using System;
using UnityEngine;

[RequireComponent(typeof(UIWidget))]
public class VRChuBLipMenu : WfFadeBehaviour
{
	public override void OnUpdateFadeIn(float val)
	{
	}

	public override void OnUpdateFadeOut(float val)
	{
	}

	[SerializeField]
	protected UndressingManager undrresingMgr;

	[SerializeField]
	protected UISlider holeSensitivitySlid;

	[SerializeField]
	protected UISlider holeSyncSlid;

	[SerializeField]
	protected UISlider holeAutoSpeedSlid;

	[SerializeField]
	protected UISlider holeAutoInsertStartPosSlid;

	[SerializeField]
	protected UISlider holeAutoInsertEndPosSlid;

	[SerializeField]
	protected UISlider manAlphaSlid;

	[SerializeField]
	protected UIButton autoPistonBtn;

	[SerializeField]
	protected UIButton resetSeiekiBtn;

	[SerializeField]
	protected UIButton returnBtn;

	[SerializeField]
	private UIWFHitMasks uiMask;
}
