using System;

public class OnaholeExpression : OnaholeFeelings
{
	public float nextPlayTime;

	public int voiceCnt = 1;

	public int r_voiceCnt = 3;

	public float playTime;

	public bool beforePlayRvoiceFlag;

	private OnaholeFeelings.SIGH beforeSigh;

	private OnaholeFeelings.FeelMode feelMode;

	private OnaholeFeelings.PISTON_DEPTH playDepth;
}
