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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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+using System.Text.RegularExpressions;
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using I2.Loc;
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using UnityEngine;
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using wf;
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@@ -307,9 +308,9 @@ public class GameUty
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{
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GameUty.ExistCsvPathList.Add(text30);
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}
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- for (int num12 = 2; num12 <= check_ver_no; num12++)
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+ for (int num15 = 2; num15 <= check_ver_no; num15++)
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{
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- AddFolderOrArchive(text31 + "_" + num12);
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+ AddFolderOrArchive(text31 + "_" + num15);
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}
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}
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}
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@@ -330,7 +331,7 @@ public class GameUty
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{
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GameUty.ExistCsvPathList.Add(text30);
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}
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- for (int num12 = 2; num12 <= check_ver_no; num12++)
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+ for (int num15 = 2; num15 <= check_ver_no; num15++)
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{
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AddFolderOrArchive(string.Concat(new object[]
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{
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@@ -338,7 +339,31 @@ public class GameUty
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"_",
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text30,
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"_",
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- num12
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+ num15
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+ }));
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+ }
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+ }
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+ }
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+ };
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+ Action<string> action3 = delegate(string name)
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+ {
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+ foreach (string text30 in GameUty.PathList)
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+ {
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+ if (AddFolderOrArchive(name + "_" + text30))
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+ {
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+ if (name == "csv")
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+ {
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+ GameUty.ExistCsvPathList.Add(text30);
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+ }
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+ for (int num15 = 2; num15 <= check_ver_no; num15++)
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+ {
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+ AddFolderOrArchive(string.Concat(new object[]
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+ {
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+ name,
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+ "_",
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+ text30,
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+ "_",
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+ num15
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}));
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}
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}
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@@ -393,9 +418,9 @@ public class GameUty
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}
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if (flag)
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{
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- for (int i = 2; i <= check_ver_no; i++)
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+ for (int i2 = 2; i2 <= check_ver_no; i2++)
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{
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- AddFolderOrArchive(text3 + "_" + i);
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+ AddFolderOrArchive(text3 + "_" + i2);
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}
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}
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}
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@@ -655,8 +680,9 @@ public class GameUty
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AddFolderOrArchive("voice");
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for (int num6 = 0; num6 < 25; num6++)
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{
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- string arg = "voice" + "_" + ((char)(97 + num6)).ToString();
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- AddFolderOrArchive(arg);
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+ string arg = "voice";
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+ string arg2 = arg + "_" + (char)(97 + num6);
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+ AddFolderOrArchive(arg2);
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}
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foreach (string text25 in GameUty.PathList)
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{
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@@ -678,8 +704,8 @@ public class GameUty
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}
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for (int num8 = 2; num8 <= check_ver_no; num8++)
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{
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- string arg2 = "voice";
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- AddFolderOrArchive(arg2 + num8);
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+ string arg3 = "voice";
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+ AddFolderOrArchive(arg3 + num8);
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}
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string text27 = "parts";
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NDebug.Assert(AddFolderOrArchive(text27), str + text27);
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@@ -701,9 +727,7 @@ public class GameUty
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}
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}
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AddFolderOrArchive("parts2");
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- string str4 = "■■■■■■■■■■■■■■■■■■■■";
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- int num10 = stopWatch.Stop();
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- Debug.Log(str4 + num10.ToString() + " ms");
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+ Debug.Log("■■■■■■■■■■■■■■■■■■■■" + stopWatch.Stop().ToString() + " ms");
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}
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GameUty.m_FileSystem.AddAutoPathForAllFolder();
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if (Product.isPublic && !GameUty.m_FileSystem.IsExistentFile("21C399027026.dat"))
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@@ -714,12 +738,11 @@ public class GameUty
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}
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GameUty.BgFiles = new Dictionary<string, AFileSystemBase>();
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string[] list = GameUty.m_FileSystem.GetList("bg", AFileSystemBase.ListType.AllFile);
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- if (list != null && list.Length != 0)
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+ if (list != null && 0 < list.Length)
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{
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- string[] array = list;
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- for (int num10 = 0; num10 < array.Length; num10++)
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+ foreach (string path in list)
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{
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- string fileName = Path.GetFileName(array[num10]);
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+ string fileName = Path.GetFileName(path);
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if (!(Path.GetExtension(fileName) != ".asset_bg") && !GameUty.BgFiles.ContainsKey(fileName))
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{
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GameUty.BgFiles.Add(fileName, GameUty.m_FileSystem);
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@@ -729,31 +752,30 @@ public class GameUty
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if (Product.supportMultiLanguage)
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{
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list = GameUty.m_FileSystem.GetList("language", AFileSystemBase.ListType.AllFile);
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- if (list != null && list.Length != 0)
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+ if (list != null && 0 < list.Length)
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{
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- string[] array = list;
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- for (int num10 = 0; num10 < array.Length; num10++)
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+ foreach (string path2 in list)
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{
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- string fileName2 = Path.GetFileName(array[num10]);
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+ string fileName2 = Path.GetFileName(path2);
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if (!(Path.GetExtension(fileName2) != ".asset_language"))
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{
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using (AFileBase afileBase = GameUty.m_FileSystem.FileOpen(fileName2))
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{
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AssetBundle assetBundle = AssetBundle.LoadFromMemory(afileBase.ReadAll());
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- Component component = UnityEngine.Object.Instantiate<LanguageSource>(assetBundle.LoadAllAssets<GameObject>()[0].GetComponent<LanguageSource>());
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+ LanguageSource languageSource = UnityEngine.Object.Instantiate<LanguageSource>(assetBundle.LoadAllAssets<GameObject>()[0].GetComponent<LanguageSource>());
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if (GameMain.Instance.transform.Find("Language") == null)
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{
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new GameObject("Language").transform.SetParent(GameMain.Instance.transform);
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}
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- component.transform.SetParent(GameMain.Instance.transform.Find("Language"));
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+ languageSource.transform.SetParent(GameMain.Instance.transform.Find("Language"));
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assetBundle.Unload(true);
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}
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}
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}
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}
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- foreach (LanguageSource languageSource in LocalizationManager.Sources)
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+ foreach (LanguageSource languageSource2 in LocalizationManager.Sources)
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{
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- languageSource.LoadAllLanguages(false);
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+ languageSource2.LoadAllLanguages(false);
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}
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}
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if (Directory.Exists(text + "Mod"))
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@@ -761,7 +783,8 @@ public class GameUty
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GameUty.m_ModFileSystem = new FileSystemWindows();
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GameUty.m_ModFileSystem.SetBaseDirectory(text);
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GameUty.m_ModFileSystem.AddFolder("Mod");
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- foreach (string text29 in GameUty.m_ModFileSystem.GetList(string.Empty, AFileSystemBase.ListType.AllFolder))
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+ string[] list2 = GameUty.m_ModFileSystem.GetList(string.Empty, AFileSystemBase.ListType.AllFolder);
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+ foreach (string text29 in list2)
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{
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if (!GameUty.m_ModFileSystem.AddAutoPath(text29))
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{
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@@ -770,15 +793,16 @@ public class GameUty
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}
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}
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string[] fileListAtExtension = GameUty.m_FileSystem.GetFileListAtExtension(".menu");
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- List<string> list2 = new List<string>();
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- foreach (string path in fileListAtExtension)
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+ List<string> list3 = new List<string>();
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+ foreach (string path3 in fileListAtExtension)
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{
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- list2.Add(Path.GetFileName(path));
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+ list3.Add(Path.GetFileName(path3));
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}
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- GameUty.m_aryMenuFiles = list2.ToArray();
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+ GameUty.m_aryMenuFiles = list3.ToArray();
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if (GameUty.m_ModFileSystem != null)
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{
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- GameUty.m_aryModOnlysMenuFiles = GameUty.m_ModFileSystem.GetFileListAtExtension(".menu");
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+ string[] list4 = GameUty.m_ModFileSystem.GetList(string.Empty, AFileSystemBase.ListType.AllFile);
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+ GameUty.m_aryModOnlysMenuFiles = Array.FindAll<string>(list4, (string i) => new Regex(".*\\.menu$").IsMatch(i));
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GameUty.m_aryMenuFiles = GameUty.m_aryMenuFiles.Concat(GameUty.m_aryModOnlysMenuFiles).ToArray<string>();
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}
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if (GameUty.m_aryModOnlysMenuFiles != null && GameUty.m_aryModOnlysMenuFiles.Length != 0)
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@@ -790,9 +814,9 @@ public class GameUty
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{
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string[] menuFiles = GameUty.MenuFiles;
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GameUty.rid_menu_dic_ = new Dictionary<int, string>();
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- for (int num11 = 0; num11 < menuFiles.Length; num11++)
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+ for (int num14 = 0; num14 < menuFiles.Length; num14++)
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{
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- string fileName3 = Path.GetFileName(menuFiles[num11]);
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+ string fileName3 = Path.GetFileName(menuFiles[num14]);
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int hashCode = fileName3.ToLower().GetHashCode();
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if (!GameUty.rid_menu_dic_.ContainsKey(hashCode))
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{
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@@ -1380,14 +1404,14 @@ public class GameUty
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public static string GetBuildVersionText()
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{
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- int num = 1430;
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+ int num = 1440;
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return (num >= 1000) ? ((float)num / 1000f).ToString("F2") : ((float)num / 100f).ToString("F2");
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}
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public static string GetGameVersionText()
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{
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string text = "COM3D2x64.exe";
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- int num = 1430;
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+ int num = 1440;
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string path = UTY.gameProjectPath + "\\update.lst";
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string[] array = new string[0];
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if (File.Exists(path))
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