using System;
using UnityEngine;

public class BoneHair : MonoBehaviour
{
	private void Start()
	{
		if (this.TOOL)
		{
			this.bonehair = new TBoneHair_(null);
			this.bonehair.SaveData(this.rootBody_Jyou, this.SaveName_Jyou);
			this.bonehair2 = new TBoneHair_(null);
			this.bonehair2.SaveData(this.rootBody_Kahan, this.SaveName_Kahan);
			this.bonehair = new TBoneHair_(null);
			this.bonehair2.SaveData(this.rootBody_Uwagi, "Uwagi");
			this.bonehair = new TBoneHair_(null);
			this.bonehair2.SaveData(this.rootBody_SKIRT, "SKIRT");
			this.bonehair = new TBoneHair_(null);
			this.bonehair2.SaveData(this.rootBody_IK, "IK");
		}
	}

	public bool TOOL;

	private TBoneHair_ bonehair;

	private TBoneHair_ bonehair2;

	public Transform rootBody_Jyou;

	public string SaveName_Jyou;

	public Transform rootBody_Kahan;

	public string SaveName_Kahan;

	public Transform rootBody_Uwagi;

	public Transform rootBody_SKIRT;

	public Transform rootBody_IK;
}
