GetPositionKey(ptrNodeAnim, num10); float time2 = AssimpInterop.aiVectorKey_GetTime(ptrVectorKey) / num3; Vector3 vector = AssimpInterop.aiVectorKey_GetValue(ptrVectorKey); animationCurve5.AddKey(time2, vector.x); animationCurve6.AddKey(time2, vector.y); animationCurve7.AddKey(time2, vector.z); } animationClip.SetCurve(nodeData.Path, typeof(Transform), "localPosition.x", AssetLoader.FixCurve(animationLength, animationCurve5)); animationClip.SetCurve(nodeData.Path, typeof(Transform), "localPosition.y", AssetLoader.FixCurve(animationLength, animationCurve6)); animationClip.SetCurve(nodeData.Path, typeof(Transform), "localPosition.z", AssetLoader.FixCurve(animationLength, animationCurve7)); } uint num11 = AssimpInterop.aiNodeAnim_GetNumScalingKeys(ptrNodeAnim); if (num11 > 0U) { AnimationCurve animationCurve8 = new AnimationCurve(); AnimationCurve animationCurve9 = new AnimationCurve(); AnimationCurve animationCurve10 = new AnimationCurve(); for (uint num12 = 0U; num12 < num11; num12 += 1U) { IntPtr ptrVectorKey2 = AssimpInterop.aiNodeAnim_GetScalingKey(ptrNodeAnim, num12); float time3 = AssimpInterop.aiVectorKey_GetTime(ptrVectorKey2) / num3; Vector3 vector2 = AssimpInterop.aiVectorKey_GetValue(ptrVectorKey2); animationCurve8.AddKey(time3, vector2.x); animationCurve9.AddKey(time3, vector2.y); animationCurve10.AddKey(time3, vector2.z); } animationClip.SetCurve(nodeData.Path, typeof(Transform), "localScale.x", AssetLoader.FixCurve(animationLength, animationCurve8)); animationClip.SetCurve(nodeData.Path, typeof(Transform), "localScale.y", AssetLoader.FixCurve(animationLength, animationCurve9)); animationClip.SetCurve(nodeData.Path, typeof(Transform), "localScale.z", AssetLoader.FixCurve(animationLength, animationCurve10)); } } } } animationClip.EnsureQuaternionContinuity(); animationClip.wrapMode = options.AnimationWrapMode; array[(int)((UIntPtr)num2)] = animationClip; if (this.OnAnimationClipCreated != null) { this.OnAnimationClipCreated(num2, animationClip); } } if (options.UseLegacyAnimations) { Animation animation = wrapperGameObject.GetComponent(); if (animation == null) { animation = wrapperGameObject.AddComponent(); } AnimationClip clip = null; for (int i = 0; i < array.Length; i++) { AnimationClip animationClip2 = array[i]; animation.AddClip(animationClip2, animationClip2.name); if (i == 0) { clip = animationClip2; } } animation.clip = clip; if (options.AutoPlayAnimations) { animation.Play(); } } else { Animator animator = wrapperGameObject.GetComponent(); if (animator == null) { animator = wrapperGameObject.AddComponent(); } if (options.AnimatorController != null) { animator.runtimeAnimatorController = options.AnimatorController; } if (options.Avatar != null) { animator.avatar = options.Avatar; } else { animator.avatar = AvatarBuilder.BuildGenericAvatar(wrapperGameObject, string.Empty); } } } private GameObject BuildWrapperObject(IntPtr scene, AssetLoaderOptions options, GameObject templateObject = null) { IntPtr intPtr = AssimpInterop.aiScene_GetRootNode(scene); NodeData nodeData = new NodeData(); int id = this._nodeId++; nodeData.Node = intPtr; nodeData.Id = id; string text = this.FixName(AssimpInterop.aiNode_GetName(intPtr), id); nodeData.Name = text; nodeData.Path = text; GameObject gameObject = templateObject ?? new GameObject { name = string.Format("Wrapper_{0}", text) }; GameObject gameObject2 = this.BuildObject(scene, nodeData, options); this.LoadContextOptions(gameObject2, options); gameObject2.transform.parent = gameObject.transform; return gameObject; } private GameObject BuildObject(IntPtr scene, NodeData nodeData, AssetLoaderOptions options) { GameObject gameObject = new GameObject { name = nodeData.Name }; IntPtr node = nodeData.Node; uint num = AssimpInterop.aiNode_GetNumMeshes(node); bool flag = AssimpInterop.aiScene_HasMeshes(scene); if (num > 0U && flag) { for (uint num2 = 0U; num2 < num; num2 += 1U) { uint num3 = AssimpInterop.aiNode_GetMeshIndex(node, num2); IntPtr ptrMesh = AssimpInterop.aiScene_GetMesh(scene, num3); uint num4 = AssimpInterop.aiMesh_GetMatrialIndex(ptrMesh); Material material = null; if (this._materialData != null) { MaterialData materialData = this._materialData[(int)((UIntPtr)num4)]; if (materialData != null) { material = materialData.UnityMaterial; } } if (material == null) { material = AssetLoader._standardBaseMaterial; } MeshData meshData = this._meshData[(int)((UIntPtr)num3)]; Mesh unityMesh = meshData.UnityMesh; GameObject gameObject2 = new GameObject { name = string.Format("<{0}:Mesh:{1}>", gameObject.name, num2) }; gameObject2.transform.parent = gameObject.transform; MeshFilter meshFilter = gameObject2.AddComponent(); meshFilter.mesh = unityMesh; if (AssimpInterop.aiMesh_HasBones(ptrMesh)) { SkinnedMeshRenderer skinnedMeshRenderer = gameObject2.AddComponent(); skinnedMeshRenderer.sharedMesh = unityMesh; skinnedMeshRenderer.quality = SkinQuality.Bone4; skinnedMeshRenderer.sharedMaterial = material; meshData.SkinnedMeshRenderer = skinnedMeshRenderer; } else { MeshRenderer meshRenderer = gameObject2.AddComponent(); meshRenderer.sharedMaterial = material; if (options.GenerateMeshColliders) { MeshCollider meshCollider = gameObject2.AddComponent(); meshCollider.sharedMesh = unityMesh; meshCollider.convex = options.ConvexMeshColliders; } } } } if (nodeData.ParentNodeData != null) { gameObject.transform.parent = nodeData.ParentNodeData.GameObject.transform; } gameObject.transform.LoadMatrix(AssimpInterop.aiNode_GetTransformation(node), true); nodeData.GameObject = gameObject; this._nodeDataDictionary.Add(nodeData.Name, nodeData); uint num5 = AssimpInterop.aiNode_GetNumChildren(node); if (num5 > 0U) { for (uint num6 = 0U; num6 < num5; num6 += 1U) { IntPtr intPtr = AssimpInterop.aiNode_GetChildren(node, num6); int id = this._nodeId++; NodeData nodeData2 = new NodeData { ParentNodeData = nodeData, Node = intPtr, Id = id, Name = this.FixName(AssimpInterop.aiNode_GetName(intPtr), id) }; nodeData2.Path = string.Format("{0}/{1}", nodeData.Path, nodeData2.Name); this.BuildObject(scene, nodeData2, options); } } return gameObject; } private string FixName(string name, int id) { return (!string.IsNullOrEmpty(name) && !this._nodeDataDictionary.ContainsKey(name)) ? name : StringUtils.GenerateUniqueName(id); } private static AnimationCurve FixCurve(float animationLength, AnimationCurve curve) { if (Mathf.Approximately(animationLength, 0f)) { animationLength = 1f; } if (curve.keys.Length == 1) { curve.AddKey(new Keyframe(animationLength, curve.keys[0].value)); } return curve; } private MaterialData[] _materialData; private MeshData[] _meshData; private Dictionary _nodeDataDictionary; private int _nodeId; private static Material _standardBaseMaterial; private static Material _standardSpecularMaterial; private static Material _standardBaseAlphaMaterial; private static Material _standardSpecularAlphaMaterial; private static Material _standardBaseCutoutMaterial; private static Material _standardSpecularCutoutMaterial; private static Texture2D _notFoundTexture; private static Texture2D _normalBaseTexture; } }