using System; using System.Text; using UnityEngine; using UnityEngine.VR; using Valve.VR; public class SteamVR : IDisposable { private SteamVR() { this.hmd = OpenVR.System; Debug.Log("Connected to " + this.hmd_TrackingSystemName + ":" + this.hmd_SerialNumber); this.compositor = OpenVR.Compositor; this.overlay = OpenVR.Overlay; uint num = 0U; uint num2 = 0U; this.hmd.GetRecommendedRenderTargetSize(ref num, ref num2); this.sceneWidth = num; this.sceneHeight = num2; float num3 = 0f; float num4 = 0f; float num5 = 0f; float num6 = 0f; this.hmd.GetProjectionRaw(EVREye.Eye_Left, ref num3, ref num4, ref num5, ref num6); float num7 = 0f; float num8 = 0f; float num9 = 0f; float num10 = 0f; this.hmd.GetProjectionRaw(EVREye.Eye_Right, ref num7, ref num8, ref num9, ref num10); this.tanHalfFov = new Vector2(Mathf.Max(new float[] { -num3, num4, -num7, num8 }), Mathf.Max(new float[] { -num5, num6, -num9, num10 })); this.textureBounds = new VRTextureBounds_t[2]; this.textureBounds[0].uMin = 0.5f + 0.5f * num3 / this.tanHalfFov.x; this.textureBounds[0].uMax = 0.5f + 0.5f * num4 / this.tanHalfFov.x; this.textureBounds[0].vMin = 0.5f - 0.5f * num6 / this.tanHalfFov.y; this.textureBounds[0].vMax = 0.5f - 0.5f * num5 / this.tanHalfFov.y; this.textureBounds[1].uMin = 0.5f + 0.5f * num7 / this.tanHalfFov.x; this.textureBounds[1].uMax = 0.5f + 0.5f * num8 / this.tanHalfFov.x; this.textureBounds[1].vMin = 0.5f - 0.5f * num10 / this.tanHalfFov.y; this.textureBounds[1].vMax = 0.5f - 0.5f * num9 / this.tanHalfFov.y; this.sceneWidth /= Mathf.Max(this.textureBounds[0].uMax - this.textureBounds[0].uMin, this.textureBounds[1].uMax - this.textureBounds[1].uMin); this.sceneHeight /= Mathf.Max(this.textureBounds[0].vMax - this.textureBounds[0].vMin, this.textureBounds[1].vMax - this.textureBounds[1].vMin); this.aspect = this.tanHalfFov.x / this.tanHalfFov.y; this.fieldOfView = 2f * Mathf.Atan(this.tanHalfFov.y) * 57.29578f; this.eyes = new SteamVR_Utils.RigidTransform[] { new SteamVR_Utils.RigidTransform(this.hmd.GetEyeToHeadTransform(EVREye.Eye_Left)), new SteamVR_Utils.RigidTransform(this.hmd.GetEyeToHeadTransform(EVREye.Eye_Right)) }; if (SystemInfo.graphicsDeviceVersion.StartsWith("OpenGL")) { this.graphicsAPI = EGraphicsAPIConvention.API_OpenGL; } else { this.graphicsAPI = EGraphicsAPIConvention.API_DirectX; } SteamVR_Utils.Event.Listen("initializing", new SteamVR_Utils.Event.Handler(this.OnInitializing)); SteamVR_Utils.Event.Listen("calibrating", new SteamVR_Utils.Event.Handler(this.OnCalibrating)); SteamVR_Utils.Event.Listen("out_of_range", new SteamVR_Utils.Event.Handler(this.OnOutOfRange)); SteamVR_Utils.Event.Listen("device_connected", new SteamVR_Utils.Event.Handler(this.OnDeviceConnected)); SteamVR_Utils.Event.Listen("new_poses", new SteamVR_Utils.Event.Handler(this.OnNewPoses)); } public static bool active { get { return SteamVR._instance != null; } } public static bool enabled { get { return SteamVR._enabled; } set { SteamVR._enabled = value; if (!SteamVR._enabled) { SteamVR.SafeDispose(); } } } public static SteamVR instance { get { if (!SteamVR.enabled) { return null; } if (SteamVR._instance == null) { SteamVR._instance = SteamVR.CreateInstance(); if (SteamVR._instance == null) { SteamVR._enabled = false; } } return SteamVR._instance; } } public static bool usingNativeSupport { get { return VRDevice.GetNativePtr() != IntPtr.Zero; } } private static SteamVR CreateInstance() { try { EVRInitError evrinitError = EVRInitError.None; if (!SteamVR.usingNativeSupport) { Debug.Log("OpenVR initialization failed. Ensure 'Virtual Reality Supported' is checked in Player Settings, and OpenVR is added to the list of Virtual Reality SDKs."); return null; } OpenVR.GetGenericInterface("IVRCompositor_014", ref evrinitError); if (evrinitError != EVRInitError.None) { SteamVR.ReportError(evrinitError); SteamVR.ShutdownSystems(); return null; } OpenVR.GetGenericInterface("IVROverlay_011", ref evrinitError); if (evrinitError != EVRInitError.None) { SteamVR.ReportError(evrinitError); SteamVR.ShutdownSystems(); return null; } } catch (Exception message) { Debug.LogError(message); return null; } return new SteamVR(); } private static void ReportError(EVRInitError error) { if (error != EVRInitError.None) { if (error != EVRInitError.Init_VRClientDLLNotFound) { if (error != EVRInitError.Driver_RuntimeOutOfDate) { if (error != EVRInitError.VendorSpecific_UnableToConnectToOculusRuntime) { Debug.Log(OpenVR.GetStringForHmdError(error)); } else { Debug.Log("SteamVR Initialization Failed! Make sure device is on, Oculus runtime is installed, and OVRService_*.exe is running."); } } else { Debug.Log("SteamVR Initialization Failed! Make sure device's runtime is up to date."); } } else { Debug.Log("SteamVR drivers not found! They can be installed via Steam under Library > Tools. Visit http://steampowered.com to install Steam."); } } } public CVRSystem hmd { get; private set; } public CVRCompositor compositor { get; private set; } public CVROverlay overlay { get; private set; } public static bool initializing { get; private set; } public static bool calibrating { get; private set; } public static bool outOfRange { get; private set; } public float sceneWidth { get; private set; } public float sceneHeight { get; private set; } public float aspect { get; private set; } public float fieldOfView { get; private set; } public Vector2 tanHalfFov { get; private set; } public VRTextureBounds_t[] textureBounds { get; private set; } public SteamVR_Utils.RigidTransform[] eyes { get; private set; } public string hmd_TrackingSystemName { get { return this.GetStringProperty(ETrackedDeviceProperty.Prop_TrackingSystemName_String); } } public string hmd_ModelNumber { get { return this.GetStringProperty(ETrackedDeviceProperty.Prop_ModelNumber_String); } } public string hmd_SerialNumber { get { return this.GetStringProperty(ETrackedDeviceProperty.Prop_SerialNumber_String); } } public float hmd_SecondsFromVsyncToPhotons { get { return this.GetFloatProperty(ETrackedDeviceProperty.Prop_SecondsFromVsyncToPhotons_Float); } } public float hmd_DisplayFrequency { get { return this.GetFloatProperty(ETrackedDeviceProperty.Prop_DisplayFrequency_Float); } } public string GetTrackedDeviceString(uint deviceId) { ETrackedPropertyError etrackedPropertyError = ETrackedPropertyError.TrackedProp_Success; uint stringTrackedDeviceProperty = this.hmd.GetStringTrackedDeviceProperty(deviceId, ETrackedDeviceProperty.Prop_AttachedDeviceId_String, null, 0U, ref etrackedPropertyError); if (stringTrackedDeviceProperty > 1U) { StringBuilder stringBuilder = new StringBuilder((int)stringTrackedDeviceProperty); this.hmd.GetStringTrackedDeviceProperty(deviceId, ETrackedDeviceProperty.Prop_AttachedDeviceId_String, stringBuilder, stringTrackedDeviceProperty, ref etrackedPropertyError); return stringBuilder.ToString(); } return null; } private string GetStringProperty(ETrackedDeviceProperty prop) { ETrackedPropertyError etrackedPropertyError = ETrackedPropertyError.TrackedProp_Success; uint stringTrackedDeviceProperty = this.hmd.GetStringTrackedDeviceProperty(0U, prop, null, 0U, ref etrackedPropertyError); if (stringTrackedDeviceProperty > 1U) { StringBuilder stringBuilder = new StringBuilder((int)stringTrackedDeviceProperty); this.hmd.GetStringTrackedDeviceProperty(0U, prop, stringBuilder, stringTrackedDeviceProperty, ref etrackedPropertyError); return stringBuilder.ToString(); } return (etrackedPropertyError == ETrackedPropertyError.TrackedProp_Success) ? "" : etrackedPropertyError.ToString(); } private float GetFloatProperty(ETrackedDeviceProperty prop) { ETrackedPropertyError etrackedPropertyError = ETrackedPropertyError.TrackedProp_Success; return this.hmd.GetFloatTrackedDeviceProperty(0U, prop, ref etrackedPropertyError); } private void OnInitializing(params object[] args) { SteamVR.initializing = (bool)args[0]; } private void OnCalibrating(params object[] args) { SteamVR.calibrating = (bool)args[0]; } private void OnOutOfRange(params object[] args) { SteamVR.outOfRange = (bool)args[0]; } private void OnDeviceConnected(params object[] args) { int num = (int)args[0]; SteamVR.connected[num] = (bool)args[1]; } private void OnNewPoses(params object[] args) { TrackedDevicePose_t[] array = (TrackedDevicePose_t[])args[0]; this.eyes[0] = new SteamVR_Utils.RigidTransform(this.hmd.GetEyeToHeadTransform(EVREye.Eye_Left)); this.eyes[1] = new SteamVR_Utils.RigidTransform(this.hmd.GetEyeToHeadTransform(EVREye.Eye_Right)); for (int i = 0; i < array.Length; i++) { bool bDeviceIsConnected = array[i].bDeviceIsConnected; if (bDeviceIsConnected != SteamVR.connected[i]) { SteamVR_Utils.Event.Send("device_connected", new object[] { i, bDeviceIsConnected }); } } if ((long)array.Length > 0L) { ETrackingResult eTrackingResult = array[(int)((UIntPtr)0)].eTrackingResult; bool flag = eTrackingResult == ETrackingResult.Uninitialized; if (flag != SteamVR.initializing) { SteamVR_Utils.Event.Send("initializing", new object[] { flag }); } bool flag2 = eTrackingResult == ETrackingResult.Calibrating_InProgress || eTrackingResult == ETrackingResult.Calibrating_OutOfRange; if (flag2 != SteamVR.calibrating) { SteamVR_Utils.Event.Send("calibrating", new object[] { flag2 }); } bool flag3 = eTrackingResult == ETrackingResult.Running_OutOfRange || eTrackingResult == ETrackingResult.Calibrating_OutOfRange; if (flag3 != SteamVR.outOfRange) { SteamVR_Utils.Event.Send("out_of_range", new object[] { flag3 }); } } } ~SteamVR() { this.Dispose(false); } public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool disposing) { SteamVR_Utils.Event.Remove("initializing", new SteamVR_Utils.Event.Handler(this.OnInitializing)); SteamVR_Utils.Event.Remove("calibrating", new SteamVR_Utils.Event.Handler(this.OnCalibrating)); SteamVR_Utils.Event.Remove("out_of_range", new SteamVR_Utils.Event.Handler(this.OnOutOfRange)); SteamVR_Utils.Event.Remove("device_connected", new SteamVR_Utils.Event.Handler(this.OnDeviceConnected)); SteamVR_Utils.Event.Remove("new_poses", new SteamVR_Utils.Event.Handler(this.OnNewPoses)); SteamVR.ShutdownSystems(); SteamVR._instance = null; } private static void ShutdownSystems() { } public static void SafeDispose() { if (SteamVR._instance != null) { SteamVR._instance.Dispose(); } } private static bool _enabled = true; private static SteamVR _instance; public static bool[] connected = new bool[16]; public EGraphicsAPIConvention graphicsAPI; }