using System;
using UnityEngine;

public class THp
{
	public static string check_BONE = "無し";

	public Vector3 v;

	public Vector3 vTGT;

	public Vector3 v_old;

	public Vector3 g;

	public float len;

	public float lenxlen;

	public Transform t;

	public Transform t_oya;

	public Quaternion defQ;

	public Quaternion invQ;

	public Vector3 vec_up;

	public Vector3 defLclPos_child;

	public bool Secchi;

	public bool boUmari;

	public float rotRev;

	public float SegLength;

	public Vector3 vone;

	public float mae;

	public float MST;

	public float PairLength;

	public THp PrevSeg;

	public float WideCircleLen;

	public float SoftTgtG;

	public float SoftPer;

	public Vector3 sk2to3Vec = Vector3.one;
}
