using System;
using UnityEngine;

public class CharaSelectStatusMgr : StatusMgr
{
	public override void Init()
	{
		this.m_goPanel = this.statusCtrl.gameObject;
		this.m_ctrl = this.statusCtrl;
		this.m_ctrl.Init(this, this.m_goPanel);
		this.m_goPanel.SetActive(false);
	}

	[SerializeField]
	public StatusCtrl statusCtrl;
}
