using System;
using UnityEngine;

public class HideScrollEventCatch : MonoBehaviour
{
	public void Awake()
	{
	}

	private void UpdateDisplayIn()
	{
		if (this.panel == null)
		{
			return;
		}
		this.panel.SetDirty();
	}

	public UISprite UpdateBgSprite;

	public UIPanel panel;
}
