using System;

namespace TriLib
{
	public enum AssetAdvancedPropertyClassNames
	{
		ACImportEvalSubdivision,
		ACImportSeparateBackfaceCull,
		ASEImportReconstructNormals,
		CalculateNormalsMaxSmoothingAngle,
		CalculateTangentsMaxSmoothingAngle,
		CalculateTangentsTextureChannelIndex,
		ColladaImportIgnoreUpDirection,
		DeboneThreshold,
		DeboneAllOrNone,
		FBXImportReadAllMaterials,
		FBXImportOptimizeEmptyAnimationCurves,
		FBXImportEmbeddedTextureLegacyNaming,
		FBXImportStrictMode,
		FBXImportReadLights,
		FBXImportReadMaterials,
		FBXImportPreservePivots,
		FBXImportReadAllGeometryLayers,
		FBXImportReadTextures,
		FBXImportReadCameras,
		FBXImportReadAnimations,
		FindDegeneratesRemove,
		FindInvalidDataAnimAccuracy,
		IFCImportSkipSpaceRepresentations,
		IFCImportCylindricalTesselation,
		IFCImportSmoothingAngle,
		IFCImportCustomTriangulation,
		ImportNoSkeletonMeshes,
		ImportFavourSpeed,
		ImportGlobalKeyframe,
		ImproveCacheLocalityPostTransformCacheSize,
		IRRImportAnimFPS,
		LimitBoneWeightsMaxWeights,
		LWOImportOneLayerOnly,
		LWSImportAnimStart,
		LWSImportAnimEnd,
		MD2ImportKeyframe,
		MD3ImportShaderSource,
		MD3ImportKeyframe,
		MD3ImportSkinName,
		MD3ImportHandleMultiPart,
		MD5ImportNoAnimAutoLoad,
		MDCImportKeyframe,
		MDLmportKeyframe,
		MDLImportColormap,
		OgreImportMaterialFile,
		OgreImportTextureTypeFromFilename,
		OptimizeGraphExcludeList,
		PreTransformVerticesNormalize,
		PreTransformVerticesKeepHierarchy,
		PreTransformVerticesRootTransformation,
		PreTransformVerticesAddRootTransformation,
		RemoveComponentFlags,
		RemoveRedundantMaterialsExcludeList,
		SMDImportKeyframe,
		SortByPrimitiveTypeRemove,
		SplitByBoneCountMaxBones,
		SplitLargeMeshesTriangleLimit,
		SplitLargeMeshesVertexLimit,
		TerImportMakeUVs,
		TransformUVCoordsEvaluate,
		UnrealImportKeyframe,
		UnrealHandleFlags
	}
}
