using System;
using UnityEngine;

public class CameraMgr : MonoBehaviour
{
	private void Start()
	{
	}

	private void Update()
	{
		Vector3 a = new Vector3(NInput.GetAxis("Horizontal"), NInput.GetAxis("FrontBack"), NInput.GetAxis("Vertical")) * 5f;
		base.gameObject.transform.position += a * Time.deltaTime;
		base.gameObject.transform.eulerAngles += new Vector3(0f, NInput.GetAxis("Side") * 100f * Time.deltaTime, 0f);
	}
}
