using System;
using UnityEngine;

public class THitSphere
{
	public int SKRT;

	public int RL;

	public Vector3 wv;

	public Vector3 wv_old;

	public float len;

	public float len_;

	public float lenxlen;

	public float lenxlen_;

	public Transform t;

	public int type;

	public Vector3 vs;

	public string name;

	public string pname;

	public Transform tPtr;
}
