using System; using System.Diagnostics; using UnityEngine; public class SteamVR_LaserPointer : MonoBehaviour { [DebuggerBrowsable(DebuggerBrowsableState.Never)] public event PointerEventHandler PointerIn; [DebuggerBrowsable(DebuggerBrowsableState.Never)] public event PointerEventHandler PointerOut; private void Start() { this.holder = new GameObject(); this.holder.transform.parent = base.transform; this.holder.transform.localPosition = Vector3.zero; this.pointer = GameObject.CreatePrimitive(PrimitiveType.Cube); this.pointer.transform.parent = this.holder.transform; this.pointer.transform.localScale = new Vector3(this.thickness, this.thickness, 100f); this.pointer.transform.localPosition = new Vector3(0f, 0f, 50f); BoxCollider component = this.pointer.GetComponent(); if (this.addRigidBody) { if (component) { component.isTrigger = true; } Rigidbody rigidbody = this.pointer.AddComponent(); rigidbody.isKinematic = true; } else if (component) { UnityEngine.Object.Destroy(component); } Material material = new Material(Shader.Find("Unlit/Color")); material.SetColor("_Color", this.color); this.pointer.GetComponent().material = material; } public virtual void OnPointerIn(PointerEventArgs e) { if (this.PointerIn != null) { this.PointerIn(this, e); } } public virtual void OnPointerOut(PointerEventArgs e) { if (this.PointerOut != null) { this.PointerOut(this, e); } } private void Update() { if (!this.isActive) { this.isActive = true; base.transform.GetChild(0).gameObject.SetActive(true); } float num = 100f; SteamVR_TrackedController component = base.GetComponent(); Ray ray = new Ray(base.transform.position, base.transform.forward); RaycastHit raycastHit; bool flag = Physics.Raycast(ray, out raycastHit); if (this.previousContact && this.previousContact != raycastHit.transform) { PointerEventArgs e = default(PointerEventArgs); if (component != null) { e.controllerIndex = component.controllerIndex; } e.distance = 0f; e.flags = 0U; e.target = this.previousContact; this.OnPointerOut(e); this.previousContact = null; } if (flag && this.previousContact != raycastHit.transform) { PointerEventArgs e2 = default(PointerEventArgs); if (component != null) { e2.controllerIndex = component.controllerIndex; } e2.distance = raycastHit.distance; e2.flags = 0U; e2.target = raycastHit.transform; this.OnPointerIn(e2); this.previousContact = raycastHit.transform; } if (!flag) { this.previousContact = null; } if (flag && raycastHit.distance < 100f) { num = raycastHit.distance; } if (component != null && component.triggerPressed) { this.pointer.transform.localScale = new Vector3(this.thickness * 5f, this.thickness * 5f, num); } else { this.pointer.transform.localScale = new Vector3(this.thickness, this.thickness, num); } this.pointer.transform.localPosition = new Vector3(0f, 0f, num / 2f); } public bool active = true; public Color color; public float thickness = 0.002f; public GameObject holder; public GameObject pointer; private bool isActive; public bool addRigidBody; public Transform reference; private Transform previousContact; }