using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using I2.Loc;
using MaidStatus;
using UnityEngine;
using wf;
using Yotogis;

public class YotogiPlayManager : WfScreenChildren
{
	public override void Awake()
	{
		base.Awake();
		this.yotogi_mgr_ = base.GetComponentInParent<YotogiManager>();
		UTY.GetChildObject(base.root_obj, "ParameterViewer", false).SetActive(true);
		UTY.GetChildObject(base.root_obj, "SkillSelectViewer", false).SetActive(true);
		this.common_buttons_ = UTY.GetChildObject(base.root_obj, "UndressingViewer/CommonPanel", false).GetComponent<YotogiCommonButtons>();
		this.command_factory_ = UTY.GetChildObject(base.root_obj, "CommandViewer/SkillViewer/MaskGroup/SkillGroup/CommandParent/CommandUnit", false).GetComponent<YotogiCommandFactory>();
		this.command_factory_.SetCommandCreateCallBack(new YotogiCommandFactory.CommandCreateCallBack(this.OnCreateCommand));
		this.command_factory_.SetCommandCallback(new YotogiCommandFactory.CommandCallback(this.OnClickCommand));
		this.command_factory_.SetCommandEnabledCallBack(new YotogiCommandFactory.CommandEnabledCallBack(this.OnEnabledCommand));
		this.command_factory_.SetChangeCommandTextColorCallBack(new YotogiCommandFactory.ChangeCommandTextColorCallBack(this.OnChangeCommandTextColor));
		this.command_factory_.SetCommandExecConditionTextsCallback(new YotogiCommandFactory.CommandExecConditionTextsCallback(this.OnMouseCommand));
		this.param_scroll_ = UTY.GetChildObject(base.root_obj, "CommandViewer/SkillViewer/MaskGroup/ParamView", false).GetComponent<YotogiParamScroll>();
		this.camera_move_support_ = base.gameObject.AddComponent<WfCameraMoveSupport>();
		this.man_alpha_slider_ = UTY.GetChildObject(base.root_obj, "UndressingViewer/UndressingViewer/MaskGroup/PlayerModelTransparency/SliderParent/Slider", false).GetComponent<UISlider>();
		this.control_mask_list_.Add(UTY.GetChildObject(base.root_obj, "CommandViewer/SkillViewer/ControlMaskt", false));
		this.control_mask_list_.Add(UTY.GetChildObject(base.root_obj, "UndressingViewer/UndressingViewer/ControlMaskt", false));
		this.undressing_mgr_ = UTY.GetChildObject(base.root_obj, "UndressingViewer/UndressingViewer/MaskGroup/UndressParent", false).GetComponent<UndressingManager>();
		this.undressing_mgr_.SetCallBackEvent(new UndressingManager.OnClickEventDelegate(this.OnUndressingEvent));
		this.btn_excite_lock_ = UTY.GetChildObject(base.root_obj, "StatusSlider/ParameterViewer/MaskGroup/Lock", false).GetComponent<UIWFSelectButton>();
		this.skill_group_parent_ = UTY.GetChildObject(base.root_obj, "CommandViewer/SkillViewer/MaskGroup/SkillGroup/SkillParent", false);
		Transform transform = this.skill_group_parent_.transform;
		for (int i = 0; i < transform.childCount; i++)
		{
			GameObject gameObject = transform.GetChild(i).gameObject;
			GameObject childObject = UTY.GetChildObject(gameObject, "Icon", false);
			UIButton component = childObject.GetComponent<UIButton>();
			component.onClick.Clear();
			UISprite component2 = UTY.GetChildObject(gameObject, "SkillName", false).GetComponent<UISprite>();
			UILabel componentInChildren = component2.GetComponentInChildren<UILabel>();
			UIRect uirect = component2;
			float alpha = 0f;
			componentInChildren.alpha = alpha;
			uirect.alpha = alpha;
			EventDelegate.Add(component.onClick, new EventDelegate.Callback(this.OnSkillIconClick));
			UIEventTrigger component3 = childObject.GetComponent<UIEventTrigger>();
			int num = i;
			EventDelegate.Add(component3.onHoverOver, delegate()
			{
				this.VisibleSkillName(num, true);
			});
			EventDelegate.Add(component3.onHoverOut, delegate()
			{
				this.VisibleSkillName(num, false);
			});
			EventDelegate.Add(component3.onDragStart, delegate()
			{
				this.VisibleSkillName(num, false);
			});
		}
		this.commandExecConditionsPanel = UTY.GetChildObject(base.root_obj, "ConditionsPanel", false);
		this.commandExecConditionList = UTY.GetChildObject(this.commandExecConditionsPanel, "ConditionParent", false).GetComponent<UIWFConditionList>();
		this.commandExecConditionsPanel.SetActive(false);
		this.playing_skill_no_ = -1;
	}

	protected override void OnCall()
	{
		GameMain.Instance.MainCamera.FadeInNoUI(0f, true);
		uGUITutorialPanel.OpenTutorial("YotogiCommand", null, false);
		GameMain.Instance.SysShortcut.strSceneHelpName = "YotogiCommand";
		this.maid_ = this.yotogi_mgr_.maid;
		this.is_faint_end = false;
		string systemVers = GameMain.Instance.CMSystem.GetSystemVers("ExciteLock");
		this.is_excite_lock_ = (systemVers == "1");
		if (this.btn_excite_lock_.isSelected != this.is_excite_lock_)
		{
			this.btn_excite_lock_.SetSelect(this.is_excite_lock_);
		}
		if (!this.is_free_mode)
		{
			this.is_excite_lock_ = false;
		}
		GameObject childObject = UTY.GetChildObject(base.root_obj, "StatusViewer", false);
		GameObject childObject2 = UTY.GetChildObject(base.root_obj, "StatusSlider", false);
		if (this.command_menu != null)
		{
			this.command_menu.SetOnEnterEvetn(new Action<Skill.Data.Command.Data>(this.OnClickCommand));
		}
		if (!this.is_free_mode && !this.is_vr_mode && this.paramenter_viewer_ == null)
		{
			childObject.SetActive(true);
			childObject2.SetActive(false);
			this.param_basic_bar_ = UTY.GetChildObject(childObject, "ParameterViewer/MaskGroup/ParameterParent", false).GetComponent<YotogiParamBasicBar>();
			this.paramenter_viewer_ = Utility.CreatePrefab(UTY.GetChildObject(base.root_obj, "ParameterViewer/YotogiParameterViewer/MaskGroup", false), "SceneYotogi/Common/Prefab/ParameterViewer", true).GetComponent<YotogiParameterViewer>();
			this.paramenter_viewer_.SetCostumeButtonVisible(false);
			this.paramenter_viewer_.SetAttributeViewer(UTY.GetChildObject(base.root_obj.transform.parent.gameObject, "AttributeViewer", false));
			UTY.GetChildObject(base.root_obj, "SkillSelectViewer", false).SetActive(false);
		}
		else if (this.is_free_mode)
		{
			this.playing_skill_no_ = -1;
			this.param_basic_bar_ = UTY.GetChildObject(childObject2, "ParameterViewer/MaskGroup/ParameterParent", false).GetComponent<YotogiParamBasicBarPlusSlider>();
			childObject.SetActive(false);
			childObject2.SetActive(true);
			UTY.GetChildObject(base.root_obj, "ParameterViewer", false).SetActive(false);
			GameObject childObject3 = UTY.GetChildObject(base.root_obj, "SkillSelectViewer/YotogiSkillSelectViewer/MaskGroup/Parent", false);
			if (childObject3.transform.childCount == 0)
			{
				this.yotogi_mgr_.skill_select_prefab_object.transform.SetParent(childObject3.transform, false);
			}
			this.free_skill_select_ = childObject3.GetComponentInChildren<FreeSkillSelect>();
			this.common_buttons_.next_btn.gameObject.SetActive(false);
			UTY.GetChildObject(this.common_buttons_.gameObject, "UnderButtonGroup/End", false).SetActive(true);
			UIButton component = UTY.GetChildObject(base.root_obj, "SkillSelectViewer/YotogiSkillSelectViewer/MaskGroup/Next", false).GetComponent<UIButton>();
			component.onClick.Clear();
			EventDelegate.Add(component.onClick, new EventDelegate.Callback(this.OnClickSkillSelectEnd));
			this.free_mode_backup_data_.seikeiken = this.maid_.status.seikeiken;
		}
		this.param_basic_bar_.SetMaid(this.maid_);
		this.player_state_ = YotogiPlay.PlayerState.Normal;
		if (this.estrusMode)
		{
			this.estrusMode = false;
			this.maid_.status.currentSensual = 0;
			this.param_basic_bar_.SetCurrentSensual(this.maid_status_.currentSensual, false);
		}
		if (this.playing_skill_no_ == -1)
		{
			this.Initialize();
		}
		GameMain.Instance.ScriptMgr.StopMotionScript();
		this.NextSkill();
		this.yotogi_mgr_.ResetWorld();
		this.lockRepeatVoiceUpdate = false;
		this.doneFtFileCall = false;
		base.StartCoroutine(this.CallFtFiles());
		this.breatheObjects = new List<GameObject>();
		for (int i = 0; i < GameMain.Instance.CharacterMgr.GetMaidCount(); i++)
		{
			Maid maid = GameMain.Instance.CharacterMgr.GetMaid(i);
			if (!(maid == null))
			{
				maid.AddPrefab("Particle/pToiki", "夜伽_吐息", "Bip01 Head", new Vector3(0.042f, 0.076f, 0f), new Vector3(-90f, 90f, 0f));
				this.breatheObjects.Add(maid.GetPrefab("夜伽_吐息"));
				if (i == 0)
				{
					this.loveLiquidObjects = new GameObject[3];
					maid.AddPrefab("Particle/pPistonEasy_cm3D2", "夜伽_愛液1", "_IK_vagina", new Vector3(0f, 0f, 0.01f), new Vector3(0f, -180f, 90f));
					maid.AddPrefab("Particle/pPistonNormal_cm3D2", "夜伽_愛液2", "_IK_vagina", new Vector3(0f, 0f, 0.01f), new Vector3(0f, -180f, 90f));
					maid.AddPrefab("Particle/pPistonHard_cm3D2", "夜伽_愛液3", "_IK_vagina", new Vector3(0f, 0f, 0.01f), new Vector3(0f, -180f, 90f));
					this.loveLiquidObjects[0] = maid.GetPrefab("夜伽_愛液1");
					this.loveLiquidObjects[1] = maid.GetPrefab("夜伽_愛液2");
					this.loveLiquidObjects[2] = maid.GetPrefab("夜伽_愛液3");
				}
			}
		}
		this.particleBreathe = false;
		this.particleLoveLiquidType = 0;
		if (this.subtitlesManager != null)
		{
			this.subtitlesManager.visible = false;
			this.subtitlesManager.SetTextFromScriptStyle(string.Empty);
		}
	}

	private void Initialize()
	{
		this.estrusMode = false;
		this.yotogi_mgr_.acquired_propensityid_list.Clear();
		this.ClearVoice();
		this.common_buttons_.viwe_reset_btn.onClick.Clear();
		EventDelegate.Add(this.common_buttons_.viwe_reset_btn.onClick, new EventDelegate.Callback(this.OnClickViweReset));
		this.script_mgr_ = GameMain.Instance.ScriptMgr;
		this.script_mgr_.EvalScript("global.__skill_command_file = new Array();");
		this.common_buttons_.next_btn.onClick.Clear();
		EventDelegate.Add(this.common_buttons_.next_btn.onClick, new EventDelegate.Callback(this.OnClickNext));
		UIButton component = UTY.GetChildObject(this.common_buttons_.gameObject, "UnderButtonGroup/End", false).GetComponent<UIButton>();
		component.onClick.Clear();
		EventDelegate.Add(component.onClick, new EventDelegate.Callback(this.OnClickNext));
		this.maid_status_ = this.maid_.status;
		this.bonusCorrectionStatus_ = this.maid_status_.GetBonusStatusAsFeatureAndPropensitys();
		if (!this.is_free_mode)
		{
			this.maid_.status.currentSensual = 0;
			int num = this.maid_.status.inyoku + this.maid_.status.housi + this.maid_.status.hentai + this.maid_.status.mvalue;
			this.maid_.status.currentExcite = num / 2000 * 10;
		}
		else
		{
			this.maid_.status.currentSensual = 300;
		}
		this.maid_.status.currentMind = this.maid_status_.maxMind;
		this.param_basic_bar_.SetMaxMind(this.maid_status_.maxMind);
		this.param_basic_bar_.SetCurrentSensual(this.maid_status_.currentSensual, false);
		this.man_alpha_slider_.value = (float)GameMain.Instance.CMSystem.ManAlpha / 100f;
		this.setting_man_alpha_ = GameMain.Instance.CMSystem.ManAlpha;
		this.man_alpha_slider_.onChange.Clear();
		EventDelegate.Add(this.man_alpha_slider_.onChange, new EventDelegate.Callback(this.ChangeSliderValue));
		this.undressing_mgr_.SetMaid(this.maid_, null);
		this.undressing_mgr_.SetMaskMode(UndressingManager.UnitType.全着衣, UndressingManager.MaskStatus.On);
	}

	private IEnumerator CallFtFiles()
	{
		while (this.yotogi_mgr_.IsAllCharaBusy())
		{
			yield return null;
		}
		for (int i = 0; i < GameMain.Instance.CharacterMgr.GetMaidCount(); i++)
		{
			Maid maid = GameMain.Instance.CharacterMgr.GetMaid(i);
			if (maid != null && maid.Visible)
			{
				maid.AllProcPropSeqStart();
			}
		}
		GameMain.Instance.CharacterMgr.DeactivateManAll();
		foreach (KeyValuePair<int, string> keyValuePair in this.playing_skill_.skill_pair.base_data.man_setting)
		{
			Maid maid2 = GameMain.Instance.CharacterMgr.CharaVisible(keyValuePair.Key, true, true);
			if (!string.IsNullOrEmpty(keyValuePair.Value))
			{
				CharacterMgr.npcDatas[keyValuePair.Value].Apply(maid2, true);
			}
			maid2.body0.SetChinkoVisible(true);
			maid2.AllProcPropSeqStart();
		}
		while (this.yotogi_mgr_.IsAllCharaBusy())
		{
			yield return null;
		}
		this.script_mgr_.is_motion_blend = true;
		CharacterMgr chara_mgr = GameMain.Instance.CharacterMgr;
		if (this.skill_pair_.base_data != null && this.skill_pair_.base_data.start_call_file != string.Empty)
		{
			string str = this.CallNormalFile(this.skill_pair_.base_data.start_call_file, string.Empty);
			this.yotogi_mgr_.AddDebugLog("FTファイル[" + str + "]を呼び出しました");
		}
		this.camera_move_support_.SaveCameraPosition();
		if (this.skill_pair_.base_data != null && this.skill_pair_.base_data.start_call_file2 != string.Empty)
		{
			string text = string.Empty;
			string text2 = string.Empty;
			if (0 <= this.maid_status_.currentExcite && this.maid_status_.currentExcite <= 200)
			{
				if (this.playing_skill_level_ == 3)
				{
					text = "*KA1";
				}
				else
				{
					text = "*KA0";
				}
				text2 = this.CallNormalFile(this.skill_pair_.base_data.start_call_file2, text);
				this.yotogi_mgr_.AddDebugLog(string.Concat(new string[]
				{
					"性格FTファイルKA[",
					text2,
					"][",
					text,
					"]を呼び出しました"
				}));
			}
			else
			{
				text = "*KA2";
				text2 = this.CallNormalFile(this.skill_pair_.base_data.start_call_file2, text);
				this.yotogi_mgr_.AddDebugLog(string.Concat(new string[]
				{
					"性格FTファイルKA[",
					text2,
					"][",
					text,
					"]を呼び出しました"
				}));
			}
			text = "*" + YotogiPlay.GetRRType(this.maid_.status.currentExcite).ToString();
			text2 = this.CallNormalFile(this.skill_pair_.base_data.start_call_file2, text);
			this.yotogi_mgr_.AddDebugLog("性格FTファイル[" + text2 + "]を呼び出しました");
		}
		while (this.yotogi_mgr_.yotogi_kag.kag.GetCurrentLabel() != "*finish")
		{
			yield return null;
		}
		this.doneFtFileCall = true;
		yield break;
	}

	protected override bool IsCallFadeIn()
	{
		return this.doneFtFileCall;
	}

	public override void Update()
	{
		base.Update();
		if (0f < this.message_display_time_)
		{
			if (this.message_display_time_ <= Time.time)
			{
				this.message_display_time_ = 0f;
			}
			if (this.subtitlesManager != null)
			{
				this.subtitlesManager.visible = true;
			}
		}
		else if (this.subtitlesManager != null)
		{
			this.subtitlesManager.visible = false;
		}
		if (GameMain.Instance.CMSystem.ManAlpha != this.setting_man_alpha_)
		{
			this.man_alpha_slider_.value = (float)GameMain.Instance.CMSystem.ManAlpha / 100f;
			this.setting_man_alpha_ = GameMain.Instance.CMSystem.ManAlpha;
		}
		if (base.fade_status != WfScreenChildren.FadeStatus.Wait)
		{
			return;
		}
		if (0 < this.control_mask_tick_count && this.control_mask_tick_count <= GameMain.tick_count)
		{
			this.SetControlMask(false, false);
		}
		if (!this.lockRepeatVoiceUpdate)
		{
			for (int i = 0; i < this.repeat_voice_data_list_.Count; i++)
			{
				YotogiPlayManager.RepeatVoiceData repeatVoiceData = this.repeat_voice_data_list_[i];
				if (!string.IsNullOrEmpty(repeatVoiceData.repeat_voice_file))
				{
					Maid maid;
					if (0 < repeatVoiceData.maid_no)
					{
						maid = GameMain.Instance.CharacterMgr.GetMaid(repeatVoiceData.maid_no);
					}
					else
					{
						maid = this.maid_;
					}
					if (!maid.AudioMan.isPlay())
					{
						repeatVoiceData.elapsed_time += (int)(Time.deltaTime * 1000f);
						if (this.kRepeatWaitTime <= repeatVoiceData.elapsed_time)
						{
							repeatVoiceData.elapsed_time = 0;
							if (maid != null && maid.AudioMan != null)
							{
								maid.AudioMan.LoadPlay(repeatVoiceData.repeat_voice_file, 0f, false, true);
								if (this.subtitlesManager != null && !string.IsNullOrEmpty(repeatVoiceData.text))
								{
									this.message_display_time_ = float.MaxValue;
									this.subtitlesManager.SetTextFromScriptStyle(repeatVoiceData.text);
								}
							}
						}
					}
				}
			}
		}
		if (this.is_faint_end && !GameMain.Instance.MainCamera.IsFadeProcNoUI() && GameMain.Instance.SysDlg.IsDecided)
		{
			bool flag = this.playing_skill_ != null && this.playing_skill_.skill_pair.base_data.specialConditionType == Skill.Data.SpecialConditionType.Faint;
			if (!flag)
			{
				this.CallNormalFile("?_YOTOGI_SYSTEM_KIZETU.ks", string.Empty);
				GameMain.Instance.MainCamera.FadeOutNoUI(base.fade_time, true);
			}
			if (this.playing_skill_.skill_pair.base_data.connect_faint_skill != null)
			{
				GameMain.Instance.SysDlg.Show("気絶しました。\n気絶したメイドを責めますか？", SystemDialog.TYPE.YES_NO, delegate
				{
					GameMain.Instance.SysDlg.Close();
					this.yotogi_mgr_.AddPlaySkill(this.playing_skill_.skill_pair.base_data.connect_faint_skill);
					this.playing_skill_no_ = this.yotogi_mgr_.play_skill_array.Length - 2;
					this.maid_status_.currentMind = this.maid_status_.maxMind;
					this.Finish();
				}, delegate
				{
					GameMain.Instance.SysDlg.Close();
					this.playing_skill_no_ = -1;
					this.Finish();
				});
			}
			else if (flag)
			{
				this.playing_skill_no_ = -1;
				this.Finish();
			}
			else
			{
				GameMain.Instance.SysDlg.ShowFromLanguageTerm("Dialog/気絶して夜伽終了報告", SystemDialog.TYPE.OK, delegate
				{
					GameMain.Instance.SysDlg.Close();
					this.playing_skill_no_ = -1;
					this.Finish();
				}, null);
			}
			this.is_faint_end = false;
		}
	}

	public bool NextSkill()
	{
		this.message_display_time_ = 0f;
		int num = (!YotogiStageSelectManager.SelectedStageRefDayTime) ? 1 : 0;
		string text = YotogiStageSelectManager.SelectedStage.prefabName[num];
		if (0 <= text.IndexOf("?"))
		{
			text = ScriptManager.ReplacePersonal(this.maid_, text);
		}
		GameMain.Instance.BgMgr.ChangeBg(text);
		this.ClearVoice();
		this.SetRepeatVoiceFile(string.Empty, 0);
		this.SetControlMask(false, false);
		this.play_command_id_.Clear();
		this.playing_skill_no_++;
		if (this.maid_status_.currentMind <= 0)
		{
			this.maid_status_.currentMind = this.maid_status_.maxMind / 2;
		}
		else
		{
			this.maid_status_.currentMind = this.maid_status_.maxMind;
		}
		this.param_basic_bar_.SetCurrentExcite(this.maid_status_.currentExcite, false);
		this.param_basic_bar_.SetCurrentMind(this.maid_status_.currentMind, false);
		this.param_basic_bar_.SetCurrentSensual(this.maid_status_.currentSensual, false);
		if (this.paramenter_viewer_ != null && this.paramenter_viewer_.gameObject.activeSelf)
		{
			this.paramenter_viewer_.SetMaid(this.maid_);
			this.paramenter_viewer_.UpdateTextCommon();
			this.paramenter_viewer_.UpdateTextParam();
		}
		this.param_scroll_.Init();
		if (this.yotogi_mgr_.play_skill_array[this.playing_skill_no_].skill_pair.base_data == null)
		{
			return false;
		}
		this.UpdateSkillTower();
		this.playing_skill_ = this.yotogi_mgr_.play_skill_array[this.playing_skill_no_];
		this.skill_pair_ = this.playing_skill_.skill_pair;
		if (this.playing_skill_.skill_pair.base_data.specialConditionType == Skill.Data.SpecialConditionType.Faint)
		{
			this.SetSkillTowerButtonEnabled(false);
		}
		CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
		for (int i = 1; i < characterMgr.GetMaidCount(); i++)
		{
			Maid maid = characterMgr.GetMaid(i);
			if (maid != null && maid.Visible)
			{
				maid.OpenMouth(false);
				maid.Visible = false;
			}
		}
		List<Maid> list = new List<Maid>();
		if (this.playing_skill_.skill_pair.base_data != null && 1 < this.playing_skill_.skill_pair.base_data.player_num)
		{
			for (int j = 1; j < this.playing_skill_.skill_pair.base_data.player_num; j++)
			{
				Maid maid2 = characterMgr.GetMaid(j);
				if (maid2 != null)
				{
					maid2.OpenMouth(false);
					maid2.Visible = true;
					list.Add(maid2);
				}
			}
		}
		this.undressing_mgr_.SetMaid(this.maid_, list.ToArray());
		if (!this.maid_.Visible)
		{
			this.maid_.Visible = true;
		}
		this.replace_personal_target_maid_array_ = new Maid[1 + list.Count];
		this.replace_personal_target_maid_array_[0] = this.maid_;
		for (int k = 0; k < list.Count; k++)
		{
			this.replace_personal_target_maid_array_[k + 1] = list[k];
		}
		this.playing_skill_.is_play = true;
		if (this.command_menu != null)
		{
			this.command_menu.ReserveSkillCommand(this.skill_pair_.base_data.command);
			this.command_menu.visible = true;
		}
		this.command_factory_.ReserveSkillCommand(this.skill_pair_.base_data.command);
		this.valid_command_dic_.Clear();
		Skill.Data.Command.Data[] data = this.skill_pair_.base_data.command.data;
		if (this.skill_pair_.skill_data == null)
		{
			this.playing_skill_level_ = ((this.yotogi_mgr_.fix_skill_level != 0) ? this.yotogi_mgr_.fix_skill_level : 3);
		}
		else
		{
			this.playing_skill_level_ = ((this.yotogi_mgr_.fix_skill_level != 0) ? this.yotogi_mgr_.fix_skill_level : this.skill_pair_.skill_data.level);
		}
		for (int l = 0; l < data.Length; l++)
		{
			this.valid_command_dic_.Add(data[l]);
		}
		this.UpdateCommand();
		this.yotogi_mgr_.AddDebugLog(string.Concat(new string[]
		{
			"スキル[",
			this.skill_pair_.base_data.name,
			" Lv.",
			this.playing_skill_level_.ToString(),
			"]を開始開始しました"
		}));
		return true;
	}

	public string CallNormalFile(string file, string label)
	{
		string text = ScriptManager.ReplacePersonal(this.replace_personal_target_maid_array_, file);
		GameMain.Instance.ScriptMgr.EvalScript("global.__skill_first_file = '" + text + "';");
		if (label == null)
		{
			label = string.Empty;
		}
		GameMain.Instance.ScriptMgr.EvalScript("global.__skill_first_file_label = '" + label + "';");
		GameMain.Instance.ScriptMgr.LoadYotogiScript("yotogi_skill_call_main.ks", string.Empty);
		return text;
	}

	public void ApplyExecCommandStatus(Maid maid, Skill.Data.Command.Data cm)
	{
		Skill.Data.Command.Data.Status status = cm.status;
		bool enabledYotogiStatusLock = this.maid_.status.enabledYotogiStatusLock;
		Status maid_status = maid.status;
		BonusStatus bonusStatus = this.bonusCorrectionStatus_;
		Func<float, int> feiling_func = (float ceiling_num) => (0f > ceiling_num) ? ((int)System.Math.Floor((double)ceiling_num)) : ((int)System.Math.Ceiling((double)ceiling_num));
		Func<int, int, int> func = delegate(int calc_a_command_num, int calc_a_correction_num)
		{
			float num4 = ((float)calc_a_command_num * (100f + (float)calc_a_correction_num) + (float)((this.playing_skill_level_ - 1) * 10)) / 100f;
			int num5 = maid_status.studyRate / 10;
			float num6 = 100f - (float)((100 - num5) / 10 * 5);
			num4 *= num6 * 0.01f;
			return feiling_func(num4);
		};
		Func<int, int, int> func2 = delegate(int calc_b_command_num, int calc_a_correction_num)
		{
			float arg = (float)calc_b_command_num * (100f + (float)calc_a_correction_num) / 100f;
			return feiling_func(arg);
		};
		Func<int, int, int> func3 = (int calc_a_command_num, int calc_a_correction_num) => calc_a_command_num;
		int num = (!this.is_excite_lock_) ? func2(status.excitement, bonusStatus.excite) : 0;
		if (cm.status.bonusExcitementUpLine <= this.maid_.status.currentExcite || cm.status.bonusExcitementDownLine > this.maid_.status.currentExcite)
		{
			num = (int)Mathf.Floor((float)num * 1.2f);
		}
		maid_status.currentExcite += num;
		if (this.is_free_mode || this.is_vr_mode)
		{
			return;
		}
		if (!enabledYotogiStatusLock)
		{
			maid_status.baseLovely += func3(status.lovely, bonusStatus.lovely);
			maid_status.baseElegance += func3(status.elegance, bonusStatus.elegance);
			maid_status.baseCharm += func3(status.charm, bonusStatus.charm);
		}
		if (!this.estrusMode)
		{
			maid_status.currentMind += func(status.mind, bonusStatus.mind);
			maid_status.currentSensual += func(status.sensual, bonusStatus.sensual);
		}
		else
		{
			maid_status.currentSensual += func(status.cost_sensual, bonusStatus.sensual);
		}
		if (!enabledYotogiStatusLock)
		{
			maid_status.baseInyoku += func(status.inyoku, bonusStatus.inyoku);
			maid_status.baseMvalue += func(status.m_value, bonusStatus.mvalue);
			maid_status.baseHentai += func(status.hentai, bonusStatus.hentai);
			maid_status.baseHousi += func(status.housi, bonusStatus.housi);
			maid_status.baseReception += func(status.reception, bonusStatus.reception);
			maid_status.baseTeachRate += func(status.teach_rate, bonusStatus.teachRate);
		}
		int num2 = this.maid_.status.inyoku + this.maid_.status.housi + this.maid_.status.hentai + this.maid_.status.mvalue;
		int num3 = num2 / 2000 * 2;
		if (!this.playing_skill_.skill_pair.lock_skill_exp)
		{
			this.playing_skill_.exp += status.skill_exp + num3;
		}
	}

	public void SetMessageText(string text)
	{
		if (this.subtitlesManager != null)
		{
			this.subtitlesManager.SetTextFromScriptStyle(text);
		}
	}

	public void SetMessageTextDisplayTime(int time)
	{
		if (0 < time)
		{
			this.message_display_time_ = Time.time + (float)time / 1000f;
		}
		else
		{
			this.message_display_time_ = 0f;
		}
	}

	public void SetRepeatVoiceFile(string file_name, int maid_no)
	{
		this.repeat_voice_data_list_.Clear();
		this.AddRepeatVoiceFile(file_name, maid_no);
	}

	public void AddRepeatVoiceFile(string file_name, int maid_no)
	{
		YotogiPlayManager.RepeatVoiceData repeatVoiceData = new YotogiPlayManager.RepeatVoiceData();
		repeatVoiceData.repeat_voice_file = file_name;
		repeatVoiceData.maid_no = maid_no;
		repeatVoiceData.elapsed_time = this.kRepeatWaitTime;
		this.repeat_voice_data_list_.Add(repeatVoiceData);
	}

	public void AddRepeatVoiceText(string text)
	{
		if (0 < this.repeat_voice_data_list_.Count)
		{
			YotogiPlayManager.RepeatVoiceData repeatVoiceData = this.repeat_voice_data_list_[this.repeat_voice_data_list_.Count - 1];
			repeatVoiceData.text = text;
		}
	}

	public void ClearRepeatVoiceData()
	{
		this.repeat_voice_data_list_.Clear();
	}

	public void ClearVoice()
	{
		GameMain.Instance.SoundMgr.VoiceStopAll();
		foreach (YotogiPlayManager.RepeatVoiceData repeatVoiceData in this.repeat_voice_data_list_)
		{
			repeatVoiceData.elapsed_time = 0;
		}
	}

	private void OnClickCommand(Skill.Data.Command.Data command_data)
	{
		if (this.yotogi_mgr_.IsAllCharaBusy())
		{
			this.yotogi_mgr_.AddDebugLog("============================================");
			this.yotogi_mgr_.AddDebugLog("×コマンド[" + command_data.basic.name + "]が押されました");
			this.yotogi_mgr_.AddDebugLog("IsBusy状態なのでキャンセルしました");
			this.yotogi_mgr_.AddDebugLog("============================================");
			return;
		}
		this.yotogi_mgr_.AddDebugLog("============================================");
		this.yotogi_mgr_.AddDebugLog("■コマンド[" + command_data.basic.name + "]が押されました");
		this.play_command_id_.Add(command_data.basic.id);
		this.backup_maid_param_ = YotogiPlay.Param.Create(this.maid_);
		this.ApplyExecCommandStatus(this.maid_, command_data);
		if (this.paramenter_viewer_ != null && this.paramenter_viewer_.gameObject.activeSelf)
		{
			this.paramenter_viewer_.UpdateTextParam();
		}
		if (!this.is_free_mode && this.playing_skill_.skill_pair.base_data.command.commandCoundId == command_data.basic.id)
		{
			this.playing_skill_.skill_pair.skill_data.commandCount++;
		}
		if (command_data.basic.isEstrusTriggerCommand)
		{
			this.estrusMode = true;
		}
		this.particleBreathe = !command_data.basic.isStopParticleBreathe;
		if (command_data.basic.isStopParticleLoveLiquid)
		{
			this.particleLoveLiquidType = 0;
		}
		else
		{
			if ((command_data.basic.command_type == Yotogi.SkillCommandType.挿入 || command_data.basic.command_type == Yotogi.SkillCommandType.継続) && this.player_state_ != YotogiPlay.PlayerState.Insert)
			{
				foreach (GameObject gameObject in this.loveLiquidObjects)
				{
					gameObject.GetComponent<ParticleSystem>().main.startDelay = 2.5f;
				}
			}
			else if (this.particleLoveLiquidType == 0)
			{
				foreach (GameObject gameObject2 in this.loveLiquidObjects)
				{
					gameObject2.GetComponent<ParticleSystem>().main.startDelay = 0f;
				}
			}
			this.particleLoveLiquidType = ((200 > this.maid_.status.currentExcite) ? ((100 > this.maid_.status.currentExcite) ? 1 : 2) : 3);
		}
		this.param_basic_bar_.SetCurrentMind(this.maid_status_.currentMind, true);
		this.param_basic_bar_.SetCurrentSensual(this.maid_status_.currentSensual, true);
		this.param_basic_bar_.SetCurrentExcite(this.maid_status_.currentExcite, true);
		YotogiPlay.Param param = YotogiPlay.Param.Create(this.maid_) - this.backup_maid_param_;
		Action<List<KeyValuePair<string, int>>, string, int> action = delegate(List<KeyValuePair<string, int>> list, string name, int num)
		{
			if (num == 0)
			{
				return;
			}
			list.Add(new KeyValuePair<string, int>(name, num));
		};
		List<KeyValuePair<string, int>> list2 = new List<KeyValuePair<string, int>>();
		action(list2, "興奮", param.currentExcite);
		action(list2, "精神", param.currentMind);
		action(list2, "官能", param.cur_sensory);
		action(list2, "淫欲", param.inyoku);
		action(list2, "M性", param.m_value);
		action(list2, "変態", param.hentai);
		action(list2, "奉仕", param.housi);
		action(list2, "可憐", param.lovely);
		action(list2, "気品", param.elegance);
		action(list2, "魅惑", param.charm);
		action(list2, "接待", param.reception);
		action(list2, "指導", param.teach_rate / 10);
		this.param_scroll_.CallFadeIn(list2);
		this.ClearCommandFile();
		this.SetMessageTextDisplayTime(0);
		Maid maid = this.maid_;
		if (0 < command_data.basic.ref_maid_no)
		{
			Maid maid2 = GameMain.Instance.CharacterMgr.GetMaid(command_data.basic.ref_maid_no);
			if (maid2 != null)
			{
				maid = maid2;
			}
			int num3 = -1;
			for (int k = 1; k < this.replace_personal_target_maid_array_.Length; k++)
			{
				if (this.replace_personal_target_maid_array_[k] == maid)
				{
					num3 = k;
					break;
				}
			}
			if (0 < num3)
			{
				this.replace_personal_target_maid_array_[0] = maid;
				this.replace_personal_target_maid_array_[num3] = this.maid_;
			}
		}
		this.lockRepeatVoiceUpdate = false;
		Yotogi.SkillCommandType command_type = command_data.basic.command_type;
		if (command_data.basic.isAcquisitionPropensityCommand)
		{
			this.yotogi_mgr_.AddDebugLog("プレイ 性癖-覚醒");
			this.SetControlMask(true, false);
			int id = command_data.basic.learning_propensity.id;
			if (!this.is_free_mode && !this.yotogi_mgr_.acquired_propensityid_list.Contains(id))
			{
				this.yotogi_mgr_.acquired_propensityid_list.Add(id);
			}
			this.CallCommandFile(command_data.basic.call_file.propensity_arousal_file, string.Empty, true);
			this.PlayRRFile(command_data);
		}
		else if (command_type == Yotogi.SkillCommandType.挿入 || command_type == Yotogi.SkillCommandType.継続)
		{
			if (this.skill_pair_.base_data.specialConditionType == Skill.Data.SpecialConditionType.Drunk)
			{
				this.PlayDrunkContinue(command_data, maid, true);
			}
			else
			{
				this.PlayNormalContinue(command_data, maid, true);
			}
			this.PlayRRFile(command_data);
		}
		else if (command_type == Yotogi.SkillCommandType.単発 || command_type == Yotogi.SkillCommandType.単発_挿入)
		{
			bool flag = false;
			if (command_data.basic.isPropensityCommand)
			{
				flag = this.maid_.status.propensitys.ContainsKey(command_data.basic.learning_propensity.id);
			}
			if (this.skill_pair_.base_data.specialConditionType == Skill.Data.SpecialConditionType.Drunk)
			{
				this.PlayDrunkSingle(command_data, maid, true);
			}
			else if (flag)
			{
				this.PlayProclivitySingle(command_data, true);
			}
			else
			{
				this.PlayNormalSingle(command_data, maid, true);
			}
			this.PlayRRFile(command_data);
		}
		else if (command_type == Yotogi.SkillCommandType.絶頂)
		{
			this.PlayNormalClimax(command_data, false);
		}
		else if (command_type == Yotogi.SkillCommandType.止める)
		{
			this.PlayNormalStop(command_data, true);
			this.PlayRRFile(command_data);
		}
		if (command_type == Yotogi.SkillCommandType.挿入 || command_type == Yotogi.SkillCommandType.単発_挿入)
		{
			this.player_state_ = YotogiPlay.PlayerState.Insert;
		}
		else if (command_type == Yotogi.SkillCommandType.止める)
		{
			this.player_state_ = YotogiPlay.PlayerState.Normal;
		}
		else if (command_type == Yotogi.SkillCommandType.絶頂)
		{
			this.player_state_ = YotogiPlay.PlayerState.Normal;
		}
		this.UpdateCommand();
		this.yotogi_mgr_.AddDebugLog("============================================");
		if (0 < command_data.basic.ref_maid_no && maid != this.maid_)
		{
			int num2 = -1;
			for (int l = 1; l < this.replace_personal_target_maid_array_.Length; l++)
			{
				if (this.replace_personal_target_maid_array_[l] == this.maid_)
				{
					num2 = l;
					break;
				}
			}
			if (0 < num2)
			{
				this.replace_personal_target_maid_array_[0] = this.maid_;
				this.replace_personal_target_maid_array_[num2] = maid;
			}
		}
	}

	private void PlayRRFile(Skill.Data.Command.Data command_data)
	{
		Yotogi.RRType rrtype = YotogiPlay.GetRRType(this.maid_.status.currentExcite);
		string text = (!this.estrusMode) ? "*" : "*発情";
		text += rrtype.ToString();
		this.CallCommandFile(command_data.basic.call_file.rr, text, false);
	}

	private void PlayNormalContinue(Skill.Data.Command.Data command_data, Maid target_maid, bool lockRRUpdate)
	{
		this.yotogi_mgr_.AddDebugLog("プレイ 通常-挿入,継続系");
		if (this.player_state_ != YotogiPlay.PlayerState.Insert)
		{
			this.PlayInsert(command_data, lockRRUpdate);
		}
		Relation relation = target_maid.status.relation;
		string text = string.Empty;
		string text2 = string.Empty;
		Yotogi.RCType rctype = YotogiPlay.GetRCType(this.backup_maid_param_.currentExcite, this.maid_.status.currentExcite);
		if (rctype != Yotogi.RCType.RCNull)
		{
			string str = rctype.ToString();
			this.yotogi_mgr_.AddDebugLog("RC HIT!! " + str);
			text = command_data.basic.call_file.rc;
			if (this.estrusMode)
			{
				text2 = ((this.playing_skill_level_ != 3) ? "*初々しい発情" : "*慣れ発情");
				text2 += str;
			}
			else if (this.playing_skill_level_ == 3)
			{
				if (relation == Relation.Lover)
				{
					text2 = "*慣れ恋人" + str;
				}
				else
				{
					text2 = "*緊張orお近づきor信頼" + str;
				}
			}
			else if (this.playing_skill_level_ == 2 || relation == Relation.Trust)
			{
				text2 = "*フラット、変化進行" + str;
			}
			else if (relation != Relation.Contact)
			{
				if (relation == Relation.Lover)
				{
					text2 = "*初々しい恋人" + str;
				}
			}
			else
			{
				text2 = "*初々しいお近づき" + str;
			}
		}
		else
		{
			this.PlayInsert2(command_data, lockRRUpdate);
			Yotogi.RRCType rrctype = YotogiPlay.GetRRCType(this.backup_maid_param_.currentExcite, this.maid_.status.currentExcite);
			HashSet<Yotogi.RRCType> hashSet = new HashSet<Yotogi.RRCType>();
			if (this.estrusMode)
			{
				hashSet.Add(Yotogi.RRCType.RRC1);
				hashSet.Add(Yotogi.RRCType.RRC3);
				hashSet.Add(Yotogi.RRCType.RRC4);
				hashSet.Add(Yotogi.RRCType.RRC6);
			}
			if (rrctype == Yotogi.RRCType.RRC9 && this.estrusMode && this.maid_.status.currentExcite < 300)
			{
				rrctype = Yotogi.RRCType.RRCNull;
			}
			if (rrctype != Yotogi.RRCType.RRCNull && (!this.estrusMode || !hashSet.Contains(rrctype)))
			{
				if (this.estrusMode)
				{
					Dictionary<Yotogi.RRCType, Yotogi.RRCType> dictionary = new Dictionary<Yotogi.RRCType, Yotogi.RRCType>();
					dictionary.Add(Yotogi.RRCType.RRC2, Yotogi.RRCType.RRC1);
					dictionary.Add(Yotogi.RRCType.RRC5, Yotogi.RRCType.RRC2);
					dictionary.Add(Yotogi.RRCType.RRC7, Yotogi.RRCType.RRC3);
					dictionary.Add(Yotogi.RRCType.RRC8, Yotogi.RRCType.RRC4);
					dictionary.Add(Yotogi.RRCType.RRC9, Yotogi.RRCType.RRC5);
					if (dictionary.ContainsKey(rrctype))
					{
						rrctype = dictionary[rrctype];
					}
				}
				string str2 = rrctype.ToString();
				if (this.playing_skill_level_ == 1 || this.playing_skill_level_ == 2 || rrctype == Yotogi.RRCType.RRC_1 || rrctype == Yotogi.RRCType.RRC_2)
				{
					text2 = "*初々しい";
				}
				else if (this.playing_skill_level_ == 3)
				{
					text2 = "*慣れ";
				}
				if (this.estrusMode)
				{
					text2 += "発情";
				}
				text2 += str2;
				if (!string.IsNullOrEmpty(text2))
				{
					text = command_data.basic.call_file.rrc;
				}
			}
		}
		if (text != string.Empty)
		{
			this.CallCommandFile(text, text2, lockRRUpdate);
		}
	}

	private void PlayNormalClimax(Skill.Data.Command.Data command_data, bool lockRRUpdate)
	{
		this.yotogi_mgr_.AddDebugLog("プレイ 通常-絶頂系");
		Yotogi.ExcitementStatus excitementStatus = YotogiPlay.GetExcitementStatus(this.maid_.status.currentExcite);
		string file = command_data.basic.call_file.normal;
		string text = string.Empty;
		if (this.playing_skill_level_ == 1 || this.playing_skill_level_ == 2)
		{
			text = ((this.backup_maid_param_.currentExcite >= 200) ? "*SYA2" : "*SYA1");
		}
		else
		{
			text = ((this.backup_maid_param_.currentExcite >= 200) ? "*SYA4" : "*SYA3");
		}
		if (this.estrusMode)
		{
			text = text.Replace("*", "*発情");
		}
		this.CallCommandFile(file, text, lockRRUpdate);
		file = command_data.basic.call_file.rr;
		if (this.playing_skill_level_ == 1 || this.playing_skill_level_ == 2)
		{
			if (excitementStatus == Yotogi.ExcitementStatus.Minus || excitementStatus == Yotogi.ExcitementStatus.Small)
			{
				text = "*ZIG1";
			}
			else if (excitementStatus == Yotogi.ExcitementStatus.Medium)
			{
				text = "*ZIG2";
			}
			else if (excitementStatus == Yotogi.ExcitementStatus.Large)
			{
				text = "*ZIG3";
			}
		}
		else if (excitementStatus == Yotogi.ExcitementStatus.Minus || excitementStatus == Yotogi.ExcitementStatus.Small)
		{
			text = "*ZIG4";
		}
		else if (excitementStatus == Yotogi.ExcitementStatus.Medium)
		{
			text = "*ZIG5";
		}
		else if (excitementStatus == Yotogi.ExcitementStatus.Large)
		{
			text = "*ZIG6";
		}
		if (this.estrusMode)
		{
			text = text.Replace("*", "*発情");
		}
		this.CallCommandFile(file, text, lockRRUpdate);
	}

	private void PlayNormalStop(Skill.Data.Command.Data command_data, bool lockRRUpdate)
	{
		this.yotogi_mgr_.AddDebugLog("プレイ 通常-止める系");
		Yotogi.ExcitementStatus excitementStatus = YotogiPlay.GetExcitementStatus(this.maid_.status.currentExcite);
		string normal = command_data.basic.call_file.normal;
		string text = string.Empty;
		switch (excitementStatus)
		{
		case Yotogi.ExcitementStatus.Minus:
			text = "*YAM1";
			break;
		case Yotogi.ExcitementStatus.Small:
			text = "*YAM2";
			break;
		case Yotogi.ExcitementStatus.Medium:
			text = "*YAM3";
			break;
		case Yotogi.ExcitementStatus.Large:
			text = "*YAM4";
			break;
		}
		if (this.estrusMode)
		{
			text = text.Replace("*", "*発情");
		}
		this.CallCommandFile(normal, text, lockRRUpdate);
	}

	private void PlayNormalSingle(Skill.Data.Command.Data command_data, Maid target_maid, bool lockRRUpdate)
	{
		this.yotogi_mgr_.AddDebugLog("プレイ 通常-単発系");
		Yotogi.ExcitementStatus excitementStatus = YotogiPlay.GetExcitementStatus(this.backup_maid_param_.currentExcite);
		string normal = command_data.basic.call_file.normal;
		string label = string.Empty;
		Relation relation = target_maid.status.relation;
		if (this.estrusMode)
		{
			if (this.playing_skill_level_ == 1 || this.playing_skill_level_ == 2)
			{
				switch (excitementStatus)
				{
				case Yotogi.ExcitementStatus.Minus:
					label = "*発情SA1";
					break;
				case Yotogi.ExcitementStatus.Small:
					label = "*発情SA2";
					break;
				case Yotogi.ExcitementStatus.Medium:
					label = "*発情SA3";
					break;
				case Yotogi.ExcitementStatus.Large:
					label = "*発情SA4";
					break;
				}
			}
			else
			{
				switch (excitementStatus)
				{
				case Yotogi.ExcitementStatus.Minus:
					label = "*発情SA5";
					break;
				case Yotogi.ExcitementStatus.Small:
					label = "*発情SA6";
					break;
				case Yotogi.ExcitementStatus.Medium:
					label = "*発情SA7";
					break;
				case Yotogi.ExcitementStatus.Large:
					label = "*発情SA8";
					break;
				}
			}
		}
		else if (this.playing_skill_level_ == 1 || this.playing_skill_level_ == 2)
		{
			if (relation == Relation.Lover)
			{
				switch (excitementStatus)
				{
				case Yotogi.ExcitementStatus.Minus:
					label = "*SA5";
					break;
				case Yotogi.ExcitementStatus.Small:
					label = "*SA6";
					break;
				case Yotogi.ExcitementStatus.Medium:
					label = "*SA7";
					break;
				case Yotogi.ExcitementStatus.Large:
					label = "*SA8";
					break;
				}
			}
			else if (this.playing_skill_level_ == 2 || relation == Relation.Trust)
			{
				switch (excitementStatus)
				{
				case Yotogi.ExcitementStatus.Minus:
					label = "*SA9";
					break;
				case Yotogi.ExcitementStatus.Small:
					label = "*SA10";
					break;
				case Yotogi.ExcitementStatus.Medium:
					label = "*SA11";
					break;
				case Yotogi.ExcitementStatus.Large:
					label = "*SA12";
					break;
				}
			}
			else
			{
				switch (excitementStatus)
				{
				case Yotogi.ExcitementStatus.Minus:
					label = "*SA1";
					break;
				case Yotogi.ExcitementStatus.Small:
					label = "*SA2";
					break;
				case Yotogi.ExcitementStatus.Medium:
					label = "*SA3";
					break;
				case Yotogi.ExcitementStatus.Large:
					label = "*SA4";
					break;
				}
			}
		}
		else if (this.playing_skill_level_ == 3)
		{
			if (relation == Relation.Lover)
			{
				switch (excitementStatus)
				{
				case Yotogi.ExcitementStatus.Minus:
					label = "*SA17";
					break;
				case Yotogi.ExcitementStatus.Small:
					label = "*SA18";
					break;
				case Yotogi.ExcitementStatus.Medium:
					label = "*SA19";
					break;
				case Yotogi.ExcitementStatus.Large:
					label = "*SA20";
					break;
				}
			}
			else
			{
				switch (excitementStatus)
				{
				case Yotogi.ExcitementStatus.Minus:
					label = "*SA13";
					break;
				case Yotogi.ExcitementStatus.Small:
					label = "*SA14";
					break;
				case Yotogi.ExcitementStatus.Medium:
					label = "*SA15";
					break;
				case Yotogi.ExcitementStatus.Large:
					label = "*SA16";
					break;
				}
			}
		}
		this.CallCommandFile(normal, label, lockRRUpdate);
	}

	private void PlayInsert(Skill.Data.Command.Data command_data, bool lockRRUpdate)
	{
		string normal = command_data.basic.call_file.normal;
		string text = string.Empty;
		this.yotogi_mgr_.AddDebugLog(" 挿入中ではないのでファイルコール");
		switch (YotogiPlay.GetExcitementStatus(this.backup_maid_param_.currentExcite))
		{
		case Yotogi.ExcitementStatus.Minus:
			text = "*SOU1";
			break;
		case Yotogi.ExcitementStatus.Small:
			text = "*SOU2";
			break;
		case Yotogi.ExcitementStatus.Medium:
			text = "*SOU3";
			break;
		case Yotogi.ExcitementStatus.Large:
			text = "*SOU4";
			break;
		}
		if (this.estrusMode)
		{
			text = text.Replace("*", "*発情");
		}
		this.CallCommandFile(normal, text, lockRRUpdate);
	}

	private void PlayInsert2(Skill.Data.Command.Data command_data, bool lockRRUpdate)
	{
		string insert = command_data.basic.call_file.insert;
		string text = string.Empty;
		this.yotogi_mgr_.AddDebugLog(" 挿入中のファイルコール");
		Yotogi.ExcitementStatus excitementStatus = YotogiPlay.GetExcitementStatus(this.backup_maid_param_.currentExcite);
		if (this.estrusMode)
		{
			text = "*発情";
		}
		else
		{
			text = "*";
		}
		switch (excitementStatus)
		{
		case Yotogi.ExcitementStatus.Minus:
			text += "SOC1";
			break;
		case Yotogi.ExcitementStatus.Small:
			text += "SOC2";
			break;
		case Yotogi.ExcitementStatus.Medium:
			text += "SOC3";
			break;
		case Yotogi.ExcitementStatus.Large:
			text += "SOC4";
			break;
		}
		this.ClearRepeatVoiceData();
		GameMain.Instance.SoundMgr.VoiceStopAll();
		this.CallCommandFile(insert, text, lockRRUpdate);
	}

	private void PlayDrunkContinue(Skill.Data.Command.Data command_data, Maid target_maid, bool lockRRUpdate)
	{
		this.yotogi_mgr_.AddDebugLog("プレイ 酔い-挿入,継続系");
		if (this.player_state_ != YotogiPlay.PlayerState.Insert)
		{
			this.PlayInsert(command_data, lockRRUpdate);
		}
		Relation relation = target_maid.status.relation;
		string text = string.Empty;
		string label = string.Empty;
		Yotogi.RCType rctype = YotogiPlay.GetRCType(this.backup_maid_param_.currentExcite, this.maid_.status.currentExcite);
		if (rctype != Yotogi.RCType.RCNull)
		{
			string str = rctype.ToString();
			this.yotogi_mgr_.AddDebugLog("RC HIT!! " + str);
			text = command_data.basic.call_file.rc;
			if (relation != Relation.Contact)
			{
				if (relation != Relation.Trust)
				{
					if (relation == Relation.Lover)
					{
						label = "*酔い恋人" + str;
					}
				}
				else
				{
					label = "*酔い信頼" + str;
				}
			}
			else
			{
				label = "*酔いお近づき" + str;
			}
		}
		else
		{
			this.PlayInsert2(command_data, lockRRUpdate);
		}
		if (text != string.Empty)
		{
			this.CallCommandFile(text, label, lockRRUpdate);
		}
	}

	private void PlayDrunkSingle(Skill.Data.Command.Data command_data, Maid target_maid, bool lockRRUpdate)
	{
		this.yotogi_mgr_.AddDebugLog("プレイ 酔い-単発系");
		Yotogi.ExcitementStatus excitementStatus = YotogiPlay.GetExcitementStatus(this.backup_maid_param_.currentExcite);
		Relation relation = target_maid.status.relation;
		string normal = command_data.basic.call_file.normal;
		string label = string.Empty;
		if (relation == Relation.Contact)
		{
			switch (excitementStatus)
			{
			case Yotogi.ExcitementStatus.Minus:
				label = "*酔いSA1";
				break;
			case Yotogi.ExcitementStatus.Small:
				label = "*酔いSA2";
				break;
			case Yotogi.ExcitementStatus.Medium:
				label = "*酔いSA3";
				break;
			case Yotogi.ExcitementStatus.Large:
				label = "*酔いSA4";
				break;
			}
		}
		else if (relation == Relation.Trust)
		{
			switch (excitementStatus)
			{
			case Yotogi.ExcitementStatus.Minus:
				label = "*酔いSA5";
				break;
			case Yotogi.ExcitementStatus.Small:
				label = "*酔いSA6";
				break;
			case Yotogi.ExcitementStatus.Medium:
				label = "*酔いSA7";
				break;
			case Yotogi.ExcitementStatus.Large:
				label = "*酔いSA8";
				break;
			}
		}
		else if (relation == Relation.Lover)
		{
			switch (excitementStatus)
			{
			case Yotogi.ExcitementStatus.Minus:
				label = "*酔いSA9";
				break;
			case Yotogi.ExcitementStatus.Small:
				label = "*酔いSA10";
				break;
			case Yotogi.ExcitementStatus.Medium:
				label = "*酔いSA11";
				break;
			case Yotogi.ExcitementStatus.Large:
				label = "*酔いSA12";
				break;
			}
		}
		this.CallCommandFile(normal, label, lockRRUpdate);
	}

	private void PlayProclivitySingle(Skill.Data.Command.Data command_data, bool lockRRUpdate)
	{
		this.yotogi_mgr_.AddDebugLog("プレイ 性癖-単発系");
		Yotogi.ExcitementStatus excitementStatus = YotogiPlay.GetExcitementStatus(this.backup_maid_param_.currentExcite);
		string normal = command_data.basic.call_file.normal;
		string label = string.Empty;
		switch (excitementStatus)
		{
		case Yotogi.ExcitementStatus.Minus:
			label = "*性癖SA1";
			break;
		case Yotogi.ExcitementStatus.Small:
			label = "*性癖SA2";
			break;
		case Yotogi.ExcitementStatus.Medium:
			label = "*性癖SA3";
			break;
		case Yotogi.ExcitementStatus.Large:
			label = "*性癖SA4";
			break;
		}
		this.CallCommandFile(normal, label, lockRRUpdate);
	}

	private bool OnCreateCommand(Skill.Data.Command.Data command_data)
	{
		return command_data.basic.ng_propensity == null || !this.maid_status_.propensitys.ContainsKey(command_data.basic.ng_propensity.id);
	}

	private bool OnEnabledCommand(Skill.Data.Command.Data command_data)
	{
		Func<bool> func = delegate()
		{
			if (command_data.basic.isEstrusTriggerCommand && (200 > this.maid_status_.currentExcite || 300 > this.maid_status_.currentSensual))
			{
				return false;
			}
			if (command_data.basic.command_type == Yotogi.SkillCommandType.絶頂 && this.maid_status_.currentExcite < 80)
			{
				return false;
			}
			if (this.is_free_mode)
			{
				if (!command_data.EvalExpressionForFreeMode(this.maid_))
				{
					return false;
				}
			}
			else if (!command_data.EvalExpression(this.maid_))
			{
				return false;
			}
			if (command_data.basic.command_type == Yotogi.SkillCommandType.挿入)
			{
				return true;
			}
			if (command_data.basic.request_insert)
			{
				return this.player_state_ == YotogiPlay.PlayerState.Insert;
			}
			return this.player_state_ == YotogiPlay.PlayerState.Normal;
		};
		bool flag = func();
		if (this.command_menu != null && flag)
		{
			this.command_menu.AddCommand(command_data);
		}
		return flag;
	}

	private void OnChangeCommandTextColor(Skill.Data.Command.Data command_data, ref Color color)
	{
		if (command_data.status.bonusExcitementUpLine <= this.maid_.status.currentExcite || command_data.status.bonusExcitementDownLine > this.maid_.status.currentExcite)
		{
			color = Skill.Data.Command.bonusTargetTextColor;
		}
	}

	private void OnMouseCommand(GameObject commandObject, Skill.Data.Command.Data command_data, bool visible)
	{
		if (command_data == null || !visible)
		{
			this.commandExecConditionsPanel.SetActive(false);
			return;
		}
		List<KeyValuePair<string, bool>> list = new List<KeyValuePair<string, bool>>();
		foreach (int num in command_data.basic.request_propensity)
		{
			Propensity.Data data = Propensity.GetData(num);
			string key = "性癖【" + data.drawName + "】";
			list.Add(new KeyValuePair<string, bool>(key, this.maid_status_.propensitys.ContainsKey(num)));
		}
		if (command_data.basic.isEstrusTriggerCommand)
		{
			list.Add(new KeyValuePair<string, bool>("興奮 200", 200 <= this.maid_status_.currentExcite));
			list.Add(new KeyValuePair<string, bool>("官能 300", 300 <= this.maid_status_.currentSensual));
		}
		if (command_data.basic.executionConditionParameters != null)
		{
			List<KeyValuePair<string, bool>> list2 = command_data.basic.executionConditionParameters.CreateConditionTextAndStaturResults(this.maid_.status);
			foreach (KeyValuePair<string, bool> item in list2)
			{
				if (this.is_free_mode && !item.Key.Contains("興奮"))
				{
					list.Add(new KeyValuePair<string, bool>(item.Key, true));
				}
				else
				{
					list.Add(item);
				}
			}
		}
		if (list.Count == 0)
		{
			this.commandExecConditionsPanel.SetActive(false);
			return;
		}
		List<KeyValuePair<string, Color>> list3 = new List<KeyValuePair<string, Color>>();
		foreach (KeyValuePair<string, bool> keyValuePair in list)
		{
			list3.Add(new KeyValuePair<string, Color>(keyValuePair.Key, (!keyValuePair.Value) ? Color.gray : Color.white));
		}
		this.commandExecConditionList.SetTexts(list3.ToArray(), -1);
		UIWidget component = UTY.GetChildObject(this.commandExecConditionsPanel, "BG", false).GetComponent<UIWidget>();
		component.width = this.commandExecConditionList.width + 25;
		component.height = this.commandExecConditionList.height + 65;
		Transform parent = this.commandExecConditionsPanel.transform.parent;
		this.commandExecConditionsPanel.transform.SetParent(commandObject.transform, false);
		this.commandExecConditionsPanel.transform.localPosition = Vector3.zero;
		this.commandExecConditionsPanel.transform.SetParent(parent, true);
		Vector3 localPosition = this.commandExecConditionsPanel.transform.localPosition;
		localPosition = new Vector3(localPosition.x + 194f, localPosition.y + 12f, localPosition.z);
		this.commandExecConditionsPanel.transform.localPosition = localPosition;
		this.commandExecConditionsPanel.SetActive(true);
	}

	private void UpdateCommand()
	{
		this.command_factory_.ClearCommand();
		if (this.command_menu != null)
		{
			this.command_menu.ClearCommand();
		}
		if (this.estrusMode && this.maid_.status.currentSensual <= 0)
		{
			if (this.command_menu != null)
			{
				this.command_menu.FixCommand();
			}
			return;
		}
		if (!this.estrusMode && this.maid_.status.currentMind <= 0)
		{
			if (this.command_menu != null)
			{
				this.command_menu.FixCommand();
			}
			return;
		}
		this.free_mode_backup_excitement_ = 0;
		for (int i = 0; i < this.valid_command_dic_.Count; i++)
		{
			Skill.Data.Command.Data data = this.valid_command_dic_[i];
			if (!data.basic.isAcquisitionPropensityCommand || (!this.maid_.status.propensitys.ContainsKey(data.basic.learning_propensity.id) && !this.yotogi_mgr_.acquired_propensityid_list.Contains(data.basic.learning_propensity.id)))
			{
				if (!data.basic.isEstrusTriggerCommand || !this.estrusMode)
				{
					if (0 >= data.basic.request_skill_lv || data.basic.request_skill_lv == this.playing_skill_level_)
					{
						this.command_factory_.AddCommand(this.valid_command_dic_[i]);
					}
				}
			}
		}
		if (this.command_menu != null)
		{
			this.command_menu.FixCommand();
		}
	}

	private void SetSkillTowerButtonEnabled(bool enabled)
	{
		Transform transform = this.skill_group_parent_.transform;
		int num = 0;
		while (num < this.yotogi_mgr_.play_skill_array.Length && num < transform.childCount)
		{
			YotogiManager.PlayingSkillData playingSkillData = this.yotogi_mgr_.play_skill_array[num];
			GameObject gameObject = transform.GetChild(num).gameObject;
			GameObject childObject = UTY.GetChildObject(gameObject, "Icon", false);
			UIButton component = childObject.GetComponent<UIButton>();
			component.enabled = enabled;
			num++;
		}
	}

	private void UpdateSkillTower()
	{
		Transform transform = this.skill_group_parent_.transform;
		if (this.skill_icon_default_color_.a == 0f)
		{
			this.skill_icon_default_color_ = UTY.GetChildObject(transform.GetChild(0).gameObject, "Icon", false).GetComponent<UIButton>().defaultColor;
		}
		int num = 0;
		while (num < this.yotogi_mgr_.play_skill_array.Length && num < transform.childCount)
		{
			YotogiManager.PlayingSkillData playingSkillData = this.yotogi_mgr_.play_skill_array[num];
			GameObject gameObject = transform.GetChild(num).gameObject;
			GameObject childObject = UTY.GetChildObject(gameObject, "Icon", false);
			UI2DSprite component = childObject.GetComponent<UI2DSprite>();
			GameObject childObject2 = UTY.GetChildObject(gameObject, "Arrow", false);
			BoxCollider component2 = childObject.GetComponent<BoxCollider>();
			UIButton component3 = childObject.GetComponent<UIButton>();
			UISprite component4 = UTY.GetChildObject(gameObject, "SkillName", false).GetComponent<UISprite>();
			UILabel componentInChildren = component4.GetComponentInChildren<UILabel>();
			Localize component5 = componentInChildren.GetComponent<Localize>();
			UIRect uirect = component4;
			float alpha = 0f;
			componentInChildren.alpha = alpha;
			uirect.alpha = alpha;
			childObject2.SetActive(false);
			if (playingSkillData.skill_pair.base_data == null)
			{
				childObject.SetActive(false);
			}
			else
			{
				componentInChildren.text = playingSkillData.skill_pair.base_data.name;
				if (component5 != null)
				{
					component5.SetTerm(playingSkillData.skill_pair.base_data.termName);
				}
				componentInChildren.width = 0;
				componentInChildren.MakePixelPerfect();
				component4.width = componentInChildren.width + 20;
				childObject.SetActive(true);
				childObject.GetComponent<UIWidget>().depth = childObject2.GetComponent<UIWidget>().depth;
				if (playingSkillData.is_play || this.playing_skill_no_ == num)
				{
					component3.enabled = false;
					if (this.playing_skill_no_ != num)
					{
						component.color = new Color(0.4f, 0.4f, 0.4f, 0.4f);
					}
					else
					{
						component.color = new Color(1f, 1f, 1f, 1f);
						childObject2.SetActive(true);
					}
					childObject.GetComponent<UIPlayAnimation>().enabled = false;
				}
				else
				{
					component.color = this.skill_icon_default_color_;
					component3.enabled = true;
					childObject.GetComponent<UIPlayAnimation>().enabled = true;
				}
				YotogiSkillIcon component6 = childObject.GetComponent<YotogiSkillIcon>();
				component6.SetSkillData(this.yotogi_mgr_.play_skill_array[num].skill_pair.base_data);
			}
			num++;
		}
	}

	private void OnSkillIconClick()
	{
		if (this.yotogi_mgr_.IsAllCharaBusy())
		{
			this.yotogi_mgr_.AddDebugLog("============================================");
			this.yotogi_mgr_.AddDebugLog("×スキルアイコンがクリックされました");
			this.yotogi_mgr_.AddDebugLog("IsBusy状態なのでキャンセルしました");
			this.yotogi_mgr_.AddDebugLog("============================================");
			return;
		}
		Transform transform = this.skill_group_parent_.transform;
		UIButton current = UIButton.current;
		int num = -1;
		for (int i = 0; i < this.yotogi_mgr_.play_skill_array.Length; i++)
		{
			GameObject gameObject = transform.GetChild(i).gameObject;
			GameObject childObject = UTY.GetChildObject(gameObject, "Icon", false);
			if (childObject.GetComponent<UIButton>() == current)
			{
				num = i - 1;
				break;
			}
		}
		if (num == -1)
		{
			return;
		}
		this.playing_skill_no_ = num;
		this.OnNextSkillMove();
	}

	public void VisibleSkillName(int icon_no, bool val)
	{
		GameObject gameObject = this.skill_group_parent_.transform.GetChild(icon_no).gameObject;
		UISprite component = UTY.GetChildObject(gameObject, "SkillName", false).GetComponent<UISprite>();
		UILabel componentInChildren = component.GetComponentInChildren<UILabel>();
		float num = 0f;
		if (val)
		{
			num = 1f;
		}
		UIRect uirect = component;
		float alpha = num;
		componentInChildren.alpha = alpha;
		uirect.alpha = alpha;
	}

	private void ClearCommandFile()
	{
		this.script_mgr_.EvalScript("global.__skill_command_file.clear();");
	}

	private void CallCommandFile(string file, string label, bool lockRRUpdate)
	{
		if (string.IsNullOrEmpty(file) || file == ".ks")
		{
			return;
		}
		file = ScriptManager.ReplacePersonal(this.replace_personal_target_maid_array_, file);
		file = Path.ChangeExtension(file, ".ks");
		bool flag = false;
		using (TJSVariant tjsvariant = new TJSVariant())
		{
			this.script_mgr_.EvalScript("global.__skill_command_file.count;", tjsvariant);
			if (0 < tjsvariant.AsInteger())
			{
				flag = true;
			}
		}
		if (!flag)
		{
			this.ClearCommandFile();
			this.script_mgr_.EvalScript(string.Concat(new string[]
			{
				"global.__skill_command_file.add(%['file'=>'",
				file,
				"','label'=>'",
				label,
				"','rrlock'=>'",
				lockRRUpdate.ToString().ToLower(),
				"']);"
			}));
			this.script_mgr_.LoadYotogiScript("yotogi_skill_command_call_main.ks", string.Empty);
			this.yotogi_mgr_.AddDebugLog(string.Concat(new string[]
			{
				"コマンドファイル[",
				file,
				"][",
				label,
				"]を呼び出しました"
			}));
		}
		else
		{
			this.script_mgr_.EvalScript(string.Concat(new string[]
			{
				"global.__skill_command_file.add(%['file'=>'",
				file,
				"','label'=>'",
				label,
				"','rrlock'=>'",
				lockRRUpdate.ToString().ToLower(),
				"']);"
			}));
		}
	}

	public void OnClickReleaseSeieki()
	{
		CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
		for (int i = 0; i < characterMgr.GetMaidCount(); i++)
		{
			Maid maid = characterMgr.GetMaid(i);
			if (maid != null)
			{
				maid.body0.MulTexRemove("body", 0, "_MainTex", 18);
				maid.body0.MulTexRemove("body", 0, "_ShadowTex", 18);
				maid.body0.MulTexRemove("head", 5, "_MainTex", 18);
				maid.body0.MulTexRemove("head", 5, "_ShadowTex", 18);
				maid.body0.MulTexProc("body");
				maid.body0.MulTexProc("head");
			}
		}
	}

	private void OnClickSkillSelectEnd()
	{
		this.free_skill_select_.FixSkill();
		this.playing_skill_no_ = 0;
		this.OnNextSkillMove();
	}

	public void OnClickNext()
	{
		if (this.yotogi_mgr_.IsAllCharaBusy())
		{
			this.yotogi_mgr_.AddDebugLog("============================================");
			this.yotogi_mgr_.AddDebugLog("×スキルアイコンがクリックされました");
			this.yotogi_mgr_.AddDebugLog("IsBusy状態なのでキャンセルしました");
			this.yotogi_mgr_.AddDebugLog("============================================");
			return;
		}
		this.playing_skill_no_ = -1;
		if (!this.is_free_mode && !this.is_vr_mode)
		{
			for (int i = 0; i < this.yotogi_mgr_.play_skill_array.Length; i++)
			{
				if (this.yotogi_mgr_.play_skill_array[i].skill_pair.base_data != null)
				{
					if (!this.yotogi_mgr_.play_skill_array[i].is_play)
					{
						this.playing_skill_no_ = i - 1;
						break;
					}
				}
			}
		}
		this.OnNextSkillMove();
	}

	private void OnNextSkillMove()
	{
		if (this.command_menu != null)
		{
			this.command_menu.DestroySkillCommand();
			this.command_menu.visible = false;
		}
		if (this.is_free_mode)
		{
			this.maid_.status.seikeiken = this.free_mode_backup_data_.seikeiken;
		}
		GameMain.Instance.SoundMgr.StopSe();
		this.yotogi_mgr_.yotogi_kag.enabled = false;
		if (this.IsFaint() || (!this.is_free_mode && !this.is_vr_mode && this.playing_skill_.skill_pair.base_data.specialConditionType == Skill.Data.SpecialConditionType.Faint))
		{
			this.is_faint_end = true;
		}
		else if (this.playing_skill_no_ == -1)
		{
			this.ClearCommandFile();
			this.SetRepeatVoiceFile(string.Empty, 0);
			this.ClearVoice();
			if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
			{
				this.Finish();
			}
		}
		else
		{
			this.Finish();
		}
	}

	private void OnClickViweReset()
	{
		this.camera_move_support_.ResetCamera();
	}

	protected override void OnFinish()
	{
		if (!this.is_free_mode && !this.is_vr_mode && this.playing_skill_ != null && this.playing_skill_.skill_pair.base_data.specialConditionType == Skill.Data.SpecialConditionType.Faint)
		{
			this.maid_status_.currentMind = 0;
		}
		if (this.playing_skill_no_ == -1 || this.IsFaint())
		{
			this.playing_skill_no_ = -1;
			if (this.is_free_mode || this.is_vr_mode)
			{
				GameMain.Instance.SoundMgr.VoiceStopAll();
				GameMain.Instance.SoundMgr.StopSe();
				CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
				GameMain.Instance.ScriptMgr.ClearForcExecWaitEvent();
				for (int i = 0; i < characterMgr.GetMaidCount(); i++)
				{
					Maid maid = characterMgr.GetMaid(i);
					if (maid != null)
					{
						maid.FaceAnime("通常", 0f, 0);
						maid.FaceBlend("無し");
						maid.OpenMouth(false);
						maid.body0.SetMaskMode(TBody.MaskMode.None);
						for (int j = 10; j <= 20; j++)
						{
							maid.body0.MulTexRemove("body", 0, "_MainTex", j);
							maid.body0.MulTexRemove("body", 0, "_ShadowTex", j);
							maid.body0.MulTexRemove("head", 5, "_MainTex", j);
							maid.body0.MulTexRemove("head", 5, "_ShadowTex", j);
						}
						maid.body0.MulTexRemove("body", 0, "_MainTex", 24);
						maid.body0.MulTexRemove("body", 0, "_ShadowTex", 24);
						maid.body0.MulTexProc("body");
						maid.body0.MulTexProc("head");
					}
				}
				this.yotogi_mgr_.ResetWorld();
				characterMgr.DeactivateCharaAll();
			}
			else
			{
				this.yotogi_mgr_.ApplyStatus();
			}
			if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
			{
				this.yotogi_mgr_.CallScreen(YotogiManager.CallScreenType.Null.ToString());
			}
			else
			{
				this.yotogi_mgr_.DebugOnClickCallResult();
			}
		}
		else
		{
			GameMain.Instance.CharacterMgr.SetCharaAllPos(Vector3.zero);
			GameMain.Instance.CharacterMgr.SetCharaAllRot(Vector3.zero);
			this.yotogi_mgr_.CallScreen(YotogiManager.CallScreenType.Play.ToString());
		}
	}

	protected override void OnFadeEnd()
	{
		if (this.is_free_mode || this.is_vr_mode)
		{
			GameMain.Instance.MainLight.Reset();
			GameMain.Instance.CharacterMgr.ResetCharaPosAll();
			GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
			GameMain.Instance.SoundMgr.VoiceStopAll();
			this.yotogi_mgr_.UnVisibleMaidAndMan(true, true);
			this.maid_.Visible = true;
		}
	}

	public void SetControlMask(bool val, bool is_endless = false)
	{
		if (!val)
		{
			this.control_mask_tick_count = -1;
			for (int i = 0; i < this.control_mask_list_.Count; i++)
			{
				this.control_mask_list_[i].SetActive(false);
			}
		}
		else
		{
			this.control_mask_tick_count = GameMain.tick_count + 3000;
			if (is_endless)
			{
				this.control_mask_tick_count = int.MaxValue;
			}
			for (int j = 0; j < this.control_mask_list_.Count; j++)
			{
				this.control_mask_list_[j].SetActive(true);
			}
		}
	}

	public void OnUndressingEvent(string call_file)
	{
		if (string.IsNullOrEmpty(call_file))
		{
			return;
		}
	}

	public void ChangeSliderValue()
	{
		float value = UIProgressBar.current.value;
		int manAlpha = (int)System.Math.Ceiling((double)(value * 100f));
		GameMain.Instance.CMSystem.ManAlpha = manAlpha;
		this.setting_man_alpha_ = manAlpha;
		GameMain.Instance.CharacterMgr.ManAlphaUpdate();
	}

	public void OnClickExciteLock()
	{
		this.is_excite_lock_ = !this.is_excite_lock_;
		GameMain.Instance.CMSystem.SetSystemVers("ExciteLock", (!this.is_excite_lock_) ? "0" : "1");
		this.btn_excite_lock_.SetSelect(this.is_excite_lock_);
	}

	public bool IsFaint()
	{
		return !this.is_free_mode && !this.is_vr_mode && ((this.maid_.status.currentMind <= 0 && this.maid_.status.currentHp <= 0) || (this.playing_skill_no_ == -1 && this.maid_.status.currentHp <= 0));
	}

	public List<YotogiPlayManager.RepeatVoiceData> repeat_voice_data_list
	{
		get
		{
			return this.repeat_voice_data_list_;
		}
	}

	private bool is_free_mode
	{
		get
		{
			return this.yotogi_mgr_.is_free_mode;
		}
	}

	private bool is_vr_mode
	{
		get
		{
			return this.yotogi_mgr_.is_vr_mode;
		}
	}

	private YotogiCommandMenuOVR command_menu
	{
		get
		{
			return this.yotogi_mgr_.command_menu;
		}
	}

	private bool particleBreathe
	{
		get
		{
			return 0 < this.breatheObjects.Count && this.breatheObjects[0].activeInHierarchy;
		}
		set
		{
			bool flag = value;
			if (flag && (!this.estrusMode || this.maid_status_.currentExcite < 200))
			{
				flag = false;
			}
			foreach (GameObject gameObject in this.breatheObjects)
			{
				gameObject.SetActive(flag);
			}
		}
	}

	private int particleLoveLiquidType
	{
		get
		{
			for (int i = 0; i < this.loveLiquidObjects.Length; i++)
			{
				if (this.loveLiquidObjects[i].activeInHierarchy)
				{
					return i + 1;
				}
			}
			return 0;
		}
		set
		{
			int num = wf.Math.RoundMinMax(value, 0, 3);
			if (num != 0 && !this.estrusMode)
			{
				num = 0;
			}
			if (num != 0)
			{
				for (int i = 0; i < this.loveLiquidObjects.Length; i++)
				{
					this.loveLiquidObjects[i].SetActive(i == num - 1);
				}
			}
			else
			{
				foreach (GameObject gameObject in this.loveLiquidObjects)
				{
					gameObject.SetActive(false);
				}
			}
		}
	}

	public int kRepeatWaitTime = 200;

	public SubtitleDisplayManager subtitlesManager;

	public bool lockRepeatVoiceUpdate;

	private Maid maid_;

	private ScriptManager script_mgr_;

	private Status maid_status_;

	private YotogiManager yotogi_mgr_;

	private YotogiManager.PlayingSkillData playing_skill_;

	private Yotogi.SkillDataPair skill_pair_;

	private YotogiParameterViewer paramenter_viewer_;

	private YotogiCommandFactory command_factory_;

	private YotogiParamScroll param_scroll_;

	private YotogiParamBasicBar param_basic_bar_;

	private YotogiCommonButtons common_buttons_;

	private FreeSkillSelect free_skill_select_;

	private WfCameraMoveSupport camera_move_support_;

	private GameObject skill_group_parent_;

	private UISlider man_alpha_slider_;

	private UndressingManager undressing_mgr_;

	private List<GameObject> control_mask_list_ = new List<GameObject>();

	private int setting_man_alpha_;

	private HashSet<int> play_command_id_ = new HashSet<int>();

	private int control_mask_tick_count = -1;

	private Color skill_icon_default_color_;

	private Maid[] replace_personal_target_maid_array_;

	private YotogiPlayManager.FreeModeBackUpData free_mode_backup_data_;

	private UIWFSelectButton btn_excite_lock_;

	private bool is_excite_lock_;

	private bool estrusMode;

	private GameObject commandExecConditionsPanel;

	private UIWFConditionList commandExecConditionList;

	private List<GameObject> breatheObjects = new List<GameObject>();

	private GameObject[] loveLiquidObjects = new GameObject[0];

	private bool doneFtFileCall;

	private bool is_faint_end;

	private List<YotogiPlayManager.RepeatVoiceData> repeat_voice_data_list_ = new List<YotogiPlayManager.RepeatVoiceData>();

	private int playing_skill_level_;

	private int playing_skill_no_;

	private YotogiPlay.PlayerState player_state_;

	private YotogiPlay.Param backup_maid_param_;

	private BonusStatus bonusCorrectionStatus_;

	private List<Skill.Data.Command.Data> valid_command_dic_ = new List<Skill.Data.Command.Data>();

	private int free_mode_backup_excitement_;

	private float message_display_time_;

	private struct FreeModeBackUpData
	{
		public Seikeiken seikeiken;
	}

	public class RepeatVoiceData
	{
		public string repeat_voice_file;

		public int elapsed_time;

		public int maid_no;

		public string text;
	}
}
