using System;
using Kasizuki;
using UnityEngine;

public class VRFaceShortcutConfig : MonoBehaviour
{
	[SerializeField]
	[Range(0.001f, 1f)]
	private float m_FadeSpeed = 0.25f;

	[SerializeField]
	private NGUIWindow m_FadeWindowThis;

	[SerializeField]
	private UIScrollView m_ScrollView;

	[SerializeField]
	private UIGrid m_Grid;
}
