using System;
using UnityEngine;

namespace I2.Loc
{
	public class LocalizeTarget_NGUI_Texture : LocalizeTarget<UITexture>
	{
		static LocalizeTarget_NGUI_Texture()
		{
			LocalizeTarget_NGUI_Texture.AutoRegister();
		}

		[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
		private static void AutoRegister()
		{
			LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<UITexture, LocalizeTarget_NGUI_Texture>
			{
				Name = "NGUI UITexture",
				Priority = 100
			});
		}

		public override eTermType GetPrimaryTermType(Localize cmp)
		{
			return eTermType.Texture;
		}

		public override eTermType GetSecondaryTermType(Localize cmp)
		{
			return eTermType.Text;
		}

		public override bool CanUseSecondaryTerm()
		{
			return false;
		}

		public override bool AllowMainTermToBeRTL()
		{
			return false;
		}

		public override bool AllowSecondTermToBeRTL()
		{
			return false;
		}

		public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
		{
			primaryTerm = ((!(this.mTarget != null) || !(this.mTarget.mainTexture != null)) ? null : this.mTarget.mainTexture.name);
			secondaryTerm = null;
		}

		public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
		{
			Texture mainTexture = this.mTarget.mainTexture;
			if (mainTexture == null || mainTexture.name != mainTranslation)
			{
				this.mTarget.mainTexture = cmp.FindTranslatedObject<Texture>(mainTranslation);
				this.mTarget.MakePixelPerfect();
			}
		}
	}
}
