using System; using UnityEngine; [RequireComponent(typeof(WfFadeBasic))] public class SceneEditNameSettingPanel : MonoBehaviour { public Maid maid { get { return GameMain.Instance.CharacterMgr.GetMaid(0); } } public void Awake() { if (Product.SIBD) { Vector3 localPosition = this.lastNameInput.transform.parent.localPosition; Vector3 localPosition2 = this.firstNameInput.transform.parent.localPosition; this.lastNameInput.transform.parent.localPosition = localPosition2; this.firstNameInput.transform.parent.localPosition = localPosition; } this.fadeBasic = base.GetComponent(); EventDelegate.Add(this.lastNameInput.onChange, new EventDelegate.Callback(this.OnInputName)); EventDelegate.Add(this.firstNameInput.onChange, new EventDelegate.Callback(this.OnInputName)); EventDelegate.Add(this.enterButton.onClick, new EventDelegate.Callback(this.Close)); EventDelegate.Add(this.cancelButton.onClick, new EventDelegate.Callback(this.Chancel)); EventDelegate.Add(this.lastNameRandomButton.onClick, delegate() { this.lastNameInput.RemoveFocus(); this.lastNameInput.value = MaidRandomName.GetLastName(); }); EventDelegate.Add(this.firstNameRandomButton.onClick, delegate() { this.firstNameInput.RemoveFocus(); this.firstNameInput.value = MaidRandomName.GetFirstName(); }); this.fadeBasic.onCompleteFadeInAction = delegate(WfFadeBasic execFade) { this.lastNameInput.isSelected = true; }; } public void Call() { this.backupLastName = this.maid.status.lastName; this.backupFirstName = this.maid.status.firstName; this.lastNameInput.value = this.backupLastName; this.firstNameInput.value = this.backupFirstName; this.fadeBasic.alpha = 0f; WfFadeJob.Create(this.fadeBasic, null, 0.3f, iTween.EaseType.linear); } public void Chancel() { if (this.fadeBasic.alpha != 1f) { return; } this.maid.status.lastName = this.backupLastName; this.maid.status.firstName = this.backupFirstName; this.Close(); } public void Close() { this.lastNameInput.RemoveFocus(); this.firstNameInput.RemoveFocus(); this.fadeBasic.alpha = 1f; WfFadeJob.Create(null, this.fadeBasic, 0.3f, iTween.EaseType.linear); } private void OnInputName() { if (UIInput.current == this.lastNameInput) { this.maid.status.lastName = UIInput.current.value; } else { this.maid.status.firstName = UIInput.current.value; } UIInput.current.value = ((!(UIInput.current == this.lastNameInput)) ? this.maid.status.firstName : this.maid.status.lastName); } [SerializeField] private UIInput lastNameInput; [SerializeField] private UIButton lastNameRandomButton; [SerializeField] private UIInput firstNameInput; [SerializeField] private UIButton firstNameRandomButton; [SerializeField] private UIButton enterButton; [SerializeField] private UIButton cancelButton; private WfFadeBasic fadeBasic; private string backupLastName; private string backupFirstName; }