using System;
using System.Collections.Generic;
using UnityEngine;
using wf;

namespace MyRoomCustom
{
	public static class PlacementData
	{
		public static int Count
		{
			get
			{
				PlacementData.CreateData();
				return PlacementData.commonIdManager.idMap.Count;
			}
		}

		public static bool Contains(int id)
		{
			PlacementData.CreateData();
			return PlacementData.commonIdManager.idMap.ContainsKey(id);
		}

		public static PlacementData.Data GetData(int id)
		{
			PlacementData.CreateData();
			NDebug.Assert(PlacementData.basicDatas.ContainsKey(id), "自室カスタム.配置物\nID[" + id + "]のデータは存在しません");
			return PlacementData.basicDatas[id];
		}

		public static bool IsEnabled(int id)
		{
			PlacementData.CreateData();
			return PlacementData.commonIdManager.enabledIdList.Contains(id);
		}

		public static List<PlacementData.Data> GetAllDatas(bool onlyEnabled)
		{
			PlacementData.CreateData();
			List<PlacementData.Data> list = new List<PlacementData.Data>();
			foreach (KeyValuePair<int, KeyValuePair<string, string>> keyValuePair in PlacementData.commonIdManager.idMap)
			{
				if (!onlyEnabled || PlacementData.commonIdManager.enabledIdList.Contains(keyValuePair.Key))
				{
					list.Add(PlacementData.basicDatas[keyValuePair.Key]);
				}
			}
			return list;
		}

		public static List<PlacementData.Data> GetDatas(Func<PlacementData.Data, bool> customCheckFunction)
		{
			PlacementData.CreateData();
			List<PlacementData.Data> list = new List<PlacementData.Data>();
			foreach (KeyValuePair<int, KeyValuePair<string, string>> keyValuePair in PlacementData.commonIdManager.idMap)
			{
				PlacementData.Data data = PlacementData.basicDatas[keyValuePair.Key];
				if (customCheckFunction(data))
				{
					list.Add(data);
				}
			}
			return list;
		}

		public static List<int> CategoryIDList
		{
			get
			{
				PlacementData.CreateCategoryData();
				return new List<int>(PlacementData.categoryIdManager.idMap.Keys);
			}
		}

		public static string GetCategoryName(int categoryID)
		{
			PlacementData.CreateCategoryData();
			NDebug.Assert(PlacementData.categoryIdManager.idMap.ContainsKey(categoryID), string.Format("カテゴリID[{0}]の情報が存在しません", categoryID));
			return PlacementData.categoryIdManager.idMap[categoryID].Key;
		}

		public static int GetCategoryID(string categoryName)
		{
			PlacementData.CreateCategoryData();
			NDebug.Assert(PlacementData.categoryIdManager.nameMap.ContainsKey(categoryName), string.Format("カテゴリ名[{0}]の情報が存在しません", categoryName));
			return PlacementData.categoryIdManager.nameMap[categoryName];
		}

		public static void CreateData()
		{
			PlacementData.CreateCategoryData();
			if (PlacementData.commonIdManager != null)
			{
				return;
			}
			PlacementData.commonIdManager = new CsvCommonIdManager("my_room_placement_obj", "自室カスタム.配置物", CsvCommonIdManager.Type.IdOnly, null);
			PlacementData.basicDatas = new Dictionary<int, PlacementData.Data>();
			string[] array = new string[]
			{
				"list"
			};
			KeyValuePair<AFileBase, CsvParser>[] array2 = new KeyValuePair<AFileBase, CsvParser>[array.Length];
			for (int i = 0; i < array2.Length; i++)
			{
				string text = "my_room_placement_obj_" + array[i] + ".nei";
				AFileBase afileBase = GameUty.FileSystem.FileOpen(text);
				CsvParser csvParser = new CsvParser();
				bool condition = csvParser.Open(afileBase);
				NDebug.Assert(condition, text + "\nopen failed.");
				array2[i] = new KeyValuePair<AFileBase, CsvParser>(afileBase, csvParser);
			}
			foreach (KeyValuePair<int, KeyValuePair<string, string>> keyValuePair in PlacementData.commonIdManager.idMap)
			{
				int key = keyValuePair.Key;
				PlacementData.Data value = new PlacementData.Data(key, array2[0].Value);
				PlacementData.basicDatas.Add(key, value);
			}
			foreach (KeyValuePair<AFileBase, CsvParser> keyValuePair2 in array2)
			{
				keyValuePair2.Value.Dispose();
				keyValuePair2.Key.Dispose();
			}
		}

		private static void CreateCategoryData()
		{
			if (PlacementData.categoryIdManager != null)
			{
				return;
			}
			PlacementData.categoryIdManager = new CsvCommonIdManager("my_room_placement_obj_category", "自室カスタム.配置物カテゴリ", CsvCommonIdManager.Type.IdAndUniqueName, (int id) => true);
		}

		public static void Clear()
		{
			if (PlacementData.commonIdManager != null)
			{
				PlacementData.commonIdManager = null;
			}
			if (PlacementData.categoryIdManager != null)
			{
				PlacementData.categoryIdManager = null;
			}
		}

		private const string csvTopCommonName = "my_room_placement_obj";

		private const string typeNameForErrorLog = "自室カスタム.配置物";

		private static CsvCommonIdManager commonIdManager;

		private static CsvCommonIdManager categoryIdManager;

		private static Dictionary<int, PlacementData.Data> basicDatas;

		public class Data
		{
			public Data(int uniqueID, CsvParser csv)
			{
				for (int i = 1; i < csv.max_cell_y; i++)
				{
					if (csv.IsCellToExistData(0, i) && csv.GetCellAsInteger(0, i) == uniqueID)
					{
						int num = 1;
						this.ID = uniqueID;
						this.drawName = csv.GetCellAsString(num++, i);
						string cellAsString = csv.GetCellAsString(num++, i);
						this.resourceName = csv.GetCellAsString(num++, i);
						this.assetName = csv.GetCellAsString(num++, i);
						this.thumbnailName = csv.GetCellAsString(num++, i);
						this.categoryID = PlacementData.GetCategoryID(cellAsString);
					}
				}
			}

			public GameObject GetPrefab()
			{
				GameObject gameObject = null;
				if (!string.IsNullOrEmpty(this.resourceName))
				{
					gameObject = Resources.Load<GameObject>("SceneCreativeRoom/Debug/Prefab/" + this.resourceName);
				}
				if (!gameObject && !string.IsNullOrEmpty(this.assetName))
				{
					gameObject = GameMain.Instance.BgMgr.CreateAssetBundle(this.assetName);
				}
				if (!gameObject)
				{
					if (!string.IsNullOrEmpty(this.resourceName))
					{
						Debug.LogWarningFormat("[Creative Room]プレハブ[{0}]が見つかりませんでした\nパス：「{1}」", new object[]
						{
							this.resourceName,
							"Assets/Resources/SceneCreativeRoom/Debug/Prefab/" + this.resourceName
						});
					}
					else if (!string.IsNullOrEmpty(this.assetName))
					{
						Debug.LogWarningFormat("[Creative Room]アセットバンドル[{0}]が見つかりませんでした", new object[]
						{
							this.assetName
						});
					}
					return null;
				}
				return gameObject;
			}

			public Texture GetThumbnail()
			{
				Texture result = null;
				if (!string.IsNullOrEmpty(this.thumbnailName))
				{
					string f_strFileName = this.thumbnailName + ".tex";
					if (GameUty.FileSystem.IsExistentFile(f_strFileName))
					{
						result = ImportCM.CreateTexture(f_strFileName);
					}
				}
				return result;
			}

			public readonly int ID;

			public readonly string drawName;

			public readonly string resourceName;

			public readonly string assetName;

			public readonly int categoryID;

			public readonly string thumbnailName;
		}
	}
}
