using System; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.Rendering; using wf; internal class DeskManager { public static void CreateCsvData() { using (AFileBase afileBase = GameUty.FileSystem.FileOpen("desk_item_category.nei")) { using (CsvParser csvParser = new CsvParser()) { bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, "desk_item_category.nei\nopen failed."); for (int i = 1; i < csvParser.max_cell_y; i++) { if (!csvParser.IsCellToExistData(0, i)) { break; } int cellAsInteger = csvParser.GetCellAsInteger(0, i); string cellAsString = csvParser.GetCellAsString(1, i); if (!DeskManager.item_category_data_dic_.ContainsKey(cellAsInteger)) { DeskManager.item_category_data_dic_.Add(cellAsInteger, cellAsString); } } } } HashSet hashSet = new HashSet(); CsvCommonIdManager.ReadEnabledIdList(CsvCommonIdManager.FileSystemType.Normal, true, "desk_item_enabled_id", ref hashSet); CsvCommonIdManager.ReadEnabledIdList(CsvCommonIdManager.FileSystemType.Old, true, "desk_item_enabled_id", ref hashSet); using (AFileBase afileBase2 = GameUty.FileSystem.FileOpen("desk_item_detail.nei")) { using (CsvParser csvParser2 = new CsvParser()) { bool condition2 = csvParser2.Open(afileBase2); NDebug.Assert(condition2, "desk_item_detail.nei\nopen failed."); for (int j = 1; j < csvParser2.max_cell_y; j++) { if (csvParser2.IsCellToExistData(0, j)) { int cellAsInteger2 = csvParser2.GetCellAsInteger(0, j); if (hashSet.Contains(cellAsInteger2)) { DeskManager.ItemData itemData = new DeskManager.ItemData(csvParser2, j); DeskManager.item_detail_data_dic_.Add(itemData.id, itemData); } } } } } DeskManager.item_inst_data_.Clear(); DeskManager.init_item_data_.Clear(); foreach (KeyValuePair keyValuePair in DeskManager.item_detail_data_dic_) { DeskManager.InstansData instansData = new DeskManager.InstansData(keyValuePair.Value); DeskManager.init_item_data_.Add(instansData.id, instansData); DeskManager.item_inst_data_.Add(new DeskManager.InstansData(instansData)); } } public static void OnChangeBG(string bg_name, GameObject bg_object) { if (bg_object == null) { for (int i = 0; i < DeskManager.item_inst_data_.Count; i++) { DeskManager.item_inst_data_[i].item_object = null; } return; } string[] array = new string[] { "ShinShitsumu_ChairRot", "ShinShitsumu_ChairRot_Night", "ShinShitsumu", "ShinShitsumu_Night" }; for (int j = 0; j < array.Length; j++) { array[j] = array[j].ToLower(); } if (0 <= Array.IndexOf(array, bg_name)) { for (int k = 0; k < DeskManager.item_inst_data_.Count; k++) { DeskManager.InstansData instansData = DeskManager.item_inst_data_[k]; if (instansData.IsPossessing()) { GameObject gameObject = null; if (!string.IsNullOrEmpty(instansData.item_data.prefab_name)) { gameObject = Utility.CreatePrefab(bg_object, "Prefab/" + instansData.item_data.prefab_name, true); } else if (!string.IsNullOrEmpty(instansData.item_data.asset_name)) { gameObject = GameMain.Instance.BgMgr.CreateAssetBundle(instansData.item_data.asset_name); if (gameObject != null) { gameObject = UnityEngine.Object.Instantiate(gameObject); MeshRenderer[] componentsInChildren = gameObject.GetComponentsInChildren(); for (int l = 0; l < componentsInChildren.Length; l++) { if (componentsInChildren[l] != null) { componentsInChildren[l].shadowCastingMode = ShadowCastingMode.Off; } } } } if (gameObject != null) { gameObject.name = gameObject.name.Replace("(Clone)", string.Empty); gameObject.transform.SetParent(bg_object.transform, false); instansData.Apply(gameObject, true); instansData.item_object = gameObject; if (instansData.item_object.GetComponentInChildren() == null) { MeshRenderer componentInChildren = instansData.item_object.GetComponentInChildren(true); if (componentInChildren != null) { componentInChildren.gameObject.AddComponent(); } } } else if (!string.IsNullOrEmpty(instansData.item_data.prefab_name)) { Debug.LogError("Prefab[" + instansData.item_data.prefab_name + "]を読み込めませんでした"); } else { Debug.LogError("Asset[" + instansData.item_data.asset_name + "]を読み込めませんでした"); } } } } } public static void SerializeSingleSaveData(BinaryWriter binary) { binary.Write("CM3D2_DeskCustomize"); binary.Write(1480); binary.Write(DeskManager.item_inst_data_.Count); for (int i = 0; i < DeskManager.item_inst_data_.Count; i++) { binary.Write(DeskManager.item_inst_data_[i].id); DeskManager.item_inst_data_[i].Serialize(binary); } } public static void Deserialize() { string text = Path.Combine(GameMain.Instance.SerializeStorageManager.StoreDirectoryPath, "SaveData"); if (!Directory.Exists(text)) { Directory.CreateDirectory(text); } DeskManager.old_item_data_from_system_.Clear(); string path = text + "/DeskCustomize.save"; if (!File.Exists(path)) { return; } using (FileStream fileStream = new FileStream(path, FileMode.Open)) { if (fileStream != null) { byte[] buffer = new byte[fileStream.Length]; fileStream.Read(buffer, 0, (int)fileStream.Length); using (BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer))) { if (binaryReader.ReadString() != "CM3D2_DeskCustomize") { NDebug.Assert("DeskCustomizeファイルのヘッダーが不正です。", false); } else { int game_ver = binaryReader.ReadInt32(); int num = binaryReader.ReadInt32(); for (int i = 0; i < num; i++) { int num2 = binaryReader.ReadInt32(); DeskManager.InstansData instansData = new DeskManager.InstansData(binaryReader, game_ver); if (instansData.item_data != null) { if (!DeskManager.old_item_data_from_system_.ContainsKey(instansData.item_data.id)) { DeskManager.old_item_data_from_system_.Add(instansData.item_data.id, instansData); } } } } } } } } public static void DeserializeSingleSaveData(BinaryReader binary, int version) { DeskManager.item_inst_data_.Clear(); Dictionary dictionary = new Dictionary(); foreach (KeyValuePair keyValuePair in DeskManager.init_item_data_) { dictionary.Add(keyValuePair.Key, new DeskManager.InstansData(keyValuePair.Value)); } if (version <= 145) { foreach (KeyValuePair keyValuePair2 in DeskManager.old_item_data_from_system_) { if (!dictionary.ContainsKey(keyValuePair2.Key)) { dictionary.Add(keyValuePair2.Key, null); } dictionary[keyValuePair2.Key] = new DeskManager.InstansData(keyValuePair2.Value); } GameMain.Instance.CharacterMgr.status.SetFlag("desk_customize_savedata_warning", 1); } else { string a = binary.ReadString(); NDebug.Assert(a == "CM3D2_DeskCustomize", "セーブデータ\nデスクカスタマイズのヘッダーが正しくありません"); int game_ver = binary.ReadInt32(); int num = binary.ReadInt32(); for (int i = 0; i < num; i++) { int key = binary.ReadInt32(); DeskManager.InstansData value = new DeskManager.InstansData(binary, game_ver); if (dictionary.ContainsKey(key)) { dictionary[key] = value; } } } foreach (KeyValuePair keyValuePair3 in dictionary) { DeskManager.item_inst_data_.Add(new DeskManager.InstansData(keyValuePair3.Value)); } } public static List item_inst_data { get { return DeskManager.item_inst_data_; } } public static Dictionary item_category_data_dic { get { return DeskManager.item_category_data_dic_; } } public static Dictionary item_detail_data_dic { get { return DeskManager.item_detail_data_dic_; } } private static List item_inst_data_ = new List(); private static Dictionary init_item_data_ = new Dictionary(); private static Dictionary old_item_data_from_system_ = new Dictionary(); private static Dictionary item_category_data_dic_ = new Dictionary(); private static Dictionary item_detail_data_dic_ = new Dictionary(); public class ItemData { public ItemData(CsvParser csv, int csv_y) { int num = 0; this.id = csv.GetCellAsInteger(num++, csv_y); this.name = csv.GetCellAsString(num++, csv_y); this.category_id = csv.GetCellAsInteger(num++, csv_y); this.prefab_name = csv.GetCellAsString(num++, csv_y); this.asset_name = csv.GetCellAsString(num++, csv_y); this.possession_flag = csv.GetCellAsString(num++, csv_y); string cellAsString = csv.GetCellAsString(num++, csv_y); this.seasonal_ = !string.IsNullOrEmpty(cellAsString); if (this.seasonal_) { string[] array = cellAsString.Split(new char[] { ',' }); this.seasonal_month = new int[array.Length]; for (int i = 0; i < array.Length; i++) { this.seasonal_month[i] = int.Parse(array[i]); } } else { this.seasonal_month = new int[0]; } this.init_visible = (csv.GetCellAsString(num++, csv_y) == "○"); this.init_position = csv.GetCellAsVector3(num++, csv_y, ','); this.init_rotation = csv.GetCellAsVector3(num++, csv_y, ','); this.init_scale = csv.GetCellAsVector3(num++, csv_y, ','); this.init_ui_position_scale = csv.GetCellAsReal(num++, csv_y); this.init_ui_rotation_scale = csv.GetCellAsReal(num++, csv_y); } public bool seasonal { get { return !Product.supportMultiLanguage && this.seasonal_; } } public readonly int id; public readonly string name; public readonly int category_id; public readonly string prefab_name; public readonly string asset_name; private readonly bool seasonal_; public readonly string possession_flag; public readonly int[] seasonal_month; public readonly bool init_visible; public readonly Vector3 init_position; public readonly Vector3 init_rotation; public readonly Vector3 init_scale; public readonly float init_ui_position_scale; public readonly float init_ui_rotation_scale; } public class InstansData { public InstansData(DeskManager.ItemData data) { this.id = data.id; this.visible = true; this.only_season_visible = data.seasonal; this.visible = data.init_visible; this.position = data.init_position; this.rotation = data.init_rotation; this.scale = data.init_scale; this.item_data = data; } public InstansData(BinaryReader binary, int game_ver) { this.Deserialize(binary, game_ver); } public InstansData(DeskManager.InstansData instans_data) { this.id = instans_data.id; this.visible = instans_data.visible; this.only_season_visible = instans_data.only_season_visible; this.position = instans_data.position; this.rotation = instans_data.rotation; this.scale = instans_data.scale; this.item_data = instans_data.item_data; this.item_object = instans_data.item_object; } public void Apply(GameObject apply_object, bool season_visible_setting) { if (apply_object == null) { return; } Transform transform = apply_object.transform; transform.position = this.position; transform.rotation = Quaternion.Euler(this.rotation); transform.localScale = this.scale; apply_object.SetActive(this.visible); if (this.visible && season_visible_setting && this.only_season_visible && !this.IsNowMonthSeason()) { apply_object.SetActive(false); } } public bool IsNowMonthSeason() { if (!this.item_data.seasonal) { return false; } DateTime now = DateTime.Now; return 0 <= Array.IndexOf(this.item_data.seasonal_month, now.Month); } public bool IsPossessing() { return string.IsNullOrEmpty(this.item_data.possession_flag) || GameMain.Instance.CharacterMgr.status.GetFlag(this.item_data.possession_flag) == 1; } public void Serialize(BinaryWriter binary) { Action action = delegate(Vector3 data) { binary.Write(data.x); binary.Write(data.y); binary.Write(data.z); }; binary.Write(this.id); binary.Write(this.visible); binary.Write(this.only_season_visible); action(this.position); action(this.rotation); action(this.scale); } public void Deserialize(BinaryReader binary, int game_ver) { Func func = delegate() { Vector3 zero = Vector3.zero; zero.x = binary.ReadSingle(); zero.y = binary.ReadSingle(); zero.z = binary.ReadSingle(); return zero; }; this.id = binary.ReadInt32(); this.visible = binary.ReadBoolean(); this.only_season_visible = binary.ReadBoolean(); this.position = func(); this.rotation = func(); this.scale = func(); if (DeskManager.item_detail_data_dic.ContainsKey(this.id)) { this.item_data = DeskManager.item_detail_data_dic[this.id]; } } public int id; public bool visible; public bool only_season_visible; public Vector3 position; public Vector3 rotation; public Vector3 scale; public DeskManager.ItemData item_data; public GameObject item_object; } }