using System; using UnityEngine; namespace I2.Loc { public class Example_ChangeLanguage : MonoBehaviour { public void SetLanguage_English() { this.SetLanguage("English"); } public void SetLanguage_French() { this.SetLanguage("French"); } public void SetLanguage_Spanish() { this.SetLanguage("Spanish"); } public void SetLanguage(string LangName) { if (LocalizationManager.HasLanguage(LangName, true, true, true)) { LocalizationManager.CurrentLanguage = LangName; } } } }