using System;
using UnityEngine;
using UnityEngine.SceneManagement;

public class SceneVRMiniGameDummy : MonoBehaviour
{
	private void Awake()
	{
		Debug.Log("Awake + " + SceneManager.SetActiveScene(SceneManager.GetSceneByName("SceneVRMiniGameDummy")));
	}

	private void Start()
	{
		Debug.Log("Start + " + SceneManager.SetActiveScene(SceneManager.GetSceneByName("SceneVRMiniGameDummy")));
	}

	private void Update()
	{
	}
}
