using System;
using UnityEngine;

namespace com.workman.cm3d2.button
{
	public class ButtonEnable
	{
		public ButtonEnable(UIButton uiButton, BoxCollider collider = null)
		{
			this.uiButton = uiButton;
			this.collider = collider;
		}

		public void SetEnable(bool enabled)
		{
			if (this.collider != null)
			{
				this.collider.enabled = enabled;
			}
			if (this.uiButton != null)
			{
				this.uiButton.enabled = enabled;
			}
		}

		public UIButton uiButton;

		public BoxCollider collider;
	}
}
