using System; using System.Collections.Generic; using System.IO; using UnityEngine; public class MaidColliderCollect : MonoBehaviour { public string[] file_path_array { get { return this.file_path_array_; } } public static MaidColliderCollect AddColliderCollect(Maid maid) { if (maid == null) { NDebug.Assert("AddColliderCollect:メイドが居ません。", false); } if (maid.body0 == null || !maid.body0.isLoadedBody) { NDebug.Assert("AddColliderCollect:メイドのBodyが未だありません。", false); } MaidColliderCollect maidColliderCollect = maid.gameObject.GetComponent(); if (maidColliderCollect == null) { maidColliderCollect = maid.gameObject.AddComponent(); } return maidColliderCollect; } public static MaidColliderCollect AddCollider(Maid maid, MaidColliderCollect.ColliderType collider_type) { if (maid == null) { NDebug.Assert("AddColliderCollect:メイドが居ません。", false); } if (maid.body0 == null || !maid.body0.isLoadedBody) { NDebug.Assert("AddColliderCollect:メイドのBodyが未だありません。", false); } MaidColliderCollect maidColliderCollect = maid.gameObject.GetComponent(); if (maidColliderCollect == null) { maidColliderCollect = maid.gameObject.AddComponent(); } maidColliderCollect.AddCollider(collider_type); return maidColliderCollect; } public static void RemoveColliderAll(Maid maid) { if (maid == null) { return; } MaidColliderCollect component = maid.gameObject.GetComponent(); if (component != null) { for (int i = 0; i < 2; i++) { component.RemoveCollider((MaidColliderCollect.ColliderType)i); } } } public static void SuspendColliderAll(Maid maid, bool enable) { if (maid == null) { return; } MaidColliderCollect component = maid.gameObject.GetComponent(); if (component != null) { for (int i = 0; i < 2; i++) { component.SuspendCollider((MaidColliderCollect.ColliderType)i, enable); } } } public List AddCollider(MaidColliderCollect.ColliderType type) { this.RemoveCollider(type); List list = this.Read(type); this.collider_array_[(int)type] = list; return new List(list); } public void RemoveCollider(MaidColliderCollect.ColliderType type) { List list = this.collider_array_[(int)type]; if (list != null) { for (int i = 0; i < list.Count; i++) { if (list[i] != null && list[i].gameObject != null) { UnityEngine.Object.Destroy(list[i].gameObject); } } list.Clear(); } } public void SuspendCollider(MaidColliderCollect.ColliderType type, bool enable) { List list = this.collider_array_[(int)type]; if (list != null) { for (int i = 0; i < list.Count; i++) { if (list[i] != null && list[i].gameObject != null) { list[i].enabled = enable; } } } } public List GetCollider(MaidColliderCollect.ColliderType type) { return this.collider_array_[(int)type]; } public void SwitchCollider(MaidColliderCollect.ColliderType type) { for (int i = 0; i < 2; i++) { this.ActiveCollider(type, false); if (type != MaidColliderCollect.ColliderType.NON && i == (int)type) { this.ActiveCollider(type, true); } } } public void ActiveCollider(MaidColliderCollect.ColliderType type, bool active) { if (this.collider_array_[(int)type] != null) { foreach (CapsuleCollider capsuleCollider in this.collider_array_[(int)type]) { capsuleCollider.gameObject.SetActive(active); } } } public List Read(MaidColliderCollect.ColliderType collider_type) { string path = this.file_path_array_[(int)collider_type]; string str = this.add_obj_name_array_[(int)collider_type]; int layer = this.layer_array_[(int)collider_type]; List list = new List(); path = Path.ChangeExtension(path, null); TextAsset textAsset = Resources.Load(path) as TextAsset; BinaryReader binaryReader = new BinaryReader(new MemoryStream(textAsset.bytes)); Maid component = base.GetComponent(); Transform trBones = component.body0.m_trBones; int num = binaryReader.ReadInt32(); for (int i = 0; i < num; i++) { string text = binaryReader.ReadString(); int count = text.IndexOf("Bip01"); text = text.Remove(0, count); Transform transform = trBones.Find(text); if (transform != null) { GameObject gameObject = new GameObject(str + transform.name); gameObject.layer = layer; gameObject.transform.SetParent(transform, false); CapsuleCollider capsuleCollider = this.ReadCapsuleCollider(binaryReader, gameObject); if (capsuleCollider != null) { list.Add(capsuleCollider); } } } binaryReader.Close(); Resources.UnloadAsset(textAsset); return list; } public void Write(MaidColliderCollect.ColliderType collider_type) { string path = Path.Combine(Application.dataPath, "Resources/" + this.file_path_array_[(int)collider_type]); Dictionary dictionary = this.FindCapsuleCollider(); Dictionary dictionary2 = new Dictionary(); foreach (KeyValuePair keyValuePair in dictionary) { string key = keyValuePair.Key; for (int i = 0; i < 2; i++) { int num = keyValuePair.Key.IndexOf(this.add_obj_name_array_[i]); if (0 < num) { key = keyValuePair.Key.Remove(num - 1); break; } } dictionary2.Add(key, keyValuePair.Value); } MemoryStream memoryStream = new MemoryStream(); BinaryWriter binaryWriter = new BinaryWriter(memoryStream); binaryWriter.Write(dictionary.Count); foreach (KeyValuePair keyValuePair2 in dictionary) { binaryWriter.Write(keyValuePair2.Key); this.WriterCapsuleCollider(binaryWriter, keyValuePair2.Value); } File.WriteAllBytes(path, memoryStream.ToArray()); } private CapsuleCollider ReadCapsuleCollider(BinaryReader reader, GameObject add_collider_object) { CapsuleCollider capsuleCollider = null; Vector3 zero = Vector3.zero; zero.x = reader.ReadSingle(); zero.y = reader.ReadSingle(); zero.z = reader.ReadSingle(); int direction = reader.ReadInt32(); float height = reader.ReadSingle(); float radius = reader.ReadSingle(); if (add_collider_object != null && add_collider_object.GetComponent() == null) { capsuleCollider = add_collider_object.AddComponent(); capsuleCollider.center = zero; capsuleCollider.direction = direction; capsuleCollider.height = height; capsuleCollider.radius = radius; capsuleCollider.isTrigger = true; capsuleCollider.enabled = false; capsuleCollider.enabled = true; } return capsuleCollider; } private void WriterCapsuleCollider(BinaryWriter writer, CapsuleCollider collider) { writer.Write(collider.center.x); writer.Write(collider.center.y); writer.Write(collider.center.z); writer.Write(collider.direction); writer.Write(collider.height); writer.Write(collider.radius); } private Dictionary FindCapsuleCollider() { Action> FindFunc = null; FindFunc = delegate(Transform target, string path, Dictionary path_dic) { path += target.name; CapsuleCollider component = target.GetComponent(); if (component != null) { path_dic.Add(path, component); } for (int j = 0; j < target.childCount; j++) { FindFunc(target.GetChild(j), path + "/", path_dic); } }; Dictionary dictionary = new Dictionary(); for (int i = 0; i < base.transform.childCount; i++) { FindFunc(base.transform.GetChild(i), string.Empty, dictionary); } return dictionary; } private string[] add_obj_name_array_ = new string[] { "OvrGrabHit_", "OvrTouchHit_" }; private string[] file_path_array_ = new string[] { "System/maid_collider.bytes", "System/maid_collider_touch.bytes" }; private int[] layer_array_ = new int[] { 17, 19 }; private List[] collider_array_ = new List[2]; public enum ColliderType { NON = -1, Grab, Touch, MAX } }