using System;
using UnityEngine;

public class ColliderEvent : MonoBehaviour
{
	private void OnMouseDown()
	{
		if (this.onMouseDown != null)
		{
			this.onMouseDown();
		}
	}

	private void OnMouseUp()
	{
		if (this.onMouseUp != null)
		{
			this.onMouseUp();
		}
	}

	public Action onMouseDown;

	public Action onMouseUp;
}
