using System;
using System.Collections.Generic;
using UnityEngine;

public class BoneMorphLocal
{
	public int type;

	public Vector3 pos;

	public Vector3 defpos;

	public Transform linkT;

	public long atr;

	public float Kahanshin;

	public List<string> props = new List<string>();

	public Vector3[] vecs_min = new Vector3[64];

	public Vector3[] vecs_max = new Vector3[64];
}
