using System;
using UnityEngine;

public class BoneScaleDef
{
	public BoneScaleDef(Transform trTarg, Vector3 vPos, Quaternion qRot, Vector3 vScale)
	{
		this.trTarget = trTarg;
		this.vBackPos = vPos;
		this.vDefPos = vPos;
		this.qBackRot = qRot;
		this.qDefRot = qRot;
		this.vDefScale = vScale;
		this.vBackScale = Vector3.one;
	}

	public Transform trTarget;

	public Vector3 vDefScale;

	public Quaternion qDefRot;

	public Vector3 vDefPos;

	public Vector3 vBackScale;

	public Quaternion qBackRot;

	public Vector3 vBackPos;
}
