using System;

public class RandomPresetButton
{
	public string m_name { get; set; }

	public SceneEditInfo.EMenuCategory m_menuCategory { get; set; }

	public MPN m_mpn { get; set; }

	public SceneEditInfo.CCateNameType.EType m_eButtonType { get; set; }

	public UIButton m_btnButton { get; set; }

	public bool m_bBtnActive { get; set; }

	public bool m_bCanNotExecuteConcurrency { get; set; }

	public int m_executionOrder { get; set; }

	public virtual UILabel m_lValue { get; set; }

	public virtual UITexture m_txtItem { get; set; }

	public virtual UITexture m_txtColor { get; set; }
}
