using System;
using System.Collections.Generic;
using wf;

namespace Kasizuki
{
	public static class ManData
	{
		public static int Count
		{
			get
			{
				ManData.CreateData();
				return ManData.commonIdManager.idMap.Count;
			}
		}

		public static bool Contains(string name)
		{
			return ManData.commonIdManager.nameMap.ContainsKey(name);
		}

		public static bool Contains(int id)
		{
			return ManData.commonIdManager.idMap.ContainsKey(id);
		}

		public static int uniqueNameToId(string uniqueName)
		{
			ManData.CreateData();
			NDebug.Assert(ManData.commonIdManager.nameMap.ContainsKey(uniqueName), "傅き.男データ\nユニーク名[" + uniqueName + "]をIDに変換できませんでした");
			return ManData.commonIdManager.nameMap[uniqueName];
		}

		public static string IdToUniqueName(int id)
		{
			ManData.CreateData();
			NDebug.Assert(ManData.commonIdManager.idMap.ContainsKey(id), "傅き.男データ\nID[" + id + "]をユニーク名に変換できませんでした");
			return ManData.commonIdManager.idMap[id].Key;
		}

		public static ManData.Data GetData(int id)
		{
			ManData.CreateData();
			NDebug.Assert(ManData.basicDatas.ContainsKey(id), "傅き.男データ\nID[" + id + "]のデータは存在しません");
			return ManData.basicDatas[id];
		}

		public static ManData.Data GetData(string uniqueName)
		{
			return ManData.GetData(ManData.uniqueNameToId(uniqueName));
		}

		public static bool IsEnabled(string uniqueName)
		{
			ManData.CreateData();
			return ManData.commonIdManager.enabledIdList.Contains(ManData.uniqueNameToId(uniqueName));
		}

		public static bool IsEnabled(int id)
		{
			ManData.CreateData();
			return ManData.commonIdManager.enabledIdList.Contains(id);
		}

		public static List<ManData.Data> GetAllDatas(bool onlyEnabled, bool checkLockNTR = true)
		{
			ManData.CreateData();
			List<ManData.Data> list = new List<ManData.Data>();
			if (checkLockNTR && GameMain.Instance.CharacterMgr.status.lockNTRPlay)
			{
				list.Add(ManData.GetData(10));
			}
			else
			{
				foreach (KeyValuePair<int, KeyValuePair<string, string>> keyValuePair in ManData.commonIdManager.idMap)
				{
					if (!onlyEnabled || ManData.commonIdManager.enabledIdList.Contains(keyValuePair.Key))
					{
						list.Add(ManData.basicDatas[keyValuePair.Key]);
					}
				}
			}
			return list;
		}

		public static List<ManData.Data> GetDatas(Func<ManData.Data, bool> customCheckFunction)
		{
			ManData.CreateData();
			List<ManData.Data> list = new List<ManData.Data>();
			foreach (KeyValuePair<int, KeyValuePair<string, string>> keyValuePair in ManData.commonIdManager.idMap)
			{
				ManData.Data data = ManData.basicDatas[keyValuePair.Key];
				if (customCheckFunction(data))
				{
					list.Add(data);
				}
			}
			return list;
		}

		public static void CreateData()
		{
			if (ManData.commonIdManager != null)
			{
				return;
			}
			ManData.commonIdManager = new CsvCommonIdManager("kasizuki_man", "傅き.男データ", CsvCommonIdManager.Type.IdAndUniqueName, null);
			ManData.basicDatas = new Dictionary<int, ManData.Data>();
			string[] array = new string[]
			{
				"list"
			};
			KeyValuePair<AFileBase, CsvParser>[] array2 = new KeyValuePair<AFileBase, CsvParser>[array.Length];
			for (int i = 0; i < array2.Length; i++)
			{
				string text = "kasizuki_man_" + array[i] + ".nei";
				AFileBase afileBase = GameUty.FileSystem.FileOpen(text);
				CsvParser csvParser = new CsvParser();
				bool condition = csvParser.Open(afileBase);
				NDebug.Assert(condition, text + "\nopen failed.");
				array2[i] = new KeyValuePair<AFileBase, CsvParser>(afileBase, csvParser);
			}
			foreach (KeyValuePair<int, KeyValuePair<string, string>> keyValuePair in ManData.commonIdManager.idMap)
			{
				int key = keyValuePair.Key;
				ManData.Data value = new ManData.Data(key, array2[0].Value);
				ManData.basicDatas.Add(key, value);
			}
			foreach (KeyValuePair<AFileBase, CsvParser> keyValuePair2 in array2)
			{
				keyValuePair2.Value.Dispose();
				keyValuePair2.Key.Dispose();
			}
		}

		private const string csvTopCommonName = "kasizuki_man";

		private const string typeNameForErrorLog = "傅き.男データ";

		private static CsvCommonIdManager commonIdManager;

		private static Dictionary<int, ManData.Data> basicDatas;

		public class Data
		{
			public Data(int uniqueID, CsvParser csv)
			{
				for (int i = 1; i < csv.max_cell_y; i++)
				{
					if (csv.IsCellToExistData(0, i) && csv.GetCellAsInteger(0, i) == uniqueID)
					{
						int num = 1;
						this.ID = uniqueID;
						this.uniqueName = csv.GetCellAsString(num++, i);
						this.drawName = csv.GetCellAsString(num++, i);
						this.modelResourceName = csv.GetCellAsString(num++, i);
						this.profileText = csv.GetCellAsString(num++, i);
						this.favoritePlayText = csv.GetCellAsString(num++, i);
						try
						{
							this.manType = (ManDataType)Enum.ToObject(typeof(ManDataType), this.ID);
						}
						catch (Exception e)
						{
							NDebug.AssertParseError("ManDataType", e);
						}
					}
				}
			}

			public readonly int ID;

			public readonly string uniqueName;

			public readonly string drawName;

			public readonly string modelResourceName;

			public readonly string profileText;

			public readonly string favoritePlayText;

			public readonly ManDataType manType;
		}
	}
}
