using System;
using UnityEngine;

public class ButtonEdit : MonoBehaviour
{
	public SceneEdit.SMenuItem m_MenuItem;

	public SceneEdit.SPartsType m_PartsType;

	public SceneEdit.SCategory m_Category;

	public SceneEdit.SMenuItem m_SliderItem;

	[HideInInspector]
	public GameObject m_goFrame;

	[HideInInspector]
	public Color m_colBtnDefault;
}
