using System;
using UnityEngine;

public class OvrUIViewCamera : MonoBehaviour
{
	private void Start()
	{
		this.m_camera = base.GetComponent<Camera>();
		this.m_trPlane = base.transform.Find("Plane");
		this.m_camera.enabled = false;
		if (this.m_trPlane != null)
		{
			this.m_trPlane.gameObject.SetActive(false);
		}
	}

	private void Update()
	{
		if (Input.GetKeyUp(KeyCode.I) && this.m_camera != null)
		{
			this.m_camera.enabled = !this.m_camera.enabled;
			if (this.m_trPlane != null)
			{
				this.m_trPlane.gameObject.SetActive(this.m_camera.enabled);
			}
		}
	}

	private Camera m_camera;

	private Transform m_trPlane;
}
