using System;
using UnityEngine;

public class VRDummyControllerButtons : AVRControllerButtons
{
	protected override void Awake()
	{
		this.m_bHandL = false;
	}

	public override bool ShowHand { get; set; }

	public override void Haptic(byte f_byFoce, float f_fTime)
	{
	}

	public override bool GetPressDown(AVRControllerButtons.BTN f_eBtn)
	{
		return false;
	}

	public override bool GetPress(AVRControllerButtons.BTN f_eBtn)
	{
		return false;
	}

	public override bool GetPressUp(AVRControllerButtons.BTN f_eBtn)
	{
		return false;
	}

	public override bool GetTouchDown(AVRControllerButtons.TOUCH f_eTouch)
	{
		return false;
	}

	public override bool GetTouch(AVRControllerButtons.TOUCH f_eTouch)
	{
		return false;
	}

	public override bool GetTouchUp(AVRControllerButtons.TOUCH f_eTouch)
	{
		return false;
	}

	public override Vector2 GetAxis()
	{
		return Vector2.zero;
	}

	public override float GetTriggerRate()
	{
		return 0f;
	}
}
