using System;
using UnityEngine;

public class MovieTextureCtrl : MonoBehaviour
{
	private void Start()
	{
		this.mt = (base.GetComponent<Renderer>().material.mainTexture as MovieTexture);
		this.mt.Stop();
	}

	public void Play()
	{
		this.mt.Play();
	}

	private void Update()
	{
	}

	private MovieTexture mt;
}
