using System;
using UnityEngine;

public class PosRotScale
{
	public PosRotScale()
	{
	}

	public PosRotScale(PosRotScale prs)
	{
		this.position = prs.position;
		this.scale = prs.scale;
		this.rotation = prs.rotation;
	}

	public Vector3 position;

	public Vector3 scale;

	public Quaternion rotation;
}
