using System; using System.Collections; using System.Collections.Generic; using I2.Loc; using UnityEngine; public class PresetCtrl : MonoBehaviour { public void Init(GameObject goPresetPanel, Maid maid) { this.m_goPresetPanel = goPresetPanel; this.m_maid = maid; this.m_goPresetParent = UTY.GetChildObject(this.m_goPresetPanel, "PresetViewer/Contents/PresetUnitParent", false); GameObject childObject = UTY.GetChildObject(this.m_goPresetPanel, "PresetViewer", false); this.m_presetScrollView = UTY.GetChildObject(childObject, "Contents", false).GetComponent(); this.m_presetScrollBar = UTY.GetChildObject(childObject, "Scroll Bar", false).GetComponent(); this.m_listBtnState = new Dictionary(); bool flag = false; IEnumerator enumerator = Enum.GetValues(typeof(PresetMgr.Filter)).GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; PresetMgr.Filter filter = (PresetMgr.Filter)obj; if (filter != PresetMgr.Filter.None) { UIButton component = UTY.GetChildObject(this.m_goPresetPanel, "FilterButtons/" + filter, false).GetComponent(); if (!flag) { this.activeColor = new Color(component.defaultColor.r, component.defaultColor.g, component.defaultColor.b, 1f); this.inActiveColor = component.defaultColor; flag = true; } GameObject childObject2 = UTY.GetChildObject(this.m_goPresetPanel, "FilterButtons/" + filter + "/SelectCursor", false); childObject2.SetActive(false); PresetCtrl.FilterButton filterButton = new PresetCtrl.FilterButton(); filterButton.m_name = filter; filterButton.m_btnButton = component; filterButton.m_goSelectCursor = childObject2; this.m_listBtnState.Add(filterButton.m_name, filterButton); } } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } } public void CreatePresetList(List listPreset) { if (listPreset == null) { return; } if (this.m_presetPrefab == null) { this.m_presetPrefab = Resources.Load("SceneEdit/Preset/Prefabs/PresetUnit"); if (this.m_presetPrefab == null) { Debug.LogError(string.Format("ロードされるプレハブが見つかりませんでした。パス={0}", "SceneEdit/Preset/Prefabs/PresetUnit")); return; } } this.ClearExistPreset(this.m_goPresetParent); this.m_dicPresetButton = new Dictionary(); foreach (CharacterMgr.Preset preset in listPreset) { GameObject gameObject = UnityEngine.Object.Instantiate(this.m_presetPrefab) as GameObject; gameObject.transform.parent = this.m_goPresetParent.transform; gameObject.transform.localScale = Vector3.one; gameObject.transform.localPosition = Vector3.zero; gameObject.transform.rotation = Quaternion.identity; UITexture component = gameObject.GetComponent(); component.mainTexture = preset.texThum; GameObject childObject = UTY.GetChildObject(gameObject, "TypeIcon", false); UISprite component2 = childObject.GetComponent(); CharacterMgr.PresetType ePreType = preset.ePreType; if (ePreType != CharacterMgr.PresetType.All) { if (ePreType != CharacterMgr.PresetType.Wear) { if (ePreType == CharacterMgr.PresetType.Body) { component2.GetComponent().SetTerm("SceneEdit/プリセット/スプライト/種別プレート体"); } } else { component2.GetComponent().SetTerm("SceneEdit/プリセット/スプライト/種別プレート服"); } } else { component2.GetComponent().SetTerm("SceneEdit/プリセット/スプライト/種別プレート体と服"); } gameObject.name = preset.strFileName; UIButton component3 = gameObject.GetComponent(); EventDelegate.Add(component3.onClick, new EventDelegate.Callback(BaseMgr.Instance.ClickPreset)); PresetCtrl.PresetButton presetButton = new PresetCtrl.PresetButton(); presetButton.id = gameObject.name; presetButton.presetButton = gameObject; presetButton.preset = preset; presetButton.typeIcon = childObject; this.m_dicPresetButton.Add(presetButton.id, presetButton); } this.AdjustTargetPosition(this.m_goPresetParent, this.m_presetScrollView); } private void AdjustTargetPosition(GameObject go, UIScrollView scrollView) { go.GetComponent().Reposition(); scrollView.ResetPosition(); } private void ClearExistPreset(GameObject parent) { IEnumerator enumerator = parent.transform.GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; Transform transform = (Transform)obj; UnityEngine.Object.Destroy(transform.gameObject); } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } parent.transform.DetachChildren(); } public void FilterPreset(PresetMgr.Filter clickBtnName, PresetMgr.Filter currentActiveFilterBtnName) { this.FilterPreset(clickBtnName, currentActiveFilterBtnName, true); } public void FilterPreset(PresetMgr.Filter clickBtnName, PresetMgr.Filter currentActiveFilterBtnName, bool setBtnActive) { if (setBtnActive) { this.SetFilterButtonActive(clickBtnName, currentActiveFilterBtnName); } foreach (KeyValuePair keyValuePair in this.m_dicPresetButton) { CharacterMgr.Preset preset = keyValuePair.Value.preset; if (clickBtnName == PresetMgr.Filter.NotFilter) { keyValuePair.Value.presetButton.SetActive(true); keyValuePair.Value.typeIcon.SetActive(true); } else if (preset.ePreType.ToString() == clickBtnName.ToString()) { keyValuePair.Value.presetButton.SetActive(true); keyValuePair.Value.typeIcon.SetActive(false); } else { keyValuePair.Value.presetButton.SetActive(false); } } this.AdjustTargetPosition(this.m_goPresetParent, this.m_presetScrollView); } public float GetScrollBarValue() { return this.m_presetScrollBar.value; } public void SetScrollBar(float scrollBarValue) { this.m_presetScrollBar.value = scrollBarValue; } public void InitFilterButtonActive(PresetMgr.Filter btnName) { if (btnName == PresetMgr.Filter.NotFilter) { btnName = PresetMgr.Filter.None; } this.SetFilterButtonActive(PresetMgr.Filter.NotFilter, btnName); } private void SetFilterButtonActive(PresetMgr.Filter clickBtnName, PresetMgr.Filter prevClickBtnName) { if (this.m_listBtnState.ContainsKey(clickBtnName)) { PresetCtrl.FilterButton filterButton = this.m_listBtnState[clickBtnName]; filterButton.m_btnButton.defaultColor = this.activeColor; filterButton.m_goSelectCursor.SetActive(true); } if (prevClickBtnName != PresetMgr.Filter.None) { PresetCtrl.FilterButton filterButton2 = this.m_listBtnState[prevClickBtnName]; filterButton2.m_btnButton.defaultColor = this.inActiveColor; filterButton2.m_goSelectCursor.SetActive(false); } } public void PresetSet() { if (this.m_maid.IsBusy) { return; } string name = UIButton.current.name; PresetCtrl.PresetButton presetButton; if (this.m_dicPresetButton.TryGetValue(name, out presetButton)) { CharacterMgr.Preset preset = presetButton.preset; GameMain.Instance.CharacterMgr.PresetSet(this.m_maid, preset); if (Product.isPublic) { SceneEdit.AllProcPropSeqStart(this.m_maid); } } else { Debug.LogError(string.Format("不適切なプリセットが選択されました。プリセット名={0}", name)); } } public void DeletePreset(string clickBtnName) { this.m_presetName = clickBtnName; GameMain.Instance.SysDlg.ShowFromLanguageTerm("Dialog/プリセットを削除して宜しいですか。", null, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.DeletePreset), null); } private void DeletePreset() { GameMain.Instance.SysDlg.Close(); PresetCtrl.PresetButton presetButton; if (this.m_dicPresetButton.TryGetValue(this.m_presetName, out presetButton)) { float scrollBarValue = BaseMgr.Instance.GetScrollBarValue(); CharacterMgr.Preset preset = presetButton.preset; GameMain.Instance.CharacterMgr.PresetDelete(preset); BaseMgr.Instance.UpdatePresetList(); if (PresetMgr.m_currentActiveFilterBtnName != PresetMgr.Filter.None) { BaseMgr.Instance.UpdateFilterPreset(PresetMgr.m_currentActiveFilterBtnName); this.SetScrollBar(scrollBarValue); } Debug.Log(string.Format("プリセット「{0}」を削除しました。", this.m_presetName)); } } private Maid m_maid; private GameObject m_goPresetPanel; private GameObject m_goPresetParent; private UIScrollView m_presetScrollView; private UIScrollBar m_presetScrollBar; private Dictionary m_dicPresetButton; private Dictionary m_listBtnState; private UnityEngine.Object m_presetPrefab; private Color activeColor; private Color inActiveColor; private string m_presetName; private const string PRESET_UNIT_PARENT_PATH = "PresetViewer/Contents/PresetUnitParent"; private const string PRESET_UNIT_PREFAB_PATH = "SceneEdit/Preset/Prefabs/PresetUnit"; private const string TYPE_ICON_ALL = "cm3d2_edit_priset_kindicon_clothes_body"; private const string TYPE_ICON_WEAR = "cm3d2_edit_priset_kindicon_clothes"; private const string TYPE_ICON_BODY = "cm3d2_edit_priset_kindicon_body"; public class FilterButton { public PresetMgr.Filter m_name { get; set; } public UIButton m_btnButton { get; set; } public GameObject m_goSelectCursor { get; set; } } public class PresetButton { public string id { get; set; } public GameObject presetButton { get; set; } public CharacterMgr.Preset preset { get; set; } public GameObject typeIcon { get; set; } } }