using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using wf; public class SceneScenarioSelect : MonoBehaviour { private void Start() { if (GameMain.Instance.CharacterMgr.status.isDaytime) { GameMain.Instance.BgMgr.ChangeBg(this.m_DayBGName); } else { GameMain.Instance.BgMgr.ChangeBg(this.m_NightBGName); } GameMain.Instance.SoundMgr.PlayBGM(this.m_BGMName, 0f, true); GameMain.Instance.MainLight.Reset(); GameMain.Instance.CharacterMgr.DeactivateCharaAll(); GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true); GameMain.Instance.SoundMgr.VoiceStopAll(); GameMain.Instance.SoundMgr.StopSe(); this.m_AdvkagMgr = GameMain.Instance.ScriptMgr.adv_kag; if (!this.m_AdvkagMgr.tag_backup.ContainsKey("cancel_label")) { Debug.LogError("SceneScenarioSelect.cs:Cancel実行時に飛ぶラベルが設定されてません"); } else { this.m_CancelLabel = this.m_AdvkagMgr.tag_backup["cancel_label"]; } if (!this.m_AdvkagMgr.tag_backup.ContainsKey("label")) { Debug.LogError("SceneScenarioSelect.cs:イベント実行時に飛ぶラベルが設定されてません"); } else { this.m_OkLabel = this.m_AdvkagMgr.tag_backup["label"]; } EventDelegate.Add(this.m_OkButton.onClick, new EventDelegate.Callback(this.PushOkButton)); EventDelegate.Add(this.m_CancelButton.onClick, new EventDelegate.Callback(this.PushCancelButton)); this.SetPlayableText(); this.SetScenarioPlate(); GameMain.Instance.MainCamera.FadeIn(0.5f, false, null, true, true, default(Color)); } private void PushOkButton() { if (string.IsNullOrEmpty(this.m_OkLabel)) { return; } this.m_JumpLabel = this.m_OkLabel; GameMain.Instance.MainCamera.FadeOut(0.5f, false, new CameraMain.dgOnCompleteFade(this.JumpNextLabel), true, default(Color)); } private void PushCancelButton() { if (string.IsNullOrEmpty(this.m_CancelLabel)) { return; } this.m_JumpLabel = this.m_CancelLabel; GameMain.Instance.MainCamera.FadeOut(0.5f, false, new CameraMain.dgOnCompleteFade(this.JumpNextLabel), true, default(Color)); } private void JumpNextLabel() { if (this.m_JumpLabel == this.m_OkLabel) { this.m_CurrentScenario.ScenarioPlay(this.m_SelectedMaid); NDebug.Assert(!string.IsNullOrEmpty(this.m_CurrentScenario.ScenarioScript), "SceneScenarioSelect.cs:選択したシナリオのスクリプトファイル名が設定されてません"); NDebug.Assert(!string.IsNullOrEmpty(this.m_CurrentScenario.ScriptLabel), "SceneScenarioSelect.cs:選択したシナリオのラベル名が設定されてません"); string text = this.m_CurrentScenario.ScenarioScript; if (this.m_SelectedMaid.Count > 0 && text.IndexOf("?") >= 0) { text = ScriptManager.ReplacePersonal(this.m_SelectedMaid[0], text); } GameMain.Instance.ScriptMgr.EvalScript("&tf['scenario_file_name'] = '" + text + "';"); GameMain.Instance.ScriptMgr.EvalScript("&tf['label_name'] = '" + this.m_CurrentScenario.ScriptLabel + "';"); } this.m_AdvkagMgr.JumpLabel(this.m_JumpLabel); this.m_AdvkagMgr.Exec(); } private void OnSelectScenario() { if (!UIWFSelectButton.current.isSelected) { return; } this.m_CurrentScenario = this.m_ScenarioButtonpair[(UIWFTabButton)UIWFSelectButton.current]; this.m_ContentsLabel.text = this.m_CurrentScenario.EventContents; if (!Utility.SetLocalizeTerm(this.m_ContentsLabel, this.m_CurrentScenario.EventContentTerm, false)) { this.m_ContentsLabel.text = this.m_ContentsLabel.text.Replace(" ", "\u00a0"); } string[] conditionTextTerms = this.m_CurrentScenario.ConditionTextTerms; for (int i = 0; i < this.m_PlayableTextUIList.Count; i++) { GameObject gameObject = this.m_PlayableTextUIList[i].transform.parent.gameObject; gameObject.SetActive(false); if (i < this.m_CurrentScenario.ConditionText.Count()) { string text = this.m_CurrentScenario.ConditionText[i]; if (!string.IsNullOrEmpty(text)) { gameObject.SetActive(true); this.m_PlayableTextUIList[i].text = text; if (!Utility.SetLocalizeTerm(this.m_PlayableTextUIList[i], conditionTextTerms[i], false)) { this.m_PlayableTextUIList[i].text = this.m_PlayableTextUIList[i].text.Replace(" ", "\u00a0"); } } } } this.UpdateCharaUI(); } private void UpdateCharaUI() { this.m_SelectedMaid.Clear(); if (this.m_CurrentScenario.IsFixedMaid) { this.m_CharaSelectMgr.Create(CharacterSelectManager.Type.Multiple, this.m_CurrentScenario.EventMaidCount, true); for (int i = 0; i < this.m_CurrentScenario.EventMaidCount; i++) { this.m_SelectedMaid.Add(this.m_CurrentScenario.GetEventMaid(i)); } base.StartCoroutine(this.ColiderOff()); } else { CharacterSelectManager.CallBackOnSelect callBackCallBackOnSelect = delegate(Maid maid) { this.m_SelectedMaid.Clear(); this.m_SelectedMaid.Add(maid); }; this.m_CharaSelectMgr.SetCallBackCallBackOnSelect(callBackCallBackOnSelect); this.m_CharaSelectMgr.Create(CharacterSelectManager.Type.Select, 3, true); } this.m_CharaSelectMgr.big_thumbnail.Visible = false; for (int j = 0; j < GameMain.Instance.CharacterMgr.GetStockMaidCount(); j++) { Maid stockMaid = GameMain.Instance.CharacterMgr.GetStockMaid(j); if (!this.m_CurrentScenario.ExistEventMaid(stockMaid)) { this.m_CharaSelectMgr.RemoveMaidPlate(stockMaid); } } if (this.m_CurrentScenario.IsFixedMaid || this.m_CurrentScenario.EventMaidCount == 0) { return; } if (this.m_CurrentScenario.EventMaidCount != GameMain.Instance.CharacterMgr.GetStockMaidCount()) { List childList = this.m_CharaSelectMgr.MaidPlateParentGrid.GetChildList(); this.m_CharaSelectMgr.SelectMaid(childList[0].GetComponent().maid); } } private IEnumerator ColiderOff() { yield return null; List maid_plates = this.m_CharaSelectMgr.MaidPlateParentGrid.GetChildList(); foreach (Transform transform in maid_plates) { transform.GetComponentInChildren().enabled = false; } yield break; } private void SetScenarioPlate() { foreach (ScenarioData scenarioData in GameMain.Instance.ScenarioSelectMgr.GetAllScenarioData()) { if (scenarioData.IsPlayable) { GameObject gameObject = Utility.CreatePrefab(this.m_ScenarioScroll.Grid.gameObject, "SceneScenarioSelect/Prefab/ScenarioPlate", true); UILabel component = UTY.GetChildObject(gameObject, "Title", false).GetComponent(); component.text = scenarioData.Title; Utility.SetLocalizeTerm(component, scenarioData.TitleTerm, false); gameObject.name = scenarioData.NotLineTitle; UTY.GetChildObject(gameObject, "Icon", false).GetComponent().sprite2D = Resources.Load("SceneScenarioSelect/Sprite/" + scenarioData.IconName); UIWFTabButton componentInChildren = gameObject.GetComponentInChildren(); EventDelegate.Add(componentInChildren.onSelect, new EventDelegate.Callback(this.OnSelectScenario)); this.m_ScenarioButtonpair.Add(componentInChildren, scenarioData); } } this.m_ScenarioScroll.Grid.repositionNow = true; this.m_ScenarioScroll.ScrollView.ResetPosition(); this.m_UIWFTabPanel.UpdateChildren(); if (this.m_ScenarioButtonpair.Count>() > 0) { this.m_UIWFTabPanel.Select(this.m_ScenarioButtonpair.Keys.First()); } else { this.m_OkButton.isEnabled = false; } } private void SetPlayableText() { for (int i = 0; i < Enum.GetValues(typeof(ScenarioData.PlayableCondition)).Length; i++) { GameObject gameObject = Utility.CreatePrefab(this.m_PlayableScroll.Grid.gameObject, "SceneScenarioSelect/Prefab/PlayableText", true); UTY.GetChildObject(gameObject, "Number", false).GetComponent().text = (i + 1).ToString(); this.m_PlayableTextUIList.Add(UTY.GetChildObject(gameObject, "Text", false).GetComponent()); gameObject.SetActive(false); } this.m_PlayableScroll.Grid.repositionNow = true; this.m_PlayableScroll.ScrollView.ResetPosition(); } [SerializeField] [Header("昼背景名")] private string m_DayBGName = "Shitsumu"; [SerializeField] [Header("夜背景名")] private string m_NightBGName = "Shitsumu_Night"; [SerializeField] [Header("BGM名")] private string m_BGMName = "BGM009.ogg"; [SerializeField] [Header("シナリオプレート列挙に使うもの")] private SceneScenarioSelect.NeedScrollUI m_ScenarioScroll; [SerializeField] private UIWFTabPanel m_UIWFTabPanel; [SerializeField] [Header("シナリオ内容表示UI")] private UILabel m_ContentsLabel; [SerializeField] private SceneScenarioSelect.NeedScrollUI m_PlayableScroll; private List m_PlayableTextUIList = new List(); [SerializeField] [Header("")] private UIButton m_OkButton; [SerializeField] private UIButton m_CancelButton; [SerializeField] [Header("キャラ選択管理クラス")] private CharacterSelectManager m_CharaSelectMgr; private string m_OkLabel; private string m_CancelLabel; private string m_JumpLabel; private ADVKagManager m_AdvkagMgr; private ScenarioData m_CurrentScenario; private List m_SelectedMaid = new List(); private Dictionary m_ScenarioButtonpair = new Dictionary(); [Serializable] private class NeedScrollUI { public UIScrollView ScrollView; public UIGrid Grid; } }