using System;
using UnityEngine;

namespace I2.Loc
{
	public class LocalizeTarget_UnityStandard_GUITexture : LocalizeTarget<GUITexture>
	{
		static LocalizeTarget_UnityStandard_GUITexture()
		{
			LocalizeTarget_UnityStandard_GUITexture.AutoRegister();
		}

		[RuntimeInitializeOnLoadMethod]
		private static void AutoRegister()
		{
			LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<GUITexture, LocalizeTarget_UnityStandard_GUITexture>
			{
				Name = "GUITexture",
				Priority = 100
			});
		}

		public override eTermType GetPrimaryTermType(Localize cmp)
		{
			return eTermType.Texture;
		}

		public override eTermType GetSecondaryTermType(Localize cmp)
		{
			return eTermType.Text;
		}

		public override bool CanUseSecondaryTerm()
		{
			return false;
		}

		public override bool AllowMainTermToBeRTL()
		{
			return false;
		}

		public override bool AllowSecondTermToBeRTL()
		{
			return false;
		}

		public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
		{
			primaryTerm = ((!this.mTarget.texture) ? string.Empty : this.mTarget.texture.name);
			secondaryTerm = null;
		}

		public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
		{
			Texture texture = this.mTarget.texture;
			if (texture == null || texture.name != mainTranslation)
			{
				this.mTarget.texture = cmp.FindTranslatedObject<Texture>(mainTranslation);
			}
		}
	}
}
