using System;
using UnityEngine;

public class ReelScroll : MonoBehaviour
{
	private void Start()
	{
	}

	private void Update()
	{
	}

	[Range(0f, 10f)]
	public float speed = 1.5f;

	public int spriteCount = 3;

	private Vector3 spriteSize;

	public int id;
}
