using System;
using UnityEngine;

public class TAttachPoint
{
	public int vidx;

	public int srcvidx;

	public Quaternion qSrc = Quaternion.identity;

	public Quaternion qNow = Quaternion.identity;

	public Vector3 vOffsLocal;

	public Vector3 vScaleRate = Vector3.one;

	public bool bEditable;

	public BoneWeight bw;
}
