using System;
using System.Linq;
using UnityEngine;
using UnityEngine.VR;

public class VRHeightOffset : MonoBehaviour
{
	private void Reset()
	{
		this._deviceOffsets = new VRHeightOffset.DeviceHeightPair[1];
		this._deviceOffsets[0] = new VRHeightOffset.DeviceHeightPair("oculus", 1f);
	}

	private void Start()
	{
		if (VRDevice.isPresent && VRSettings.enabled && this._deviceOffsets != null)
		{
			string deviceName = VRSettings.loadedDeviceName;
			VRHeightOffset.DeviceHeightPair deviceHeightPair = this._deviceOffsets.FirstOrDefault((VRHeightOffset.DeviceHeightPair d) => deviceName.ToLower().Contains(d.DeviceName.ToLower()));
			if (deviceHeightPair != null)
			{
				base.transform.Translate(Vector3.up * deviceHeightPair.HeightOffset);
			}
		}
	}

	public VRHeightOffset.DeviceHeightPair[] _deviceOffsets;

	[Serializable]
	public class DeviceHeightPair
	{
		public DeviceHeightPair(string deviceName, float heightOffset)
		{
			this.DeviceName = deviceName;
			this.HeightOffset = heightOffset;
		}

		public string DeviceName;

		public float HeightOffset;
	}
}
