using System;
using UnityEngine;

public class PhotoFaceDataShortcutSetter : MonoBehaviour
{
	[SerializeField]
	[Range(0.001f, 1f)]
	private float m_FadeSpeed = 0.25f;

	[SerializeField]
	private CircleCommandUI m_ButtonListShortcutRight;

	[SerializeField]
	private CircleCommandUI m_ButtonListShortcutLeft;

	[SerializeField]
	private ListViewerWindow m_WindowListFaceData;

	[SerializeField]
	private GameObject m_ParentAddFaceOptions;

	[SerializeField]
	private UIButton m_ButtonFaceListOK;
}
