using System;

namespace TriLib
{
	[Flags]
	public enum AiComponent
	{
		Normals = 2,
		TangentsAndBitangents = 4,
		Colors = 8,
		TexCoords = 16,
		BoneWeights = 32,
		Animations = 64,
		Textures = 128,
		Lights = 256,
		Cameras = 512,
		Meshes = 1024,
		Materials = 2048
	}
}
