using System;
using UnityEngine;

namespace SpriteViewer
{
	public struct ClothParticle
	{
		public Vector3 defaultLocalPosition;

		public Vector3 currentPosition;

		public Vector3 currentVelocity;

		public Vector3 nextPosition;

		public Vector3 nextVelocity;

		public Vector3 tension;

		public float inverseMass;

		public bool pinned;
	}
}
