using System;
using UnityEngine;

public class LineRendererNormals : MonoBehaviour
{
	private void Awake()
	{
		this.m_mr = base.GetComponent<MeshRenderer>();
		if (this.m_mr != null)
		{
			this.m_mr = base.gameObject.AddComponent<MeshRenderer>();
		}
	}

	private void Start()
	{
	}

	public void SetVertexCount(int f_nCount)
	{
		this.m_aryPoints = new Vector3[f_nCount];
	}

	public void SetPosition(int f_nIndex, Vector3 f_vPosition)
	{
		this.m_aryPoints[f_nIndex] = f_vPosition;
	}

	private void MakeLine()
	{
	}

	private void Update()
	{
	}

	private Vector3[] m_aryPoints;

	private MeshRenderer m_mr;
}
