using System;
using System.Collections.Generic;
using com.workman.cm3d2.scene.dailyEtc;
using MaidStatus;
using PlayerStatus;
using UnityEngine;
using wf;

public class MaidManagementMain : WfScreenChildren
{
	public override void Awake()
	{
		base.Awake();
		this.mainUIFade = base.root_obj.GetComponent<WfFadeBehaviour>();
		NDebug.AssertNull(this.mainUIFade);
		this.status_mgr_ = base.root_obj.GetComponent<CharaSelectStatusMgr>();
		this.status_mgr_.Init();
		this.status_mgr_.BaseInit();
		this.yotogi_info_object_ = UTY.GetChildObject(base.root_obj, "YotogiInfo", false);
		this.yotogi_info_object_.SetActive(true);
		UIWFTabPanel componentInChildren = this.yotogi_info_object_.GetComponentInChildren<UIWFTabPanel>();
		UIWFTabButton[] componentsInChildren = componentInChildren.GetComponentsInChildren<UIWFTabButton>();
		foreach (UIWFTabButton uiwftabButton in componentsInChildren)
		{
			EventDelegate.Add(uiwftabButton.onSelect, new EventDelegate.Callback(this.OnClickYotogiInfoTab));
		}
		this.yotogi_skill_list_mgr_ = UTY.GetChildObject(this.yotogi_info_object_, "YotogiSkillList", false).GetComponent<YotogiSkillListManager>();
		this.yotogi_class_list_mgr_ = UTY.GetChildObject(this.yotogi_info_object_, "YotogiClassList", false).GetComponent<YotogiClassListManager>();
		this.status_panel_ = UTY.GetChildObject(base.root_obj, "StatusPanel", false);
		this.class_change_panel_ = UTY.GetChildObject(base.root_obj, "ClassChangePanel", false).GetComponent<ClassChangePanel>();
		if (!this.class_change_panel_.gameObject.activeSelf)
		{
			this.class_change_panel_.gameObject.SetActive(true);
		}
		this.parent_grid_ = UTY.GetChildObject(base.root_obj, "ButtonParent/Tower/Grid", false).GetComponent<UIGrid>();
		this.button_dic_.Add("雇用", UTY.GetChildObject(this.parent_grid_.gameObject, "雇用", false).GetComponent<UIButton>());
		this.button_dic_.Add("移籍", UTY.GetChildObject(this.parent_grid_.gameObject, "移籍", false).GetComponent<UIButton>());
		this.button_dic_.Add("解雇", UTY.GetChildObject(this.parent_grid_.gameObject, "解雇", false).GetComponent<UIButton>());
		this.button_dic_.Add("メイド長", UTY.GetChildObject(this.parent_grid_.gameObject, "メイド長", false).GetComponent<UIButton>());
		this.button_dic_.Add("エディット", UTY.GetChildObject(this.parent_grid_.gameObject, "エディット", false).GetComponent<UIButton>());
		this.button_dic_.Add("ランキング", UTY.GetChildObject(this.parent_grid_.gameObject, "ランキング", false).GetComponent<UIButton>());
		this.button_dic_.Add("クラス変更", UTY.GetChildObject(this.parent_grid_.gameObject, "クラス変更", false).GetComponent<UIButton>());
		this.button_dic_.Add("夜伽スキル", UTY.GetChildObject(this.parent_grid_.gameObject, "夜伽スキル", false).GetComponent<UIButton>());
		this.button_dic_.Add("ステータス", UTY.GetChildObject(base.root_obj, "ButtonParent/Tower/ステータス", false).GetComponent<UIButton>());
		this.button_dic_.Add("View", UTY.GetChildObject(base.root_obj, "ButtonParent/View", false).GetComponent<UIButton>());
		this.button_dic_.Add("Cancel", UTY.GetChildObject(base.root_obj, "ButtonParent/Cancel", false).GetComponent<UIButton>());
		foreach (KeyValuePair<string, UIButton> keyValuePair in this.button_dic_)
		{
			EventDelegate.Add(keyValuePair.Value.onClick, new EventDelegate.Callback(this.OnClickButton));
		}
		this.chara_select_mgr_ = UTY.GetChildObject(base.root_obj, "CharacterSelectPanel", false).GetComponent<CharacterSelectManager>();
		this.employmentSelectUIFade.GetComponent<UIPanel>().alpha = 0f;
		if (MaidManagement.compatibilityMode)
		{
			base.root_obj.transform.localPosition = new Vector3(-340f, 404f, 0f);
			this.button_dic_["Cancel"].transform.localPosition = new Vector3(1231f, -877f, 0f);
		}
	}

	protected override void OnCall()
	{
		GameMain.Instance.SysShortcut.strSceneHelpName = "SceneMaidManagement";
		uGUITutorialPanel.OpenTutorial("SceneMaidManagement", null, false);
		this.chara_mgr_ = GameMain.Instance.CharacterMgr;
		base.SetCallInFadeWaitFrame(2);
		this.is_night_ = !this.chara_mgr_.status.isDaytime;
		this.status_mgr_.SetDurationToFadeIn(0.2f);
		this.status_mgr_.SetDurationToFadeOut(0.2f);
		PlayerStatus.Status status = GameMain.Instance.CharacterMgr.status;
		GameMain.Instance.MainLight.Reset();
		GameMain.Instance.CharacterMgr.ResetCharaPosAll();
		GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
		GameMain.Instance.SoundMgr.VoiceStopAll();
		if (!this.is_night_)
		{
			GameMain.Instance.SoundMgr.PlayBGM(DailyAPI.dayBgm, 0.5f, true);
			GameMain.Instance.BgMgr.ChangeBg(DailyAPI.dayBg);
		}
		else
		{
			GameMain.Instance.SoundMgr.PlayBGM(DailyAPI.nightBgm, 0.5f, true);
			GameMain.Instance.BgMgr.ChangeBg(DailyAPI.nightBg);
		}
		this.button_dic_["雇用"].gameObject.SetActive(status.isAvailableEmploymentAndBanishment);
		this.button_dic_["移籍"].gameObject.SetActive(this.isLegacy);
		this.button_dic_["解雇"].gameObject.SetActive(status.isAvailableEmploymentAndBanishment);
		this.button_dic_["クラス変更"].gameObject.SetActive(status.isAvailableClassChange);
		this.button_dic_["ランキング"].gameObject.SetActive(status.isAvailableRanking);
		UIWFTabPanel componentInChildren = this.yotogi_info_object_.GetComponentInChildren<UIWFTabPanel>();
		componentInChildren.Select(componentInChildren.GetComponentsInChildren<UIWFTabButton>(true)[0]);
		this.yotogi_info_object_.SetActive(false);
		this.VisibleClassChangePanel(false);
		this.parent_grid_.repositionNow = true;
		this.select_maid_ = null;
		for (int i = 0; i < this.chara_mgr_.GetStockMaidCount(); i++)
		{
			if (this.chara_mgr_.GetStockMaid(i).status.leader)
			{
				this.cur_maid_leader_ = this.chara_mgr_.GetStockMaid(i);
				break;
			}
		}
		this.chara_select_mgr_.SetCallBackCallBackOnSelect(new CharacterSelectManager.CallBackOnSelect(this.OnSelectChara));
		this.chara_select_mgr_.SetCallBackMaidList(delegate(List<Maid> draw_maid_list)
		{
			if (!MaidManagement.compatibilityMode)
			{
				CharacterSelectManager.DefaultMaidList(draw_maid_list);
				return;
			}
			List<Maid> list = new List<Maid>();
			CharacterSelectManager.DefaultMaidList(list);
			for (int k = 0; k < list.Count; k++)
			{
				if (list[k].status.isCompatiblePersonality)
				{
					draw_maid_list.Add(list[k]);
				}
			}
		});
		this.chara_select_mgr_.Create(CharacterSelectManager.Type.Select, 3, true);
		if (!string.IsNullOrEmpty(MaidManagementMain.BackUpSelectMaidGUID))
		{
			this.chara_select_mgr_.SelectMaid(this.chara_mgr_.GetStockMaid(MaidManagementMain.BackUpSelectMaidGUID));
			MaidManagementMain.BackUpSelectMaidGUID = string.Empty;
			if (1f <= MaidManagementMain.BackUpBarValue && this.chara_mgr_.GetStockMaidCount() <= 7)
			{
				this.chara_select_mgr_.scroll_bar.value = 0f;
			}
			else
			{
				this.chara_select_mgr_.scroll_bar.value = MaidManagementMain.BackUpBarValue;
			}
			MaidManagementMain.BackUpBarValue = 0f;
			if (MaidManagementMain.BackUpRightPanelVisible)
			{
				this.ChangeRankingMode();
				MaidManagementMain.BackUpRightPanelVisible = false;
			}
		}
		if (this.is_night_)
		{
			this.button_dic_["雇用"].gameObject.SetActive(false);
			this.button_dic_["移籍"].gameObject.SetActive(false);
			this.button_dic_["解雇"].gameObject.SetActive(false);
			this.button_dic_["メイド長"].gameObject.SetActive(false);
		}
		if (MaidManagement.compatibilityMode)
		{
			this.button_dic_["雇用"].gameObject.SetActive(false);
			this.button_dic_["移籍"].gameObject.SetActive(false);
			this.button_dic_["解雇"].gameObject.SetActive(false);
			this.button_dic_["メイド長"].gameObject.SetActive(false);
			this.button_dic_["ランキング"].gameObject.SetActive(false);
		}
		if (this.button_dic_["雇用"].isEnabled)
		{
			this.button_dic_["雇用"].isEnabled = (this.GetMaidNumber() < 200);
		}
		if (this.button_dic_["移籍"].gameObject.activeInHierarchy && this.button_dic_["移籍"].isEnabled)
		{
			this.button_dic_["移籍"].isEnabled = (GameMain.Instance.CharacterMgr.status.isAvailableTransfer && this.GetMaidNumber() < 200);
		}
		for (int j = 0; j < this.chara_mgr_.GetMaidCount(); j++)
		{
			if (this.chara_mgr_.GetMaid(j) != null)
			{
				this.chara_mgr_.GetMaid(j).Visible = false;
			}
		}
	}

	public void SetMaidManagement(MaidManagement maid_management, string edit_label, string new_edit_label, string transfer_label)
	{
		this.maid_management_ = maid_management;
		this.edit_label_ = edit_label;
		this.new_edit_label_ = new_edit_label;
		this.transfer_label_ = transfer_label;
	}

	private void OnSelectChara(Maid select_maid)
	{
		this.select_maid_ = select_maid;
		if (this.select_maid_.status.heroineType == HeroineType.Sub)
		{
			this.button_dic_["エディット"].isEnabled = this.select_maid_.status.subCharaData.isEditPossible;
			this.button_dic_["メイド長"].isEnabled = false;
			this.button_dic_["クラス変更"].isEnabled = false;
			this.button_dic_["解雇"].isEnabled = false;
			this.button_dic_["夜伽スキル"].isEnabled = false;
			this.VisibleClassChangePanel(false);
			this.VisibleYotogiSkillList(false);
			if (this.status_panel_.activeSelf)
			{
				this.chara_select_mgr_.big_thumbnail.Visible = false;
			}
		}
		else
		{
			if (this.select_maid_.status.leader || this.select_maid_.status.contract == Contract.Trainee || this.select_maid_.status.heroineType == HeroineType.Transfer)
			{
				this.button_dic_["メイド長"].isEnabled = false;
			}
			else
			{
				this.button_dic_["メイド長"].isEnabled = true;
			}
			if (this.button_dic_["クラス変更"].gameObject.activeSelf)
			{
				this.button_dic_["クラス変更"].isEnabled = true;
			}
			if (this.select_maid_.status.leader || this.select_maid_.status.mainChara)
			{
				this.button_dic_["解雇"].isEnabled = false;
			}
			else
			{
				this.button_dic_["解雇"].isEnabled = true;
			}
			this.button_dic_["夜伽スキル"].isEnabled = true;
		}
		this.class_change_panel_.SetTargetMaid(select_maid);
		if (this.status_panel_.activeSelf)
		{
			this.status_mgr_.UpdateMaidStatus(select_maid);
		}
		if (this.yotogi_info_object_.activeSelf)
		{
			this.yotogi_skill_list_mgr_.CreateData(this.select_maid_);
			this.yotogi_class_list_mgr_.CreateData(this.select_maid_);
		}
	}

	private void OnClickButton()
	{
		string text = string.Empty;
		foreach (KeyValuePair<string, UIButton> keyValuePair in this.button_dic_)
		{
			if (keyValuePair.Value == UIButton.current)
			{
				text = keyValuePair.Key;
				break;
			}
		}
		if (string.IsNullOrEmpty(text))
		{
			return;
		}
		if (text == "雇用")
		{
			this.OnClickEmploymentButton();
		}
		else if (text == "移籍")
		{
			WfFadeJob.Create(this.employmentSelectUIFade, null, 0f, iTween.EaseType.easeOutSine);
			this.OnClickTransferButton();
		}
		else if (text == "解雇" && this.select_maid_ != null && 2 <= this.chara_mgr_.GetStockMaidCount() && !this.select_maid_.status.leader)
		{
			int banishmentPrice = this.select_maid_.status.banishmentPrice;
			string f_strMsg = this.select_maid_.status.fullNameJpStyle + "\nを解雇しますか?\n資金 +" + Utility.ConvertMoneyText(banishmentPrice) + "CR";
			GameMain.Instance.SysDlg.Show(f_strMsg, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.BanishmentMaid), null);
		}
		else
		{
			if (text == "メイド長" && this.select_maid_ != null)
			{
				if (!this.select_maid_.status.leader)
				{
					if (this.cur_maid_leader_ != null)
					{
						this.cur_maid_leader_.status.leader = false;
						this.chara_select_mgr_.UpdateMaidPlate(this.cur_maid_leader_);
					}
					this.select_maid_.status.leader = true;
					this.chara_select_mgr_.UpdateMaidPlate(this.select_maid_);
					this.cur_maid_leader_ = this.select_maid_;
					this.button_dic_["メイド長"].isEnabled = !this.select_maid_.status.leader;
					this.button_dic_["解雇"].isEnabled = !this.select_maid_.status.leader;
					this.chara_select_mgr_.scroll_view.ResetPosition();
					this.chara_select_mgr_.Reposition();
				}
				return;
			}
			if (text == "ランキング")
			{
				this.ChangeRankingMode();
			}
			else if (text == "クラス変更")
			{
				this.VisibleClassChangePanel(!this.class_change_panel_.gameObject.activeSelf);
			}
			else if (text == "エディット" && this.select_maid_ != null)
			{
				if (string.IsNullOrEmpty(this.edit_label_))
				{
					return;
				}
				this.chara_mgr_.SetActiveMaid(this.select_maid_, 0);
				MaidManagementMain.BackUpSelectMaidGUID = this.select_maid_.status.guid;
				MaidManagementMain.BackUpBarValue = this.chara_select_mgr_.scroll_bar.value;
				MaidManagementMain.BackUpRightPanelVisible = this.chara_select_mgr_.IsRightVisible();
				this.maid_management_.move_screen.SetNextLabel(this.edit_label_);
				this.Finish();
			}
			else if (text == "夜伽スキル" && this.select_maid_ != null)
			{
				this.yotogi_skill_list_mgr_.CreateData(this.select_maid_);
				this.yotogi_class_list_mgr_.CreateData(this.select_maid_);
				this.VisibleYotogiSkillList(!this.yotogi_info_object_.activeSelf);
			}
			else if (text == "ステータス" && this.select_maid_ != null)
			{
				this.status_mgr_.UpdateMaidStatus(this.select_maid_);
				this.VisibleStatusPanel(!this.status_panel_.activeSelf);
			}
			else if (text == "Cancel")
			{
				this.Finish();
			}
		}
	}

	public void OnClickEmploymentButton()
	{
		if (string.IsNullOrEmpty(this.new_edit_label_))
		{
			return;
		}
		int num = this.employmentPrice;
		if (this.chara_mgr_.status.money - (long)num < 0L)
		{
			string f_strMsg = "新しいメイドを雇用するには\n" + Utility.ConvertMoneyText(num) + "CRが必要です。";
			GameMain.Instance.SysDlg.Show(f_strMsg, SystemDialog.TYPE.OK, null, null);
		}
		else
		{
			string f_strMsg2 = "新しいメイドを雇用しますか?\n資金 -" + Utility.ConvertMoneyText(num) + "CR";
			GameMain.Instance.SysDlg.Show(f_strMsg2, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.Employment), null);
		}
	}

	public void OnClickTransferButton()
	{
		if (string.IsNullOrEmpty(this.transfer_label_))
		{
			return;
		}
		int num = this.transferPrice;
		if (this.chara_mgr_.status.money - (long)num < 0L)
		{
			string f_strMsg = "メイドを移籍するには\n" + Utility.ConvertMoneyText(num) + "CRが必要です。";
			GameMain.Instance.SysDlg.Show(f_strMsg, SystemDialog.TYPE.OK, null, null);
		}
		else
		{
			string f_strMsg2 = "メイドを移籍しますか?\n資金 -" + Utility.ConvertMoneyText(num) + "CR";
			GameMain.Instance.SysDlg.Show(f_strMsg2, SystemDialog.TYPE.OK_CANCEL, delegate
			{
				GameMain.Instance.SysDlg.Close();
				this.transferMain.Call(delegate
				{
					WfFadeJob.Create(null, this.employmentSelectUIFade, 0f, iTween.EaseType.easeOutSine);
				});
			}, null);
		}
	}

	public void OnClickEmploymentSelectCancel()
	{
		if (UIButton.current != null)
		{
			UIButton.current.SetState(UIButtonColor.State.Normal, true);
		}
		WfFadeJob.Create(null, this.employmentSelectUIFade, 0.3f, iTween.EaseType.easeOutSine);
	}

	private void OnClickYotogiInfoTab()
	{
		if (!UIWFSelectButton.current.isSelected)
		{
			return;
		}
		if (UIWFSelectButton.current.name.ToLower() == "class")
		{
			this.yotogi_skill_list_mgr_.gameObject.SetActive(false);
			this.yotogi_class_list_mgr_.gameObject.SetActive(true);
		}
		else
		{
			this.yotogi_skill_list_mgr_.gameObject.SetActive(true);
			this.yotogi_class_list_mgr_.gameObject.SetActive(false);
		}
	}

	public void ChangeRankingMode()
	{
		GameObject childObject = UTY.GetChildObject(base.root_obj, "ButtonParent/Tower", false);
		if (!this.ranking_mode_)
		{
			this.VisibleClassChangePanel(false);
			this.VisibleStatusPanel(false);
			this.VisibleYotogiSkillList(false);
			this.ranking_mode_ = true;
			this.chara_select_mgr_.SetRightVisible(true);
			this.chara_select_mgr_.SetSortType(CharacterSelectManager.SortType.Ranking);
			childObject.transform.localPosition = new Vector3(265f, 0f, 0f);
			this.chara_select_mgr_.big_thumbnail.Visible = false;
		}
		else
		{
			this.ranking_mode_ = false;
			this.chara_select_mgr_.SetRightVisible(false);
			this.chara_select_mgr_.SetSortType(CharacterSelectManager.SortType.Normal);
			childObject.transform.localPosition = Vector3.zero;
			this.chara_select_mgr_.big_thumbnail.Visible = true;
		}
		if (this.chara_select_mgr_.scroll_bar.alpha <= 0f)
		{
			this.chara_select_mgr_.scroll_bar.value = 0f;
		}
	}

	public void VisibleClassChangePanel(bool value)
	{
		if (this.ranking_mode_)
		{
			this.ChangeRankingMode();
		}
		if (value)
		{
			this.VisibleStatusPanel(false);
			this.VisibleYotogiSkillList(false);
		}
		this.class_change_panel_.gameObject.SetActive(value);
		this.chara_select_mgr_.big_thumbnail.Visible = !value;
	}

	public void VisibleStatusPanel(bool value)
	{
		if (this.status_panel_.activeSelf && !value)
		{
			this.chara_select_mgr_.big_thumbnail.Visible = true;
			this.status_mgr_.CloseStatusPanel();
		}
		else if (!this.status_panel_.activeSelf && value)
		{
			this.VisibleClassChangePanel(false);
			this.VisibleYotogiSkillList(false);
			this.chara_select_mgr_.big_thumbnail.Visible = false;
			this.status_mgr_.OpenStatusPanel();
		}
	}

	public void VisibleYotogiSkillList(bool value)
	{
		if (this.ranking_mode_)
		{
			this.ChangeRankingMode();
		}
		if (value)
		{
			this.VisibleStatusPanel(false);
			this.VisibleClassChangePanel(false);
		}
		this.yotogi_info_object_.SetActive(value);
		this.chara_select_mgr_.big_thumbnail.Visible = !value;
	}

	public void Employment()
	{
		GameMain.Instance.SysDlg.Close();
		int num = this.employmentPrice;
		GameMain.Instance.CharacterMgr.status.money += (long)(num * -1);
		Maid maid = this.chara_mgr_.AddStockMaid();
		MaidManagementMain.BackUpSelectMaidGUID = maid.status.guid;
		MaidManagementMain.BackUpBarValue = 1f;
		MaidManagementMain.BackUpRightPanelVisible = this.chara_select_mgr_.IsRightVisible();
		this.chara_mgr_.SetActiveMaid(maid, 0);
		this.maid_management_.move_screen.SetNextLabel(this.new_edit_label_);
		this.Finish();
	}

	public void Transfer(string loadSaveFilePath, OldDataConverter.MaidData oldData)
	{
		int num = this.transferPrice;
		GameMain.Instance.CharacterMgr.status.money += (long)(num * -1);
		Maid maid = this.chara_mgr_.AddStockMaid();
		maid.DeserializeOldData(oldData, false);
		MaidManagementMain.BackUpSelectMaidGUID = maid.status.guid;
		MaidManagementMain.BackUpBarValue = 1f;
		MaidManagementMain.BackUpRightPanelVisible = this.chara_select_mgr_.IsRightVisible();
		this.chara_mgr_.SetActiveMaid(maid, 0);
		this.maid_management_.move_screen.SetNextLabel(this.transfer_label_);
		this.Finish();
	}

	public void BanishmentMaid()
	{
		string f_strMsg = this.select_maid_.status.fullNameJpStyle + "\nを解雇しました";
		int banishmentPrice = this.select_maid_.status.banishmentPrice;
		GameMain.Instance.CharacterMgr.status.money += (long)banishmentPrice;
		int i;
		for (i = 0; i < this.chara_mgr_.GetStockMaidCount(); i++)
		{
			if (this.chara_mgr_.GetStockMaid(i) == this.select_maid_)
			{
				break;
			}
		}
		this.chara_select_mgr_.RemoveMaidPlate(this.select_maid_);
		this.chara_mgr_.BanishmentMaid(i);
		this.button_dic_["雇用"].isEnabled = (this.GetMaidNumber() < 200);
		this.button_dic_["移籍"].isEnabled = (GameMain.Instance.CharacterMgr.status.isAvailableTransfer && this.GetMaidNumber() < 200);
		GameMain.Instance.SysDlg.Show(f_strMsg, SystemDialog.TYPE.OK, null, null);
	}

	private int GetMaidNumber()
	{
		int num = 0;
		for (int i = 0; i < this.chara_mgr_.GetStockMaidCount(); i++)
		{
			Maid stockMaid = this.chara_mgr_.GetStockMaid(i);
			if (stockMaid != null && (stockMaid.status.heroineType == HeroineType.Original || stockMaid.status.heroineType == HeroineType.Transfer))
			{
				num++;
			}
		}
		return num;
	}

	protected override void OnFinish()
	{
		if ((this.maid_management_.move_screen.next_label == this.edit_label_ || this.maid_management_.move_screen.next_label == this.new_edit_label_ || this.maid_management_.move_screen.next_label == this.transfer_label_) && this.chara_mgr_.GetMaid(0) != null)
		{
			this.chara_mgr_.GetMaid(0).Visible = true;
		}
		if (!string.IsNullOrEmpty(this.maid_management_.move_screen.next_label))
		{
			this.maid_management_.CallScreen("Move");
		}
	}

	private bool isLegacy
	{
		get
		{
			return !string.IsNullOrEmpty(GameMain.Instance.CMSystem.CM3D2Path) && PluginData.IsEnabled("Legacy");
		}
	}

	public static string BackUpSelectMaidGUID = string.Empty;

	public static float BackUpBarValue = 0f;

	public static bool BackUpRightPanelVisible = false;

	[SerializeField]
	public int employmentPrice = 3000000;

	[SerializeField]
	public int transferPrice = 3000000;

	[SerializeField]
	public WfFadeBehaviour employmentSelectUIFade;

	[SerializeField]
	public MaidTransferLoadMain transferMain;

	private WfFadeBehaviour mainUIFade;

	private MaidManagement maid_management_;

	private ClassChangePanel class_change_panel_;

	private GameObject status_panel_;

	private CharaSelectStatusMgr status_mgr_;

	private GameObject yotogi_info_object_;

	private YotogiSkillListManager yotogi_skill_list_mgr_;

	private YotogiClassListManager yotogi_class_list_mgr_;

	private Maid cur_maid_leader_;

	private Maid select_maid_;

	private CharacterMgr chara_mgr_;

	private CharacterSelectManager chara_select_mgr_;

	private UIGrid parent_grid_;

	private Dictionary<string, UIButton> button_dic_ = new Dictionary<string, UIButton>();

	private string edit_label_;

	private string new_edit_label_;

	private string transfer_label_;

	private bool ranking_mode_;

	private bool is_night_;
}
