using System;

namespace Dance
{
	[Serializable]
	public class SettingData
	{
		public int Voltage = 3;

		public Product_Mgr.AudienceState Audience = Product_Mgr.AudienceState.Many;

		public Product_Mgr.ProductRank Product = Product_Mgr.ProductRank.Normal;

		public bool IsSEPlay = true;

		public Appeal_Mgr.CutInGrade CutInGrade;

		public bool IsDepthOfFieldOn = true;

		public bool IsblackBGon;

		public int NoteOccurTiming;

		public bool IsNoteEffectLight;

		public bool UndressFaceOn = true;

		public float NoteJudgeTiming;

		public bool FPSCamMode;

		public bool AllRelease;
	}
}
