using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using MaidStatus;
using UnityEngine;
using XVI.AniLipSync;

public class Maid : MonoBehaviour
{
	public bool Visible
	{
		get
		{
			return this.m_visible;
		}
		set
		{
			GameObject gameObject = base.gameObject;
			this.m_visible = value;
			gameObject.SetActive(value);
		}
	}

	public MaidParts Parts
	{
		get
		{
			return this.m_Parts;
		}
	}

	public Status status
	{
		get
		{
			return this.m_Status;
		}
	}

	public AudioSourceMgr AudioMan
	{
		get
		{
			return (!(this.body0 != null)) ? null : this.body0.AudioMan;
		}
	}

	public bool IsBusy
	{
		get
		{
			return this.IsAllProcPropBusy && this.Visible;
		}
	}

	public bool IsAllProcPropBusy
	{
		get
		{
			return this.boAllProcPropBUSY;
		}
	}

	public FullBodyIKCtrl IKCtrl
	{
		get
		{
			return this.body0.IKCtrl;
		}
	}

	public int ActiveSlotNo
	{
		get
		{
			return this.m_nActiveSlotNo;
		}
		set
		{
			this.m_nActiveSlotNo = value;
		}
	}

	public Color ManColor
	{
		get
		{
			return this.m_colMan;
		}
		set
		{
			this.m_colMan = value;
		}
	}

	public int VoicePitch
	{
		get
		{
			return this.m_nVoicePitch;
		}
		set
		{
			if (this.body0 != null)
			{
				TBody tbody = this.body0;
				this.m_nVoicePitch = value;
				tbody.SetVoicePitch(value);
			}
		}
	}

	public static void UpdateMaidRanking()
	{
		if (!GameMain.Instance.CharacterMgr.status.isAvailableRanking)
		{
			Debug.Log("メイドランキングは未開放なので更新されませんでした");
			return;
		}
		List<KeyValuePair<long, Maid>> list = new List<KeyValuePair<long, Maid>>();
		CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
		for (int i = 0; i < characterMgr.GetStockMaidCount(); i++)
		{
			Maid stockMaid = characterMgr.GetStockMaid(i);
			if (!(stockMaid == null))
			{
				stockMaid.status.popularRank = 0;
				long key = (long)stockMaid.status.evaluation + stockMaid.status.sales;
				list.Add(new KeyValuePair<long, Maid>(key, stockMaid));
			}
		}
		list.Sort(delegate(KeyValuePair<long, Maid> a, KeyValuePair<long, Maid> b)
		{
			long num3 = b.Key - a.Key;
			return (num3 != 0L) ? ((0L >= num3) ? -1 : 1) : 0;
		});
		long num = -1L;
		int num2 = 0;
		foreach (KeyValuePair<long, Maid> keyValuePair in list)
		{
			if (keyValuePair.Key == 0L)
			{
				break;
			}
			if (keyValuePair.Key != num)
			{
				num2++;
			}
			keyValuePair.Value.status.popularRank = num2;
			num = keyValuePair.Key;
		}
	}

	private void Awake()
	{
	}

	public void OnMouseUp()
	{
		if (this.IsBusy || this.body0 == null || this.onMouseUpEvent == null)
		{
			return;
		}
		this.onMouseUpEvent(this);
	}

	public void Initialize(string f_strTypeName, bool f_bMan)
	{
		this.m_Parts = base.gameObject.AddComponent<MaidParts>();
		this.m_goOffset = new GameObject("Offset");
		this.m_goOffset.transform.parent = base.gameObject.transform;
		this.TypeName = f_strTypeName;
		this.boMAN = f_bMan;
		this.boOffsetY = true;
		this.body0 = base.gameObject.AddComponent<TBody>();
		this.body0.Init(this, f_bMan);
		int length = Enum.GetValues(typeof(MPN)).Length;
		this.m_aryMaidProp = new MaidProp[length];
		List<MaidProp> list = Maid.CreateInitMaidPropList();
		foreach (MaidProp mp in list)
		{
			this.AddProp(mp);
		}
		this.InitializeStatus();
		this.m_Parts.Initialize(base.gameObject, this);
		this.DelPrefabAll();
		if (this.boMAN)
		{
			this.SetUpModel("_I_man.menu");
		}
		else
		{
			this.SetUpModel("_I_default.menu");
		}
	}

	public void InitializeStatus()
	{
		if (this.m_Status == null)
		{
			this.m_Status = new Status();
			this.m_Status.Initialize(this);
		}
	}

	public static List<MaidProp> CreateInitMaidPropList()
	{
		return new List<MaidProp>
		{
			Maid.CreateProp(0, int.MaxValue, 0, MPN.null_mpn, 0),
			Maid.CreateProp(0, 130, 10, MPN.MuneL, 1),
			Maid.CreateProp(0, 100, 0, MPN.MuneS, 1),
			Maid.CreateProp(0, 130, 10, MPN.MuneTare, 1),
			Maid.CreateProp(0, 100, 40, MPN.RegFat, 1),
			Maid.CreateProp(0, 100, 20, MPN.ArmL, 1),
			Maid.CreateProp(0, 100, 20, MPN.Hara, 1),
			Maid.CreateProp(0, 100, 40, MPN.RegMeet, 1),
			Maid.CreateProp(20, 80, 50, MPN.KubiScl, 2),
			Maid.CreateProp(0, 100, 50, MPN.UdeScl, 2),
			Maid.CreateProp(0, 100, 50, MPN.EyeScl, 2),
			Maid.CreateProp(0, 100, 50, MPN.EyeSclX, 2),
			Maid.CreateProp(0, 100, 50, MPN.EyeSclY, 2),
			Maid.CreateProp(0, 100, 50, MPN.EyePosX, 2),
			Maid.CreateProp(0, 100, 50, MPN.EyePosY, 2),
			Maid.CreateProp(0, 100, 0, MPN.EyeClose, 2),
			Maid.CreateProp(0, 100, 50, MPN.EyeBallPosX, 2),
			Maid.CreateProp(0, 100, 50, MPN.EyeBallPosY, 2),
			Maid.CreateProp(0, 100, 50, MPN.EyeBallSclX, 2),
			Maid.CreateProp(0, 100, 50, MPN.EyeBallSclY, 2),
			Maid.CreateProp(0, 100, 0, MPN.FaceShape, 2),
			Maid.CreateProp(0, 100, 50, MPN.MayuX, 2),
			Maid.CreateProp(0, 100, 50, MPN.MayuY, 2),
			Maid.CreateProp(0, 100, 50, MPN.HeadX, 2),
			Maid.CreateProp(0, 100, 50, MPN.HeadY, 2),
			Maid.CreateProp(20, 80, 50, MPN.DouPer, 2),
			Maid.CreateProp(20, 80, 50, MPN.sintyou, 2),
			Maid.CreateProp(0, 100, 50, MPN.koshi, 2),
			Maid.CreateProp(0, 100, 50, MPN.kata, 2),
			Maid.CreateProp(0, 100, 50, MPN.west, 2),
			Maid.CreateProp(0, 100, 10, MPN.MuneUpDown, 2),
			Maid.CreateProp(0, 100, 40, MPN.MuneYori, 2),
			Maid.CreateProp(0, 100, 50, MPN.MuneYawaraka, 2),
			Maid.CreateProp(string.Empty, MPN.body, 3),
			Maid.CreateProp(string.Empty, MPN.head, 3),
			Maid.CreateProp(string.Empty, MPN.hairf, 3),
			Maid.CreateProp(string.Empty, MPN.hairr, 3),
			Maid.CreateProp(string.Empty, MPN.hairt, 3),
			Maid.CreateProp(string.Empty, MPN.hairs, 3),
			Maid.CreateProp(string.Empty, MPN.wear, 3),
			Maid.CreateProp(string.Empty, MPN.skirt, 3),
			Maid.CreateProp(string.Empty, MPN.mizugi, 3),
			Maid.CreateProp(string.Empty, MPN.bra, 3),
			Maid.CreateProp(string.Empty, MPN.panz, 3),
			Maid.CreateProp(string.Empty, MPN.stkg, 3),
			Maid.CreateProp(string.Empty, MPN.shoes, 3),
			Maid.CreateProp(string.Empty, MPN.headset, 3),
			Maid.CreateProp(string.Empty, MPN.glove, 3),
			Maid.CreateProp(string.Empty, MPN.acchead, 3),
			Maid.CreateProp(string.Empty, MPN.hairaho, 3),
			Maid.CreateProp(string.Empty, MPN.accha, 3),
			Maid.CreateProp(string.Empty, MPN.acchana, 3),
			Maid.CreateProp(string.Empty, MPN.acckamisub, 3),
			Maid.CreateProp(string.Empty, MPN.acckami, 3),
			Maid.CreateProp(string.Empty, MPN.accmimi, 3),
			Maid.CreateProp(string.Empty, MPN.accnip, 3),
			Maid.CreateProp(string.Empty, MPN.acckubi, 3),
			Maid.CreateProp(string.Empty, MPN.acckubiwa, 3),
			Maid.CreateProp(string.Empty, MPN.accheso, 3),
			Maid.CreateProp(string.Empty, MPN.accude, 3),
			Maid.CreateProp(string.Empty, MPN.accashi, 3),
			Maid.CreateProp(string.Empty, MPN.accsenaka, 3),
			Maid.CreateProp(string.Empty, MPN.accshippo, 3),
			Maid.CreateProp(string.Empty, MPN.accanl, 3),
			Maid.CreateProp(string.Empty, MPN.accvag, 3),
			Maid.CreateProp(string.Empty, MPN.megane, 3),
			Maid.CreateProp(string.Empty, MPN.accxxx, 3),
			Maid.CreateProp(string.Empty, MPN.handitem, 3),
			Maid.CreateProp(string.Empty, MPN.acchat, 3),
			Maid.CreateProp(string.Empty, MPN.haircolor, 3),
			Maid.CreateProp(string.Empty, MPN.skin, 3),
			Maid.CreateProp(string.Empty, MPN.acctatoo, 3),
			Maid.CreateProp(string.Empty, MPN.accnail, 3),
			Maid.CreateProp(string.Empty, MPN.underhair, 3),
			Maid.CreateProp(string.Empty, MPN.hokuro, 3),
			Maid.CreateProp(string.Empty, MPN.mayu, 3),
			Maid.CreateProp(string.Empty, MPN.lip, 3),
			Maid.CreateProp(string.Empty, MPN.eye, 3),
			Maid.CreateProp(string.Empty, MPN.eye_hi, 3),
			Maid.CreateProp(string.Empty, MPN.chikubi, 3),
			Maid.CreateProp(string.Empty, MPN.chikubicolor, 3),
			Maid.CreateProp(string.Empty, MPN.moza, 3),
			Maid.CreateProp(string.Empty, MPN.onepiece, 3),
			Maid.CreateProp(string.Empty, MPN.set_maidwear, 3),
			Maid.CreateProp(string.Empty, MPN.set_mywear, 3),
			Maid.CreateProp(string.Empty, MPN.set_underwear, 3),
			Maid.CreateProp(string.Empty, MPN.set_body, 3),
			Maid.CreateProp(string.Empty, MPN.folder_eye, 3),
			Maid.CreateProp(string.Empty, MPN.folder_mayu, 3),
			Maid.CreateProp(string.Empty, MPN.folder_underhair, 3),
			Maid.CreateProp(string.Empty, MPN.folder_skin, 3),
			Maid.CreateProp(string.Empty, MPN.kousoku_upper, 3),
			Maid.CreateProp(string.Empty, MPN.kousoku_lower, 3),
			Maid.CreateProp(string.Empty, MPN.seieki_naka, 3),
			Maid.CreateProp(string.Empty, MPN.seieki_hara, 3),
			Maid.CreateProp(string.Empty, MPN.seieki_face, 3),
			Maid.CreateProp(string.Empty, MPN.seieki_mune, 3),
			Maid.CreateProp(string.Empty, MPN.seieki_hip, 3),
			Maid.CreateProp(string.Empty, MPN.seieki_ude, 3),
			Maid.CreateProp(string.Empty, MPN.seieki_ashi, 3)
		};
	}

	public void Uninit()
	{
		this.Visible = false;
		this.boOffsetY = true;
		this.DelPrefabAll();
		Debug.Log("Uninit " + this.status.firstName);
		this.body0.UnInit();
	}

	private void OnDestroy()
	{
		this.DelPrefabAll();
		this.Uninit();
	}

	public void ManColorUpdate()
	{
		if (this.body0 != null)
		{
			this.body0.ManColorUpdate();
		}
	}

	public void ClearPropValueDefault()
	{
		foreach (MaidProp maidProp in this.m_aryMaidProp)
		{
			if (!(maidProp.name == "body"))
			{
				maidProp.temp_value = (maidProp.value = maidProp.value_Default);
			}
		}
	}

	public MaidProp GetProp(string tag)
	{
		return this.m_dicMaidProp[tag];
	}

	public MaidProp GetPropLower(string tagLower)
	{
		return (MaidProp)this.m_hashMaidPropLower[tagLower];
	}

	public MaidProp GetProp(MPN mpn)
	{
		return this.m_aryMaidProp[(int)mpn];
	}

	public static MaidProp CreateProp(string f_strDefFileName, MPN mpn, int type)
	{
		NDebug.Assert(type == 3, "プロパティオブジェクトのタイプが不正です。");
		MaidProp maidProp = new MaidProp();
		maidProp.name = mpn.ToString();
		maidProp.type = type;
		maidProp.listSubProp = null;
		maidProp.strFileName = f_strDefFileName;
		if (string.IsNullOrEmpty(maidProp.strFileName))
		{
			string strFileName = maidProp.strFileName;
			if (CM3.dicDelItem.TryGetValue(mpn, out strFileName))
			{
				maidProp.strFileName = strFileName;
			}
		}
		maidProp.nFileNameRID = maidProp.strFileName.ToLower().GetHashCode();
		maidProp.boDut = true;
		maidProp.boTempDut = false;
		maidProp.idx = (int)mpn;
		return maidProp;
	}

	public static MaidProp CreateProp(int minval, int maxval, int defval, MPN mpn, int type)
	{
		NDebug.Assert(type == 0 || type == 1 || type == 2, "プロパティオブジェクトのタイプが不正です。");
		MaidProp maidProp = new MaidProp();
		maidProp.name = mpn.ToString();
		maidProp.type = type;
		maidProp.min = minval;
		maidProp.max = maxval;
		if (defval < minval)
		{
			defval = minval;
		}
		if (defval > maxval)
		{
			defval = maxval;
		}
		maidProp.value_Default = defval;
		maidProp.listSubProp = null;
		maidProp.strFileName = string.Empty;
		maidProp.temp_value = (maidProp.value = defval);
		maidProp.idx = (int)mpn;
		maidProp.boDut = true;
		maidProp.boTempDut = false;
		return maidProp;
	}

	private void AddProp(MaidProp mp)
	{
		MPN idx = (MPN)mp.idx;
		this.m_dicMaidProp[idx.ToString()] = mp;
		this.m_aryMaidProp[(int)idx] = mp;
		this.m_hashMaidPropLower[idx.ToString().ToLower()] = mp;
	}

	private void AddProp(string f_strDefFileName, MPN mpn, int type)
	{
		this.AddProp(Maid.CreateProp(f_strDefFileName, mpn, type));
	}

	private void AddProp(int minval, int maxval, int defval, MPN mpn, int type)
	{
		this.AddProp(Maid.CreateProp(minval, maxval, defval, mpn, type));
	}

	public void Prop_AddValue(string tag, int val)
	{
		NDebug.Assert(this.m_dicMaidProp.ContainsKey(tag), "指定されたプロパティ名がありません。");
		this.Prop_AddValue(this.m_dicMaidProp[tag].idx, val);
	}

	public void Prop_AddValue(int idx, int val)
	{
		val += this.m_aryMaidProp[idx].value;
		if (this.m_aryMaidProp[idx].min > val)
		{
			val = this.m_aryMaidProp[idx].min;
		}
		if (this.m_aryMaidProp[idx].max < val)
		{
			val = this.m_aryMaidProp[idx].max;
		}
		if (this.m_aryMaidProp[idx].value_LinkMAX != 0 && this.m_aryMaidProp[this.m_aryMaidProp[idx].value_LinkMAX].value < val)
		{
			val = this.m_aryMaidProp[this.m_aryMaidProp[idx].value_LinkMAX].value;
		}
		if (this.m_aryMaidProp[idx].value != val)
		{
			this.m_aryMaidProp[idx].value = val;
		}
		this.m_aryMaidProp[idx].boDut = true;
		this.m_aryMaidProp[idx].boTempDut = false;
	}

	public void SetProp(string tag, int val, bool f_bTemp = false)
	{
		MPN idx = MPN.null_mpn;
		try
		{
			idx = (MPN)Enum.Parse(typeof(MPN), tag);
		}
		catch
		{
			NDebug.Assert("指定されたプロパティ名がありません。" + tag, false);
		}
		this.SetProp(idx, val, f_bTemp);
	}

	public void SetProp(MPN idx, int val, bool f_bTemp = false)
	{
		NDebug.Assert(idx != MPN.null_mpn, "指定されたプロパティ名がありません。" + base.tag);
		MaidProp maidProp = this.m_aryMaidProp[(int)idx];
		if (maidProp.min > val)
		{
			val = maidProp.min;
		}
		if (maidProp.max < val)
		{
			val = maidProp.max;
		}
		if (f_bTemp)
		{
			maidProp.temp_value = val;
			maidProp.boTempDut = true;
		}
		else
		{
			maidProp.value = val;
			maidProp.boDut = true;
			maidProp.boTempDut = false;
		}
	}

	public void SetProp(string tag, string filename, int f_nFileNameRID, bool f_bTemp = false, bool f_bNoScale = false)
	{
		NDebug.Assert(this.m_dicMaidProp.ContainsKey(tag), "指定されたプロパティ名がありません。" + tag);
		MaidProp mp = this.m_dicMaidProp[tag];
		this.SetProp(mp, filename, f_nFileNameRID, f_bTemp, f_bNoScale);
	}

	public void SetProp(MPN idx, string filename, int f_nFileNameRID, bool f_bTemp = false, bool f_bNoScale = false)
	{
		MaidProp mp = this.m_aryMaidProp[(int)idx];
		this.SetProp(mp, filename, f_nFileNameRID, f_bTemp, f_bNoScale);
	}

	public void SetProp(MaidProp mps)
	{
		bool flag = false;
		bool flag2 = false;
		bool flag3 = false;
		MaidProp prop = this.GetProp((MPN)mps.idx);
		bool flag4 = prop.m_dicTBodySkinPos.Count != 0;
		flag = (prop.m_dicTBodyAttachPos.Count != 0);
		flag2 = (prop.m_dicMaterialProp.Count != 0);
		flag3 = (prop.m_dicBoneLength.Count != 0);
		if (mps.idx != 33)
		{
			this.SetProp((MPN)mps.idx, mps.strFileName, mps.nFileNameRID, false, false);
		}
		if (flag4 || mps.m_dicTBodySkinPos.Count != 0)
		{
			MaidProp prop2 = this.GetProp((MPN)mps.idx);
			prop2.m_dicTBodySkinPos.Clear();
			foreach (KeyValuePair<TBody.SlotID, KeyValuePair<int, BoneAttachPos>> keyValuePair in mps.m_dicTBodySkinPos)
			{
				prop2.m_dicTBodySkinPos[keyValuePair.Key] = new KeyValuePair<int, BoneAttachPos>(keyValuePair.Value.Key, new BoneAttachPos(keyValuePair.Value.Value));
			}
			if (mps.idx != 33)
			{
				prop2.boDut = true;
			}
			prop2.boAdjustDut = true;
		}
		if (flag || mps.m_dicTBodyAttachPos.Count != 0)
		{
			MaidProp prop3 = this.GetProp((MPN)mps.idx);
			prop3.m_dicTBodyAttachPos.Clear();
			foreach (KeyValuePair<TBody.SlotID, Dictionary<string, KeyValuePair<int, VtxAttachPos>>> keyValuePair2 in mps.m_dicTBodyAttachPos)
			{
				Dictionary<string, KeyValuePair<int, VtxAttachPos>> dictionary = new Dictionary<string, KeyValuePair<int, VtxAttachPos>>();
				foreach (KeyValuePair<string, KeyValuePair<int, VtxAttachPos>> keyValuePair3 in keyValuePair2.Value)
				{
					dictionary[keyValuePair3.Key] = new KeyValuePair<int, VtxAttachPos>(keyValuePair3.Value.Key, new VtxAttachPos(keyValuePair3.Value.Value));
				}
				prop3.m_dicTBodyAttachPos[keyValuePair2.Key] = dictionary;
			}
			if (mps.idx != 33)
			{
				prop3.boDut = true;
			}
			prop3.boAdjustDut = true;
		}
		if (flag2 || mps.m_dicMaterialProp.Count != 0)
		{
			MaidProp prop4 = this.GetProp((MPN)mps.idx);
			prop4.m_dicMaterialProp.Clear();
			foreach (KeyValuePair<TBody.SlotID, KeyValuePair<int, MatPropSave>> keyValuePair4 in mps.m_dicMaterialProp)
			{
				prop4.m_dicMaterialProp[keyValuePair4.Key] = new KeyValuePair<int, MatPropSave>(keyValuePair4.Value.Key, new MatPropSave(keyValuePair4.Value.Value));
			}
			if (mps.idx != 33)
			{
				prop4.boDut = true;
			}
			prop4.boAdjustDut = true;
		}
		if (flag3 || mps.m_dicBoneLength.Count != 0)
		{
			MaidProp prop5 = this.GetProp((MPN)mps.idx);
			prop5.m_dicBoneLength.Clear();
			foreach (KeyValuePair<TBody.SlotID, KeyValuePair<int, Dictionary<string, float>>> keyValuePair5 in mps.m_dicBoneLength)
			{
				Dictionary<string, float> dictionary2 = new Dictionary<string, float>();
				foreach (KeyValuePair<string, float> keyValuePair6 in keyValuePair5.Value.Value)
				{
					dictionary2[keyValuePair6.Key] = keyValuePair6.Value;
				}
				prop5.m_dicBoneLength[keyValuePair5.Key] = new KeyValuePair<int, Dictionary<string, float>>(keyValuePair5.Value.Key, dictionary2);
			}
			if (mps.idx != 33)
			{
				prop5.boDut = true;
			}
			prop5.boAdjustDut = true;
		}
	}

	private void SetProp(MaidProp mp, string filename, int f_nFileNameRID, bool f_bTemp, bool f_bNoScale = false)
	{
		if (f_bTemp)
		{
			if (filename != mp.strTempFileName)
			{
				mp.boTempDut = true;
				mp.strTempFileName = filename;
				mp.bNoScale = f_bNoScale;
				if (f_nFileNameRID == 0)
				{
					mp.nTempFileNameRID = filename.ToLower().GetHashCode();
				}
				else
				{
					mp.nTempFileNameRID = f_nFileNameRID;
				}
			}
		}
		else
		{
			if (mp.strFileName != filename || mp.bSubDut || (83 <= mp.idx && mp.idx <= 86))
			{
				mp.boDut = true;
			}
			mp.strFileName = filename;
			mp.bNoScale = f_bNoScale;
			if (f_nFileNameRID == 0)
			{
				mp.nFileNameRID = filename.ToLower().GetHashCode();
			}
			else
			{
				mp.nFileNameRID = f_nFileNameRID;
			}
			mp.strTempFileName = string.Empty;
			mp.nTempFileNameRID = 0;
			if (mp.listSubProp != null)
			{
				mp.listSubProp.Clear();
			}
			mp.bSubDut = false;
			mp.m_dicTBodySkinPos.Clear();
			mp.m_dicTBodyAttachPos.Clear();
			mp.m_dicMaterialProp.Clear();
			mp.m_dicBoneLength.Clear();
		}
		if (mp.boTempDut && mp.boDut)
		{
			string[] array = new string[6];
			array[0] = "SetProp：本元とTempのどうちらにも更新フラグが付いています。";
			int num = 1;
			MPN idx = (MPN)mp.idx;
			array[num] = idx.ToString();
			array[2] = " 元=";
			array[3] = mp.strFileName;
			array[4] = " Temp=";
			array[5] = mp.strTempFileName;
			Debug.LogWarning(string.Concat(array));
		}
	}

	public bool DelProp(MPN idx, bool f_bTemp = false)
	{
		string empty = string.Empty;
		if (CM3.dicDelItem.TryGetValue(idx, out empty))
		{
			this.SetProp(idx, empty, 0, f_bTemp, false);
			return true;
		}
		return false;
	}

	public void SetSubProp(MPN idx, int subno, string filename, int f_nFileNameRID = 0)
	{
		MaidProp maidProp = this.m_aryMaidProp[(int)idx];
		if (maidProp.listSubProp == null)
		{
			maidProp.listSubProp = new List<SubProp>();
		}
		if (maidProp.listSubProp.Count<SubProp>() < subno + 1)
		{
			int num = maidProp.listSubProp.Count<SubProp>();
			for (int i = num; i < subno + 1; i++)
			{
				maidProp.listSubProp.Add(null);
			}
		}
		SubProp subProp = maidProp.listSubProp[subno];
		if (subProp == null)
		{
			SubProp subProp2 = new SubProp();
			maidProp.listSubProp[subno] = subProp2;
			subProp = subProp2;
		}
		subProp.bDut = true;
		subProp.strFileName = filename;
		if (f_nFileNameRID == 0)
		{
			subProp.nFileNameRID = filename.ToLower().GetHashCode();
		}
		else
		{
			subProp.nFileNameRID = f_nFileNameRID;
		}
		maidProp.bSubDut = true;
	}

	public SubProp GetSubProp(MPN idx, int subno)
	{
		MaidProp maidProp = this.m_aryMaidProp[(int)idx];
		SubProp result = null;
		if (maidProp.listSubProp != null && subno < maidProp.listSubProp.Count)
		{
			result = maidProp.listSubProp[subno];
		}
		return result;
	}

	public void DelSubProp(MPN idx, int subno = -1)
	{
		MaidProp maidProp = this.m_aryMaidProp[(int)idx];
		if (maidProp.listSubProp != null)
		{
			if (subno == -1)
			{
				maidProp.listSubProp.Clear();
			}
			else if (maidProp.listSubProp.Count > subno)
			{
				SubProp subProp = maidProp.listSubProp[subno];
				if (subProp != null)
				{
					subProp.strFileName = string.Empty;
					subProp.nFileNameRID = 0;
					subProp.bDut = false;
				}
			}
		}
		maidProp.bSubDut = true;
	}

	public void ResetProp(string mpn, bool force_reset = false)
	{
		NDebug.Assert(this.m_dicMaidProp.ContainsKey(mpn), "指定されたプロパティ名がありません。" + base.tag);
		MaidProp mp = this.m_dicMaidProp[mpn];
		this.ResetProp(mp, force_reset);
	}

	public void ResetProp(MPN idx, bool force_reset = false)
	{
		MaidProp mp = this.m_aryMaidProp[(int)idx];
		this.ResetProp(mp, force_reset);
	}

	public void ResetProp(MaidProp mp, bool force_reset = false)
	{
		if ((mp.nTempFileNameRID != 0 && mp.nFileNameRID != mp.nTempFileNameRID) || mp.temp_value != mp.value || force_reset)
		{
			mp.boDut = true;
			mp.strTempFileName = string.Empty;
			mp.nTempFileNameRID = 0;
			mp.temp_value = 0;
			mp.boTempDut = false;
		}
	}

	public void ItemChangeTemp(string mpn, string name)
	{
		MaidProp prop = this.GetProp(mpn);
		SortedDictionary<string, string> sortedDictionary;
		string filename;
		if (prop.nFileNameRID != 0 && Menu.m_dicResourceRef.TryGetValue(prop.nFileNameRID, out sortedDictionary) && sortedDictionary.TryGetValue(name, out filename))
		{
			this.SetProp(mpn, filename, 0, true, false);
		}
	}

	public bool IsItemChange(string mpn, string name)
	{
		MaidProp prop = this.GetProp(mpn);
		return prop.nFileNameRID != 0 && Menu.m_dicResourceRef.ContainsKey(prop.nFileNameRID) && Menu.m_dicResourceRef[prop.nFileNameRID].ContainsKey(name) && this.GetProp(mpn).strTempFileName == Menu.m_dicResourceRef[prop.nFileNameRID][name];
	}

	public bool IsItemChangeEnabled(string mpn, string name)
	{
		MaidProp prop = this.GetProp(mpn);
		return prop.nFileNameRID != 0 && Menu.m_dicResourceRef.ContainsKey(prop.nFileNameRID) && Menu.m_dicResourceRef[prop.nFileNameRID].ContainsKey(name);
	}

	public void DutPropAll()
	{
		for (int i = 0; i < this.m_aryMaidProp.Length; i++)
		{
			MaidProp maidProp = this.m_aryMaidProp[i];
			maidProp.boDut = true;
			if (maidProp.listSubProp != null)
			{
				for (int j = 0; j < maidProp.listSubProp.Count; j++)
				{
					if (maidProp.listSubProp[j] != null)
					{
						maidProp.listSubProp[j].bDut = true;
					}
				}
			}
		}
	}

	public void SetUpModel(string f_strPresetMenuFileName)
	{
		Menu.ProcScript(this, f_strPresetMenuFileName, false, null);
		this.body0.FixMaskFlag();
		this.body0.FixVisibleFlag(false);
		this.AllProcPropSeqStart();
		if (!this.boMAN)
		{
		}
	}

	public void AllProcPropSeqStart()
	{
		this.boAllProcPropBUSY = true;
		this.boModelChg = false;
		this.AllProcProp2Fase = 0;
		this.AllProcProp2Cnt = 0;
	}

	private void AllProcPropSeq()
	{
		if (this.AllProcProp2Fase == 0)
		{
			while (this.AllProcProp2Fase == 0)
			{
				MaidProp maidProp = this.m_aryMaidProp[this.AllProcProp2Cnt];
				this.AllProcProp2Cnt++;
				if (this.m_aryMaidProp.Length == this.AllProcProp2Cnt)
				{
					this.AllProcProp2Cnt = 0;
					if (Array.Find<MaidProp>(this.m_aryMaidProp, (MaidProp m) => m.type == 3 && (m.boDut || m.boTempDut)) == null)
					{
						this.AllProcProp2Fase++;
					}
				}
				if (maidProp == null)
				{
					string str = "AllProcProp2_Proc MPNがNULLです。";
					MPN allProcProp2Cnt = (MPN)this.AllProcProp2Cnt;
					NDebug.Assert(str + allProcProp2Cnt.ToString(), false);
				}
				if (maidProp.type == 3 && this.ProcItem(this.m_dicMaidProp[maidProp.name]))
				{
					if (!this.boModelChg)
					{
						this.body0.FixVisibleFlag(true);
						this.boModelChg = true;
					}
					if (this.boMAN && maidProp.idx == 33)
					{
						for (int i = 34; i <= 86; i++)
						{
							this.GetProp((MPN)i).boDut = true;
						}
						this.GetProp(MPN.moza).boDut = true;
					}
					else if (maidProp.idx == 40 || maidProp.idx == 36 || maidProp.idx == 37 || maidProp.idx == 39 || maidProp.idx == 38)
					{
						this.GetProp(MPN.haircolor).boDut = true;
					}
					else if (maidProp.idx == 35)
					{
						this.GetProp(MPN.skin).boDut = true;
						this.GetProp(MPN.eye).boDut = true;
						this.GetProp(MPN.mayu).boDut = true;
						this.GetProp(MPN.eye_hi).boDut = true;
						this.GetProp(MPN.EyeClose).boDut = true;
						this.GetProp(MPN.FaceShape).boDut = true;
						this.GetProp(MPN.MayuX).boDut = true;
						this.GetProp(MPN.MayuY).boDut = true;
					}
					else if (maidProp.idx == 42)
					{
						MaidProp prop = this.GetProp(MPN.acctatoo);
						prop.boDut = true;
						if (prop.listSubProp != null)
						{
							for (int j = 0; j < prop.listSubProp.Count; j++)
							{
								if (prop.listSubProp[j] != null)
								{
									prop.listSubProp[j].bDut = true;
								}
							}
						}
						prop = this.GetProp(MPN.hokuro);
						prop.boDut = true;
						if (prop.listSubProp != null)
						{
							for (int k = 0; k < prop.listSubProp.Count; k++)
							{
								if (prop.listSubProp[k] != null)
								{
									prop.listSubProp[k].bDut = true;
								}
							}
						}
						this.GetProp(MPN.lip).boDut = true;
					}
					break;
				}
			}
		}
		else if (this.AllProcProp2Fase == 1)
		{
			this.AllProcProp2Fase++;
		}
		else if (this.AllProcProp2Fase == 2)
		{
			bool flag = false;
			foreach (MaidProp maidProp2 in this.m_dicMaidProp.Values)
			{
				if (maidProp2.type != 3)
				{
					flag |= this.ProcItem(maidProp2);
				}
			}
			if (flag)
			{
				this.body0.ItemScaleReset();
			}
			this.AllProcProp2Fase++;
		}
		else if (this.AllProcProp2Fase == 3)
		{
			if (this.boModelChg)
			{
				this.body0.MulTexProc();
				this.body0.FixMaskFlag();
				this.body0.FixVisibleFlag(false);
			}
			this.AllProcProp2Fase++;
		}
		else if (this.AllProcProp2Fase == 4)
		{
			this.ProcSSParam();
			this.AllProcProp2Fase++;
		}
		else if (this.AllProcProp2Fase == 5)
		{
			this.boAllProcPropBUSY = false;
		}
	}

	public void AllProcProp()
	{
		this.boModelChg = false;
		float realtimeSinceStartup = Time.realtimeSinceStartup;
		for (;;)
		{
			if (Array.Find<MaidProp>(this.m_aryMaidProp, (MaidProp m) => m.type == 3 && (m.boDut || m.boTempDut)) == null)
			{
				break;
			}
			for (int i = 0; i < this.m_aryMaidProp.Length; i++)
			{
				MaidProp maidProp = this.m_aryMaidProp[i];
				string name = maidProp.name;
				if (maidProp.type == 3 && this.ProcItem(this.m_dicMaidProp[name]))
				{
					if (!this.boModelChg)
					{
						this.body0.FixVisibleFlag(true);
						this.boModelChg = true;
					}
					if (this.boMAN && maidProp.idx == 33)
					{
						for (int j = 34; j <= 86; j++)
						{
							this.GetProp((MPN)j).boDut = true;
						}
						this.GetProp(MPN.moza).boDut = true;
					}
					else if (maidProp.idx == 40 || maidProp.idx == 36 || maidProp.idx == 37 || maidProp.idx == 39 || maidProp.idx == 38)
					{
						this.GetProp(MPN.haircolor).boDut = true;
					}
					else if (maidProp.idx == 35)
					{
						this.GetProp(MPN.skin).boDut = true;
						this.GetProp(MPN.eye).boDut = true;
						this.GetProp(MPN.mayu).boDut = true;
						this.GetProp(MPN.eye_hi).boDut = true;
						this.GetProp(MPN.EyeClose).boDut = true;
						this.GetProp(MPN.FaceShape).boDut = true;
						this.GetProp(MPN.MayuX).boDut = true;
						this.GetProp(MPN.MayuY).boDut = true;
					}
					else if (maidProp.idx == 42)
					{
						MaidProp prop = this.GetProp(MPN.acctatoo);
						prop.boDut = true;
						if (prop.listSubProp != null)
						{
							for (int k = 0; k < prop.listSubProp.Count; k++)
							{
								if (prop.listSubProp[k] != null)
								{
									prop.listSubProp[k].bDut = true;
								}
							}
						}
						prop = this.GetProp(MPN.hokuro);
						prop.boDut = true;
						if (prop.listSubProp != null)
						{
							for (int l = 0; l < prop.listSubProp.Count; l++)
							{
								if (prop.listSubProp[l] != null)
								{
									prop.listSubProp[l].bDut = true;
								}
							}
						}
						this.GetProp(MPN.lip).boDut = true;
					}
				}
			}
		}
		realtimeSinceStartup = Time.realtimeSinceStartup;
		bool flag = false;
		foreach (MaidProp maidProp2 in this.m_dicMaidProp.Values)
		{
			if (maidProp2.type != 3)
			{
				flag |= this.ProcItem(maidProp2);
			}
		}
		if (flag)
		{
			this.body0.ItemScaleReset();
		}
		realtimeSinceStartup = Time.realtimeSinceStartup;
		if (this.boModelChg)
		{
			this.body0.MulTexProc();
			this.body0.FixMaskFlag();
			this.body0.FixVisibleFlag(false);
		}
		realtimeSinceStartup = Time.realtimeSinceStartup;
		this.ProcSSParam();
	}

	private bool ProcItem(MaidProp mp)
	{
		bool result = false;
		string name = mp.name;
		if (mp.type == 1)
		{
			if (mp.boTempDut)
			{
				mp.boTempDut = false;
				this.body0.VertexMorph_FromProcItem(name, (float)mp.temp_value / 100f);
				result = true;
			}
			if (mp.boDut)
			{
				mp.boDut = false;
				this.body0.VertexMorph_FromProcItem(name, (float)mp.value / 100f);
				result = true;
			}
		}
		else if (mp.type == 2)
		{
			if (mp.boTempDut)
			{
				mp.boTempDut = false;
				this.body0.BoneMorph_FromProcItem(name, (float)mp.temp_value / 100f);
				result = true;
			}
			if (mp.boDut)
			{
				mp.boDut = false;
				this.body0.BoneMorph_FromProcItem(name, (float)mp.value / 100f);
				result = true;
			}
		}
		else if (mp.type == 3)
		{
			if (mp.boTempDut && mp.boDut)
			{
				string[] array = new string[6];
				array[0] = "Item実行を、本元とTempを同時に更新しようとしました。";
				int num = 1;
				MPN idx = (MPN)mp.idx;
				array[num] = idx.ToString();
				array[2] = " 元=";
				array[3] = mp.strFileName;
				array[4] = " Temp=";
				array[5] = mp.strTempFileName;
				Debug.LogWarning(string.Concat(array));
			}
			if (mp.boTempDut)
			{
				if (!string.IsNullOrEmpty(mp.strTempFileName) && !Menu.ProcScript(this, mp.strTempFileName, true, null))
				{
					Debug.LogWarning("メニューファイル " + mp.strFileName + " が開けませんでした。");
					mp.nTempFileNameRID = 0;
					mp.strTempFileName = string.Empty;
				}
				result = true;
				mp.boTempDut = false;
				if (83 <= mp.idx && mp.idx <= 86)
				{
					mp.nTempFileNameRID = 0;
					mp.strTempFileName = string.Empty;
				}
			}
			if (mp.boDut)
			{
				if (!string.IsNullOrEmpty(mp.strFileName) && !Menu.ProcScript(this, mp.strFileName, false, null))
				{
					Debug.LogWarning("メニューファイル " + mp.strFileName + " が開けませんでした。");
					if (this.DelProp((MPN)mp.idx, false))
					{
						Menu.ProcScript(this, mp.strFileName, false, null);
					}
				}
				result = true;
				mp.boDut = false;
				if (83 <= mp.idx && mp.idx <= 86)
				{
					mp.nFileNameRID = 0;
					mp.strFileName = string.Empty;
				}
			}
			if (mp.listSubProp != null)
			{
				for (int i = 0; i < mp.listSubProp.Count; i++)
				{
					SubProp subProp = mp.listSubProp[i];
					if (subProp != null && subProp.bDut)
					{
						if (!Menu.ProcScript(this, subProp.strFileName, false, subProp))
						{
							Debug.LogWarning("サブメニューファイル " + subProp.strFileName + " が開けませんでした。");
							mp.listSubProp[i] = null;
						}
						result = true;
						subProp.bDut = false;
					}
				}
			}
			if (mp.boAdjustDut)
			{
				if (this.body0.isLoadedBody)
				{
					foreach (KeyValuePair<TBody.SlotID, Dictionary<string, KeyValuePair<int, VtxAttachPos>>> keyValuePair in mp.m_dicTBodyAttachPos)
					{
						TBodySkin tbodySkin = this.body0.goSlot[(int)keyValuePair.Key];
						if (tbodySkin.morph != null)
						{
							foreach (KeyValuePair<string, KeyValuePair<int, VtxAttachPos>> keyValuePair2 in keyValuePair.Value)
							{
								tbodySkin.morph.SetAttachPointOffsetLocal(keyValuePair2.Key, keyValuePair2.Value.Value);
								result = true;
							}
						}
					}
				}
				mp.boAdjustDut = false;
			}
		}
		return result;
	}

	public bool MayuDrawPriority
	{
		get
		{
			string materialProperty = this.body0.GetMaterialProperty("head", 3, "_ZTest2", "AUTO");
			if (!string.IsNullOrEmpty(materialProperty))
			{
				float num = 0f;
				if (float.TryParse(materialProperty, out num))
				{
					if ((int)(num + 0.5f) == 1)
					{
						return false;
					}
					if ((int)(num + 0.5f) == 7)
					{
						return true;
					}
				}
			}
			return false;
		}
		set
		{
			this.body0.SetMaterialProperty("mayu", "head", 3, "_ZTest2", "UnityEngine.Rendering.CompareFunction", (!value) ? "1" : "7", true);
		}
	}

	public void SubPropAlpha(MPN f_mpn, int f_nSubNo, float f_fTexMulAlpha)
	{
		MaidProp maidProp = this.m_aryMaidProp[(int)f_mpn];
		if (maidProp.listSubProp.Count <= f_nSubNo)
		{
			Debug.LogError("listSubProp の範囲を超えています。");
			return;
		}
		SubProp subProp = maidProp.listSubProp[f_nSubNo];
		if (subProp == null)
		{
			Debug.LogError("listSubProp に " + f_nSubNo + " 番はありません。");
			return;
		}
		subProp.fTexMulAlpha = f_fTexMulAlpha;
	}

	public bool SerializeProp(BinaryWriter f_bwWrite)
	{
		f_bwWrite.Write("CM3D2_MPROP_LIST");
		f_bwWrite.Write(1170);
		f_bwWrite.Write(this.m_dicMaidProp.Count);
		foreach (KeyValuePair<string, MaidProp> keyValuePair in this.m_dicMaidProp)
		{
			f_bwWrite.Write(keyValuePair.Key);
			keyValuePair.Value.Serialize(f_bwWrite);
		}
		return true;
	}

	public bool SerializePropLowCapacity(BinaryWriter writer)
	{
		NDebug.Assert(this.m_dicMaidProp.Count < 65535, "容量over");
		writer.Write((char)this.m_dicMaidProp.Count);
		NDebug.Assert(true, "MPN容量over");
		foreach (KeyValuePair<string, MaidProp> keyValuePair in this.m_dicMaidProp)
		{
			MPN mpn = (MPN)Enum.Parse(typeof(MPN), keyValuePair.Key);
			writer.Write((char)mpn);
			keyValuePair.Value.SerializeLowCapacity(writer);
		}
		return true;
	}

	public bool SerializeMultiColor(BinaryWriter f_bwWrite)
	{
		return this.m_Parts.Serialize(f_bwWrite);
	}

	public bool SerializeMisc(BinaryWriter f_bwWrite)
	{
		f_bwWrite.Write("CM3D2_MAID_MISC");
		f_bwWrite.Write(1170);
		f_bwWrite.Write(this.m_nActiveSlotNo);
		if (this.m_texIcon != null)
		{
			byte[] array = this.m_texIcon.EncodeToPNG();
			f_bwWrite.Write(array.Length);
			f_bwWrite.Write(array);
		}
		else
		{
			f_bwWrite.Write(0);
		}
		f_bwWrite.Write(this.m_strThumCardTime);
		f_bwWrite.Write(this.m_colMan.r);
		f_bwWrite.Write(this.m_colMan.g);
		f_bwWrite.Write(this.m_colMan.b);
		f_bwWrite.Write(this.m_colMan.a);
		f_bwWrite.Write(this.m_nVoicePitch);
		this.FixThumCard();
		return true;
	}

	public bool SerializeBody(BinaryWriter f_bwWrite)
	{
		f_bwWrite.Write("CM3D2_MAID_BODY");
		f_bwWrite.Write(1170);
		return true;
	}

	public bool DeserializeProp(BinaryReader f_brRead)
	{
		string a = f_brRead.ReadString();
		NDebug.Assert(a == "CM3D2_MPROP_LIST", "メイドプロパティリストのヘッダーが不正です。");
		int num = f_brRead.ReadInt32();
		int num2 = f_brRead.ReadInt32();
		for (int i = 0; i < num2; i++)
		{
			string tag = f_brRead.ReadString();
			MaidProp prop = this.GetProp(tag);
			prop.Deserialize(f_brRead);
			if (num <= 135 && prop.idx == 69 && Path.GetFileNameWithoutExtension(prop.strFileName.ToLower()) == "acckubi007_i_")
			{
				prop.boDut = true;
				prop.strFileName = CM3.dicDelItem[MPN.acckubi];
				prop.nFileNameRID = prop.strFileName.ToLower().GetHashCode();
				prop.strTempFileName = string.Empty;
				prop.nTempFileNameRID = 0;
			}
		}
		if (num <= 110)
		{
			MaidProp prop2 = this.GetProp(MPN.EyeScl);
			MaidProp prop3 = this.GetProp(MPN.EyeSclX);
			prop3.value = prop2.value;
			MaidProp prop4 = this.GetProp(MPN.EyeSclY);
			prop4.value = prop2.value;
		}
		this.AllProcPropSeqStart();
		return true;
	}

	public void DeserializeOldData(OldDataConverter.MaidData data, bool statusOnly = false)
	{
		NDebug.AssertNull(data != null);
		this.status.Deserialize(data.statusReader, true);
		using (MemoryStream memoryStream = new MemoryStream(data.ReadAppearanceByte()))
		{
			using (BinaryReader binaryReader = new BinaryReader(memoryStream))
			{
				this.DeserializeProp(binaryReader);
				this.DeserializeMultiColor(binaryReader);
			}
		}
		if (!statusOnly)
		{
			Texture2D texture2D = new Texture2D(1, 1, TextureFormat.ARGB32, false);
			texture2D.LoadImage(data.ReadThumbnailByte());
			byte[] array = data.ReadAppearanceByte();
			this.SetThumIcon(texture2D);
			string text = GameMain.Instance.CMSystem.CM3D2Path + "\\Thumb\\" + this.status.guid + ".png";
			if (File.Exists(text))
			{
				string text2 = Path.GetFullPath(".\\") + "Thumb\\" + this.status.guid + ".png";
				if (!File.Exists(text2))
				{
					File.Copy(text, text2);
				}
			}
		}
	}

	public static List<MaidProp> DeserializePropPre(BinaryReader f_brRead)
	{
		List<MaidProp> list = new List<MaidProp>();
		string a = f_brRead.ReadString();
		NDebug.Assert(a == "CM3D2_MPROP_LIST", "メイドプロパティリストのヘッダーが不正です。");
		int num = f_brRead.ReadInt32();
		int num2 = f_brRead.ReadInt32();
		for (int i = 0; i < num2; i++)
		{
			if (4 <= num)
			{
				string text = f_brRead.ReadString();
			}
			MaidProp maidProp = new MaidProp();
			maidProp.Deserialize(f_brRead);
			list.Add(maidProp);
			if (num <= 110 && maidProp.idx == 10)
			{
				list.Add(new MaidProp
				{
					type = maidProp.type,
					idx = 11,
					name = MPN.EyeSclX.ToString(),
					value = maidProp.value,
					min = maidProp.min,
					max = maidProp.max,
					boDut = true
				});
				list.Add(new MaidProp
				{
					type = maidProp.type,
					idx = 12,
					name = MPN.EyeSclY.ToString(),
					value = maidProp.value,
					min = maidProp.min,
					max = maidProp.max,
					boDut = true
				});
			}
		}
		if (num < 200)
		{
			list.Add(Maid.CreateProp(0, 100, 0, MPN.EyeClose, 2));
			list.Add(Maid.CreateProp(0, 100, 0, MPN.FaceShape, 2));
			list.Add(Maid.CreateProp(0, 100, 50, MPN.MayuX, 2));
			list.Add(Maid.CreateProp(0, 100, 50, MPN.MayuY, 2));
		}
		if (num < 210)
		{
			list.Add(Maid.CreateProp(0, 100, 50, MPN.EyeBallPosX, 2));
			list.Add(Maid.CreateProp(0, 100, 50, MPN.EyeBallPosY, 2));
			list.Add(Maid.CreateProp(0, 100, 50, MPN.EyeBallSclX, 2));
			list.Add(Maid.CreateProp(0, 100, 50, MPN.EyeBallSclY, 2));
		}
		return list;
	}

	public static List<MaidProp> DeserializePropLowCapacity(BinaryReader reader)
	{
		List<MaidProp> list = Maid.CreateInitMaidPropList();
		Dictionary<int, MaidProp> dictionary = new Dictionary<int, MaidProp>();
		for (int i = 0; i < list.Count; i++)
		{
			dictionary.Add(list[i].idx, list[i]);
		}
		int num = (int)reader.ReadChar();
		for (int j = 0; j < num; j++)
		{
			int key = (int)reader.ReadChar();
			MaidProp maidProp = dictionary[key];
			maidProp.DeserializeLowCapacity(reader);
		}
		return list;
	}

	public static MaidParts.PartsColor[] DeserializeMultiColorPre(BinaryReader f_brRead)
	{
		return MaidParts.DeserializePre(f_brRead);
	}

	public bool DeserializeMultiColor(BinaryReader f_brRead)
	{
		MaidParts.PartsColor[] array = MaidParts.DeserializePre(f_brRead);
		for (int i = 0; i < array.Length; i++)
		{
			this.Parts.SetPartsColor((MaidParts.PARTS_COLOR)i, array[i]);
		}
		return true;
	}

	public bool DeserializeMisc(BinaryReader f_brRead)
	{
		string a = f_brRead.ReadString();
		NDebug.Assert(a == "CM3D2_MAID_MISC", "メイドその他のヘッダーが不正です。");
		int num = f_brRead.ReadInt32();
		this.m_nActiveSlotNo = f_brRead.ReadInt32();
		int num2 = f_brRead.ReadInt32();
		if (num2 != 0)
		{
			byte[] data = f_brRead.ReadBytes(num2);
			UnityEngine.Object.Destroy(this.m_texIcon);
			this.m_texIcon = new Texture2D(1, 1, TextureFormat.ARGB32, false);
			this.m_texIcon.LoadImage(data);
		}
		if (8 <= num)
		{
			this.m_strThumCardTime = f_brRead.ReadString();
		}
		this.m_colMan.r = f_brRead.ReadSingle();
		this.m_colMan.g = f_brRead.ReadSingle();
		this.m_colMan.b = f_brRead.ReadSingle();
		this.m_colMan.a = f_brRead.ReadSingle();
		if (202 <= num)
		{
			this.m_nVoicePitch = f_brRead.ReadInt32();
		}
		this.CheckOldThumCard();
		return true;
	}

	public static bool DeserializeBodyPre(BinaryReader f_brRead)
	{
		return Maid.DeserializeBodyRead(f_brRead);
	}

	public bool DeserializeBody(BinaryReader f_brRead)
	{
		return Maid.DeserializeBodyRead(f_brRead);
	}

	public static bool DeserializeBodyRead(BinaryReader f_brRead)
	{
		string a = f_brRead.ReadString();
		NDebug.Assert(a == "CM3D2_MAID_BODY", "メイドBodyヘッダーが不正です。");
		int num = f_brRead.ReadInt32();
		return true;
	}

	public void SetTBodySkinPos(MPN m_mpn, TBody.SlotID f_slot, Vector3 f_vPosLocal, Quaternion f_qRotLocal, Vector3 f_vScaleRate, bool f_bEnable)
	{
		MaidProp prop = this.GetProp(m_mpn);
		BoneAttachPos boneAttachPos = new BoneAttachPos();
		boneAttachPos.bEnable = f_bEnable;
		boneAttachPos.pss.position = f_vPosLocal;
		boneAttachPos.pss.rotation = f_qRotLocal;
		boneAttachPos.pss.scale = f_vScaleRate;
		prop.m_dicTBodySkinPos[f_slot] = new KeyValuePair<int, BoneAttachPos>(prop.nFileNameRID, boneAttachPos);
	}

	public BoneAttachPos GetTBodySkinPos(MPN m_mpn, TBody.SlotID f_slot)
	{
		BoneAttachPos result = null;
		MaidProp prop = this.GetProp(m_mpn);
		KeyValuePair<int, BoneAttachPos> keyValuePair;
		if (prop.m_dicTBodySkinPos.TryGetValue(f_slot, out keyValuePair) && keyValuePair.Key == prop.nFileNameRID)
		{
			result = keyValuePair.Value;
		}
		return result;
	}

	public void ClearTBodySkinPos(MPN m_mpn, TBody.SlotID f_slot)
	{
		MaidProp prop = this.GetProp(m_mpn);
		prop.m_dicTBodySkinPos.Remove(f_slot);
	}

	public void SetAttachPointPos(MPN m_mpn, TBody.SlotID f_slot, int f_vtxcount, string f_apname, int f_vidx, Vector3 f_vPosLocal, Quaternion f_qRotLocal, Vector3 f_vScaleRate, bool f_bEnable)
	{
		MaidProp prop = this.GetProp(m_mpn);
		Dictionary<string, KeyValuePair<int, VtxAttachPos>> dictionary;
		if (!prop.m_dicTBodyAttachPos.TryGetValue(f_slot, out dictionary))
		{
			dictionary = (prop.m_dicTBodyAttachPos[f_slot] = new Dictionary<string, KeyValuePair<int, VtxAttachPos>>());
		}
		VtxAttachPos vtxAttachPos = new VtxAttachPos();
		vtxAttachPos.vtxcount = f_vtxcount;
		vtxAttachPos.vidx = f_vidx;
		vtxAttachPos.prs.position = f_vPosLocal;
		vtxAttachPos.prs.rotation = f_qRotLocal;
		vtxAttachPos.prs.scale = f_vScaleRate;
		vtxAttachPos.bEnable = f_bEnable;
		dictionary[f_apname] = new KeyValuePair<int, VtxAttachPos>(prop.nFileNameRID, vtxAttachPos);
	}

	public VtxAttachPos GetAttachPointPos(MPN m_mpn, TBody.SlotID f_slot, int f_vtxcount, string f_apname)
	{
		VtxAttachPos result = null;
		MaidProp prop = this.GetProp(m_mpn);
		Dictionary<string, KeyValuePair<int, VtxAttachPos>> dictionary;
		KeyValuePair<int, VtxAttachPos> keyValuePair;
		if (prop.m_dicTBodyAttachPos.TryGetValue(f_slot, out dictionary) && dictionary.TryGetValue(f_apname, out keyValuePair) && keyValuePair.Key == prop.nFileNameRID && keyValuePair.Value.vtxcount == f_vtxcount)
		{
			result = keyValuePair.Value;
		}
		return result;
	}

	public void ClearAttachPointPos(MPN m_mpn, TBody.SlotID f_slot, string f_apname)
	{
		MaidProp prop = this.GetProp(m_mpn);
		Dictionary<string, KeyValuePair<int, VtxAttachPos>> dictionary;
		if (prop.m_dicTBodyAttachPos.TryGetValue(f_slot, out dictionary))
		{
			dictionary.Remove(f_apname);
		}
	}

	public void SetMaterialProperty(MPN m_mpn, TBody.SlotID f_slot, int f_nMatNo, string f_strPropName, string f_strTypeName, string f_strValue)
	{
		MaidProp prop = this.GetProp(m_mpn);
		prop.m_dicMaterialProp[f_slot] = new KeyValuePair<int, MatPropSave>(prop.nFileNameRID, new MatPropSave(f_nMatNo, f_strPropName, f_strTypeName, f_strValue));
	}

	public MatPropSave GetMaterialProperty(MPN m_mpn, TBody.SlotID f_slot)
	{
		MaidProp prop = this.GetProp(m_mpn);
		KeyValuePair<int, MatPropSave> keyValuePair;
		if (prop.m_dicMaterialProp.TryGetValue(f_slot, out keyValuePair) && keyValuePair.Key == prop.nFileNameRID)
		{
			return keyValuePair.Value;
		}
		return null;
	}

	public void SetHairLengthSaveToMP(MPN f_mpn, TBody.SlotID f_slot, string f_strName, float f_fValue)
	{
		MaidProp prop = this.GetProp(f_mpn);
		KeyValuePair<int, Dictionary<string, float>> value;
		if (!prop.m_dicBoneLength.TryGetValue(f_slot, out value))
		{
			Dictionary<TBody.SlotID, KeyValuePair<int, Dictionary<string, float>>> dicBoneLength = prop.m_dicBoneLength;
			value = new KeyValuePair<int, Dictionary<string, float>>(prop.nFileNameRID, new Dictionary<string, float>());
			dicBoneLength[f_slot] = value;
		}
		value.Value[f_strName] = f_fValue;
	}

	public bool GetHairLengthFromMP(MPN f_mpn, TBody.SlotID f_slot, string f_strName, out float f_fOutValue)
	{
		MaidProp prop = this.GetProp(f_mpn);
		KeyValuePair<int, Dictionary<string, float>> keyValuePair;
		if (prop.m_dicBoneLength.TryGetValue(f_slot, out keyValuePair) && keyValuePair.Key == prop.nFileNameRID && keyValuePair.Value.TryGetValue(f_strName, out f_fOutValue))
		{
			return true;
		}
		f_fOutValue = 0.5f;
		return false;
	}

	public void ClearHairLengthMP(MPN f_mpn, TBody.SlotID f_slot)
	{
		MaidProp prop = this.GetProp(f_mpn);
		if (prop.m_dicBoneLength != null && prop.m_dicBoneLength.ContainsKey(f_slot))
		{
			prop.m_dicBoneLength.Remove(f_slot);
		}
	}

	public bool NotExistThenClearHairLengthMP(MPN f_mpn, TBody.SlotID f_slot)
	{
		MaidProp prop = this.GetProp(f_mpn);
		KeyValuePair<int, Dictionary<string, float>> keyValuePair;
		if (prop.m_dicBoneLength.TryGetValue(f_slot, out keyValuePair) && keyValuePair.Key != prop.nFileNameRID)
		{
			prop.m_dicBoneLength.Remove(f_slot);
			return true;
		}
		return false;
	}

	public void ThumShotCamMove()
	{
		GameMain.Instance.ThumCamera.GetComponent<ThumShot>().MoveTargetCard(this);
		GameMain.Instance.ThumCamera.GetComponent<ThumShot>().MoveTargetThum(this);
	}

	public void ThumShot()
	{
		UnityEngine.Object.Destroy(this.m_texIcon);
		this.m_texIcon = GameMain.Instance.ThumCamera.GetComponent<ThumShot>().ShotThumIcon(this);
		this.SetThumCard(GameMain.Instance.ThumCamera.GetComponent<ThumShot>().ShotThumCard(this));
	}

	public void ThumShotCustom(string saveFileName, bool adjustmentCameraTransform)
	{
		ThumShot component = GameMain.Instance.ThumCamera.GetComponent<ThumShot>();
		Texture2D texture2D;
		if (adjustmentCameraTransform)
		{
			texture2D = component.ShotThumCard(this);
		}
		else
		{
			texture2D = component.ShotThumCardOriginal();
		}
		string fullPath = Path.GetFullPath(".\\");
		string text = fullPath + "Thumb";
		if (!Directory.Exists(text))
		{
			Directory.CreateDirectory(text);
		}
		text = text + "/" + saveFileName;
		UTY.SaveImage(texture2D, text);
		UnityEngine.Object.Destroy(texture2D);
	}

	public void SetThumCard(Texture2D tex)
	{
		string fullPath = Path.GetFullPath(".\\");
		string text = fullPath + "Thumb";
		if (!Directory.Exists(text))
		{
			Directory.CreateDirectory(text);
		}
		string f_strFileName = string.Empty;
		this.m_strThumCardTime = DateTime.Now.ToString("yyyyMMddHHmmssfff");
		f_strFileName = text + "/_tmp_thum_" + this.status.guid + ".png";
		UTY.SaveImage(tex, f_strFileName);
		UnityEngine.Object.Destroy(tex);
		Texture2D thumIcon = this.GetThumIcon();
		f_strFileName = text + "/icon_thum_" + this.status.guid + ".png";
		UTY.SaveImage(thumIcon, f_strFileName);
	}

	public void SetThumIcon(Texture2D icon_tex)
	{
		this.m_texIcon = icon_tex;
	}

	public Texture2D GetThumIcon()
	{
		return this.m_texIcon;
	}

	public Texture2D GetThumCard()
	{
		Texture2D result = null;
		string fullPath = Path.GetFullPath(".\\");
		string text = fullPath + "Thumb";
		if (!Directory.Exists(text))
		{
			Directory.CreateDirectory(text);
		}
		string text2 = text + "/_tmp_thum_" + this.status.guid + ".png";
		if (File.Exists(text2))
		{
			result = UTY.LoadTexture(text2);
		}
		else
		{
			text2 = text + "/" + this.status.guid + ".png";
			if (File.Exists(text2))
			{
				result = UTY.LoadTexture(text2);
			}
		}
		return result;
	}

	public static void DeletedTmpThumCards()
	{
		string fullPath = Path.GetFullPath(".\\");
		string text = fullPath + "Thumb";
		if (!Directory.Exists(text))
		{
			return;
		}
		string[] files = Directory.GetFiles(text, "*", SearchOption.TopDirectoryOnly);
		for (int i = 0; i < files.Length; i++)
		{
			string text2 = text + "\\";
			int num = files[i].IndexOf(text2);
			if (num != 0)
			{
				files[i] = string.Empty;
			}
			else
			{
				string text3 = string.Empty;
				try
				{
					text3 = files[i].Substring(text2.Length, files[i].Length - text2.Length);
				}
				catch
				{
				}
				if (string.IsNullOrEmpty(text3))
				{
					files[i] = string.Empty;
				}
				else if (0 > text3.IndexOf(".png") || text3.IndexOf("_tmp_thum_") != 0)
				{
					files[i] = string.Empty;
				}
			}
		}
		for (int j = 0; j < files.Length; j++)
		{
			if (!string.IsNullOrEmpty(files[j]))
			{
				try
				{
					File.Delete(files[j]);
				}
				catch
				{
				}
			}
		}
	}

	private void FixThumCard()
	{
		string fullPath = Path.GetFullPath(".\\");
		string text = fullPath + "Thumb";
		if (!Directory.Exists(text))
		{
			return;
		}
		string text2 = text + "/_tmp_thum_" + this.status.guid + ".png";
		if (!File.Exists(text2))
		{
			return;
		}
		string text3 = text + "/" + this.status.guid + ".png";
		try
		{
			if (File.Exists(text3))
			{
				File.Delete(text3);
			}
			File.Move(text2, text3);
		}
		catch
		{
		}
	}

	private void CheckOldThumCard()
	{
		string fullPath = Path.GetFullPath(".\\");
		string text = fullPath + "Thumb";
		if (!Directory.Exists(text))
		{
			return;
		}
		string text2 = string.Concat(new string[]
		{
			text,
			"/",
			this.status.guid,
			this.m_strThumCardTime,
			".png"
		});
		if (!File.Exists(text2))
		{
			return;
		}
		File.Move(text2, text + "/" + this.status.guid + ".png");
	}

	public void ProcSSParam()
	{
		this.boBallGAG = (this.body0.GetSlotUserParam("accHa", "口枷") > 0);
		this.boNoseFook = (this.body0.GetSlotUserParam("accHana", "鼻フック") > 0);
	}

	public void StopAnime(string fn = "")
	{
		this.body0.StopAnime(fn);
	}

	public string CrossFade(string fn, bool additive = false, bool loop = false, bool boAddQue = false, float val = 0.5f, float weight = 1f)
	{
		return this.CrossFade(fn, GameUty.FileSystem, additive, loop, boAddQue, val, weight);
	}

	public string CrossFade(string fn, AFileSystemBase fileSystem, bool additive = false, bool loop = false, bool boAddQue = false, float val = 0.5f, float weight = 1f)
	{
		return this.body0.CrossFade(fn, fileSystem, additive, loop, boAddQue, val, weight);
	}

	public string CrossFadeAbsolute(string fn, bool additive = false, bool loop = false, bool boAddQue = false, float val = 0.5f, float weight = 1f)
	{
		return this.CrossFadeAbsolute(fn, GameUty.FileSystem, additive, loop, boAddQue, val, weight);
	}

	public string CrossFadeAbsolute(string fn, AFileSystemBase fileSystem, bool additive = false, bool loop = false, bool boAddQue = false, float val = 0.5f, float weight = 1f)
	{
		return this.body0.CrossFadeAbsolute(fn, fileSystem, additive, loop, boAddQue, val, weight);
	}

	public Animation GetAnimation()
	{
		return this.body0.GetAnimation();
	}

	private void Start()
	{
	}

	public void ResetAll()
	{
		this.FaceAnime("通常", 0f, 0);
		this.FaceBlend("無し");
		this.OpenMouth(false);
		this.EyeToReset(0f);
		this.DelPrefabAll();
		string[] array = new string[]
		{
			"handitem",
			"kousoku_upper",
			"kousoku_lower",
			"eye_hi",
			"skirt",
			"panz",
			"mizugi",
			"onepiece",
			"accanl",
			"accvag",
			"KubiScl",
			"UdeScl",
			"DouPer",
			"sintyou",
			"kata",
			"seieki_naka"
		};
		for (int i = 0; i < array.Length; i++)
		{
			this.ResetProp(array[i], false);
		}
		if (this.body0 != null && this.body0.isLoadedBody)
		{
			this.body0.SetMaskMode(TBody.MaskMode.None);
			for (int j = 10; j <= 20; j++)
			{
				this.body0.MulTexRemove("body", 0, "_MainTex", j);
				this.body0.MulTexRemove("body", 0, "_ShadowTex", j);
				this.body0.MulTexRemove("head", 5, "_MainTex", j);
				this.body0.MulTexRemove("head", 5, "_ShadowTex", j);
			}
			this.body0.MulTexProc("body");
			this.body0.MulTexProc("head");
			this.SetModeHairR(TBody.ModeHirR.Normal);
			if (this.body0.isLoadedBody)
			{
				this.body0.MuneYureL(1f);
				this.body0.MuneYureR(1f);
				this.IKTargetToBone("左手", null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, 0f, false, false);
				this.IKTargetToBone("右手", null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, 0f, false, false);
			}
		}
	}

	public void Lipsync(bool f_bEnable)
	{
		this.boLipsync = f_bEnable;
	}

	public void LipSyncEnabled(bool enabled)
	{
		this.lipSyncEnabled = enabled;
	}

	public bool MicLipSync
	{
		get
		{
			return this.m_MicLipSync;
		}
	}

	public void SetMicLipSync(bool is_start)
	{
		if (!this.AudioMan)
		{
			Debug.LogError("AudioManが見つかりません");
			return;
		}
		this.m_MicLipSync = is_start;
		this.m_bFoceKuchipakuSelfUpdateTime = is_start;
		if (is_start)
		{
			if (!this.MicLipData.Context)
			{
				this.MicLipData.Context = this.AudioMan.gameObject.AddComponent<LowLatencyLipSyncContext>();
			}
			if (!this.MicLipData.MorphTarget)
			{
				this.MicLipData.MorphTarget = this.AudioMan.gameObject.AddComponent<OVRLipSyncContextMorphTarget>();
			}
			if (!this.MicLipData.MicInput)
			{
				this.MicLipData.MicInput = this.AudioMan.gameObject.AddComponent<OVRLipSyncMicInput>();
			}
			this.MicLipData.Context.Init();
			this.MicLipData.MorphTarget.Init(this);
			this.MicLipData.MicInput.Init(this);
			this.MicLipData.MicInput.StartMicrophone();
		}
		else
		{
			if (this.MicLipData.MicInput)
			{
				this.MicLipData.MicInput.StopMicrophone();
			}
			this.AudioMan.audiosource.clip = null;
			UnityEngine.Object.Destroy(this.MicLipData.Context);
			UnityEngine.Object.Destroy(this.MicLipData.MorphTarget);
			UnityEngine.Object.Destroy(this.MicLipData.MicInput);
		}
	}

	public void StartKuchipakuPattern(float f_fOffsetTime, string f_strPattern, bool f_bSelfUpdateTime = false)
	{
		this.m_fKuchipakuPatternOffsetTime = f_fOffsetTime;
		this.m_baKuchipakuPattern = Convert.FromBase64String(f_strPattern);
		this.m_bFoceKuchipakuSelfUpdateTime = f_bSelfUpdateTime;
	}

	public void StopKuchipakuPattern()
	{
		this.m_fKuchipakuPatternOffsetTime = 0f;
		this.m_baKuchipakuPattern = null;
		this.m_bFoceKuchipakuSelfUpdateTime = false;
	}

	public void IKTargetToAttachPoint(string tag, Maid tgt_maid, string tgt_name, string attachpoint_name, Vector3 f_vecOffset, IKCtrlData.IKAttachType attach_type = IKCtrlData.IKAttachType.Point, string axisbone = "", float blend_time = 0f, bool do_animation = false, bool is_next = false)
	{
		IKCtrlData ikdata = this.body0.IKCtrl.GetIKData(tag);
		Transform axis_bone = null;
		if (attach_type != IKCtrlData.IKAttachType.Rotate && !string.IsNullOrEmpty(axisbone))
		{
			axis_bone = CMT.SearchObjName(tgt_maid.body0.m_trBones, axisbone, true);
		}
		ikdata.SetIKSetting(attach_type, is_next, tgt_maid, this.body0.GetSlotNo(tgt_name), attachpoint_name, axis_bone, f_vecOffset, do_animation, blend_time);
	}

	public void IKTargetToBone(string tag, Maid tgt_maid, string tgtbone_name, Vector3 f_vecOffset, IKCtrlData.IKAttachType attach_type = IKCtrlData.IKAttachType.Point, bool search_sm = false, float blend_time = 0f, bool do_animation = false, bool is_next = false)
	{
		IKCtrlData ikdata = this.IKCtrl.GetIKData(tag);
		if (tgtbone_name != "無し")
		{
			Transform target;
			if (!search_sm)
			{
				target = CMT.SearchObjName(tgt_maid.body0.m_trBones, tgtbone_name, true);
			}
			else
			{
				target = CMT.SearchObjName(tgt_maid.body0.SmBody, tgtbone_name, false);
			}
			ikdata.SetIKSetting(attach_type, is_next, tgt_maid, target, f_vecOffset, do_animation, blend_time);
		}
		else
		{
			ikdata.Detach(IKCtrlData.IKAttachType.NewPoint, blend_time);
			ikdata.Detach(IKCtrlData.IKAttachType.Rotate, blend_time);
		}
	}

	public void IKTargetToOdogu(string tag, string odogu_name, string tgt_name, Vector3 f_vecOffset, IKCtrlData.IKAttachType attach_type = IKCtrlData.IKAttachType.Point, float blend_time = 0f, bool do_animation = false, bool is_next = false)
	{
		Transform transform = null;
		GameObject prefabFromBg = GameMain.Instance.BgMgr.GetPrefabFromBg(odogu_name);
		if (!prefabFromBg)
		{
			Debug.LogErrorFormat("現在の背景に大道具「{0}」は存在しません", new object[]
			{
				odogu_name
			});
		}
		else if (prefabFromBg.transform.childCount == 0 || string.IsNullOrEmpty(tgt_name))
		{
			transform = prefabFromBg.transform;
		}
		else
		{
			for (int i = 0; i < prefabFromBg.transform.childCount; i++)
			{
				Transform child = prefabFromBg.transform.GetChild(i);
				if (child && !(child.name != tgt_name))
				{
					transform = prefabFromBg.transform.GetChild(i);
					break;
				}
			}
			if (!transform)
			{
				Debug.LogErrorFormat("大道具「{0}」にターゲット「{1}」は存在しません", new object[]
				{
					odogu_name,
					tgt_name
				});
			}
		}
		IKCtrlData ikdata = this.IKCtrl.GetIKData(tag);
		ikdata.SetIKSetting(attach_type, is_next, transform, f_vecOffset, do_animation, blend_time);
	}

	public void IKTargetToIKBone(string my_tag, Maid f_maidTarget, string bone_name, Vector3 f_vecOffset, IKCtrlData.IKAttachType attach_type = IKCtrlData.IKAttachType.Point, float blend_time = 0f, bool do_animation = false, bool is_next = false)
	{
		IKCtrlData ikdata = f_maidTarget.IKCtrl.GetIKData(bone_name);
		if (!ikdata)
		{
			return;
		}
		Transform targetBone = ikdata.TargetBone;
		IKCtrlData ikdata2 = this.IKCtrl.GetIKData(my_tag);
		ikdata2.SetIKSetting(attach_type, is_next, f_maidTarget, bone_name, targetBone, f_vecOffset, do_animation, blend_time);
	}

	public void IKDetach(string name, float blendtime = 0f)
	{
		this.IKTargetToBone(name, null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, blendtime, false, false);
	}

	public void IKDetach(float blendtime = 0f)
	{
		this.IKCtrl.IKActive = (blendtime > 0f);
		this.IKCtrl.AllForceIK = false;
		foreach (string tag in this.IKCtrl.strIKDataPair.Keys)
		{
			this.IKTargetToBone(tag, null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, blendtime, false, false);
		}
	}

	public void OpenMouth(bool f_bOpen)
	{
		this.boMouthOpen = f_bOpen;
	}

	public void OpenMouthLookTooth(bool f_bOpen)
	{
		this.boLookTooth = f_bOpen;
	}

	public void EyeToPosition(Vector3 f_vecTargetPos, float f_fFadeTime = 0f)
	{
		if (f_fFadeTime <= 0f)
		{
			f_fFadeTime = 0.001f;
		}
		this.body0.HeadToCamFadeSpeed = 1f / f_fFadeTime;
		this.body0.trsLookTarget = null;
		this.body0.offsetLookTarget = f_vecTargetPos;
		this.body0.boHeadToCam = true;
		this.body0.boEyeToCam = true;
		this.body0.boEyeSorashi = false;
	}

	public void EyeToTargetObject(Transform target_trans, float f_fFadeTime = 0f)
	{
		this.body0.trsLookTarget = target_trans;
		if (this.body0.trsLookTarget == null)
		{
			this.body0.offsetLookTarget = new Vector3(0f, 1f, 0f);
		}
		if (f_fFadeTime <= 0f)
		{
			f_fFadeTime = 0.001f;
		}
		this.body0.HeadToCamFadeSpeed = 1f / f_fFadeTime;
		this.body0.boHeadToCam = true;
		this.body0.boEyeToCam = true;
		this.body0.boEyeSorashi = false;
	}

	public void EyeToTarget(Maid f_maidTarget, float f_fFadeTime = 0f, string f_strBoneName = "Bip01 Head")
	{
		Transform transform = CMT.SearchObjName(f_maidTarget.body0.m_trBones, f_strBoneName, true);
		this.body0.trsLookTarget = transform;
		if (transform == null)
		{
			this.body0.offsetLookTarget = new Vector3(0f, 1f, 0f);
		}
		if (f_fFadeTime <= 0f)
		{
			f_fFadeTime = 0.001f;
		}
		this.body0.HeadToCamFadeSpeed = 1f / f_fFadeTime;
		this.body0.boHeadToCam = true;
		this.body0.boEyeToCam = true;
		this.body0.boEyeSorashi = false;
	}

	public void EyeToCamera(Maid.EyeMoveType f_eType, float f_fFadeTime = 0f)
	{
		this.body0.boHeadToCam = false;
		this.body0.boEyeToCam = true;
		this.body0.boEyeSorashi = false;
		if (f_fFadeTime <= 0f)
		{
			f_fFadeTime = 0.001f;
		}
		this.body0.HeadToCamFadeSpeed = 1f / f_fFadeTime;
		if (GameMain.Instance.VRMode)
		{
			if (GameMain.Instance.OvrMgr != null)
			{
				this.body0.trsLookTarget = GameMain.Instance.OvrMgr.EyeAnchor;
			}
			if (GameMain.Instance.OvrIK != null && OvrIK.IsVRIKMode && GameMain.Instance.OvrIK.NowMaid == this)
			{
				this.body0.trsLookTarget = GameMain.Instance.OvrIK.EyeTargetTrs;
			}
		}
		else if (GameMain.Instance.MainCamera != null)
		{
			this.body0.trsLookTarget = GameMain.Instance.MainCamera.transform;
		}
		if (f_eType == Maid.EyeMoveType.無し)
		{
			this.body0.boEyeToCam = false;
		}
		if (f_eType == Maid.EyeMoveType.無視する)
		{
			this.body0.boEyeToCam = false;
		}
		if (f_eType == Maid.EyeMoveType.顔を向ける)
		{
			this.body0.boHeadToCam = true;
		}
		if (f_eType == Maid.EyeMoveType.顔だけ動かす)
		{
			this.body0.boHeadToCam = true;
			this.body0.boEyeToCam = false;
		}
		if (f_eType == Maid.EyeMoveType.顔をそらす)
		{
			this.body0.trsLookTarget = null;
			this.body0.boEyeSorashi = true;
			this.body0.boEyeToCam = true;
			this.body0.boHeadToCam = true;
		}
		if (f_eType == Maid.EyeMoveType.目と顔を向ける)
		{
			this.body0.boHeadToCam = true;
			this.body0.boEyeToCam = true;
		}
		if (f_eType == Maid.EyeMoveType.目だけ向ける)
		{
			this.body0.boHeadToCam = false;
			this.body0.boEyeToCam = true;
		}
		if (f_eType == Maid.EyeMoveType.目だけそらす)
		{
			this.body0.trsLookTarget = null;
			this.body0.boEyeSorashi = true;
			this.body0.boEyeToCam = true;
			this.body0.boHeadToCam = false;
		}
	}

	public void EyeToReset(float f_fFadeTime = 0f)
	{
		this.EyeToCamera(Maid.EyeMoveType.無し, f_fFadeTime);
	}

	public void LockHeadAndEye(bool toLock)
	{
		this.body0.boLockHeadAndEye = toLock;
	}

	public bool GetLockHeadAndEye()
	{
		return this.body0.boLockHeadAndEye;
	}

	public void SetModeHairR(TBody.ModeHirR f_eMode)
	{
		this.body0.Mode_HairR = f_eMode;
	}

	public void SetAutoTwist(Maid.AutoTwist f_eType, bool f_bEnable)
	{
		switch (f_eType)
		{
		case Maid.AutoTwist.ShoulderL:
			this.body0.boAutoTwistShoulderL = f_bEnable;
			break;
		case Maid.AutoTwist.ShoulderR:
			this.body0.boAutoTwistShoulderR = f_bEnable;
			break;
		case Maid.AutoTwist.WristL:
			this.body0.boAutoTwistWristL = f_bEnable;
			break;
		case Maid.AutoTwist.WristR:
			this.body0.boAutoTwistWristR = f_bEnable;
			break;
		case Maid.AutoTwist.ThighL:
			this.body0.boAutoTwistThighL = f_bEnable;
			break;
		case Maid.AutoTwist.ThighR:
			this.body0.boAutoTwistThighR = f_bEnable;
			break;
		}
	}

	public void SetAutoTwistAll(bool f_bEnable)
	{
		this.body0.boAutoTwistShoulderL = f_bEnable;
		this.body0.boAutoTwistShoulderR = f_bEnable;
		this.body0.boAutoTwistWristL = f_bEnable;
		this.body0.boAutoTwistWristR = f_bEnable;
		this.body0.boAutoTwistThighL = f_bEnable;
		this.body0.boAutoTwistThighR = f_bEnable;
	}

	public void FaceAnime(string tag, float t = 1f, int chkcode = 0)
	{
		this.FaceAnimeChkCode = chkcode;
		this.ActiveFace = tag;
		if (this.body0 != null && this.body0.Face != null && this.body0.Face.morph != null && this.body0.Face.morph.dicBlendSet != null && this.body0.Face.morph.dicBlendSet.ContainsKey(tag + "〓通常"))
		{
			tag += "〓通常";
		}
		if (t == 0f)
		{
			this.boFaceAnime = false;
			this.FaceName = tag;
			this.FaceName2 = string.Empty;
			return;
		}
		this.boFaceAnime = true;
		if (this.FaceName2 != string.Empty)
		{
			this.FaceName = this.FaceName2;
			this.FaceName2 = string.Empty;
		}
		if (this.FaceName == string.Empty)
		{
			this.FaceName = "デフォ";
		}
		this.FaceName2 = tag;
		this.FacePlus = 1f / t;
		this.FaceTime = this.FacePlus * 0.0166666675f;
	}

	public void FaceBlend(string tag)
	{
		if (this.body0 == null)
		{
			Debug.LogError("Bodyが読み込まれる前に、表情ブレンドが呼ばれました。" + tag);
			return;
		}
		if (tag == "無し")
		{
			tag = string.Empty;
		}
		this.FaceName3 = tag;
	}

	public void ChangeAutoFace(bool bo)
	{
		if (this.boAutoFace != bo)
		{
			this.AutoFaceLV_old = 0;
			this.Hazukashi = 0f;
		}
		this.boAutoFace = bo;
	}

	public void AddPrefab(string f_strPrefab, string f_strName, string f_strDestBone, Vector3 f_vOffsetLocalPos, Vector3 f_vOffsetLocalRot)
	{
		UnityEngine.Object @object = Resources.Load("Prefab/" + f_strPrefab);
		if (@object != null)
		{
			Transform transform = null;
			if (this.body0 != null && this.body0.isLoadedBody)
			{
				transform = CMT.SearchObjName(this.body0.m_trBones, f_strDestBone, true);
			}
			if (transform != null)
			{
				GameObject goItem = UnityEngine.Object.Instantiate(@object) as GameObject;
				goItem.AddComponent<AttachPrefab>();
				goItem.name = goItem.name.Replace("(Clone)", string.Empty);
				if (!string.IsNullOrEmpty(f_strName))
				{
					goItem.name = f_strName;
				}
				AttachPrefab[] componentsInChildren = this.body0.m_Bones.GetComponentsInChildren<AttachPrefab>(true);
				AttachPrefab[] array = (from a in componentsInChildren
				where a.name == goItem.name
				select a).ToArray<AttachPrefab>();
				for (int i = 0; i < array.Length; i++)
				{
					UnityEngine.Object.DestroyImmediate(array[i].gameObject);
				}
				goItem.transform.SetParent(transform, false);
				goItem.transform.localPosition = f_vOffsetLocalPos;
				goItem.transform.localRotation = Quaternion.Euler(f_vOffsetLocalRot);
			}
			else
			{
				Debug.LogError("人物にプレハブ追加で、ボーン名が見つかりません。" + f_strDestBone);
			}
		}
		else
		{
			Debug.LogError("人物にプレハブ追加で、プレハブが見つかりません。Prefab/" + f_strPrefab);
		}
	}

	public void DelPrefab(string f_strName)
	{
		if (this.body0 == null || !this.body0.isLoadedBody)
		{
			return;
		}
		AttachPrefab[] componentsInChildren = this.body0.m_Bones.GetComponentsInChildren<AttachPrefab>(true);
		AttachPrefab[] array = (from a in componentsInChildren
		where a.name == f_strName
		select a).ToArray<AttachPrefab>();
		for (int i = 0; i < array.Length; i++)
		{
			UnityEngine.Object.DestroyImmediate(array[i].gameObject);
		}
	}

	public void DelPrefabAll()
	{
		if (this.body0 == null || !this.body0.isLoadedBody)
		{
			return;
		}
		AttachPrefab[] componentsInChildren = this.body0.m_Bones.GetComponentsInChildren<AttachPrefab>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			UnityEngine.Object.DestroyImmediate(componentsInChildren[i].gameObject);
		}
	}

	public GameObject GetPrefab(string f_strName)
	{
		if (this.body0 == null || !this.body0.isLoadedBody)
		{
			return null;
		}
		AttachPrefab[] componentsInChildren = this.body0.m_Bones.GetComponentsInChildren<AttachPrefab>(true);
		AttachPrefab[] array = (from a in componentsInChildren
		where a.name == f_strName
		select a).ToArray<AttachPrefab>();
		return (0 >= array.Length) ? null : array[0].gameObject;
	}

	public void AnimationObject(string f_strName, string f_strAnimName, bool f_bNowPlay, bool f_bLoop)
	{
		Transform transform;
		if ((transform = CMT.SearchObjName(this.body0.m_trBones, f_strName, false)) != null)
		{
			Animation animation = transform.gameObject.GetComponent<Animation>();
			if (animation == null)
			{
				animation = transform.gameObject.AddComponent<Animation>();
			}
			AnimationClip animationClip = ImportCM.LoadAniClipNative(GameUty.FileSystem, f_strAnimName, true, true, true);
			if (animationClip == null)
			{
				NDebug.Assert("アニメーション " + f_strAnimName + " が見つかりません。", false);
			}
			animation.AddClip(animationClip, f_strAnimName);
			animation.clip = animationClip;
			animation.playAutomatically = true;
			animation.wrapMode = ((!f_bLoop) ? WrapMode.Once : WrapMode.Loop);
			if (f_bNowPlay)
			{
				animation.PlayQueued(f_strAnimName, QueueMode.PlayNow);
			}
			this.m_goTestAnim = transform.gameObject;
		}
		else
		{
			NDebug.Assert("人物に追加した " + f_strName + " は見つかりませんでした。", false);
		}
	}

	public void SetPos(Vector3 f_vecLocalPos)
	{
		base.gameObject.transform.localPosition = f_vecLocalPos;
	}

	public void SetRot(Vector3 f_vecLocalRot)
	{
		base.gameObject.transform.localRotation = Quaternion.Euler(f_vecLocalRot);
	}

	public Vector3 GetPos()
	{
		return base.gameObject.transform.localPosition;
	}

	public Vector3 GetRot()
	{
		return base.gameObject.transform.localRotation.eulerAngles;
	}

	public Vector3 GetWorldRot()
	{
		return base.gameObject.transform.rotation.eulerAngles;
	}

	public void SetPosOffset(Vector3 f_vecLocalPos)
	{
		this.m_vOffsetPostion = f_vecLocalPos;
	}

	public void SetPosOffsetFromUdeSclX(string category, float val)
	{
		this.m_vOffsetPostion.x = ((float)this.GetProp(category).value - 50f) * (val / 50f);
	}

	public void SetPosOffsetFromUdeSclY(string category, float val)
	{
		this.m_vOffsetPostion.y = ((float)this.GetProp(category).value - 50f) * (val / 50f);
	}

	public void SetPosOffsetFromUdeSclZ(string category, float val)
	{
		this.m_vOffsetPostion.z = ((float)this.GetProp(category).value - 50f) * (val / 50f);
	}

	public void ExportModBaseMenu(MPN f_mpn)
	{
		MaidProp prop = this.GetProp(f_mpn);
		if (string.IsNullOrEmpty(prop.strFileName))
		{
			NUty.WinMessageBox(NUty.GetWindowHandle(), "現在このスロットにはパーツが設定されていません。", "MOD Export Error", 0);
			return;
		}
		Menu.ExportModScript(this, prop.strFileName, false);
	}

	public void ExportModBaseMqo(MPN f_mpn, string f_strOutFileName)
	{
		MaidProp prop = this.GetProp(f_mpn);
		if (string.IsNullOrEmpty(prop.strFileName))
		{
			NUty.WinMessageBox(NUty.GetWindowHandle(), "現在このスロットにはパーツが設定されていません。", "MQO Export Error", 0);
			return;
		}
	}

	public void FoceKuchipakuUpdate(float f_fNowTime)
	{
		if (this.m_baKuchipakuPattern != null)
		{
			int num = (int)((this.m_fKuchipakuPatternOffsetTime + f_fNowTime) * 30f);
			int num2 = this.m_baKuchipakuPattern.Length / 3;
			if (0 < num && num < num2)
			{
				this.body0.Face.morph.boLipSync = true;
				this.body0.Face.morph.LipSync1 = this.body0.Face.morph.LipSync1 * 0.15f + (float)this.m_baKuchipakuPattern[num * 3] / 255f * 0.85f * 3f;
				this.body0.Face.morph.LipSync2 = this.body0.Face.morph.LipSync2 * 0.15f + (float)this.m_baKuchipakuPattern[num * 3 + 1] / 255f * 0.85f * 3f;
				this.body0.Face.morph.LipSync3 = this.body0.Face.morph.LipSync3 * 0.15f + (float)this.m_baKuchipakuPattern[num * 3 + 2] / 255f * 0.85f * 3f;
			}
			else
			{
				this.body0.Face.morph.boLipSync = false;
			}
		}
	}

	private void Update()
	{
		if (this.boAllProcPropBUSY)
		{
			this.AllProcPropSeq();
			return;
		}
		if (this.boMAN)
		{
			this.m_goOffset.transform.localPosition = this.m_vOffsetPostion;
			return;
		}
		if (!this.body0.isLoadedBody)
		{
			return;
		}
		if (this.boOffsetY)
		{
			float num = this.body0.ToeL.position.y;
			if (this.body0.ToeR.position.y < num)
			{
				num = this.body0.ToeR.position.y;
			}
			num = this.body0.CenterBone.position.y;
			num *= 0.8f;
			float num2 = this.body0.Pelvis.position.y - this.body0.CenterBone.position.y;
			this.m_goOffset.transform.localPosition = new Vector3(0f, -num2 + num2 * this.body0.bonemorph.SnityouOutScale, 0f) + this.m_vOffsetPostion;
		}
		this.body0.Face.morph.boLookTooth = this.boLookTooth;
		this.body0.Face.morph.boBallGAG = (this.boBallGAG | this.boMouthOpen);
		this.body0.Face.morph.boNoseFook = this.boNoseFook;
		if (this.AudioMan != null && !this.m_bFoceKuchipakuSelfUpdateTime)
		{
			this.body0.Face.morph.boLipSync = this.AudioMan.audiosource.isPlaying;
			if (!this.lipSyncEnabled)
			{
				this.body0.Face.morph.boLipSync = false;
			}
			float voicePara_ = this.VoicePara_1;
			float voicePara_2 = this.VoicePara_3;
			float vol = this.AudioMan.GetVol();
			this.voice_avg1 = this.voice_avg1 * (1f - voicePara_) + vol * voicePara_;
			this.voice_avg2 = this.voice_avg2 * (1f - voicePara_) + this.AudioMan.VAvgMax * voicePara_;
			this.voice_avg1D = this.voice_avg1D * (1f - voicePara_2) + (vol - this.voice_avg1_old) * voicePara_2;
			this.voice_avg2D = this.voice_avg2D * (1f - voicePara_2) + (this.AudioMan.VAvgMax - this.voice_avg2_old) * voicePara_2;
			this.voice_avg1_old = vol;
			this.voice_avg2_old = this.AudioMan.VAvgMax;
			this.voice_ao_time -= Time.deltaTime;
			if (this.voice_ao_time < 0f && this.voice_avg1D > 0f && this.voice_ao_chk0 < -0.05f && this.voice_ao_chk1 > 0.1f)
			{
				this.voice_ao_time = 0.05f;
				this.voice_ao = (this.voice_ao + 1) % 8;
				this.voice_ao_chk0 = 0f;
				this.voice_ao_chk1 = 0f;
			}
			if (this.voice_ao_chk1 < this.voice_avg1D)
			{
				this.voice_ao_chk1 = this.voice_avg1D;
			}
			if (0.1f < this.voice_avg1D)
			{
				this.voice_ao_chk0 = 0f;
			}
			if (this.voice_ao_chk0 > this.voice_avg1D)
			{
				this.voice_ao_chk0 = this.voice_avg1D;
			}
			float num3 = Mathf.Pow(this.voice_avg1, 1f) * 10f * this.VoicePara_2;
			if (this.voice_ao % 2 == 0)
			{
				this.voice_ao_f *= 0.5f;
			}
			else
			{
				this.voice_ao_f = this.voice_ao_f * 0.5f + 0.5f;
			}
			this.voice_lf2 = num3 * this.voice_ao_f;
			this.voice_lf3 = num3 * (1f - this.voice_ao_f);
			this.body0.Face.morph.LipSync2 = this.voice_lf2;
			this.body0.Face.morph.LipSync3 = this.voice_lf3;
			float num4 = Mathf.Pow(this.voice_avg2, 0.5f) * (this.voice_avg2D * 30f * this.VoicePara_4 + 0.5f);
			this.voice_lf1 = num4;
			this.body0.Face.morph.LipSync1 = this.voice_lf1;
			if (this.voice_ao % 4 < 2)
			{
				this.voice_ao_f2 *= 0.5f;
			}
			else
			{
				this.voice_ao_f2 = this.voice_ao_f2 * 0.5f + 0.5f;
			}
			this.body0.Face.morph.LipSync1 *= this.voice_ao_f2;
			this.body0.Face.morph.LipSync2 *= 1f - this.voice_ao_f2;
			this.body0.Face.morph.LipSync3 *= 1f - this.voice_ao_f2;
			this.body0.Face.morph.LipSync1 = Mathf.Clamp01(this.body0.Face.morph.LipSync1 * 0.5f);
			this.body0.Face.morph.LipSync2 = Mathf.Clamp01(this.body0.Face.morph.LipSync2 * 0.5f);
			this.body0.Face.morph.LipSync3 = Mathf.Clamp01(this.body0.Face.morph.LipSync3 * 0.5f);
		}
		if (this.m_baKuchipakuPattern != null && this.lipSyncEnabled && !this.m_bFoceKuchipakuSelfUpdateTime && this.AudioMan != null)
		{
			this.FoceKuchipakuUpdate(this.AudioMan.audiosource.time);
		}
		if (this.boLipsync && this.lipSyncEnabled)
		{
			this.body0.Face.morph.boLipSync = true;
			this.LipsyncT1 += Mathf.Sin(Time.time * 10f) * 0.5f + Mathf.Cos(Time.time * 5.55f) * 0.1f * 0.2f;
			this.LipsyncT2 += Mathf.Sin(Time.time * 5f) * 0.1f + Mathf.Cos(Time.time * 5.55f) * 0.1f * 0.2f;
			float num5 = (1f + Mathf.Sin(Time.time * 4f + this.LipsyncT1)) * 0.5f * 0.98f + 0.1f;
			float num6 = (Mathf.Sin(this.LipsyncT1) + 1f) * 0.5f;
			float num7 = (Mathf.Sin(this.LipsyncT2) + 1f) * 0.5f;
			this.body0.Face.morph.LipSync1 = num5 * num6 * num7 * 0.5f;
			this.body0.Face.morph.LipSync3 = num5 * (1f - num6) * num7 * 0.5f;
			this.body0.Face.morph.LipSync2 = num5 * (1f - num7) * 0.5f;
		}
		else if (this.boLipsync_old)
		{
			this.body0.Face.morph.LipSync1 = 0f;
			this.body0.Face.morph.LipSync3 = 0f;
			this.body0.Face.morph.LipSync2 = 0f;
		}
		this.boLipsync_old = this.boLipsync;
		if (this.boMabataki)
		{
			this.body0.Face.morph.ClearBlendValues();
			if (this.FaceName != string.Empty)
			{
				this.body0.Face.morph.MulBlendValues(this.FaceName, 1f);
			}
			if (this.FaceName2 != string.Empty)
			{
				this.body0.Face.morph.MulBlendValues(this.FaceName2, UTY.COSS2(Mathf.Pow(this.FaceTime, 0.4f), 4f));
				this.FaceTime += Time.deltaTime * this.FacePlus;
				if (this.FaceTime >= 1f)
				{
					this.boFaceAnime = false;
					this.FaceName = this.FaceName2;
					this.FaceName2 = string.Empty;
				}
			}
			if (this.FaceName3 != string.Empty)
			{
				this.body0.Face.morph.AddBlendValues(this.FaceName3, 1f);
			}
			if (this.MabatakiVal > 0f)
			{
				float num8 = this.MabatakiVal * this.MabatakiVal;
				num8 = Mathf.Sin(num8 * 3.14159274f);
				this.body0.Face.morph.EyeMabataki = num8;
			}
			else
			{
				this.body0.Face.morph.EyeMabataki = 0f;
			}
			if (!this.MabatakiUpdateStop)
			{
				this.MabatakiVal -= Time.deltaTime * 2f;
			}
			this.body0.Face.morph.FixBlendValues_Face();
			if (!this.boFaceAnime && this.NextMabatakiTime < Time.time && !this.MabatakiUpdateStop)
			{
				float num9 = 0.5f + (float)UTY.GetRnd(80) * 0.1f;
				this.NextMabatakiTime = Time.time + num9;
				this.MabatakiVal = 1f;
			}
		}
		else if (this.FaceName2 != string.Empty)
		{
			this.body0.Face.morph.ClearBlendValues();
			if (this.FaceName != string.Empty)
			{
				this.body0.Face.morph.MulBlendValues(this.FaceName, 1f);
			}
			this.body0.Face.morph.MulBlendValues(this.FaceName2, UTY.COSS2(Mathf.Pow(this.FaceTime, 0.4f), 4f));
			this.FaceTime += Time.deltaTime * this.FacePlus;
			if (this.FaceTime >= 1f)
			{
				this.boFaceAnime = false;
				this.FaceName = this.FaceName2;
				this.FaceName2 = string.Empty;
			}
			this.MabatakiVal = 0f;
			this.body0.Face.morph.FixBlendValues_Face();
		}
	}

	private void LateUpdate()
	{
		if (this.boAllProcPropBUSY)
		{
			return;
		}
		if (!this.body0.isLoadedBody)
		{
			return;
		}
		if (this.m_MotionLoad == 1)
		{
			this.m_MotionLoad = 0;
			if (!this.boMAN)
			{
				this.CrossFade("maid_stand01.anm", false, true, false, 0.5f, 1f);
				this.FaceAnime("通常", 1f, 0);
				if (GameMain.Instance.VRMode)
				{
					if (GameMain.Instance.OvrMgr != null)
					{
						this.body0.trsLookTarget = GameMain.Instance.OvrMgr.EyeAnchor;
					}
				}
				else if (GameMain.Instance.MainCamera != null)
				{
					this.body0.trsLookTarget = GameMain.Instance.MainCamera.transform;
				}
			}
		}
	}

	public GameObject m_goOffset;

	private Status m_Status;

	private MaidParts m_Parts;

	private bool m_visible;

	public Action<Maid> onMouseUpEvent;

	public string TypeName = string.Empty;

	public TBody body0;

	public bool boMAN;

	public bool boNPC;

	public bool boOffsetY = true;

	private Dictionary<string, MaidProp> m_dicMaidProp = new Dictionary<string, MaidProp>();

	private MaidProp[] m_aryMaidProp;

	private Hashtable m_hashMaidPropLower = new Hashtable();

	private int m_nActiveSlotNo = -1;

	private string m_strThumCardTime = string.Empty;

	private Texture2D m_texIcon;

	private Color m_colMan = new Color(0f, 0.09f, 1f, 1f);

	private int m_nVoicePitch = 50;

	private bool boModelChg;

	public bool boAllProcPropBUSY;

	private int AllProcProp2Fase;

	private int AllProcProp2Cnt;

	public bool boLookTooth;

	public bool boBallGAG;

	public bool boMouthOpen;

	public bool boNoseFook;

	private float m_fKuchipakuPatternOffsetTime;

	public byte[] m_baKuchipakuPattern;

	private bool m_bFoceKuchipakuSelfUpdateTime;

	[Header("音声入力用コンポーネント")]
	public Maid.LipSyncComp MicLipData = new Maid.LipSyncComp();

	private bool m_MicLipSync;

	private bool boAutoFace;

	private float NextMabatakiTime;

	private float MabatakiVal;

	private string FaceName = string.Empty;

	private string FaceName2 = string.Empty;

	public string FaceName3 = string.Empty;

	private float FaceTime;

	private float FacePlus;

	public string ActiveFace = string.Empty;

	public int FaceAnimeChkCode;

	public bool boFaceAnime;

	public int OldFaceAtr;

	public bool boShitakaraNozoku;

	public bool boVisibleBottom;

	public int AutoFaceLV_old;

	public float Hazukashi;

	public bool boChkEye_old;

	public GameObject m_goTestAnim;

	public float voice_time;

	public float voice_avg1;

	public float voice_avg2;

	public float voice_avg1_old;

	public float voice_avg2_old;

	public float voice_avg1D;

	public float voice_avg2D;

	public int voice_ao;

	public float voice_ao_f;

	public float voice_ao_f2;

	public float voice_ao_time;

	public float voice_ao_chk0;

	public float voice_ao_chk1;

	public float voice_lf1;

	public float voice_lf2;

	public float voice_lf3;

	public float VoicePara_1 = 0.5f;

	public float VoicePara_2 = 0.074f;

	public float VoicePara_3 = 0.5f;

	public float VoicePara_4 = 0.05f;

	private bool lipSyncEnabled = true;

	private bool boLipsync;

	private bool boLipsync_old;

	private float LipsyncT1;

	private float LipsyncT2;

	public bool boMabataki = true;

	public bool MabatakiUpdateStop;

	private Vector3 m_vOffsetPostion = Vector3.zero;

	public static int changetest;

	private int m_MotionLoad = 1;

	[Serializable]
	public class LipSyncComp
	{
		[HideInInspector]
		public bool IsInit = true;

		public LowLatencyLipSyncContext Context;

		public OVRLipSyncContextMorphTarget MorphTarget;

		public OVRLipSyncMicInput MicInput;
	}

	public enum EyeMoveType
	{
		無し,
		無視する,
		顔を向ける,
		顔だけ動かす,
		顔をそらす,
		目と顔を向ける,
		目だけ向ける,
		目だけそらす
	}

	public enum AutoTwist
	{
		ShoulderL,
		ShoulderR,
		WristL,
		WristR,
		ThighL,
		ThighR
	}
}
