using System;

public class DummyVRController : AVRController
{
	public override bool IsHandCameraMode
	{
		get
		{
			return false;
		}
	}

	public override bool HandCameraMode
	{
		get
		{
			return false;
		}
		set
		{
		}
	}

	public override bool IsHandPenMode
	{
		get
		{
			return false;
		}
	}

	public override AVRControllerBehavior.LIMIT_MODE HandLimitMode
	{
		get
		{
			return AVRControllerBehavior.LIMIT_MODE.NORMAL;
		}
		set
		{
		}
	}

	public override bool HandModelVisible
	{
		get
		{
			return this.m_CtrlBehNow.HandModelVisible;
		}
		set
		{
			this.m_CtrlBehNow.HandModelVisible = value;
		}
	}

	public override bool HandDanceMode
	{
		get
		{
			return false;
		}
		set
		{
		}
	}

	public override bool HandVRIKMode
	{
		get
		{
			return false;
		}
		set
		{
		}
	}

	public override bool HandYotogiMode
	{
		get
		{
			return false;
		}
		set
		{
		}
	}

	public override void Init()
	{
		base.Init();
		this.m_CtrlBehOld = base.GetComponent<DummyVRControllerBehavior>();
		this.m_CtrlBehOld.Init(this);
		this.m_CtrlBehNew = this.m_CtrlBehOld;
	}
}
