using System;
using UnityEngine;

public class FinishSyncrho : MonoBehaviour
{
	public bool systemEnable { get; private set; }

	[SerializeField]
	private UIButton buttonFinishSyncrho;

	[SerializeField]
	private UIButton buttonFinish;

	private Color buttonDefaultColor = default(Color);

	[SerializeField]
	private float elapsedTime;

	private const float elapsedTimeMax = 5f;

	private FinishSyncrho.HoldType nowHoldType;

	public enum HoldType
	{
		Non,
		Shallow,
		Deep
	}
}
