using System;
using UnityEngine;

public abstract class AbstractSliderData
{
	public AbstractSliderData(MonoBehaviour parent)
	{
		this.parent_ = parent;
	}

	public abstract void SetUISliderObject(UISlider set_slider);

	public abstract void Update();

	public abstract void ChangeSliderValue();

	public abstract UISlider slider { get; }

	public abstract float cur_val_slider_pos { get; }

	protected MonoBehaviour parent_;
}
