using System;
using System.Collections;
using System.Collections.Generic;
using Edit;
using I2.Loc;
using MaidStatus;
using MaidStatus.CsvData;
using UnityEngine;
using Yotogis;

public class ProfileCtrl : MonoBehaviour
{
	private bool m_enabledInput
	{
		get
		{
			return BaseMgr<ProfileMgr>.Instance.m_enabledInput;
		}
	}

	private bool m_enabledPersonalityInput
	{
		get
		{
			return BaseMgr<ProfileMgr>.Instance.m_enabledPersonalityInput;
		}
	}

	public void Init(GameObject goProfilePanel, Status status)
	{
		this.m_goProfilePanel = goProfilePanel;
		this.m_maidStatus = status;
		this.m_lContractType = UTY.GetChildObject(this.m_goProfilePanel, "ContractType/OutputField", false).GetComponent<UILabel>();
		GameObject childObject = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/Name/FirstName", false);
		this.m_inFirstName = childObject.GetComponent<UIInput>();
		this.m_clFirstName = childObject.GetComponent<BoxCollider>();
		EventDelegate.Add(this.m_inFirstName.onChange, new EventDelegate.Callback(BaseMgr<ProfileMgr>.Instance.OnChangeFirstName));
		GameObject childObject2 = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/Name/LastName", false);
		this.m_inLastName = childObject2.GetComponent<UIInput>();
		this.m_clLastName = childObject2.GetComponent<BoxCollider>();
		EventDelegate.Add(this.m_inLastName.onChange, new EventDelegate.Callback(BaseMgr<ProfileMgr>.Instance.OnChangeLastName));
		this.m_buFirstName = UTY.GetChildObject(childObject, "Random", false).GetComponent<UIButton>();
		EventDelegate.Add(this.m_buFirstName.onClick, delegate()
		{
			this.m_inFirstName.RemoveFocus();
			this.m_inFirstName.value = MaidRandomName.GetFirstName();
		});
		this.m_buLastName = UTY.GetChildObject(childObject2, "Random", false).GetComponent<UIButton>();
		EventDelegate.Add(this.m_buLastName.onClick, delegate()
		{
			this.m_inLastName.RemoveFocus();
			this.m_inLastName.value = MaidRandomName.GetLastName();
		});
		this.m_lMaidClassName = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/MaidClass/Type", false).GetComponent<UILabel>();
		this.m_lMaidClassLevel = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/MaidClass/Level", false).GetComponent<UILabel>();
		this.m_lMaidClassExp = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/MaidClass/Exp", false).GetComponent<UILabel>();
		this.m_lMaidClassRequiredExp = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/MaidClass/RequiredExp", false).GetComponent<UILabel>();
		this.m_lYotogiClassName = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/YotogiClass/Type", false).GetComponent<UILabel>();
		this.m_lYotogiClassLevel = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/YotogiClass/Level", false).GetComponent<UILabel>();
		this.m_lYotogiClassExp = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/YotogiClass/Exp", false).GetComponent<UILabel>();
		this.m_lYotogiClassRequiredExp = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/YotogiClass/RequiredExp", false).GetComponent<UILabel>();
		this.m_lRelation = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/Relation", false).GetComponent<UILabel>();
		this.m_lConditionText = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/ConditionText", false).GetComponent<UILabel>();
		this.m_lYotogiPlayCount = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/OthersPlayCount", false).GetComponent<UILabel>();
		this.m_lOthersPlayCount = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/YotogiPlayCount", false).GetComponent<UILabel>();
		this.m_lHp = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/Hp", false).GetComponent<UILabel>();
		this.m_lLikability = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/Likability", false).GetComponent<UILabel>();
		this.m_lMind = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/Mind", false).GetComponent<UILabel>();
		this.m_lReception = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/Reception", false).GetComponent<UILabel>();
		this.m_lCare = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/Care", false).GetComponent<UILabel>();
		this.m_lStudyRate = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/StudyRate", false).GetComponent<UILabel>();
		this.m_lTeachRate = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/TeachRate", false).GetComponent<UILabel>();
		GameObject childObject3 = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/Personal/PopupList", false);
		this.m_pPersonal = childObject3.GetComponent<UIPopupList>();
		this.m_lPersonal = UTY.GetChildObject(childObject3, "LabelParent/Label", false).GetComponent<UILabel>();
		bool flag = GameMain.Instance.CharacterMgr.status.GetFlag("オープニング終了") == 1;
		List<Personal.Data> allDatas = Personal.GetAllDatas(true);
		List<Personal.Data> list = new List<Personal.Data>();
		foreach (Personal.Data data in allDatas)
		{
			string a = data.uniqueName.ToLower();
			if (data.oldPersonal)
			{
				if (a == "pure" || a == "cool" || a == "pride")
				{
					if (GameMain.Instance.CharacterMgr.status.isAvailableTransfer)
					{
						list.Add(data);
					}
				}
				else if (flag)
				{
					if (data.single)
					{
						list.Add(data);
					}
					else if (!string.IsNullOrEmpty(GameMain.Instance.CMSystem.CM3D2Path) && data.compatible)
					{
						list.Add(data);
					}
				}
			}
			else
			{
				list.Add(data);
			}
		}
		this.m_pPersonal.items.Clear();
		this.m_pPersonal.isLocalized = true;
		ProfileCtrl.m_dicPersonal = new Dictionary<string, Personal.Data>();
		foreach (Personal.Data data2 in list)
		{
			string termName = data2.termName;
			this.m_pPersonal.items.Add(termName);
			ProfileCtrl.m_dicPersonal.Add(termName, data2);
		}
		EventDelegate.Add(this.m_pPersonal.onChange, delegate()
		{
		});
		this.m_clPersonal = childObject3.GetComponent<BoxCollider>();
		this.m_goPersonalSelectorIcon = UTY.GetChildObject(childObject3, "Symbol", false);
		GameObject childObject4 = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/SexualExperience/PopupList", false);
		this.m_pSexualExperience = childObject4.GetComponent<UIPopupList>();
		ProfileCtrl.m_dicSexualExperience = new Dictionary<string, Seikeiken>();
		for (int i = 0; i < Enum.GetValues(typeof(Seikeiken)).Length; i++)
		{
			Seikeiken seikeiken = (Seikeiken)i;
			ProfileCtrl.m_dicSexualExperience.Add(EnumConvert.GetString(seikeiken), seikeiken);
		}
		this.m_clSexualExperience = childObject4.GetComponent<BoxCollider>();
		this.m_goSexualExperienceSelectorIcon = UTY.GetChildObject(childObject4, "Symbol", false);
		this.m_lHeight = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/Body/Height", false).GetComponent<UILabel>();
		this.m_lWeight = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/Body/Weight", false).GetComponent<UILabel>();
		this.m_lBust = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/Body/Bust/Bust", false).GetComponent<UILabel>();
		this.m_lCup = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/Body/Bust/Cup", false).GetComponent<UILabel>();
		this.m_lWaist = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/Body/Waist", false).GetComponent<UILabel>();
		this.m_lHip = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/Body/Hip", false).GetComponent<UILabel>();
		this.m_lCooking = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/StatusPoints/Cooking/Box", false).GetComponent<UILabel>();
		this.m_lDance = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/StatusPoints/Dance/Box", false).GetComponent<UILabel>();
		this.m_lVocal = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/StatusPoints/Vocal/Box", false).GetComponent<UILabel>();
		this.m_lLovely = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/StatusPoints/Lovely/Box", false).GetComponent<UILabel>();
		this.m_lElegance = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/StatusPoints/Elegance/Box", false).GetComponent<UILabel>();
		this.m_lCharm = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/StatusPoints/Charm/Box", false).GetComponent<UILabel>();
		this.m_lInran = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/StatusPoints/Inran/Box", false).GetComponent<UILabel>();
		this.m_lMValue = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/StatusPoints/MValue/Box", false).GetComponent<UILabel>();
		this.m_lHentai = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/StatusPoints/Hentai/Box", false).GetComponent<UILabel>();
		this.m_lHousi = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/StatusPoints/Housi/Box", false).GetComponent<UILabel>();
		this.m_lMaidPoint = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/StatusPoints/MaidPoint", false).GetComponent<UILabel>();
		this.m_goMaidPointTitleAndFrame = UTY.GetChildObject(this.m_goProfilePanel, "CharacterInfo/ProfileBase/StatusPoints/MaidPoint/MaidPointTitleAndFrame", false);
		this.initMaidPointUIPosX = this.m_goMaidPointTitleAndFrame.transform.parent.localPosition.x;
		this.m_inFreeComment = UTY.GetChildObject(this.m_goProfilePanel, "Comment/FreeCommentWindow/FreeComment", false).GetComponent<UIInput>();
		EventDelegate.Add(this.m_inFreeComment.onChange, new EventDelegate.Callback(BaseMgr<ProfileMgr>.Instance.OnChangeFreeComment));
		this.m_lProfileComment = UTY.GetChildObject(this.m_goProfilePanel, "Comment/ProfileCommentWindow/ProfileComment", false).GetComponent<UILabel>();
		this.m_goProfileComment = UTY.GetChildObject(this.m_goProfilePanel, "Comment/ProfileCommentWindow/ProfileComment", false);
		this.m_goFreeComment = UTY.GetChildObject(this.m_goProfilePanel, "Comment/FreeCommentWindow/FreeComment", false);
		GameObject childObject5 = UTY.GetChildObject(this.m_goProfilePanel, "Comment/ProfileCommentWindow/ProfileTab", false);
		this.m_bProfileTab = childObject5.GetComponent<UIButton>();
		this.m_goProfileTabSelector = UTY.GetChildObject(childObject5, "SelectCursor", false);
		GameObject childObject6 = UTY.GetChildObject(this.m_goProfilePanel, "Comment/FreeCommentWindow/FreeTab", false);
		this.m_bFreeTab = childObject6.GetComponent<UIButton>();
		this.m_goFreeTabSelector = UTY.GetChildObject(childObject6, "SelectCursor", false);
		this.activeColor = new Color(this.m_bProfileTab.defaultColor.r, this.m_bProfileTab.defaultColor.g, this.m_bProfileTab.defaultColor.b, 1f);
		this.inActiveColor = this.m_bProfileTab.defaultColor;
		this.m_goMaidSkillParent = UTY.GetChildObject(this.m_goProfilePanel, "SubWindows/MaidSkillViewer/Contents/MaidSkillUnitParent", false);
		this.m_goMaidSkillViewer = UTY.GetChildObject(this.m_goProfilePanel, "SubWindows/MaidSkillViewer", false);
		this.m_maidSkillScrollView = UTY.GetChildObject(this.m_goMaidSkillViewer, "Contents", false).GetComponent<UIScrollView>();
		this.m_goCharacterParent = UTY.GetChildObject(this.m_goProfilePanel, "SubWindows/CharacterViewer/Contents/CharacterUnitParent", false);
		this.m_goCharacterViewer = UTY.GetChildObject(this.m_goProfilePanel, "SubWindows/CharacterViewer", false);
		this.m_characterScrollView = UTY.GetChildObject(this.m_goCharacterViewer, "Contents", false).GetComponent<UIScrollView>();
		this.m_goPropensityParent = UTY.GetChildObject(this.m_goProfilePanel, "SubWindows/PropensityViewer/Contents/CharacterUnitParent", false);
		this.m_goPropensityViewer = UTY.GetChildObject(this.m_goProfilePanel, "SubWindows/PropensityViewer", false);
		this.m_propensityScrollView = UTY.GetChildObject(this.m_goPropensityViewer, "Contents", false).GetComponent<UIScrollView>();
		this.m_goYotogiSkillParent = UTY.GetChildObject(this.m_goProfilePanel, "SubWindows/YotogiSkillViewer/Contents/YotogiSkillUnitParent", false);
		this.m_goYotogiSkillViewer = UTY.GetChildObject(this.m_goProfilePanel, "SubWindows/YotogiSkillViewer", false);
		this.m_yotogiSkillScrollView = UTY.GetChildObject(this.m_goYotogiSkillViewer, "Contents", false).GetComponent<UIScrollView>();
		this.m_dicSpriteName = new Dictionary<ProfileCtrl.LevelOfAchievement, string>
		{
			{
				ProfileCtrl.LevelOfAchievement.level_1,
				"cm3d2_edit_profile_yotogiskill_sign_batu"
			},
			{
				ProfileCtrl.LevelOfAchievement.level_2,
				"cm3d2_edit_profile_yotogiskill_sign_sankaku"
			},
			{
				ProfileCtrl.LevelOfAchievement.level_3,
				"cm3d2_edit_profile_yotogiskill_sign_maru"
			},
			{
				ProfileCtrl.LevelOfAchievement.level_4,
				"cm3d2_edit_profile_yotogiskill_sign_nijumaru"
			}
		};
		this.m_dicUpperBtn = new Dictionary<ProfileMgr.UpperButtonType, ProfileCtrl.UpperButton>();
		IEnumerator enumerator3 = Enum.GetValues(typeof(ProfileMgr.UpperButtonType)).GetEnumerator();
		try
		{
			while (enumerator3.MoveNext())
			{
				object obj = enumerator3.Current;
				ProfileMgr.UpperButtonType upperButtonType = (ProfileMgr.UpperButtonType)obj;
				if (upperButtonType != ProfileMgr.UpperButtonType.None)
				{
					GameObject childObject7 = UTY.GetChildObject(this.m_goProfilePanel, "UpperButton/" + upperButtonType.ToString(), false);
					UIButton component = childObject7.GetComponent<UIButton>();
					GameObject childObject8 = UTY.GetChildObject(childObject7, "SelectCursor", false);
					childObject8.SetActive(false);
					ProfileCtrl.UpperButton upperButton = new ProfileCtrl.UpperButton();
					upperButton.m_btnButton = component;
					upperButton.m_name = upperButtonType;
					upperButton.m_goSelectCursor = childObject8;
					this.m_dicUpperBtn.Add(upperButton.m_name, upperButton);
				}
			}
		}
		finally
		{
			IDisposable disposable;
			if ((disposable = (enumerator3 as IDisposable)) != null)
			{
				disposable.Dispose();
			}
		}
		this.m_dicSubViewer = new Dictionary<ProfileMgr.UpperButtonType, GameObject>
		{
			{
				ProfileMgr.UpperButtonType.MaidSkill,
				this.m_goMaidSkillViewer
			},
			{
				ProfileMgr.UpperButtonType.YotogiSkill,
				this.m_goYotogiSkillViewer
			},
			{
				ProfileMgr.UpperButtonType.Character,
				this.m_goCharacterViewer
			},
			{
				ProfileMgr.UpperButtonType.Propensity,
				this.m_goPropensityViewer
			}
		};
		this.initCommentWindow();
		this.LoadMaidParamData();
		this.SetEnableInput(this.m_enabledInput, this.m_enabledPersonalityInput);
		this.m_bInited = true;
	}

	private void SetEnableInput(bool enabledInput, bool enabledPersonalityInput)
	{
		this.m_inFirstName.enabled = enabledInput;
		this.m_inLastName.enabled = enabledInput;
		this.m_clFirstName.enabled = enabledInput;
		this.m_clLastName.enabled = enabledInput;
		this.m_buFirstName.gameObject.SetActive(enabledInput);
		this.m_buLastName.gameObject.SetActive(enabledInput);
		this.m_pPersonal.enabled = enabledPersonalityInput;
		this.m_clPersonal.enabled = enabledPersonalityInput;
		this.m_goPersonalSelectorIcon.SetActive(enabledPersonalityInput);
		this.m_pSexualExperience.enabled = enabledInput;
		this.m_clSexualExperience.enabled = enabledInput;
		this.m_goSexualExperienceSelectorIcon.SetActive(enabledInput);
		if (enabledInput)
		{
			this.m_lMaidPoint.alpha = 1f;
			this.m_goMaidPointTitleAndFrame.SetActive(true);
		}
		else
		{
			this.m_lMaidPoint.alpha = 0f;
			this.m_goMaidPointTitleAndFrame.SetActive(false);
		}
	}

	public void SetActiveViewerAndButton(ProfileMgr.UpperButtonType btn)
	{
		this.SetActiveViewer(btn);
		this.SetActiveButton(btn);
	}

	public void SetActiveViewer(ProfileMgr.UpperButtonType btn)
	{
		Vector3 localPosition = this.m_goMaidPointTitleAndFrame.transform.parent.localPosition;
		this.m_goMaidPointTitleAndFrame.transform.parent.localPosition = new Vector3(this.initMaidPointUIPosX, localPosition.y, localPosition.z);
		foreach (ProfileMgr.UpperButtonType upperButtonType in this.m_dicSubViewer.Keys)
		{
			if (btn == upperButtonType)
			{
				GameObject gameObject = this.m_dicSubViewer[upperButtonType];
				gameObject.SetActive(true);
				localPosition = this.m_goMaidPointTitleAndFrame.transform.parent.localPosition;
				this.m_goMaidPointTitleAndFrame.transform.parent.localPosition = new Vector3(-270f, localPosition.y, localPosition.z);
			}
			else
			{
				GameObject gameObject2 = this.m_dicSubViewer[upperButtonType];
				gameObject2.SetActive(false);
			}
		}
	}

	private void SetActiveButton(ProfileMgr.UpperButtonType btn)
	{
		foreach (ProfileMgr.UpperButtonType upperButtonType in this.m_dicUpperBtn.Keys)
		{
			ProfileCtrl.UpperButton upperButton;
			if (this.m_dicUpperBtn.TryGetValue(upperButtonType, out upperButton))
			{
				if (btn == upperButtonType)
				{
					upperButton.m_btnButton.defaultColor = this.activeColor;
					upperButton.m_goSelectCursor.SetActive(true);
				}
				else
				{
					upperButton.m_btnButton.defaultColor = this.inActiveColor;
					upperButton.m_goSelectCursor.SetActive(false);
				}
			}
		}
		ProfileMgr.currentActiveBtn = btn;
	}

	private void initCommentWindow()
	{
		this.m_goProfileComment.SetActive(true);
		this.m_goFreeComment.SetActive(false);
		this.m_goProfileTabSelector.SetActive(true);
		this.m_goFreeTabSelector.SetActive(false);
		this.m_bProfileTab.defaultColor = this.activeColor;
		this.m_bFreeTab.defaultColor = this.inActiveColor;
	}

	public void LoadMaidParamData()
	{
		this.UpdateProfileData(false);
		this.m_lContractType.GetComponent<Localize>().SetTerm(this.GetContractType(this.m_maidStatus.contract));
		this.m_inLastName.value = this.m_maidStatus.lastName;
		this.m_inFirstName.value = this.m_maidStatus.firstName;
		ClassData<JobClass.Data> selectedJobClass = this.m_maidStatus.selectedJobClass;
		if (selectedJobClass != null)
		{
			this.m_lMaidClassName.gameObject.GetComponent<Localize>().SetTerm(selectedJobClass.data.termName);
			this.m_lMaidClassLevel.text = selectedJobClass.level.ToString();
			this.m_lMaidClassExp.text = selectedJobClass.cur_exp.ToString();
			this.m_lMaidClassRequiredExp.text = selectedJobClass.next_exp.ToString();
		}
		ClassData<YotogiClass.Data> selectedYotogiClass = this.m_maidStatus.selectedYotogiClass;
		if (selectedYotogiClass != null)
		{
			this.m_lYotogiClassName.text = selectedYotogiClass.data.drawName;
			this.m_lYotogiClassLevel.text = selectedYotogiClass.level.ToString();
			this.m_lYotogiClassExp.text = selectedYotogiClass.cur_exp.ToString();
			this.m_lYotogiClassRequiredExp.text = selectedYotogiClass.next_exp.ToString();
		}
		this.m_lHeight.text = this.m_maidStatus.body.height.ToString();
		this.m_lWeight.text = this.m_maidStatus.body.weight.ToString();
		this.m_lBust.text = this.m_maidStatus.body.bust.ToString();
		this.m_lWaist.text = this.m_maidStatus.body.waist.ToString();
		this.m_lHip.text = this.m_maidStatus.body.hip.ToString();
		this.m_lCup.text = this.m_maidStatus.body.cup;
		this.m_lRelation.GetComponent<Localize>().SetTerm(this.GetCondition(this.m_maidStatus.relation));
		this.m_lConditionText.GetComponent<Localize>().SetTerm(this.m_maidStatus.conditionTermText);
		this.m_lYotogiPlayCount.text = this.m_maidStatus.playCountYotogi.ToString();
		this.m_lOthersPlayCount.text = this.m_maidStatus.playCountNightWork.ToString();
		this.m_lHp.text = this.m_maidStatus.maxHp.ToString();
		this.m_lLikability.text = this.m_maidStatus.likability.ToString();
		this.m_lMind.text = this.m_maidStatus.maxMind.ToString();
		this.m_lReception.text = this.m_maidStatus.reception.ToString();
		this.m_lCare.text = this.m_maidStatus.care.ToString();
		this.m_lStudyRate.text = this.ToPercent(this.m_maidStatus.studyRate).ToString();
		this.m_lTeachRate.text = this.ToPercent(this.m_maidStatus.teachRate).ToString();
		this.m_lCooking.text = this.m_maidStatus.cooking.ToString();
		this.m_lDance.text = this.m_maidStatus.dance.ToString();
		this.m_lVocal.text = this.m_maidStatus.vocal.ToString();
		this.m_lLovely.text = this.m_maidStatus.lovely.ToString();
		this.m_lElegance.text = this.m_maidStatus.elegance.ToString();
		this.m_lCharm.text = this.m_maidStatus.charm.ToString();
		this.m_lInran.text = this.m_maidStatus.inyoku.ToString();
		this.m_lMValue.text = this.m_maidStatus.mvalue.ToString();
		this.m_lHentai.text = this.m_maidStatus.hentai.ToString();
		this.m_lHousi.text = this.m_maidStatus.housi.ToString();
		this.m_lMaidPoint.text = SceneEdit.Instance.maidPoint.ToString();
		foreach (KeyValuePair<string, Personal.Data> keyValuePair in ProfileCtrl.m_dicPersonal)
		{
			if (this.m_maidStatus.personal.uniqueName == keyValuePair.Value.uniqueName)
			{
				this.m_pPersonal.value = keyValuePair.Key;
				break;
			}
		}
		this.m_pSexualExperience.value = this.GetSelectOptionNameFromSexualExpe(this.m_maidStatus.seikeiken);
		this.m_lProfileComment.text = string.Empty;
		this.m_inFreeComment.value = this.m_maidStatus.freeComment;
	}

	public void SetLastName(string inputText)
	{
		this.m_maidStatus.lastName = this.AdjustStrLengthIfOver(inputText, 8);
	}

	public void SetFirstName(string inputText)
	{
		this.m_maidStatus.firstName = this.AdjustStrLengthIfOver(inputText, 8);
	}

	public void SetFreeCommnet(string inputText)
	{
		this.m_maidStatus.freeComment = this.AdjustStrLengthIfOver(inputText, 304);
	}

	public void SetPersonal(string selectValue)
	{
		Personal.Data personal;
		if (ProfileCtrl.m_dicPersonal.TryGetValue(selectValue, out personal))
		{
			this.m_maidStatus.SetPersonal(personal);
			Debug.Log(string.Concat(new object[]
			{
				"保存された性格:",
				this.m_maidStatus.personal,
				" = ",
				selectValue
			}));
		}
	}

	public void SetSexualExperience(string selectValue)
	{
		Seikeiken[] array = new Seikeiken[]
		{
			Seikeiken.No_No,
			Seikeiken.Yes_No,
			Seikeiken.No_Yes,
			Seikeiken.Yes_Yes
		};
		foreach (Seikeiken seikeiken in array)
		{
			if (EnumConvert.GetTerm(seikeiken) == selectValue)
			{
				Seikeiken initSeikeiken = Seikeiken.No_No;
				if (ProfileCtrl.m_dicSexualExperience.TryGetValue(EnumConvert.GetString(seikeiken), out initSeikeiken))
				{
					this.m_maidStatus.seikeiken = (this.m_maidStatus.initSeikeiken = initSeikeiken);
				}
				break;
			}
		}
	}

	private string GetSelectOptionNameFromSexualExpe(Seikeiken sexualExperience)
	{
		foreach (KeyValuePair<string, Seikeiken> keyValuePair in ProfileCtrl.m_dicSexualExperience)
		{
			if (keyValuePair.Value == sexualExperience)
			{
				return EnumConvert.GetTerm(keyValuePair.Value);
			}
		}
		return null;
	}

	private string GetContractType(Contract contractType)
	{
		return EnumConvert.GetTerm(contractType);
	}

	private string GetCondition(Relation relation)
	{
		return EnumConvert.GetTerm(relation);
	}

	private string AdjustStrLengthIfOver(string str, int length)
	{
		if (str.Length > length)
		{
			str = str.Substring(length);
			Debug.LogError(string.Format("入力された文字数が最大文字数を超えています。入力文字={0}, 最大文字数={1}", str, length));
		}
		return str;
	}

	private int AdjustIntIfOverRange(int value, int minNumber, int maxNumber)
	{
		if (value < minNumber)
		{
			value = minNumber;
			Debug.LogError(string.Format("入力された値が許容される最小値より小さいです。入力値={0}, 許容される値の範囲[{1}-{2}]", value, minNumber, maxNumber));
		}
		else if (value > maxNumber)
		{
			value = maxNumber;
			Debug.LogError(string.Format("入力された値が許容される最大値より大きいです。入力値={0}, 許容される値の範囲[{1}-{2}]", value, minNumber, maxNumber));
		}
		return value;
	}

	private void CheckValueRange(int value, int minNumber, int maxNumber)
	{
		if (value < minNumber || value > maxNumber)
		{
			Debug.LogError(string.Format("値が不適切です。値={0}, 許容される値の範囲[{1}-{2}]", value, minNumber, maxNumber));
		}
	}

	private bool CheckValueLength(string value, int length)
	{
		if (value.Length <= length)
		{
			return true;
		}
		Debug.LogError(string.Format("値の桁数が不適切です。値={0}, 許容される値の最大桁数={1}", value, length));
		return false;
	}

	public void ChangeCommentTab(string clickTab)
	{
		if (clickTab == ProfileMgr.CommentTab.ProfileTab.ToString())
		{
			this.m_bProfileTab.defaultColor = this.activeColor;
			this.m_bFreeTab.defaultColor = this.inActiveColor;
			this.m_goProfileComment.SetActive(true);
			this.m_goFreeComment.SetActive(false);
			this.m_goProfileTabSelector.SetActive(true);
			this.m_goFreeTabSelector.SetActive(false);
		}
		else if (clickTab == ProfileMgr.CommentTab.FreeTab.ToString())
		{
			this.m_bProfileTab.defaultColor = this.inActiveColor;
			this.m_bFreeTab.defaultColor = this.activeColor;
			this.m_goProfileComment.SetActive(false);
			this.m_goFreeComment.SetActive(true);
			this.m_goProfileTabSelector.SetActive(false);
			this.m_goFreeTabSelector.SetActive(true);
		}
	}

	private bool NotExist<K, V>(Dictionary<K, V> dic)
	{
		return dic == null || dic.Count == 0;
	}

	public void CreateMaidSkillViewer(Dictionary<string, ProfileCtrl.ProfileLabelUnit> dicProfileLabel)
	{
		this.m_dicProfileLabel = dicProfileLabel;
		this.CreateProfileItemInViewer(ProfileMgr.UpperButtonType.MaidSkill, this.m_goMaidSkillParent);
		this.SetActiveViewerAndButton(ProfileMgr.UpperButtonType.MaidSkill);
		this.AdjustTargetPosition(this.m_goMaidSkillParent, this.m_maidSkillScrollView);
	}

	public void CreateCharacterViewer(Dictionary<string, ProfileCtrl.ProfileLabelUnit> dicProfileLabel)
	{
		this.m_dicProfileLabel = dicProfileLabel;
		this.CreateProfileItemInViewer(ProfileMgr.UpperButtonType.Character, this.m_goCharacterParent);
		this.SetActiveViewerAndButton(ProfileMgr.UpperButtonType.Character);
		this.AdjustTargetPosition(this.m_goCharacterParent, this.m_characterScrollView);
	}

	public void CreatePropensityViewer(Dictionary<string, ProfileCtrl.ProfileLabelUnit> dicProfileLabel)
	{
		this.m_dicProfileLabel = dicProfileLabel;
		this.CreateProfileItemInViewer(ProfileMgr.UpperButtonType.Propensity, this.m_goPropensityParent);
		this.SetActiveViewerAndButton(ProfileMgr.UpperButtonType.Propensity);
		this.AdjustTargetPosition(this.m_goPropensityParent, this.m_propensityScrollView);
	}

	public void CreateYotogiSkill(Dictionary<string, ProfileCtrl.ProfileYotogiSkillUnit> dicYotogiSkill)
	{
		this.m_dicYotogiSkill = dicYotogiSkill;
		this.CreateProfileItemInViewer(ProfileMgr.UpperButtonType.YotogiSkill, this.m_goYotogiSkillParent);
		this.SetActiveViewerAndButton(ProfileMgr.UpperButtonType.YotogiSkill);
		this.AdjustTargetPosition(this.m_goYotogiSkillParent, this.m_yotogiSkillScrollView);
	}

	private void CreateProfileItemInViewer(ProfileMgr.UpperButtonType btnType, GameObject goParent)
	{
		this.ClearExistChildGameObject(goParent);
		GameObject gameObject = null;
		switch (btnType)
		{
		case ProfileMgr.UpperButtonType.MaidSkill:
		case ProfileMgr.UpperButtonType.Character:
		case ProfileMgr.UpperButtonType.Propensity:
		{
			gameObject = this.GetPrefabs(this.m_goProfileLabelUnitPrefab, "SceneEdit/Profile/Prefab/ProfileLabelUnit");
			List<ProfileCtrl.ProfileLabelUnit> list = new List<ProfileCtrl.ProfileLabelUnit>();
			foreach (KeyValuePair<string, ProfileCtrl.ProfileLabelUnit> keyValuePair in this.m_dicProfileLabel)
			{
				list.Add(keyValuePair.Value);
			}
			list.Sort((ProfileCtrl.ProfileLabelUnit a, ProfileCtrl.ProfileLabelUnit b) => int.Parse(a.m_id) - int.Parse(b.m_id));
			for (int i = 0; i < list.Count; i++)
			{
				GameObject gameObject2 = UnityEngine.Object.Instantiate<GameObject>(gameObject);
				this.SetTransformInfo(gameObject2, goParent);
				UILabel component = UTY.GetChildObject(gameObject2, "Parameter", false).GetComponent<UILabel>();
				component.text = list[i].m_parameter;
				Localize localize = component.gameObject.AddComponent<Localize>();
				if (btnType == ProfileMgr.UpperButtonType.Character)
				{
					localize.SetTerm("MaidStatus/性癖タイプ/" + list[i].m_parameter);
				}
				else if (btnType == ProfileMgr.UpperButtonType.Propensity)
				{
					localize.SetTerm("MaidStatus/性癖タイプ/" + list[i].m_parameter);
				}
			}
			this.m_goProfileLabelUnitPrefab = gameObject;
			break;
		}
		case ProfileMgr.UpperButtonType.YotogiSkill:
			gameObject = this.GetPrefabs(this.m_goYotogiSkillUnitPrefab, "SceneEdit/Profile/Prefab/YotogiSkillUnit");
			foreach (KeyValuePair<string, ProfileCtrl.ProfileYotogiSkillUnit> keyValuePair2 in this.m_dicYotogiSkill)
			{
				GameObject gameObject3 = UnityEngine.Object.Instantiate<GameObject>(gameObject);
				this.SetTransformInfo(gameObject3, goParent);
				UILabel component2 = UTY.GetChildObject(gameObject3, "Number/Value", false).GetComponent<UILabel>();
				component2.text = keyValuePair2.Value.m_number;
				UILabel component3 = UTY.GetChildObject(gameObject3, "SkillName/Value", false).GetComponent<UILabel>();
				component3.text = keyValuePair2.Value.m_skillName;
				UISprite component4 = UTY.GetChildObject(gameObject3, "LevelOfAchievement/Icon", false).GetComponent<UISprite>();
				component4.spriteName = this.m_dicSpriteName[keyValuePair2.Value.m_levelOfAchievement];
			}
			this.m_goYotogiSkillUnitPrefab = gameObject;
			break;
		}
	}

	private void SetTransformInfo(GameObject copyPrefabs, GameObject goParent)
	{
		copyPrefabs.transform.parent = goParent.transform;
		copyPrefabs.transform.localScale = Vector3.one;
		copyPrefabs.transform.localPosition = Vector3.zero;
		copyPrefabs.transform.rotation = Quaternion.identity;
	}

	private GameObject GetPrefabs(GameObject prefabs, string prefabsPath)
	{
		if (prefabs == null)
		{
			prefabs = (Resources.Load(prefabsPath) as GameObject);
			if (prefabs == null)
			{
				Debug.LogError(string.Format("ロードされるプレハブが見つかりませんでした。パス={0}", prefabsPath));
			}
		}
		return prefabs;
	}

	private void AdjustTargetPosition(GameObject go, UIScrollView scrollView)
	{
		go.GetComponent<UIGrid>().Reposition();
		scrollView.ResetPosition();
	}

	private void AdjustTargetPositionGridAndTable(GameObject goGrid, GameObject goTable, UIScrollView scrollView)
	{
		goGrid.GetComponent<UIGrid>().Reposition();
		goTable.GetComponent<UITable>().Reposition();
		scrollView.ResetPosition();
	}

	private void ClearExistChildGameObject(GameObject parent)
	{
		IEnumerator enumerator = parent.transform.GetEnumerator();
		try
		{
			while (enumerator.MoveNext())
			{
				object obj = enumerator.Current;
				Transform transform = (Transform)obj;
				UnityEngine.Object.Destroy(transform.gameObject);
			}
		}
		finally
		{
			IDisposable disposable;
			if ((disposable = (enumerator as IDisposable)) != null)
			{
				disposable.Dispose();
			}
		}
		parent.transform.DetachChildren();
	}

	private int ToPercent(int number)
	{
		return (int)Math.Floor((double)(number / 10));
	}

	public void OnDisable()
	{
		if (!this.m_bInited)
		{
			return;
		}
		this.SetFirstName(this.m_inFirstName.value);
		this.SetLastName(this.m_inLastName.value);
		this.SetFreeCommnet(this.m_inFreeComment.value);
	}

	public void UpdateProfileData(bool updateYotogiSkill)
	{
		if (this.m_enabledInput)
		{
			this.m_maidStatus.mainChara = !this.m_enabledPersonalityInput;
			foreach (int featureId in this.m_maidStatus.features.GetKeyArray())
			{
				this.m_maidStatus.RemoveFeature(featureId);
			}
			List<Feature.Data> allDatas = Feature.GetAllDatas(true);
			foreach (Personal.Data.LearnFeature learnFeature in this.m_maidStatus.personal.acquisitionFeatureList)
			{
				if (learnFeature.isLearnPossible(this.m_maidStatus))
				{
					this.m_maidStatus.AddFeature(learnFeature.feature);
				}
			}
			AbstractClassData.ClassType classTypeFlags = AbstractClassData.ClassType.Share | AbstractClassData.ClassType.New | AbstractClassData.ClassType.Old;
			this.m_maidStatus.yotogiClass.Clear();
			foreach (YotogiClass.Data data in this.m_maidStatus.yotogiClass.GetLearnPossibleClassDatas(false, classTypeFlags))
			{
				if (GameMain.Instance.CharacterMgr.status.IsYotogiClassOpenFlag(data.id))
				{
					this.m_maidStatus.yotogiClass.Add(data.id, false, true);
				}
			}
			int id = this.m_maidStatus.selectedJobClass.data.id;
			HashSet<int> hashSet = new HashSet<int>();
			foreach (KeyValuePair<int, ClassData<JobClass.Data>> keyValuePair in this.m_maidStatus.jobClass.GetAllDatas())
			{
				hashSet.Add(keyValuePair.Key);
			}
			HashSet<int> hashSet2 = new HashSet<int>();
			foreach (JobClass.Data data2 in this.m_maidStatus.jobClass.GetLearnPossibleClassDatas(false, classTypeFlags))
			{
				if (GameMain.Instance.CharacterMgr.status.IsJobClassOpenFlag(data2.id))
				{
					hashSet2.Add(data2.id);
				}
			}
			HashSet<int> hashSet3 = new HashSet<int>();
			foreach (int item in hashSet)
			{
				if (!hashSet2.Contains(item))
				{
					hashSet3.Add(item);
				}
			}
			HashSet<int> hashSet4 = new HashSet<int>();
			foreach (int item2 in hashSet2)
			{
				if (!hashSet.Contains(item2))
				{
					hashSet4.Add(item2);
				}
			}
			foreach (int id2 in hashSet3)
			{
				this.m_maidStatus.jobClass.Remove(id2, true);
			}
			int num = -1;
			foreach (int num2 in hashSet4)
			{
				this.m_maidStatus.jobClass.Add(num2, false, true);
				num = ((num >= num2) ? num : num2);
			}
			if (num != -1)
			{
				this.m_maidStatus.ChangeJobClass(num);
			}
			if (updateYotogiSkill)
			{
				this.m_maidStatus.yotogiSkill.Clear();
				List<Skill.Data> learnPossibleSkills = Skill.GetLearnPossibleSkills(this.m_maidStatus);
				foreach (Skill.Data data3 in learnPossibleSkills)
				{
					this.m_maidStatus.yotogiSkill.Add(data3.id);
				}
			}
			this.m_maidStatus.UpdateClassBonusStatus();
			this.m_maidStatus.sexPlayNumberOfPeople = MaidProfile.UpdateInitPlayNumber(this.m_maidStatus.maid);
		}
		this.m_maidStatus.UpdateBodyParam();
		this.m_maidStatus.profileComment = MaidProfile.Create(this.m_maidStatus.maid, !this.m_enabledInput);
	}

	private Status m_maidStatus;

	private ProfileCtrl.ProfileAttribute m_profileAttribute;

	private GameObject m_goProfilePanel;

	private GameObject m_goProfileComment;

	private GameObject m_goFreeComment;

	private GameObject m_goProfileTabSelector;

	private GameObject m_goFreeTabSelector;

	private GameObject m_goProfileLabelUnitPrefab;

	private GameObject m_goYotogiSkillUnitPrefab;

	private GameObject m_goMaidPointTitleAndFrame;

	private GameObject m_goMaidSkillParent;

	private GameObject m_goCharacterParent;

	private GameObject m_goPropensityParent;

	private GameObject m_goYotogiSkillParent;

	private GameObject m_goErogenousZoneParent;

	private GameObject m_goMaidSkillViewer;

	private GameObject m_goCharacterViewer;

	private GameObject m_goPropensityViewer;

	private GameObject m_goYotogiSkillViewer;

	private GameObject m_goPersonalSelectorIcon;

	private GameObject m_goSexualExperienceSelectorIcon;

	private UIScrollView m_maidSkillScrollView;

	private UIScrollView m_characterScrollView;

	private UIScrollView m_propensityScrollView;

	private UIScrollView m_yotogiSkillScrollView;

	private UIScrollView m_attributeScrollView;

	private UILabel m_lContractType;

	private UILabel m_lMaidClassName;

	private UILabel m_lMaidClassLevel;

	private UILabel m_lMaidClassExp;

	private UILabel m_lMaidClassRequiredExp;

	private UILabel m_lYotogiClassName;

	private UILabel m_lYotogiClassLevel;

	private UILabel m_lYotogiClassExp;

	private UILabel m_lYotogiClassRequiredExp;

	private UILabel m_lHeight;

	private UILabel m_lWeight;

	private UILabel m_lBust;

	private UILabel m_lCup;

	private UILabel m_lWaist;

	private UILabel m_lHip;

	private UILabel m_lRelation;

	private UILabel m_lConditionText;

	private UILabel m_lYotogiPlayCount;

	private UILabel m_lOthersPlayCount;

	private UILabel m_lHp;

	private UILabel m_lLikability;

	private UILabel m_lMind;

	private UILabel m_lReception;

	private UILabel m_lCare;

	private UILabel m_lStudyRate;

	private UILabel m_lTeachRate;

	private UILabel m_lCooking;

	private UILabel m_lDance;

	private UILabel m_lVocal;

	private UILabel m_lLovely;

	private UILabel m_lElegance;

	private UILabel m_lCharm;

	private UILabel m_lInran;

	private UILabel m_lMValue;

	private UILabel m_lHentai;

	private UILabel m_lHousi;

	private UILabel m_lMaidPoint;

	private UILabel m_lProfileComment;

	private UIInput m_inFreeComment;

	private UIInput m_inFirstName;

	private UIInput m_inLastName;

	private UIButton m_buFirstName;

	private UIButton m_buLastName;

	private UIPopupList m_pPersonal;

	private UILabel m_lPersonal;

	private UIPopupList m_pSexualExperience;

	private UIButton m_bProfileTab;

	private UIButton m_bFreeTab;

	private BoxCollider m_clFirstName;

	private BoxCollider m_clLastName;

	private BoxCollider m_clPersonal;

	private BoxCollider m_clSexualExperience;

	private static Dictionary<string, Personal.Data> m_dicPersonal;

	private static Dictionary<string, Seikeiken> m_dicSexualExperience;

	private Dictionary<ProfileMgr.UpperButtonType, GameObject> m_dicSubViewer;

	private Dictionary<ProfileMgr.UpperButtonType, ProfileCtrl.UpperButton> m_dicUpperBtn;

	private Dictionary<string, ProfileCtrl.ProfileLabelUnit> m_dicProfileLabel;

	private Dictionary<string, ProfileCtrl.ProfileYotogiSkillUnit> m_dicYotogiSkill;

	private Dictionary<ProfileCtrl.LevelOfAchievement, string> m_dicSpriteName;

	private bool m_bInited;

	private Color activeColor;

	private Color inActiveColor;

	private const int MAX_NAME_LENGTH = 8;

	private const int MAX_FREE_COMMENT_LENGTH = 304;

	private const int MAX_EROGENOUSZONE_UNIT = 7;

	private const int MAX_ATTRIBUTE_UNIT = 10;

	private const int DENOMINATOR = 10;

	private const string MAID_SKILL_UNIT_PARENT_PATH = "SubWindows/MaidSkillViewer/Contents/MaidSkillUnitParent";

	private const string CHARACTER_UNIT_PARENT_PATH = "SubWindows/CharacterViewer/Contents/CharacterUnitParent";

	private const string PROPENSITY_UNIT_PARENT_PATH = "SubWindows/PropensityViewer/Contents/CharacterUnitParent";

	private const string YOTOGI_SKILL_UNIT_PARENT_PATH = "SubWindows/YotogiSkillViewer/Contents/YotogiSkillUnitParent";

	private const string ATTRIBUTE_UNIT_PARENT_PATH = "SubWindows/AttributeViewer/Contents/Attribute/AttributeUnitParent";

	private const string EROGENOUS_ZONE_UNIT_PARENT_PATH = "SubWindows/AttributeViewer/Contents/ErogenousZone/ErogenousZoneParent";

	private const string PROFILE_LABEL_UNIT_PREFAB_PATH = "SceneEdit/Profile/Prefab/ProfileLabelUnit";

	private const string PROFILE_YOTOGI_SKILL_UNIT_PREFAB_PATH = "SceneEdit/Profile/Prefab/YotogiSkillUnit";

	private const string PROFILE_ATTRIBUTE_UNIT_PREFAB_PATH = "SceneEdit/Profile/Prefab/AttributeUnit";

	private const string PROFILE_EROGENOUS_ZONE_UNIT_PREFAB_PATH = "SceneEdit/Profile/Prefab/ErogenousZoneUnit";

	private float initMaidPointUIPosX;

	public enum LevelOfAchievement
	{
		level_1,
		level_2,
		level_3,
		level_4
	}

	private class UpperButton
	{
		public ProfileMgr.UpperButtonType m_name;

		public GameObject m_goSelectCursor;

		public UIButton m_btnButton;
	}

	public class ProfileLabelUnit
	{
		public string m_id;

		public string m_parameter;
	}

	public class ProfileYotogiSkillUnit
	{
		public string m_id;

		public string m_number;

		public string m_skillName;

		public ProfileCtrl.LevelOfAchievement m_levelOfAchievement;
	}

	public class ProfileAttribute
	{
		public ProfileAttribute()
		{
			this.m_listAttributeUnitName = new List<string>();
		}

		public List<string> m_listAttributeUnitName;
	}

	public class ErogenousZoneUnit
	{
		public string m_category;

		public int m_PercentNumber;
	}
}
